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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Concussion_Shot%2FSkill_history</id>
	<title>Concussion Shot/Skill history - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Concussion_Shot%2FSkill_history"/>
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	<updated>2026-10-18T12:01:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Concussion_Shot/Skill_history&amp;diff=22916&amp;oldid=prev</id>
		<title>gww&gt;Azasuke1988: Added January 26, 2006 update.</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Concussion_Shot/Skill_history&amp;diff=22916&amp;oldid=prev"/>
		<updated>2011-11-30T22:06:57Z</updated>

		<summary type="html">&lt;p&gt;Added January 26, 2006 update.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill history}}&lt;br /&gt;
__NoToC__&lt;br /&gt;
&lt;br /&gt;
== January 26, 2006 ==&lt;br /&gt;
* Fixed a [[bug]] that incorrectly eliminated the [[recharge time]] from the following [[Ranger]] [[skill]]: '''Concussion Shot'''.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== September 29, 2005 ==&lt;br /&gt;
* Added a [[Aftercast delay|delay]] after [[skill]] is used before another can be used.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== August 25, 2005 ==&lt;br /&gt;
* Decreased [[Activation time|attack time]] from .75 to .5 seconds.&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Concussion Shot&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Marksmanship&lt;br /&gt;
| type = Bow Attack&lt;br /&gt;
| energy = 25&lt;br /&gt;
| activation = {{1/2}}&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Bow Attack]]. If '''Concussion Shot''' hits while [[target]] [[foe]] is casting a [[spell]], the spell is [[interrupt]]ed and your target is [[Dazed]] for {{gr|5|20}} seconds. This [[attack]] deals only {{gr|1|16}} [[damage]].}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
| attribute = [[Marksmanship]]&lt;br /&gt;
| var1 name = [[Dazed]] [[Duration]]&lt;br /&gt;
| var1 at0 = 5&lt;br /&gt;
| var1 at15 = 20&lt;br /&gt;
| var2 name = [[Damage]]&lt;br /&gt;
| var2 at0 = 1&lt;br /&gt;
| var2 at15 = 16}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Original ==&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Concussion Shot&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Marksmanship&lt;br /&gt;
| type = Bow Attack&lt;br /&gt;
| energy = 25&lt;br /&gt;
| activation = {{3/4}}&lt;br /&gt;
| recharge = 10&lt;br /&gt;
| description = [[Bow Attack]]. If '''Concussion Shot''' hits while [[target]] [[foe]] is casting a [[spell]], the spell is [[interrupt]]ed and your target is [[Dazed]] for {{gr|5|20}} seconds. This [[attack]] deals only {{gr|1|16}} [[damage]].}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
| attribute = [[Marksmanship]]&lt;br /&gt;
| var1 name = [[Dazed]] [[Duration]]&lt;br /&gt;
| var1 at0 = 5&lt;br /&gt;
| var1 at15 = 20&lt;br /&gt;
| var2 name = [[Damage]]&lt;br /&gt;
| var2 at0 = 1&lt;br /&gt;
| var2 at15 = 16}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>gww&gt;Azasuke1988</name></author>
	</entry>
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