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	<title>Corrupted Isle - Revision history</title>
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	<updated>2026-10-18T08:33:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Corrupted_Isle&amp;diff=22527&amp;oldid=prev</id>
		<title>gww&gt;Falconeye at 00:39, 20 April 2013</title>
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		<updated>2013-04-20T00:39:31Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Guild hall infobox&lt;br /&gt;
| image = [[Image:Corrupted_Isle_icon.jpg|200px|Corrupted Isle]]&lt;br /&gt;
| region = [[Realm of Torment]]/[[Kourna]]&lt;br /&gt;
| map = [[Image:Corrupted Isle map.jpg|200px|Corrupted Isle map]]&lt;br /&gt;
| ingame name=Corrupted Isle&lt;br /&gt;
| game link type 0=explorable&lt;br /&gt;
| game link num 0=539&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Corrupted Isle]] is a [[guild hall]] based on the [[Realm of Torment]].  It was introduced with the release of [[Guild Wars Nightfall]].&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
Corrupted Isle is a circular map with a base at each end.  Each base's back door leads to the other base's back door.  Each base's front entrance leads to the flag stand, which sits atop a hill with a narrow path.  Archers line the base entrances from atop a walkway, so walking through the front of the enemy's base can be troublesome.  Those archers can only be killed by ranged attacks, or by walking through practically the whole base and up to the walkway.&lt;br /&gt;
&lt;br /&gt;
===Map mechanics and rewards===&lt;br /&gt;
*This map follows all the standard rules of a [[Guild versus Guild|GvG]]&lt;br /&gt;
&lt;br /&gt;
==Strategy and tactics==&lt;br /&gt;
The large distance between the flag stand and the back path make this map popular for split builds.&lt;br /&gt;
&lt;br /&gt;
===Defensive team===&lt;br /&gt;
The outer archers are difficult to kill due to their position on the clifftop making it difficult for melee to reach them. The front and back doors are both protected by footmen making this hall reasonably easy to defend. The front and back doors act as choke points.&lt;br /&gt;
&lt;br /&gt;
===Offensive team===&lt;br /&gt;
The offensive team's base is largely identical to the defensive team's.&lt;br /&gt;
&lt;br /&gt;
===Disputed areas===&lt;br /&gt;
The narrow path up to the flag stand makes it ideal for body blocking incoming flaggers to force morale boosts. The rest of the area around the flagstand is largely wide open and uncluttered.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In several areas on the spires there appear to be actual pictures of teeth.&lt;br /&gt;
&lt;br /&gt;
{{Guild halls nav}}&lt;br /&gt;
[[Category:Guild halls]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Falconeye</name></author>
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