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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Channel_tank</id>
	<title>Channel tank - Revision history</title>
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	<updated>2026-10-18T15:56:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Channel_tank&amp;diff=21674&amp;oldid=prev</id>
		<title>gww&gt;Dmitri Fatkin at 22:29, 3 March 2019</title>
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		<updated>2019-03-03T22:29:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Channel tank]]ing is when a [[Monk]] sacrifices [[position]]ing in order to maximize energy gain from [[Channeling]]. The term was popularized in [[Heroes' Ascent]] when that skill was the preferred form of energy management, since [[Monk]]s could take advantage of [[ball]]ing-up of foes caused by the terrain of particular maps.&lt;br /&gt;
&lt;br /&gt;
This is generally a very effective form of energy management, although it does increase the danger the Monk may face. In HA, however, most teams are mixed well in with their foes, so that the distinction between front and backline refers only the role a person plays in their party rather than actual position on the field.&lt;br /&gt;
&lt;br /&gt;
The term is somewhat vaguely-named, having led many inexperienced players to believe that the player is literally to [[tank|&amp;quot;tank&amp;quot;]] an enemy in order to maintain their energy gain. Only in very rare cases (or when using a skill appropriate to the threat, such as [[Guardian]] against a Warrior) is this advisable. [[Kiting]] is still better than standing and taking the damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP glossary]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Dmitri Fatkin</name></author>
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