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	<title>Condition - Revision history</title>
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		<title>67.85.110.42: /* Related skills */ added caltrops under skills that inflict two or more conditions</title>
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		<updated>2026-09-21T00:29:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Related skills: &lt;/span&gt; added caltrops under skills that inflict two or more conditions&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Conditions.jpg|right]]&lt;br /&gt;
{{quotation|[[Safiya]], Expert Monk|Conditions are often side effects of other [[skill]]s, although some [[profession]]s specialize in causing Conditions. Conditions may slow you down, deal damage to you, or affect your ability to cast spells or receive healing. All Conditions wear off eventually, but they can also be removed or transferred with special skills. A small, brown, downward arrow on a character's [[Health Bar]] indicates that the character is suffering from a Condition. If you are suffering from a Condition, a gold-colored icon with a golden border will appear on the upper left-hand corner of your screen.}}&lt;br /&gt;
&lt;br /&gt;
A [[condition]] is a type of negative effect that is caused by a [[skill]]. Each condition, sometimes known as an ''injury'' or ''ailment'', is applied via skills, either on the skill user's foes or on the skill user as a way to balance the skill. All conditions wear off in time, but can also be removed by a number of skills. &lt;br /&gt;
&lt;br /&gt;
Corresponding conditions can be inflicted by the environment itself upon triggering an [[environment effect]] : [[Lava]] for example will almost always inflict burning and cripple on contact; [[Swamp]]s will sometimes inflict poison on contact. A variety of traps have also been known to be able to inflict conditions, such as poison and burning from Poison and Fire traps respectively, or bleeding and cripple from [[Splinter Mine]]s.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
=== List of conditions ===&lt;br /&gt;
* {{Skill icon|Bleeding}} &amp;amp;mdash; While suffering from this injury, you lose Health over time.&lt;br /&gt;
* {{skill icon|Blind}} &amp;amp;mdash; While suffering from this ailment, your melee and missile attacks have 90% chance to &amp;quot;miss.&amp;quot; Your projectiles also have a greater chance to stray from their intended target.&lt;br /&gt;
* {{skill icon|Burning}} &amp;amp;mdash; While suffering from this Condition, you lose Health over time.&lt;br /&gt;
* {{skill icon|Cracked Armor}} &amp;amp;mdash; While suffering from this Condition, you have -20 armor (minimum 60). &lt;br /&gt;
* {{skill icon|Crippled}} &amp;amp;mdash; While suffering from this injury, you move 50% slower. &lt;br /&gt;
* {{skill icon|Dazed}} &amp;amp;mdash; While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted&lt;br /&gt;
* {{skill icon|Deep Wound}} &amp;amp;mdash; While suffering from this injury, your maximum Health is reduced by 20% and you receive less benefit from healing. &lt;br /&gt;
* {{skill icon|Disease}} &amp;amp;mdash; While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind. &lt;br /&gt;
* {{skill icon|Poison}} &amp;amp;mdash; While suffering from this injury, you lose Health over time.&lt;br /&gt;
* {{skill icon|Weakness}} &amp;amp;mdash; While suffering from this Condition, you deal less damage (66%) with attacks and all of your attributes are reduced by 1.&lt;br /&gt;
&lt;br /&gt;
===Indications===&lt;br /&gt;
A condition is indicated in the effects monitor by a gold colored icon with an arrow pointing downwards. If a [[creature]] is affected by a condition it is also shown on their [[health bar]] by a brown arrow pointing downwards. Bleeding, poison and disease also turn the health bar into another color and deep wound turns part of it gray. Most conditions also have a visual effect on the creature itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin: 0.25em; border: 1px solid silver; text-align:center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #FC6;&amp;quot;&lt;br /&gt;
| Effect || Visual Effect&lt;br /&gt;
|- style=&amp;quot;background: #FCA;&amp;quot;&lt;br /&gt;
| [[Bleeding]] &lt;br /&gt;
| style=&amp;quot;background:white&amp;quot; | [[Image:Health bar-bleeding.png]]&lt;br /&gt;
|- style=&amp;quot;background: #FCA;&amp;quot;&lt;br /&gt;
| [[Poison]]/[[Disease]]&lt;br /&gt;
| style=&amp;quot;background:white&amp;quot; | [[Image:Health bar-poison.png]]&lt;br /&gt;
|- style=&amp;quot;background: #FCA;&amp;quot;&lt;br /&gt;
| [[Deep Wound]] &lt;br /&gt;
| style=&amp;quot;background:white&amp;quot; | [[Image:Health bar-deep wound.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Conditions vs. hexes===&lt;br /&gt;
Both conditions and [[hex]]es have negative [[effect]]s on the affected [[creature]]s. However, there are some differences:&lt;br /&gt;
&lt;br /&gt;
;Advantages:&lt;br /&gt;
* Hexes' effects almost always scale with the investment in the relevant attribute or rank (for PvE-only skills). Conditions, on the other hand, always have the same effect regardless of how they were applied. For example, [[health degeneration]] is constant for burning (-7), bleeding (-3), poison (-4) and disease (-4). A Spirit of [[Shadowsong]] can keep one foe [[blind]]ed for a long period of time even at low [[Communing]] Investment, and a ranger constantly attacking under [[Apply Poison]] will keep a -4 health degeneration on the target even with low [[Wilderness Survival]]. &lt;br /&gt;
* Most players find that conditions are cheaper and easier to apply/remove than hexes. This makes them less reliable than hexes, but easier to inflict and spread on the opposing team.&lt;br /&gt;
* Conditions can be easily inflicted by [[attack skill]]s whereas hexes are almost exclusively applied by [[spellcaster]]s. &lt;br /&gt;
;Drawbacks:&lt;br /&gt;
* Hexes have more varied effects, some of which can be more devastating than conditions.&lt;br /&gt;
* Skills inflicting conditions with powerful effects such as [[dazed]], [[deep wound]] or [[blind]] are often [[elite]] and/or require special conditions to work.&lt;br /&gt;
* Some creatures are immune to certains conditions. For example, non-[[fleshy]] creatures such as [[undead]]s are immune to poison, bleeding and disease, but are immune to only one hex ([[Malign Intervention]]). [[Destroyer]]s and [[titan]]s are also immune to [[burning]].&lt;br /&gt;
&lt;br /&gt;
===Conditions-related equipment upgrades===&lt;br /&gt;
{{see|Unnatural Resistance}}&lt;br /&gt;
{|{{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br /&amp;gt; Condition !! [[List of weapon upgrades|Weapon prefix]]&amp;lt;br /&amp;gt; +33% !! [[List of weapon upgrades|Off-hand inscription]]&amp;lt;br /&amp;gt; -20% on self !! [[Rune]]&amp;lt;br /&amp;gt; -20% on self&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Bleeding}} ||align=center| {{yes}} ||align=center| {{yes}} ||align=center| {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Blind}} ||align=center| {{no}} ||align=center| {{yes}} ||align=center| {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Burning}} ||align=center| {{no}} ||align=center| {{no}} ||align=center| {{no}} &lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Cracked Armor}} ||align=center| {{no}} ||align=center| {{no}} ||align=center| {{no}} &lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Crippled}} ||align=center| {{yes}} ||align=center| {{yes}} ||align=center| {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Dazed}} ||align=center| {{yes}} ||align=center| {{yes}} ||align=center| {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Deep Wound}} ||align=center| {{yes}} ||align=center| {{yes}} ||align=center| {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Disease}} ||align=center| {{no}} ||align=center| {{yes}} ||align=center| {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Poison}} ||align=center| {{yes}} ||align=center| {{yes}} ||align=center| {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Weakness}} ||align=center| {{yes}} ||align=center| {{yes}} ||align=center| {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
{{see|Skill quick reference/List of skills by related subject/C#Immunity to a condition}}&lt;br /&gt;
====Skills removing conditions====&lt;br /&gt;
{{main|List of condition removal skills}}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h5&amp;gt;on allies&amp;lt;/h5&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{w}} {{skill icon|&amp;quot;Charge!&amp;quot;}} ([[elite]]) - from allies in [[earshot]]; only removes [[crippled]] &lt;br /&gt;
*{{mo}} {{skill icon|Blessed Light}} (elite)&lt;br /&gt;
*{{mo}} {{skill icon|Dismiss Condition}}&lt;br /&gt;
*{{mo}} {{skill icon|Divert Hexes}} (elite) - if target is hexed&lt;br /&gt;
*{{mo}} {{skill icon|Draw Conditions}} - all conditions; transferred to oneself&lt;br /&gt;
*{{mo}} {{skill icon|Empathic Removal}} (elite) - also on oneself&lt;br /&gt;
*{{mo}} {{skill icon|Extinguish}} - from all party members&lt;br /&gt;
*{{mo}} {{skill icon|Life Sheath}} (elite)&lt;br /&gt;
*{{mo}} {{skill icon|Martyr}} ([[elite]]) - all conditions from all allies; transferred to oneself&lt;br /&gt;
*{{mo}} {{skill icon|Mend Ailment}}&lt;br /&gt;
*{{mo}} {{skill icon|Mend Condition}}&lt;br /&gt;
*{{mo}} {{skill icon|Mending Touch}}&lt;br /&gt;
*{{mo}} {{skill icon|Peace and Harmony}} (elite)&lt;br /&gt;
*{{mo}} {{skill icon|Purge Conditions}} - all conditions&lt;br /&gt;
*{{mo}} {{skill icon|Purge Signet}} - all conditions, you lose 10 energy for each condition and hex removed&lt;br /&gt;
*{{mo}} {{skill icon|Purifying Veil}}&lt;br /&gt;
*{{mo}} {{skill icon|Restore Condition}} (elite) - all conditions&lt;br /&gt;
*{{mo}} {{skill icon|Signet of Removal}} (elite) - if target is [[Enchantment|enchanted]]&lt;br /&gt;
*{{mo}} {{skill icon|Smite Condition}}&lt;br /&gt;
*{{mo}} {{skill icon|Spotless Soul}} - every 3 seconds&lt;br /&gt;
*{{n}} {{skill icon|Foul Feast}} - all conditions; transferred to oneself&lt;br /&gt;
*{{n}} {{skill icon|Tainted Flesh}} (elite) - only removes [[disease]]; prevents disease&lt;br /&gt;
*{{n}} {{skill icon|Verata's Sacrifice}} - all conditions from all allied [[minion]]s; transferred to oneself&lt;br /&gt;
*{{rt}} {{skill icon|Mend Body and Soul}} - if within earshot of a [[spirit]]&lt;br /&gt;
*{{rt}} {{skill icon|Mending Grip}} - if target has a [[weapon spell]]&lt;br /&gt;
*{{rt}} {{skill icon|Pure Was Li Ming}} - from allies in earshot&lt;br /&gt;
*{{rt}} {{skill icon|Spirit's Gift}} - when a [[Summoned creature|creature]] is created&lt;br /&gt;
*{{rt}} {{skill icon|Weapon of Remedy}} (elite) - when target takes [[damage]] or [[life stealing]]&lt;br /&gt;
*{{rt}} {{skill icon|Wielder's Remedy}} - when a [[weapon Spell]] is used&lt;br /&gt;
*{{p}} {{skill icon|&amp;quot;It's Just a Flesh Wound.&amp;quot;}} (elite)&lt;br /&gt;
*{{p}} {{skill icon|Cautery Signet}} (elite) - all conditions from all party members&lt;br /&gt;
*{{p}} {{skill icon|Lyric of Purification}} - when allies in earshot use a [[signet]]&lt;br /&gt;
*{{p}} {{skill icon|Purifying Finale}} - when a [[Shout]] or [[Chant]] ends on target&lt;br /&gt;
*{{p}} {{skill icon|Song of Purification}} (elite) - when allies in earshot use a [[skill]]&lt;br /&gt;
*{{d}} {{skill icon|Avatar of Melandru}} (elite) - party members in earshot when you lose a dervish enchantment&lt;br /&gt;
*{{any}} {{skill icon|Breath of the Great Dwarf}} ([[PvE-only]]) - from all party members; only removes [[burning]]&lt;br /&gt;
*{{any}} {{skill icon|Raven Shriek}} (PvE-only; elite; while using [[Raven Blessing]]) - from allies in earshot; only removes [[blind]]  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h5&amp;gt;on self&amp;lt;/h5&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{r}} {{skill icon|Antidote Signet}}&lt;br /&gt;
*{{mo}} {{skill icon|Contemplation of Purity}} - if you are [[Enchantment|enchanted]]&lt;br /&gt;
*{{n}} {{skill icon|Infuse Condition}} - transfers to closest [[minion]] when inflicted&lt;br /&gt;
*{{n}} {{skill icon|Plague Sending}} - transfers to foes&lt;br /&gt;
*{{n}} {{skill icon|Plague Signet}} ([[elite]]) - transfers all conditions to foe&lt;br /&gt;
*{{n}} {{skill icon|Plague Touch}} - transfers to foe&lt;br /&gt;
*{{me}} {{skill icon|Illusion of Haste}} - only removes [[crippled]]&lt;br /&gt;
*{{a}} {{skill icon|Assassin's Remedy}} - when attack skills are used&lt;br /&gt;
*{{a}} {{skill icon|Signet of Malice}} - if target foe is suffering from a condition&lt;br /&gt;
*{{rt}} {{skill icon|Sight Beyond Sight}} - only removes [[blind]]; prevents blind&lt;br /&gt;
*{{p}} {{skill icon|Remedy Signet}}&lt;br /&gt;
*{{p}} {{skill icon|Spear of Redemption}} - when this attack fails to hit&lt;br /&gt;
*{{d}} {{skill icon|Avatar of Melandru}} (elite) - when you lose a dervish enchantment&lt;br /&gt;
*{{d}} {{skill icon|Conviction}} - when it ends&lt;br /&gt;
*{{d}} {{skill icon|Enchanted Haste}} - if it ends prematurely&lt;br /&gt;
*{{d}} {{skill icon|Grenth's Fingers}} - transfers conditions to foes when it ends&lt;br /&gt;
*{{d}} {{skill icon|Grenth's Grasp}} (elite) - transfers condition&lt;br /&gt;
*{{d}} {{skill icon|Harrier's Grasp}}&lt;br /&gt;
*{{d}} {{skill icon|Guiding Hands}} - only removes blind&lt;br /&gt;
*{{any}} {{skill icon|&amp;quot;I Am Unstoppable!&amp;quot;}} (PvE only) - only removes crippled; prevents crippled&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h5&amp;gt;on foes&amp;lt;/h5&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{me}} {{skill icon|Hypochondria}} - all conditions on foes in the area; transferred to target foe&lt;br /&gt;
*{{e}} {{skill icon|Crystal Wave}}&lt;br /&gt;
*{{d}} {{skill icon|Reap Impurities}} - struck foes lose 1 condition.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h4&amp;gt;Skills benefiting from conditions on foes&amp;lt;/h4&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{w}} {{skill icon|&amp;quot;Victory Is Mine!&amp;quot;}} ([[elite]])&lt;br /&gt;
*{{w}} {{skill icon|Yeti Smash}}&lt;br /&gt;
*{{r}} {{skill icon|Pestilence}} - on any creature&lt;br /&gt;
*{{r}} {{skill icon|Scavenger Strike}}&lt;br /&gt;
*{{r}} {{skill icon|Scavenger's Focus}} ([[elite]])&lt;br /&gt;
*{{n}} {{skill icon|Discord}} ([[elite]])&lt;br /&gt;
*{{n}} {{skill icon|Necrosis}} (PvE only) - target can be hexed instead&lt;br /&gt;
*{{n}} {{skill icon|Oppressive Gaze}}&lt;br /&gt;
*{{n}} {{skill icon|Signet of Corruption}} (PvE only) - target can be hexed instead&lt;br /&gt;
*{{n}} {{skill icon|Vile Miasma}}&lt;br /&gt;
*{{n}} {{skill icon|Virulence}} ([[elite]])&lt;br /&gt;
*{{me}} {{skill icon|Epidemic}}&lt;br /&gt;
*{{me}} {{skill icon|Extend Conditions}} ([[elite]])&lt;br /&gt;
*{{me}} {{skill icon|Fevered Dreams}} ([[elite]])&lt;br /&gt;
*{{me}} {{skill icon|Fragility}}&lt;br /&gt;
*{{me}} {{skill icon|Hypochondria}}&lt;br /&gt;
*{{e}} {{skill icon|Crystal Wave}}&lt;br /&gt;
*{{a}} {{skill icon|Iron Palm}} - target can be hexed instead&lt;br /&gt;
*{{a}} {{skill icon|Malicious Strike}}&lt;br /&gt;
*{{a}} {{skill icon|Sadist's Signet}}&lt;br /&gt;
*{{a}} {{skill icon|Seeping Wound}} ([[elite]])&lt;br /&gt;
*{{a}} {{skill icon|Signet of Deadly Corruption}}&lt;br /&gt;
*{{a}} {{skill icon|Signet of Malice}}&lt;br /&gt;
*{{p}} {{skill icon|Disrupting Throw}}&lt;br /&gt;
*{{p}} {{skill icon|Spear of Fury}} (PvE only)&lt;br /&gt;
*{{p}} {{skill icon|Stunning Strike}} ([[elite]])&lt;br /&gt;
*{{d}} {{skill icon|Armor of Sanctity}}&lt;br /&gt;
*{{d}} {{skill icon|Reap Impurities}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h4&amp;gt;Skills benefiting from conditions on allies&amp;lt;/h4&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{w}} {{skill icon|&amp;quot;I Will Survive!&amp;quot;}} - on oneself&lt;br /&gt;
*{{r}} {{skill icon|Melandru's Resilience}} ([[elite]]) - on oneself&lt;br /&gt;
*{{r}} {{skill icon|Pestilence}} - on any creature&lt;br /&gt;
*{{mo}} {{skill icon|Words of Comfort}}&lt;br /&gt;
*{{n}} {{skill icon|Angorodon's Gaze}} - on oneself&lt;br /&gt;
*{{n}} {{skill icon|Contagion}} ([[elite]]) - on oneself&lt;br /&gt;
*{{rt}} {{skill icon|Resilient Was Xiko}} - on oneself&lt;br /&gt;
*{{rt}} {{skill icon|Resilient Weapon}}&lt;br /&gt;
*{{d}} {{skill icon|Conviction}} - on oneself&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h4&amp;gt;Skills increasing duration of conditions&amp;lt;/h4&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{r}} {{skill icon|Archer's Signet}} ([[elite]]) - if wielding a bow&lt;br /&gt;
*{{n}} {{skill icon|Plague Signet}} ([[elite]]) - when conditions are transferred&lt;br /&gt;
*{{me}} {{skill icon|Extend Conditions}} ([[elite]]) - on foes [[nearby]] your target&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h4&amp;gt;Skills decreasing duration of conditions&amp;lt;/h4&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{mo}} {{skill icon|Peace and Harmony}} ([[elite]])&lt;br /&gt;
*{{mo}} {{skill icon|Purifying Veil}}&lt;br /&gt;
*{{rt}} {{skill icon|Pure Was Li Ming}} - on oneself&lt;br /&gt;
*{{rt}} {{skill icon|Recovery}} - on all allies within [[spirit range]]&lt;br /&gt;
*{{d}} {{skill icon|Featherfoot Grace}} - on oneself&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h4&amp;gt;Skills which inflict conditions on oneself&amp;lt;/h4&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{w}} {{skill icon|Headbutt}} ([[elite]]) - Dazed&lt;br /&gt;
*{{mo}} {{skill icon|Draw Conditions}} - any; transfers from ally&lt;br /&gt;
*{{mo}} {{skill icon|Martyr}} ([[elite]]) - any; transfers from all allies&lt;br /&gt;
*{{n}} {{skill icon|Blood Drinker}} - Bleeding if your Health is greater than 50%&lt;br /&gt;
*{{n}} {{skill icon|Chilblains}} - Poison&lt;br /&gt;
*{{n}} {{skill icon|Cultist's Fervor}} ([[elite]]) - Bleeding when you cast a Necromancer spell&lt;br /&gt;
*{{n}} {{skill icon|Foul Feast}} - any; transfers from ally&lt;br /&gt;
*{{n}} {{skill icon|Necrotic Traversal}} - Disease&lt;br /&gt;
*{{n}} {{skill icon|Poisoned Heart}} - Poison&lt;br /&gt;
*{{n}} {{skill icon|Signet of Agony}} - Bleeding&lt;br /&gt;
*{{n}} {{skill icon|Signet of Suffering}} (elite) - Bleeding&lt;br /&gt;
*{{n}} {{skill icon|Verata's Sacrifice}} - any; transfers from all allied [[minion]]s&lt;br /&gt;
*{{me}} {{skill icon|Illusion of Haste}} - Crippled&lt;br /&gt;
*{{me}} {{skill icon|Signet of Midnight}} ([[elite]]) - Blindness&lt;br /&gt;
*{{e}} {{skill icon|Burning Speed}} - Burning&lt;br /&gt;
*{{e}} {{skill icon|Soul Ignition}} - Burning&lt;br /&gt;
*{{a}} {{skill icon|Shadow Sanctuary}} (PvE only) - Blindness&lt;br /&gt;
*{{p}} {{skill icon|Cautery Signet}} ([[elite]]) - Burning&lt;br /&gt;
*{{p}} {{skill icon|Wearying Spear}}  - Weakness&lt;br /&gt;
*{{d}} {{skill icon|Wearying Strike}} - Weakness&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h4&amp;gt;Skills that can inflict two or more conditions&amp;lt;/h4&amp;gt;{{anchor|Skills that can inflict two or more conditions}}&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*{{w}} {{skill icon|&amp;quot;You're All Alone!&amp;quot;}}&lt;br /&gt;
*{{w}} {{skill icon|Crippling Slash}}&lt;br /&gt;
*{{w}} {{skill icon|Pulverizing Smash}}&lt;br /&gt;
*{{r}} {{skill icon|Barbed Trap}}&lt;br /&gt;
*{{r}} {{skill icon|Melandru's Shot}}&lt;br /&gt;
*{{r}} {{skill icon|Smoke Trap}}&lt;br /&gt;
*{{r}} {{skill icon|Strike as One}}&lt;br /&gt;
*{{n}} {{skill icon|Oppressive Gaze}}&lt;br /&gt;
*{{n}} {{skill icon|Virulence}} - one of two player skills that can inflict more than two conditions&lt;br /&gt;
*{{e}} {{skill icon|Lightning Touch}}&lt;br /&gt;
*{{e}} {{skill icon|Shockwave}} - one of two player skills that can inflict more than two conditions&lt;br /&gt;
*{{e}} {{skill icon|Thunderclap}}&lt;br /&gt;
*{{a}} {{skill icon|Caltrops}}&lt;br /&gt;
*{{a}} {{skill icon|Temple Strike}}&lt;br /&gt;
*{{a}} {{skill icon|Twisting Fangs}}&lt;br /&gt;
*{{d}} {{skill icon|Aura of Thorns}}&lt;br /&gt;
*{{d}} {{skill icon|Aura Slicer}}&lt;br /&gt;
*{{d}} {{skill icon|Wounding Strike}}&lt;br /&gt;
*{{any}} {{skill icon|&amp;quot;Finish Him!&amp;quot;}}&lt;br /&gt;
*{{any}} {{skill icon|Black Powder Mine}}&lt;br /&gt;
*{{any}} {{skill icon|Raven Talons}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ability to inflict conditions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h5&amp;gt;By condition&amp;lt;/h5&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| The following table reflects how each profession can apply conditions.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:silver;&amp;quot;&lt;br /&gt;
! Condition !! Unconditionally !! Conditionally !! Never&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Bleeding}} || {{w}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{r}} {{n}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; {{a}} {{p}} {{d}} || {{e}}&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; || {{mo}} {{me}} {{rt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Blind}} || {{r}} {{me}} {{e}} {{a}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; {{rt}} {{d}}&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || {{w}}  || {{mo}} {{n}} {{p}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Burning}} || {{r}} {{mo}}&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; {{e}}&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; {{p}} {{d}}&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; || {{rt}}&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt;  || {{w}} {{n}} {{me}} {{a}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Cracked Armor}} || {{n}}&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; {{me}}&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt; {{e}}&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; {{rt}} {{d}}&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; || &amp;amp;nbsp; || {{w}} {{r}} {{mo}} {{a}} {{p}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Crippled}} || {{w}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{r}} {{a}} {{d}} || {{p}} || {{mo}} {{n}} {{me}} {{e}} {{rt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Dazed}} || {{r}} {{a}} {{p}} || {{w}} {{me}} {{d}}&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; || {{mo}} {{n}} {{e}} {{rt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Deep Wound}} || {{w}}&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt; {{r}}&amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt; {{me}} {{a}} {{p}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || {{d}}&amp;lt;sup&amp;gt;14&amp;lt;/sup&amp;gt; || {{mo}} {{n}} {{e}} {{rt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Disease}} || {{n}}&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; {{d}}&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; || &amp;amp;nbsp; || {{w}} {{r}} {{mo}} {{me}} {{e}} {{a}} {{rt}} {{p}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Poison}} || {{r}} {{n}}&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt; {{a}}&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt; || &amp;amp;nbsp; || {{w}} {{mo}} {{me}} {{e}} {{rt}} {{p}} {{d}}&lt;br /&gt;
|-&lt;br /&gt;
|{{skill icon|Weakness}} || {{w}}&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt; {{n}}&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt; {{me}}&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; {{e}}&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; {{d}} || {{p}} || {{r}} {{mo}} {{a}} {{rt}}&lt;br /&gt;
|}&lt;br /&gt;
*This table does not consider the profession-independent [[List of PvE-only skills|PvE-only skills]]. This table does not distinguish skills by type or frequency of usage (e.g. using [[Ray of Judgement]] in [[Smiting Prayers]] which inflicts [[burning]]). The table does not include the ability to spread conditions that are available to [[Ranger]]s, [[Necromancer]]s, [[Mesmer]]s, and [[Dervish]]es (e.g. using [[Pestilence]], [[Plague Touch]], [[Epidemic]], or [[Grenth's Grasp]]). This table also does not include the ability to inflict conditions under party-wide skills (e.g. [[Crippling Anthem]]).&lt;br /&gt;
;Footnotes&lt;br /&gt;
# Conditionally, outside of [[Swordsmanship]].&lt;br /&gt;
# Conditionally, outside of [[Blood Magic]].&lt;br /&gt;
# Conditionally, in [[List of PvP versions of skills|PvP]].&lt;br /&gt;
# [[Earth Prayers]] only.&lt;br /&gt;
# [[Smiting Prayers]] only.&lt;br /&gt;
# [[Fire Magic]] only.&lt;br /&gt;
# [[Mysticism]] only.&lt;br /&gt;
# [[Blood Magic]] and [[Curses]] only.&lt;br /&gt;
# [[Illusion Magic]] only.&lt;br /&gt;
# [[Air Magic]] and [[Earth Magic]] only.&lt;br /&gt;
# [[Wind Prayers]] only.&lt;br /&gt;
# Conditionally, outside of [[Axe Mastery]].&lt;br /&gt;
# PvE only.&lt;br /&gt;
# [[Scythe Mastery]] only.&lt;br /&gt;
# [[Death Magic]] only.&lt;br /&gt;
# Conditionally, outside of [[Curses]].&lt;br /&gt;
# Conditionally, outside of [[Shadow Arts]].&lt;br /&gt;
# Conditionally, outside of [[Hammer Mastery]].&lt;br /&gt;
# [[Domination Magic]] only.&lt;br /&gt;
# [[Channeling Magic]] only.&lt;br /&gt;
# [[Earth Magic]] only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|&amp;lt;h5&amp;gt;By profession&amp;lt;/h5&amp;gt;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| The following table reflects the availability and build-frequency by profession.&lt;br /&gt;
*'''Common''' - ''Core''-build usage; at least one of these conditions are utilized in every [[build]] in [[PvP]] and [[PvE]] gameplay.&lt;br /&gt;
*'''Uncommon''' - ''Specialized''-build usage; conditions are situational and dependent on the [[team build]] and skill [[synergy]].&lt;br /&gt;
*'''Rare''' - ''Niche''-build usage; conditions rarely utilized outside of novelty, farming, speed-clear, and non-combat utility builds.&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|- style=&amp;quot;background:silver;&amp;quot;&lt;br /&gt;
! Profession !! Common !! Uncommon !! Rare&lt;br /&gt;
|-&lt;br /&gt;
|{{w}} || [[File:Bleeding.jpg|30px]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; [[File:Crippled.jpg|30px]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; [[File:Deep_Wound.jpg|30px]]&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; || || [[File:Blind.jpg|30px]] [[File:Dazed.jpg|30px]] [[File:Weakness.jpg|30px]]&amp;lt;sup&amp;gt;17&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{r}}||  [[File:Bleeding.jpg|30px]] [[File:Blind.jpg|30px]] [[File:Burning.jpg|30px]] [[File:Crippled.jpg|30px]]|| [[File:Dazed.jpg|30px]] [[File:Deep_Wound.jpg|30px]]&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt; [[File:Poison.jpg|30px]]||  &lt;br /&gt;
|-&lt;br /&gt;
|{{n}}|| [[File:Bleeding.jpg|30px]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; [[File:Cracked_Armor.jpg|30px]]&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt; [[File:Disease.jpg|30px]]&amp;lt;sup&amp;gt;14&amp;lt;/sup&amp;gt; [[File:Poison.jpg|30px]]&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt; [[File:Weakness.jpg|30px]]&amp;lt;sup&amp;gt;15&amp;lt;/sup&amp;gt;|| || &lt;br /&gt;
|-&lt;br /&gt;
|{{a}}|| [[File:Bleeding.jpg|30px]] [[File:Blind.jpg|30px]]&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt; [[File:Crippled.jpg|30px]] [[File:Dazed.jpg|30px]] [[File:Deep_Wound.jpg|30px]] [[File:Poison.jpg|30px]]&amp;lt;sup&amp;gt;16&amp;lt;/sup&amp;gt; || || &lt;br /&gt;
|-&lt;br /&gt;
|{{p}}|| [[File:Bleeding.jpg|30px]]&amp;lt;sup&amp;gt;21&amp;lt;/sup&amp;gt; [[File:Burning.jpg|30px]] [[File:Dazed.jpg|30px]][[File:Deep_Wound.jpg|30px]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;|| || [[File:Crippled.jpg|30px]] [[File:Weakness.jpg|30px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{d}}||[[File:Bleeding.jpg|30px]] [[File:Blind.jpg|30px]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; [[File:Burning.jpg|30px]]&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;  [[File:Cracked_Armor.jpg|30px]] [[File:Crippled.jpg|30px]] [[File:Disease.jpg|30px]]&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; [[File:Weakness.jpg|30px]]|| || [[File:Dazed.jpg|30px]]&amp;lt;sup&amp;gt;10&amp;lt;/sup&amp;gt; [[File:Deep_Wound.jpg|30px]]&amp;lt;sup&amp;gt;13&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|{{e}}|| [[File:Blind.jpg|30px]] [[File:Burning.jpg|30px]]&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; [[File:Cracked_Armor.jpg|30px]]&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;|| || [[File:Bleeding.jpg|30px]]&amp;lt;sup&amp;gt;20&amp;lt;/sup&amp;gt; [[File:Weakness.jpg|30px]]&amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{me}}|| || [[File:Deep_Wound.jpg|30px]]|| [[File:Blind.jpg|30px]] [[File:Cracked_Armor.jpg|30px]]&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; [[File:Weakness.jpg|30px]]&amp;lt;sup&amp;gt;18&amp;lt;/sup&amp;gt; [[File:Dazed.jpg|30px]] &lt;br /&gt;
|-&lt;br /&gt;
|{{rt}}|| || [[File:Blind.jpg|30px]] [[File:Cracked_Armor.jpg|30px]] || [[File:Burning.jpg|30px]]&amp;lt;sup&amp;gt;19&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|{{any}}|| [[File:Bleeding.jpg|30px]] [[File:Blind.jpg|30px]] [[File:Burning.jpg|30px]] [[File:Crippled.jpg|30px]][[File:Weakness.jpg|30px]]|| || [[File:Cracked_Armor.jpg|30px]] [[File:Dazed.jpg|30px]] [[File:Disease.jpg|30px]] [[File:Deep_Wound.jpg|30px]] [[File:Poison.jpg|30px]]&lt;br /&gt;
|}&lt;br /&gt;
*This table does not include '''Monks''': the only ''condition-inflicting skill'' they possess is the elite skill [[Ray of Judgement]] in [[Smiting Prayers]] (which inflicts [[burning]]).&lt;br /&gt;
;Footnotes&lt;br /&gt;
# Conditionally, outside of [[Swordsmanship]].&lt;br /&gt;
# Conditionally, outside of [[Blood Magic]].&lt;br /&gt;
# [[Earth Prayers]] only.&lt;br /&gt;
# [[Smiting Prayers]] only.&lt;br /&gt;
# [[Fire Magic]] only.&lt;br /&gt;
# [[Mysticism]] only.&lt;br /&gt;
# Conditionally, outside of [[Death Magic]].&lt;br /&gt;
# [[Illusion Magic]] only, with [[Shrinking Armor]]&lt;br /&gt;
# [[Air Magic]] and [[Earth Magic]] only.&lt;br /&gt;
# [[Wind Prayers]] only.&lt;br /&gt;
# Conditionally, outside of [[Axe Mastery]].&lt;br /&gt;
# [[Beast Mastery]] PvE only, with [[Enraged Lunge]].&lt;br /&gt;
# [[Scythe Mastery]] only.&lt;br /&gt;
# [[Death Magic]] only.&lt;br /&gt;
# Conditionally, outside of [[Curses]].&lt;br /&gt;
# Conditionally, outside of [[Shadow Arts]].&lt;br /&gt;
# Conditionally, outside of [[Hammer Mastery]].&lt;br /&gt;
# [[Domination Magic]] only.&lt;br /&gt;
# [[Channeling Magic]] only.&lt;br /&gt;
# [[Earth Magic]] only, with [[Stone Daggers]].&lt;br /&gt;
# [[Spear Mastery]] only, with [[Barbed Spear]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Conditions have a maximum duration of about 12 hours (see the [[Talk:Condition#Max duration|test result]]).&lt;br /&gt;
* Reapplied conditions will last the original time period, unless the reapplied duration is greater than the remaining amount of time.&lt;br /&gt;
 &lt;br /&gt;
{{featured article}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill types]]&lt;br /&gt;
[[Category:Conditions|*]]&lt;/div&gt;</summary>
		<author><name>67.85.110.42</name></author>
	</entry>
</feed>