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	<title>Casting range - Revision history</title>
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	<updated>2026-10-18T15:00:16Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Casting_range&amp;diff=21414&amp;oldid=prev</id>
		<title>gww&gt;Anonymous at 04:05, 2 October 2021</title>
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		<updated>2021-10-02T04:05:42Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
[[File:CastingRangeExample002.jpg|thumb|A player standing at the maximum limit of casting range centered on his target. On his bar are skills of various skill types that all adhere to casting range.]]&lt;br /&gt;
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Casting range is the default range that all [[target]]ed non-attack skills use.&lt;br /&gt;
*Casting range is slightly larger than 1.2 times the [[Danger Zone]].&lt;br /&gt;
**[[Staff]]s, [[wand]]s, and [[projectile spell]]s hurl magic bolts up to casting range.&lt;br /&gt;
***Additionally, [[horn bow]]s and [[recurve bow]]s have a base range equivalent to casting range that may increase or decrease depending on elevation.&lt;br /&gt;
&lt;br /&gt;
=== [[Spell]]s ===&lt;br /&gt;
All targeted spells, unless otherwise stated in their descriptions, have the standard casting range. This includes [[enchantments]], [[hexes]], [[wells]], and [[weapon spells]].&lt;br /&gt;
*[[Flash enchantment]]s, [[item spells]] and [[wards]] are technically [[untargeted skill]]s, and do not fall under the category of casting range .&lt;br /&gt;
**Spells which require a ''nearest target'', such as [[Spirit Siphon]] or [[Well of Blood]], also use casting range. Though they may not require the player to choose a specific target themselves, these skills will select the nearest appropriate target within casting range the moment they finish activating.&lt;br /&gt;
*When a spell specifies its range in the description, such as being [[touch range]]d or [[half range]]d, then it no longer has casting range, and will operate under the rules of that specific range.&lt;br /&gt;
A spell may also operate under more than one type of range. Certain spells with [[AoE]] components, such as [[Fireball]], require casting range to strike a target, and may then use a different range category to strike foes centered on the initial target. &lt;br /&gt;
&lt;br /&gt;
=== [[Shout]]s, [[Signet]]s, and [[Echo (skill type)|Echo]]es ===&lt;br /&gt;
Any targeted shout, signet, or echo also uses casting range. &lt;br /&gt;
*As mentioned before, if a skill of these types specifies its range, or is untargeted, it will not use casting range.&lt;br /&gt;
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[[Category:Game mechanics]] &lt;br /&gt;
[[Category:Range types]] &lt;br /&gt;
[[Category:Casting ranged skills| ]] &lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Anonymous</name></author>
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