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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Category%3ASpirit_monster_skills</id>
	<title>Category:Spirit monster skills - Revision history</title>
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	<updated>2026-10-18T10:20:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Category:Spirit_monster_skills&amp;diff=6743&amp;oldid=prev</id>
		<title>gww&gt;Falconeye at 00:53, 28 June 2016</title>
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		<updated>2016-06-28T00:53:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Attack skills used by [[Binding ritual]]s. [[Attack spirit]] use the same [[range#projectile range|projectile range]] as [[Longbow]]s, i.e. 1.35 Danger Zone radii, since their [[ranged attack]]s are essentially [[projectile]] [[attack skill]]s. Like bows, their range is affected by their height relative to their target.&lt;br /&gt;
&lt;br /&gt;
* [[Jack Frost]] spirits are not listed: they use the [[temporary skill]], [[snowball]], at [[range#spell range|spell range]].&lt;br /&gt;
* Spirits created outside of the player's range will not attack until they are ''viewed'' &lt;br /&gt;
** The only two ways to &amp;quot;activate&amp;quot; them are to enter their radar range or by observing from the point-of-view of a hero or henchman within its range (i.e. clicking on a hero/henchmen while the player's character is dead).&lt;br /&gt;
** Spirits activated in this manner will continue to attack even if the player leaves the activation range.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster skills]]&lt;br /&gt;
[[Category:Ranged attacks]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Falconeye</name></author>
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