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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Control_point</id>
	<title>Control point - Revision history</title>
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	<updated>2026-10-18T05:56:04Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Control_point&amp;diff=22681&amp;oldid=prev</id>
		<title>109.252.109.24: /* Hero Battle Types */ Added &quot;Historical content&quot; banner</title>
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		<updated>2018-11-23T10:20:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hero Battle Types: &lt;/span&gt; Added &amp;quot;Historical content&amp;quot; banner&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{rewrite|Only about ones in AB. Should be a general article about control points. Ab article covers AB specifics.}}&lt;br /&gt;
A [[control point]] is a small area in [[Alliance Battle]]s, [[Costume Brawl]]s and [[Hero Battle]]s that contributes points. They can be in one of three states: enemy control, neutral control, or friendly control. &lt;br /&gt;
&lt;br /&gt;
==Capturing==&lt;br /&gt;
Control points are captured by having more of your team within range than the opposing team. The aggro circle needs to overlap the point to count as a capturing member. Each member provides one [[pip]] to the progress bar. The number of pips in either direction is limited to 4. [[Pet]]s, [[minion]]s, and [[spirit]]s do not count towards the number of capturing members, but other [[NPC]]s do. The time it takes to change the state of a control point depends on the amount of pips.&lt;br /&gt;
{| {{STDT|class=center|+=width:auto;}}&lt;br /&gt;
|-&lt;br /&gt;
! Pips || Time&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 16s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 8s&lt;br /&gt;
|}&lt;br /&gt;
Each captured control point spawns one to three NPCs that help maintain control and defend the site. If they are killed, they do not respawn unless the control site changes state to either neutral or enemy control and then back to friendly control. The NPCs will continue to defend until the control point is under enemy control. Enemy NPCs will then spawn.&lt;br /&gt;
&lt;br /&gt;
==[[Alliance Battle]] Types==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
Each control point provides a different bonus while under friendly control. There are 7 total in each map. For each control point your team holds, your team will earn 1 point every 7 seconds.&lt;br /&gt;
;[[Resurrection Shrine]]&lt;br /&gt;
:The resurrection shrine resurrects players that have fallen on the battle field after 15 seconds. Players spawn at the closest resurrection shrine.&lt;br /&gt;
;[[Resurrection Orb Shrine]]&lt;br /&gt;
:The resurrection orb shrine spawns a [[Resurrection Orb]] every 30 seconds. When dropped, all dead [[ally|allies]] in its radius are revived.&lt;br /&gt;
;Elite Shrine&lt;br /&gt;
:The elite shrine contains an elite NPC that follows the player that first talk to him. Talk to him again for him to stop following and return to the elite shrine. Elite NPCs respawn after a set amount of time if the corresponding elite shrine is still in friendly control.&lt;br /&gt;
;[[Attack Point]]&lt;br /&gt;
:The attack point gives the [[Battle Cry]] bonus.&lt;br /&gt;
;[[Defense Point]]&lt;br /&gt;
:The defense point gives either [[Melee Defense Zone]] or [[Elemental Defense Zone]] to players in earshot or spawns a [[Shielding Urn]].&lt;br /&gt;
;[[Equipment Station]]&lt;br /&gt;
:The equipment station appears on the deep territories. It spawns a [[Repair Kit]] for the defending faction and a [[Powder Keg]] for the offensive faction. The powder keg is used to blow up the three gates guarding the two elite shrines. The repair kit repairs the gates.&lt;br /&gt;
;[[Saltspray Dragon Roost]]&lt;br /&gt;
:The saltspray dragon roosts spawn a level 24 [[Saltspray Dragon Hatchling]] which will follow the player who talks to it. These Elementalists will respawn after a set amount of time if the shrine is still in friendly control. Only available on Saltspray Beach.&lt;br /&gt;
&lt;br /&gt;
==[[Costume Brawl]] Types==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
;[[Morale Shrine]]&lt;br /&gt;
:The morale shrine grants [[&amp;quot;To the Pain!&amp;quot; (Hero Battles)|benefits]] to players when within capture range. Adds 2 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Health Shrine]]&lt;br /&gt;
:The health shrine raise your party members' health by 120 each. Adds 1 pip to the morale bar's progress rate. See [[Northern Health Shrine]] &amp;amp; [[Southern Health Shrine]].&lt;br /&gt;
;[[Energy Shrine]]&lt;br /&gt;
:The energy shrine lower cost of your party's skills by 20%. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Battle Cry]]&lt;br /&gt;
:The battle cry shrine raise movement speed by 25%, attack speed by 15%, and skills recharge 15% faster. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Resurrection Shrine]]&lt;br /&gt;
:The resurrection shrine grants [[Base Protection|benefits]] to the team that resurrects at the shrine: deal 50% more damage and take 50% less damage. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
&lt;br /&gt;
{{historical content|type=section}}&lt;br /&gt;
==[[Hero Battle]] Types==&lt;br /&gt;
;[[Morale Shrine]]&lt;br /&gt;
:The morale shrine grants [[&amp;quot;To the Pain!&amp;quot; (Hero Battles)|benefits]] to players when within capture range. Adds 2 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Health Shrine]]&lt;br /&gt;
:The health shrine raise your party members' health by 120 each. Adds 1 pip to the morale bar's progress rate. See [[Northern Health Shrine]] &amp;amp; [[Southern Health Shrine]].&lt;br /&gt;
;[[Energy Shrine]]&lt;br /&gt;
:The energy shrine lower cost of your party's skills by 20%. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Battle Cry Shrine]]&lt;br /&gt;
:The battle cry shrine raise movement speed by 25%, attack speed by 15%, and skills recharge 15% faster. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Mending Shrine]]&lt;br /&gt;
:The mending shrine gives party members +3 [[Health regeneration]]. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Siege Cannon Shrine]]&lt;br /&gt;
:The siege cannon shrine [[Siege Attack (Bombardment)|fire]]s every 10 seconds dealing 100 damage. Damage is only inflicted to the opposing team. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Cultist's Shrine]]&lt;br /&gt;
:The cultist's shrine gains a [[Cultist Mercenary]] as an ally. The mercenary counts towards a member of your team for capturing shrines. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Mystic's Shrine]]&lt;br /&gt;
:The mystic's shrine gains a [[Mystic Mercenary]] as an ally. The mercenary counts towards a member of your team for capturing shrines. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Warsong's Shrine]]&lt;br /&gt;
:The warsong's shrine gains a [[Warsong Mercenary]] as an ally. The mercenary counts towards a member of your team for capturing shrines. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
;[[Resurrection Shrine]]&lt;br /&gt;
:The resurrection shrine grants [[Base Protection|benefits]] to the team that resurrects at the shrine: deal 50% more damage and take 50% less damage. Adds 1 pip to the morale bar's progress rate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Control points| ]]&lt;/div&gt;</summary>
		<author><name>109.252.109.24</name></author>
	</entry>
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