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	<title>Caster weapon - Revision history</title>
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	<updated>2026-10-18T04:24:25Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Caster_weapon&amp;diff=21333&amp;oldid=prev</id>
		<title>gww&gt;Emily Malkieri: /* 40/40 set */</title>
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		<updated>2026-09-09T12:06:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;40/40 set&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{split|High energy Set|Low energy Set}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
A [[caster weapon]] is any [[weapon]] or [[offhand]] that aids a [[spellcaster]]. Typical [[spellcasting weapon]]s are [[Staff|staves]], [[wand]]s, and [[focus item]]s. Casters can also make use of [[martial weapon]]s (if they are properly [[mod]]ded) and [[shield]]s. Generally, caster weapons are combined in any one of the following ways:&lt;br /&gt;
&lt;br /&gt;
==Wand sets==&lt;br /&gt;
Meeting a wand's requirement is only necessary for weapon damage, but meeting a focus item's requirement is necessary to receive the full energy bonus.&lt;br /&gt;
&lt;br /&gt;
===General purpose set===&lt;br /&gt;
A wand and a shield can be combined for the usual HSR or [[HCT]] along with extra [[armor rating]] and health. Some shields provide an extra benefit with an upgrade for physical damage absorption or +10 armor against certain [[damage type]]s.&lt;br /&gt;
&lt;br /&gt;
===[[40/40]] set===&lt;br /&gt;
''Fast Casting'' set: A wand and a focus item can provide up to [[40/40|36%]] [[HCT]] and HSR for a single attribute, which is useful for spamming [[spell]]s and avoiding [[interrupt]]s.&lt;br /&gt;
&lt;br /&gt;
;Components&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||{{Item_info&lt;br /&gt;
| Item Color          = G&lt;br /&gt;
| Item Name           = Droknar's Fire Scepter&lt;br /&gt;
| Text1 = Fire Dmg: 11-22&lt;br /&gt;
| AltText1 = Requires 9 Fire Magic&lt;br /&gt;
| CustomColor1 = W&lt;br /&gt;
| Text2 = Halves casting time of Fire Magic spells&lt;br /&gt;
| AltText2 = Chance: 20%&lt;br /&gt;
| Text3 = Halves skill recharge of Fire Magic spells&lt;br /&gt;
| AltText3 = Chance: 20%&lt;br /&gt;
| CustomColor4 = N&lt;br /&gt;
}}&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = G&lt;br /&gt;
| Item Name           = Droknar's Fire Focus&lt;br /&gt;
| Text1 = Energy +12&lt;br /&gt;
| AltText1 = Requires 9 Fire Magic&lt;br /&gt;
| CustomColor1 = W&lt;br /&gt;
| Text2 = Halves casting time of Fire Magic spells&lt;br /&gt;
| AltText2 = Chance: 20%&lt;br /&gt;
| Text3 = Halves skill recharge of Fire Magic spells&lt;br /&gt;
| AltText3 = Chance: 20%&lt;br /&gt;
| CustomColor4 = N&lt;br /&gt;
}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;A ''[[40/40]] [[Fire magic]] set''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===High energy set===&lt;br /&gt;
A wand and a focus item, when equipped with a [[&amp;quot;Seize the Day&amp;quot;]] and [[&amp;quot;Live for Today&amp;quot;]] inscriptions, can provide a &amp;quot;[[high energy set]]&amp;quot; with two +15 [[energy]] /-1 [[energy regeneration]] upgrades. In PvE, professions other than Elementalist can use a Wand Wrapping [[of the (Profession)|of the Elementalist]] for another +15 energy.&lt;br /&gt;
&lt;br /&gt;
;Components&lt;br /&gt;
{| style=&amp;quot;borders:none;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = White&lt;br /&gt;
| Item Name           = Wand of the Elementalist&lt;br /&gt;
| Text1 = Variable damage&lt;br /&gt;
| AltText1 = Requires [any]&lt;br /&gt;
| Text3 = Inscription: &amp;quot;Seize the Day&amp;quot;&lt;br /&gt;
| Text4 = Energy +15&lt;br /&gt;
| Text5 = Energy regeneration -1&lt;br /&gt;
| Text6 = Energy Storage: 5&lt;br /&gt;
| AltText6 = if your rank is lower. No effect in PvP.&lt;br /&gt;
| Text7 = Net energy: +30&lt;br /&gt;
}}&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:140%;&amp;quot; | +&lt;br /&gt;
|&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = White&lt;br /&gt;
| Item Name           = Focus item&lt;br /&gt;
| Text1 = Energy +12&lt;br /&gt;
| AltText1 = Requires [any]&lt;br /&gt;
| Text3 = Inscription: &amp;quot;Live for Today&amp;quot;&lt;br /&gt;
| Text4 = Energy +15&lt;br /&gt;
| Text5 = Energy regeneration -1&lt;br /&gt;
| AltText6 = Any suffix&lt;br /&gt;
| Text7 = Net energy: +27&lt;br /&gt;
}}&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:140%;&amp;quot; | or&lt;br /&gt;
|&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = White&lt;br /&gt;
| Item Name           = Shield&lt;br /&gt;
| Text1 = Armor: 16&lt;br /&gt;
| AltText1 = Requires [any]&lt;br /&gt;
| AltText3 = Any inscription&lt;br /&gt;
| AltText4 = Any suffix&lt;br /&gt;
| Text5 = Net energy: 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The highest energy combination is +42 in PvP and +57 in PvE.&lt;br /&gt;
* Substituting a shield lowers maximum energy, but allows a substantial increase in your armor rating (casters can get armor rating +8 from the shield itself plus the inscription bonus).&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
This combination is used as a secondary set, which a spellcaster can swap to when they need extra energy. This avoids the drawback of -2 energy regeneration since they can immediately [[weapon swap]] after casting the spell.&lt;br /&gt;
* Swap to the high-energy set when lacking the energy needed to use a critical skill.&lt;br /&gt;
* Switch back to your normal set when otherwise casting to avoid the -2 energy regeneration.&lt;br /&gt;
&lt;br /&gt;
==Staff sets==&lt;br /&gt;
Meeting a staff's attribute [[requirement]] is only necessary for weapon damage.&lt;br /&gt;
&lt;br /&gt;
===General purpose set===&lt;br /&gt;
*Universal Set: A staff can have 20% universal [[HSR]], which is useful for builds with multiple attributes or [[PvE-only]] spells. It can also have [[enchantment]] duration upgrades, and if combined with a [[Insightful]] staff head and [[&amp;quot;Hale and Hearty&amp;quot;]] inscription, can provide more [[energy]] than a standard wand/focus combination.&lt;br /&gt;
&lt;br /&gt;
===[[40/20/20]] Enchanting set===&lt;br /&gt;
*The primary use for a staff in most builds is to lengthen critical enchantments. This set uses an &amp;quot;of Enchanting&amp;quot; Staff Wrapping for the enchantment duration and an Adept staff head and &amp;quot;Aptitude not Attitude&amp;quot; inscription to achieve 36% HCT (helping avoid interruption). When not casting enchantments, another weapon set should be swapped to. Builds that don't fear interruption (ex: when farming foes lacking interrupts or carrying interrupt-prevention) may instead use an enchanting martial weapon+offhand combo (outlined in the martial sets section below).&lt;br /&gt;
&lt;br /&gt;
==Martial sets==&lt;br /&gt;
Meeting a martial weapon's attribute requirement is only necessary for weapon damage, but meeting a shield's requirement is necessary to receive the full armor rating bonus.&lt;br /&gt;
*Spellcasters wielding a [[martial weapon]] have the benefit (or drawback) of causing the AI of [[Foe behavior|foes]] and [[Hero behavior|allies]] to not activate certain [[skill]]s that target them (e.g. [[Weapon spell]]s, [[Backfire]], etc.). &lt;br /&gt;
*Spellcaster [[hero]]es should not be equipped with caster [[melee]] weapons, since they will waste time by running up to within-[[range]] of foes (and chasing [[Kite|kiting]] foes) to [[attack]] them instead of casting spells.&lt;br /&gt;
*A spear is technically the optimal choice for a caster martial weapon, since it keeps the user at range if they need to auto-attack (ex: to build [[adrenaline]] for certain defensive skills and to keep heroes from chasing foes). However, if a caster does not have any reason to auto-attack, a sword or axe will be just as good.&lt;br /&gt;
&lt;br /&gt;
===General purpose set===&lt;br /&gt;
Martial weapons can combine an [[of Enchanting]] upgrade with the +5 energy [[inscription]] [[&amp;quot;I Have the Power!&amp;quot;]] or a 10% universal HSR inscription, which makes maintaining enchantments viable with a one-handed martial weapon and a focus item or shield. &lt;br /&gt;
&lt;br /&gt;
;Examples&lt;br /&gt;
:For this combination, examples of [[unique]] caster martial weapons include:&lt;br /&gt;
:*[[Totem Axe]]&lt;br /&gt;
:*[[Rajazan's Fervor]]&lt;br /&gt;
:*[[Prayer of the Forgotten]]&lt;br /&gt;
:*[[Spirit of the Forgotten]]&lt;br /&gt;
&lt;br /&gt;
;Acquisition&lt;br /&gt;
:The following [[collector]]s offer a +5 energy martial weapon:&lt;br /&gt;
:*[[Gahnlar]]&lt;br /&gt;
:*[[Shashi]]&lt;br /&gt;
:*[[Hamri]]&lt;br /&gt;
:The following [[weaponsmith]]s offer +5 energy martial weapons:&lt;br /&gt;
:*[[Ruricu]]&lt;br /&gt;
:*[[Shichiroji]]&lt;br /&gt;
:*[[Vaughn]]&lt;br /&gt;
&lt;br /&gt;
=== Defensive set ===&lt;br /&gt;
Combine a weapon with an [[of Defense]] upgrade and a shield of Fortitude for an unconditional +13 armor rating (+21 if requirement of the shield is met) and +30 health. In PvP, multiple shields each with different +10 vs. [element] inscriptions are carried in inventory to be swapped into this set depending on the damage types used by the enemy team.&lt;br /&gt;
&lt;br /&gt;
;Components&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;borders:none;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:140%;&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = White&lt;br /&gt;
| Item Name           = Martial weapon of Defense&lt;br /&gt;
| Text1 = Variable damage&lt;br /&gt;
| AltText1 = Requires [any]&lt;br /&gt;
| AltText3 = Armor +5&lt;br /&gt;
| AltText4 = Any prefix&lt;br /&gt;
}}&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:140%;&amp;quot; | +&lt;br /&gt;
|&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = White&lt;br /&gt;
| Item Name           = Shield of Fortitude&lt;br /&gt;
| Text1 = Armor: 16&lt;br /&gt;
| AltText1 = Requires [any]&lt;br /&gt;
| Text3 = Inscription: [any]&lt;br /&gt;
| AltText4 = Health +30&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The highest armor combination is an unconditional +21 armor and +33 versus a certain damage type when equipping a shield with one of the armor +10 inscriptions and a martial weapon of warding or of shelter.&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
&lt;br /&gt;
* Equip if under pressure or if you are about to be spiked. &lt;br /&gt;
* If not casting anything it's generally wise to swap to this set to avoid becoming a priority target (and potentially saving you if you are targeted anyway).&lt;br /&gt;
&lt;br /&gt;
=== Low energy set ===&lt;br /&gt;
Combine a weapon with the &amp;quot;[[Brawn over Brains]]&amp;quot; inscription (lowering energy by 5) and a shield or low-energy focus for an [[energy hiding]] set. Energy hiding is a [[weapon swap]]ping tactic to lower your available [[energy]] pool to reduce the impact of [[energy denial]] by [[foe]]s or the cost of [[skill]]s that use up all available energy (e.g. [[Rebirth]], [[Purge Signet]], or [[Ether Lord]]).&lt;br /&gt;
&lt;br /&gt;
A [[focus item]] inscribed with [[&amp;quot;Ignorance is Bliss&amp;quot;]] that you do not meet the attribute requirement for can lower your base energy by another 2 points. This will also provide an unconditional +5 armor.&lt;br /&gt;
&lt;br /&gt;
A shield simply provides no energy, but will allow the use of the element specific armor inscriptions on top of a shield's armor bonus.&lt;br /&gt;
&lt;br /&gt;
;Components&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;borders:none;&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = White&lt;br /&gt;
| Item Name           = Martial weapon&lt;br /&gt;
| Text1 = Variable damage&lt;br /&gt;
| AltText1 = Requires [any]&lt;br /&gt;
| Text3 = Inscription: &amp;quot;Brawn over Brains&amp;quot;&lt;br /&gt;
| AltText4 = Damage +15% (Energy -5)&lt;br /&gt;
| AltText5 = Any prefix&lt;br /&gt;
| AltText6 = Any suffix&lt;br /&gt;
| Text7 = Net energy: -5&lt;br /&gt;
}}&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:140%;&amp;quot; | +&lt;br /&gt;
|&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = White&lt;br /&gt;
| Item Name           = Focus item&lt;br /&gt;
| Text1 = Minimum energy&lt;br /&gt;
| AltText1 = Requires [unmet]&lt;br /&gt;
| Text3 = Inscription: &amp;quot;Ignorance is Bliss&amp;quot;&lt;br /&gt;
| AltText4 = Armor +5 (Energy -5)&lt;br /&gt;
| AltText5 = Any suffix&lt;br /&gt;
| Text7 = Net energy: -2&lt;br /&gt;
}}&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:140%;&amp;quot; | or&lt;br /&gt;
|&lt;br /&gt;
{{Item_info&lt;br /&gt;
| Item Color          = White&lt;br /&gt;
| Item Name           = Shield&lt;br /&gt;
| Text1 = Armor: 16&lt;br /&gt;
| AltText1 = Requires [any]&lt;br /&gt;
| Text3 = Inscription: [any]&lt;br /&gt;
| AltText6 = Any suffix&lt;br /&gt;
| Text7 = Net energy: 0&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The lowest energy combination is -7&lt;br /&gt;
* Due to the armor bonuses available on either offhand this set can double as a defensive set if a defense mod is added to the main hand weapon.&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
&lt;br /&gt;
* Equip the low-energy set when idle, when at risk of energy denial, or when about to use a skill that uses up all energy.&lt;br /&gt;
* Switch to a regular or high-energy set when otherwise casting, which will increase your energy pool by at least 5 points, but more likely by 12, 20, or even 37 points.&lt;br /&gt;
* You can also use the low-energy set to meet low-energy requirements of certain skills (e.g. [[Ether Signet]]).&lt;br /&gt;
&lt;br /&gt;
==Other specific uses==&lt;br /&gt;
*Create a particular [[weapon set]] for a specialized [[gimmick]] build (such as a [[bomber]]: a [[poisonous]] upgrade is used to increase the duration of the [[poison]] from [[Death Nova]]).&lt;br /&gt;
*Combine a weapon with a shield or focus item with two [[of Fortitude]] upgrades for an unconditional +60 health bonus.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[20/20]]&lt;br /&gt;
* [[40/20/20]]&lt;br /&gt;
&lt;br /&gt;
{{Weapon nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unofficial terms]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Emily Malkieri</name></author>
	</entry>
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