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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Capping</id>
	<title>Capping - Revision history</title>
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	<updated>2026-10-18T05:58:23Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Capping&amp;diff=21324&amp;oldid=prev</id>
		<title>gww&gt;Anonymous at 15:57, 11 July 2020</title>
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		<updated>2020-07-11T15:57:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Capping]], derived from &amp;quot;capture,&amp;quot; has two distinct meaning (both based off of the origin word) based on whether it is in [[Player versus Environment|PvE]] or [[Player versus Player|PvP]]. A &amp;quot;'''capper'''&amp;quot; is someone who focuses on capping during a match.&lt;br /&gt;
&lt;br /&gt;
In PvE, capping refers to the use of a [[Signet of Capture]] on a [[boss]].&lt;br /&gt;
&lt;br /&gt;
In PvP, it refers to the tactic, most commonly found in [[Alliance Battles]], of focusing on capturing [[control point]]s or [[shrine]]s. Other than Alliance Battles, it can be found in [[Costume Brawl]], [[Fort Aspenwood]], and [[Jade Quarry]].&lt;br /&gt;
&lt;br /&gt;
;Alliance Battles&lt;br /&gt;
Control points in Alliance Battles are captured via getting close and reducing then filling out a bar. Capping a control point will spawn [[non-player character|NPCs]] to help defend it, however NPCs do not add to filling out the bar or preventing it from being reduced. Only up to four players can affect how fast the bar fills up (each player adding one [[pip]]); because of this, and because groups are divided into fours, capping in Alliance Battles is usually done in groups of four (sometimes three).&lt;br /&gt;
&lt;br /&gt;
;Costume Brawl&lt;br /&gt;
Costume Brawl capping works like Alliance Battle capping, except that there are no NPCs spawns by capturing points. Along with this, the entire team of six can influence the speed of capturing a single point.{{verify|Not 100% sure on this}} &lt;br /&gt;
&lt;br /&gt;
;Fort Aspenwood and Jade Quarry&lt;br /&gt;
Capping in Fort Aspenwood and Jade Quarry work differently. In these two areas, there is no bar to fill out in order to capture a point, instead only requiring killing all NPCs that are tied to the control point (excluding [[Carrier Juggernaut]]s and [[Hauler Turtle]]s).&lt;br /&gt;
&lt;br /&gt;
;Solo capper&lt;br /&gt;
A solo capper is a player with a [[build]] designed to [[kill]] all of the NPCs at a shrine and capture it without assistance. A shrine being capped by a single player takes longer to capture in Alliance Battles and Costume Brawl, but has the advantage of freeing up the other members of their [[party]] for other tasks. Most builds focused on solo capping deal a large amount of [[area of effect]] [[damage]]. Normally this is done in the form of [[caster]]s, primarily [[Elementalist]]s and [[Smiting Prayers|Smiting]] [[Monk]]s.&lt;br /&gt;
&lt;br /&gt;
In the case of Jade Quarry, [[Necromancer]]s using [[saccer|saccing]] AoE spells can be the most effective, as you do not need to survive in order to cap there.&lt;br /&gt;
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[[Category:PvP tactics]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Anonymous</name></author>
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