<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Camera</id>
	<title>Camera - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Camera"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Camera&amp;action=history"/>
	<updated>2026-10-17T21:11:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Camera&amp;diff=21232&amp;oldid=prev</id>
		<title>gww&gt;Anonymous at 20:13, 12 August 2020</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Camera&amp;diff=21232&amp;oldid=prev"/>
		<updated>2020-08-12T20:13:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A [[camera]] is an entity in the game that allows players to view what is happening in the virtual world.&lt;br /&gt;
&lt;br /&gt;
[[Guild Wars]]' only camera options are vector facing and zoom. Most other games have options that modify the angles or movement control of cameras.&lt;br /&gt;
&lt;br /&gt;
Guild Wars' camera operates on three separate axes XYZ, with X (radial) controlling horizontal movement, Y (radial) controlling vertical movement and Z (linear) controlling zoom. Z's distance from the player is measured in an unknown unit that is always a positive rational number ranging from 25 (zoomed all the way in) to 750 (zoomed all the way out). This range cannot be artificially changed (through the use of, for example, a memory scanner or an in-game trigger; an attempt to input a value that does not qualify results in the value being rounded to the nearest applicable number: inputting -3, for example, results in the value of 25). It assumed that the in-game cinematic cameras that allow for further zoom in fact either A) reposition the character in mid-air (which the system does permit) or B) use an entirely different camera mechanic, one that may be more difficult to access.&lt;br /&gt;
&lt;br /&gt;
X and Y operate on [[W:Radian|radians]], which befits their nature as radial axes. These axes ''will'' permit &amp;quot;incorrect&amp;quot; values, which are compensated for by adjusting the camera until a satisfactory radial value is reached -- in-game, this can be observed as a very rapid spinning of the camera along the given axis. Negative values will result in the camera spinning in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
Camera information is stored client-side, not server-side. It is unknown whether [[ArenaNet]] is able to observe or access a player's camera usage.&lt;br /&gt;
&lt;br /&gt;
{{anomaly|Sometimes, if you try to move your character backward pressing the corresponding key (&amp;quot;S&amp;quot; by default) when they are attacked by a foe, the camera may unexpectedly turn in the opposite direction, i.e. away from the foe. As a result, you need to run forward to continue.}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Z-axis]]&lt;br /&gt;
&lt;br /&gt;
{{User interface nav}}&lt;br /&gt;
[[Category:User interface]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Anonymous</name></author>
	</entry>
</feed>