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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Chain_Combo</id>
	<title>Chain Combo - Revision history</title>
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	<updated>2026-10-18T11:11:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Chain_Combo&amp;diff=21468&amp;oldid=prev</id>
		<title>gww&gt;Cealdor: /* Notes */ Corrected mathematics</title>
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		<updated>2022-06-19T07:08:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes: &lt;/span&gt; Corrected mathematics&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{effect infobox&lt;br /&gt;
| image = [[File:Flux.jpg]]&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| type = Flux effect&lt;br /&gt;
| id = 3387&lt;br /&gt;
| description = Whenever you use a [[skill]] with a different [[attribute]] than the last skill you used, you gain a 5% [[Effect stacking|stacking]] [[damage]] bonus (maximum 30%). This bonus resets if you use a skill with the same attribute as the last skill you used.&lt;br /&gt;
| concise description = Gain a stacking 5% damage bonus (max 30%) whenever you use a skill of a different attribute than the last skill used. Bonus resets if your next skill has the same attribute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This Flux is in effect every July ([[w:Coordinated Universal Time|UTC]]−7).&lt;br /&gt;
* [[No Attribute skill]]s are treated as if they share an attribute: two in a row will reset the bonus while alternating one with an attribute-based skill will increase it.&lt;br /&gt;
* For [[area damage over time]] and [[damage over time]] skills, the bonus is increased or reset when the skill's damage is applied, not when the skill is activated.&lt;br /&gt;
* The bonus does not reset upon [[death]].&lt;br /&gt;
* Similar to the percentage of energy recovered through Elementalist [[attunement]]s (except [[Elemental Attunement]]), the damage increase is rounded half to even. E.g. a [[character]] using [[Power Shot]] with rank 6 Marksmanship and 30% damage bonus will deal 46 [[armor-ignoring damage]] instead of 45.5 (i.e. 35*130%), but a character using Power Shot with rank 12 Marksmanship and 30% damage bonus will deal 58 armor-ignoring damage instead of 58.5 (i.e. 45*130%).&lt;br /&gt;
{{Anomaly|The use of both ''max'' and ''maximum'' in the descriptions is inconsistent with other descriptions, which normally use one or the other, e.g. [[Energy Boon]] and [[Eternal Aura]].}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This Flux has been in effect every July since 2012 (following UTC±0 in 2012 and UTC−7 in 2013 onward).&lt;/div&gt;</summary>
		<author><name>gww&gt;Cealdor</name></author>
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