<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=D%27Alessio_Seaboard</id>
	<title>D'Alessio Seaboard - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=D%27Alessio_Seaboard"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=D%27Alessio_Seaboard&amp;action=history"/>
	<updated>2026-10-18T06:18:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=D%27Alessio_Seaboard&amp;diff=23047&amp;oldid=prev</id>
		<title>gww&gt;GodRage: +fr Côte d'Alessio (Mission en mode coopératif)</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=D%27Alessio_Seaboard&amp;diff=23047&amp;oldid=prev"/>
		<updated>2026-06-08T11:06:17Z</updated>

		<summary type="html">&lt;p&gt;+fr Côte d&amp;#039;Alessio (Mission en mode coopératif)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Location disambiguation 2|D&amp;amp;#39;Alessio Seaboard|explorable=none|explorablewik=D&amp;amp;#39;Alessio Seaboard (explorable area)}} &lt;br /&gt;
{{Mission infobox&lt;br /&gt;
| name = D'Alessio Seaboard&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| region = Kryta&lt;br /&gt;
| type = Cooperative&lt;br /&gt;
| partysize = 6&lt;br /&gt;
| duration = Medium&lt;br /&gt;
| preceded by = [[Report to the White Mantle]]&lt;br /&gt;
| followed by = [[Divinity Coast]]&lt;br /&gt;
}}&lt;br /&gt;
The players rescue the village of [[Hakewood]] then the [[Temple of Tolerance]] from the undead threat, and obtain the [[Scepter of Orr]] for the [[White Mantle]].&lt;br /&gt;
&lt;br /&gt;
==Mission information==&lt;br /&gt;
===Requirements===&lt;br /&gt;
Any character can simply walk into the outpost from [[North Kryta Province]] and start the mission.&lt;br /&gt;
===Objectives===&lt;br /&gt;
Lend aid to the White Mantle in their fight against the [[undead]].&lt;br /&gt;
* Hurry to the [[Temple of Tolerance]].&lt;br /&gt;
* Discuss the undead menace with [[Confessor Dorian]].&lt;br /&gt;
* ADDED: Clear out the undead from the village of Hakewood.&lt;br /&gt;
* ADDED: Protect Confessor Dorian from the undead. &lt;br /&gt;
* ADDED: Head to the southwest. Locate [[Dinas]] and the Scepter of Orr.&lt;br /&gt;
* *BONUS* Deliver the village's offering intact to the [[statue of Melandru]].&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
{{Mission rewards|Prophecies}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Follow the path until the nearby village (point 1 on the map) and eliminate all the undead there. You do not need to save any of the villagers, but a [[morale boost]] is gained each time you do. If you wish to complete the bonus, [[Benji Makala]] must survive. &lt;br /&gt;
&lt;br /&gt;
If ignoring the bonus, simply speak to the [[Gate Guard]] then travel through the swamp to the west. &lt;br /&gt;
&lt;br /&gt;
If going for the bonus, you have to take the path north instead (yellow on the map), behind [[Gate Guard Makala]], and open the [[lever]]-operated door at the end to catch up with the initial path to the Temple of Tolerance (point A).&lt;br /&gt;
&lt;br /&gt;
Upon arrival, Confessor Dorian is added to your party and the battle will begin against several waves of [[undead]]. There is a [[Shrine of Mending]] that provides +3 [[health regeneration]] to living creatures in its [[area of effect]]. After waves of [[skeleton]]s and [[ghoul]]s, a quest marker appears above Dorian, and one final wave of enemies will spawn 3–4 minutes later. Dorian instructs the player to retrieve the Scepter of Orr from his scribe [[Dinas]], located further to the west. However, Dorian may still die if left alone, causing mission failure. It is highly recommended to stay and protect him from that final wave before heading to Dinas (and/or doing the bonus).&lt;br /&gt;
&lt;br /&gt;
Follow the [[ettin]] infested path to Dinas (who might be fighting a boss) and speak to him to end the mission.&lt;br /&gt;
&lt;br /&gt;
===Bonus===&lt;br /&gt;
The bonus involves carrying the [[Offering to Melandru]] (point 3) to the offering stand (point 4). Since the bridge from the pick-up point to the drop-off point is broken, you have to go the long way around it, through the temple. &lt;br /&gt;
&lt;br /&gt;
First at the settlement, ensure Benji survives from the boss that spawns near him. Run straight towards him once he is added as ally to the party window. &lt;br /&gt;
&lt;br /&gt;
If having troubles, consider using a [[speed boost]] or alternatively [[Hero flag|flag]] heroes or henchmen ahead, as the boss will only start attacking the [[NPC]] when a player enters [[compass range]]. Note that this technique can be used for the bonus in the following mission (Divinity Coast) as well. &lt;br /&gt;
&lt;br /&gt;
After the boss is killed, you can trigger the bonus from Benji immediately (a green marker appears above his head), however you still have to ensure he survives the entire assault, protecting him again on his way to the Shrine of Mending, as [[Gate Guard Makala]] (point 2) will not let you pass through the north gate until the village is cleared and his brother safe. Be careful not to over[[aggro]], especially [[Zombie Warlock]]s and their minions.&lt;br /&gt;
&lt;br /&gt;
At the end of the northern path (yellow on the map), a swamp populated by undead, you will reach the Offering and a door operated by a [[lever]] that connects to the main path. &lt;br /&gt;
&lt;br /&gt;
The offering in itself is a [[bundle]] item. As such, it will slow you down and prevent you from using your weapons while carried. If dropped, the offering will break, requiring you to return and retrieve another one.&lt;br /&gt;
&lt;br /&gt;
At this point you have to make a choice. You can choose to take the offering first, ignoring its drawbacks, or proceed with the mission objectives first, clear the path and come back to the Offering later. The first choice is usually faster since you avoid backtracking, while the second choice is safer.&lt;br /&gt;
&lt;br /&gt;
=== Hard mode ===&lt;br /&gt;
Many foes will gather around Dorian before you have time to reach him. It is recommended to proceed directly to the temple and protect him first (ignoring the Grasping Ghouls; they will stop to fight the White Mantle Guard).&lt;br /&gt;
&lt;br /&gt;
===Skill recommendations===&lt;br /&gt;
* [[Holy damage]] is doubled against undead. &lt;br /&gt;
** [[Smiting Prayers]] skills dealing such damage, notably [[Ray of Judgment]], [[Signet of Judgment]], [[Smite Hex]] and [[Smite Condition]], are effective.&lt;br /&gt;
** [[Judge's Insight]] and [[Heart of Holy Flame]] can temporarily change [[attack]]s' [[damage type]] to holy.&lt;br /&gt;
* The undead's strategy revolves around [[condition]]s to trigger [[Fragility]] and [[&amp;quot;Victory is Mine!&amp;quot;]]. [[List of condition removal skills|Condition removal]] is effective as well as [[Condition#Skills_benefiting_from_conditions_on_allies|skills that benefit from conditions]]. Here are the details of conditions : &lt;br /&gt;
** [[Skeleton Ranger]]s can inflict [[bleeding]] and [[poison]];&lt;br /&gt;
** [[Skeleton Sorcerer]]s can inflict blind and [[cracked Armor]];&lt;br /&gt;
** [[Zombie Warlock]]s can inflict poison;&lt;br /&gt;
** [[Skeleton Mesmer]]s can inflict [[deep wound]] and blind (only in Hard Mode);&lt;br /&gt;
** [[Grasping Ghoul]]s can inflict [[crippled]].&lt;br /&gt;
* [[Corpse control]] is effective against Zombie Warlocks. [[Well of Silence]] works well as it denies the use of [[&amp;quot;Victory is Mine!&amp;quot;]].&lt;br /&gt;
* [[Well]]s, notably [[Well of Power]] and [[Well of Blood]], and [[Ward]]s, notably [[Ward Against Elements]] and [[Ward Against Harm]], are helpful when defending Dorian.&lt;br /&gt;
* The Skeleton Sorcerers are the biggest threat with their ability to inflict blind, their high [[AoE]] damage and knockdown. In addition to the aforementioned wards, [[Ward of Stability]] can be used to protect against [[Earthquake]], while [[&amp;quot;Can't Touch This!&amp;quot;]] can be used against [[Lightning Touch]]. [[Interrupt]]s work well too.&lt;br /&gt;
* [[Enchantment removal]] can be effective to remove [[Death Nova]] and [[Vengeance]].&lt;br /&gt;
* [[Hex removal]] against the skeleton mesmers and skales.&lt;br /&gt;
* [[Hex]]es are less effective as Skeleton Mesmers and [[Skeleton Monk|Monk]]s carry [[Shatter Hex]] and [[Smite Hex]] respectively. On the opposite, none of the foes carry [[condition removal]], so conditions are effective.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Human]]s&lt;br /&gt;
*{{w}} 10 (20) [[Benji Makala]]&lt;br /&gt;
*{{w}} 15 (20) [[Gate Guard]]&lt;br /&gt;
*{{w}} 15 (20) [[Gate Guard Makala]]&lt;br /&gt;
*{{w}} 15 (20) [[White Mantle Guard]]&lt;br /&gt;
*{{r}} 12 (20) [[Justiciar Isaiah]]&lt;br /&gt;
*{{mo}} 20 (20) [[Confessor Dorian]]&lt;br /&gt;
*{{x}} 20 (20) [[Dinas]]&lt;br /&gt;
*{{w}} 10 (20) [[Villager]]s (several)&lt;br /&gt;
&lt;br /&gt;
===Charmable animals===&lt;br /&gt;
[[Animal]]s&lt;br /&gt;
*{{x}} 5 (5) [[Lynx]]&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
[[Ettin]]s&lt;br /&gt;
*{{w}} 15 (25) [[Gypsie Ettin]]&lt;br /&gt;
&lt;br /&gt;
[[Gargoyle]]s&lt;br /&gt;
*{{me}} 14 (24) [[Mergoyle]]s&lt;br /&gt;
&lt;br /&gt;
[[Plant]]s&lt;br /&gt;
*{{mo}} 17 (25) [[Ancient Oakheart]]&lt;br /&gt;
&lt;br /&gt;
[[Skale]]s&lt;br /&gt;
*{{n}} 11 (24) [[Bog Skale]]&lt;br /&gt;
&lt;br /&gt;
[[Skeleton]]s ([[Undead]])&lt;br /&gt;
*{{r}} 13 (24) [[Skeleton Ranger]]&lt;br /&gt;
*{{mo}} 11 (24) [[Skeleton Monk]]&lt;br /&gt;
*{{me}} 13 (24) [[Skeleton Mesmer]]&lt;br /&gt;
*{{e}} 13 (24) [[Skeleton Sorcerer]]&lt;br /&gt;
&lt;br /&gt;
[[Zombie]]s (Undead)&lt;br /&gt;
*{{w}} 11 (24) [[Grasping Ghoul]]&lt;br /&gt;
*{{n}} 14 (24) [[Zombie Warlock]]&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
[[Ettin]]s&lt;br /&gt;
*{{w}} 17 (28) [[Droog Stoneclub]]&lt;br /&gt;
&lt;br /&gt;
[[Gargoyle]]s&lt;br /&gt;
*{{mo}} 17 (28) [[Muga Riptide]]&lt;br /&gt;
*{{me}} 17 (28) [[Plook Wavebreaker]]&lt;br /&gt;
&lt;br /&gt;
[[Plant]]s&lt;br /&gt;
*{{r}} 17 (28) [[Tree of Renewal]]&lt;br /&gt;
&lt;br /&gt;
[[Skale]]s&lt;br /&gt;
*{{n}} 17 (28) [[Skigg the Tongue]]&lt;br /&gt;
*{{e}} 17 (28) [[Rago the Scaled]]&lt;br /&gt;
&lt;br /&gt;
[[Skeleton]]s ([[Undead]])&lt;br /&gt;
*{{r}} 16 (28) [[Abijah the Decayed]]&lt;br /&gt;
*{{mo}} 16 (28) [[Kemal the Deadened]]&lt;br /&gt;
*{{me}} 16 (28) [[Ziyad Soulreaper]] &lt;br /&gt;
*{{e}} 16 (28) [[Gezna Shadowstalker]]&lt;br /&gt;
&lt;br /&gt;
[[Zombie]]s (Undead)&lt;br /&gt;
*{{w}} 16 (28) [[Nizza the Sickle]]&lt;br /&gt;
*{{n}} 16 (28) [[Bane Darkfist]]&lt;br /&gt;
&lt;br /&gt;
== [[Interactive object]]s ==&lt;br /&gt;
* [[Lever]]&lt;br /&gt;
* [[Melandru Offering]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
:'''Justiciar Isaiah:''' ''&amp;quot;The undead army marches toward the Temple of Tolerance.&amp;quot;''&lt;br /&gt;
:'''Justiciar Isaiah:''' ''&amp;quot;They've already overrun the valley, and they're moving on the village of Hakewood.&amp;quot;''&lt;br /&gt;
:'''Justiciar Isaiah:''' ''&amp;quot;Come on.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Intermediate dialogue===&lt;br /&gt;
When reaching the first bridge:&lt;br /&gt;
:'''Justiciar Isaiah:''' ''&amp;quot;It's worse than I thought. The undead have taken the whole valley.&amp;quot;''&lt;br /&gt;
:'''Justiciar Isaiah:''' ''&amp;quot;There are more of them than I thought.&amp;quot;''&lt;br /&gt;
:'''Justiciar Isaiah:''' ''&amp;quot;You must hurry. The Temple of Tolerance may already be under attack.&amp;quot;''&lt;br /&gt;
:'''Justiciar Isaiah:''' ''&amp;quot;We need more help. I'm going back to muster more Mantle Knights. You go on to warn the confessor.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When coming into range of a Villager:&lt;br /&gt;
:'''Villager:''' ''&amp;quot;HELP!&amp;quot;''&lt;br /&gt;
:'''Villager:''' ''&amp;quot;Please help!&amp;quot;&lt;br /&gt;
:'''Villager:''' ''&amp;quot;I don't want to die.&amp;quot;''&lt;br /&gt;
:'''Villager:''' ''&amp;quot;Help me. Oh [[Dwayna]], please help me!&amp;quot;''&lt;br /&gt;
:'''Villager:''' ''&amp;quot;This is not how I wanted to leave this world.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When saving a Villager:&lt;br /&gt;
:'''Villager:''' ''&amp;quot;You saved my home and my life.&amp;quot;''&lt;br /&gt;
:'''Villager:''' ''&amp;quot;I'm forever in your debt.&amp;quot;''&lt;br /&gt;
:'''Villager:''' ''&amp;quot;I can't thank you enough.&amp;quot;''&lt;br /&gt;
:'''Villager:''' ''&amp;quot;You're my hero.&amp;quot;''&lt;br /&gt;
:'''Villager:''' ''&amp;quot;Will you come live in Hakewood? You'd be welcome here.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When coming into range of Benji Makala:&lt;br /&gt;
:'''Benji Makala:''' ''&amp;quot;AHHHHHHHHHHHHHHHHHH!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
After saving Benji Makala:&lt;br /&gt;
:'''Benji Makala:''' ''&amp;quot;You would make a good White Mantle guard. Just like my brother.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When speaking to Benji Makala:&lt;br /&gt;
:'''Benji Makala:''' ''&amp;quot;You saved my life. Thank you!&amp;quot;''&lt;br /&gt;
:'''Benji Makala:''' ''&amp;quot;Most of the White Mantle don't understand the old traditions. But you seem different. There is a small offering out behind Hakewood in our ruined farm house. Just follow the path out the back get to get there.&amp;quot;''&lt;br /&gt;
:'''Benji Makala:''' ''&amp;quot;Could you take it to our local statue of Melandru? Be careful not to drop it!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When speaking to the Gate Guard before Hakewood has been cleared:&lt;br /&gt;
:'''Gate Guard:''' ''&amp;quot;We've already got enough undead here. I'm not opening the door until the village is cleared.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When speaking to the Gate Guard after the assault on Hakewood:&lt;br /&gt;
:'''Gate Guard:''' ''&amp;quot;I'll let you through, but leave at your own risk. I'll not let any more of those boneheads get to my home.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When speaking to Gate Guard Makala, if Benji Makala is dead or Hakewood has not been cleared:&lt;br /&gt;
:'''Gate Guard Makala:''' ''&amp;quot;This gate has been sealed to keep out any more undead incursions.&amp;quot;''&lt;br /&gt;
:'''Gate Guard Makala:''' ''&amp;quot;My brother lives in this village, and I take its safety very seriously.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When speaking to Gate Guard Makala after saving Hakewood, if Benji Makala has survived:&lt;br /&gt;
:'''Gate Guard Makala:''' ''&amp;quot;I'm not supposed to let anyone through this gate, but you saved my brother's life.&amp;quot;''&lt;br /&gt;
:'''Gate Guard Makala:''' ''&amp;quot;The village of Hakewood is in your debt, and so am I.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When coming into range of Confessor Dorian:&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;As long as I draw breath, the Temple of Tolerance shall not fall.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Randomly during the assault on the Temple of Tolerance:&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;As long as I draw breath, the Temple of Tolerance shall not fall.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;I never thought I would see this holy place desecrated by such foul creatures.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;They come at us from all sides!&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;They will press us until we have killed them all.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;When they come, we form a circle around the Shrine of Mending, backs to each other.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When speaking to Confessor Dorian after the assault on the Temple of Tolerance.&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;Yes, yes I am already aware of the undead army. When the fort fell under attack, I sent my scribe, Dinas, away with a package.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;He carries the Scepter of Orr with orders to keep it out of the hands of the undead.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;I would be indebted if you would locate Dinas and return him to safety.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
When coming into range of Dinas.&lt;br /&gt;
:'''Dinas:''' ''&amp;quot;HELP!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===End cinematic===&lt;br /&gt;
{{more|D'Alessio Seaboard (cinematic)}}&lt;br /&gt;
:'''Dinas:''' ''&amp;quot;I know who you are. You're the heroes everyone is talking about!&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;That's right, and we're here to escort you back to the Temple of Tolerance.&amp;quot;''&lt;br /&gt;
:'''Dinas:''' ''&amp;quot;We can't go back to the temple. It's swarming with undead.&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;That's already been taken care of. The temple is safe again.&amp;quot;''&lt;br /&gt;
:'''Dinas:''' ''&amp;quot;Oh, thank the heavens. Confessor Dorian will be very pleased to have the scepter back. Very pleased indeed.&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;Then let's not keep him waiting.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;Step forward.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;You have taken great risk today. Placing yourself bravely in harm's way.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;In the face of overwhelming odds, you and your comrades chose the hero's path. And for that, I am in your debt.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;For your service to the White Mantle, it is my great pleasure to induct you into our organization and bestow upon you the title of Knight of the Mantle.&amp;quot;''&lt;br /&gt;
:'''Confessor Dorian:''' ''&amp;quot;Arise, Knight of the Mantle, and join your brothers-in-arms.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Complete exploration of this area contributes approximately 1.47% &amp;lt;!-- per Guild Wiki--&amp;gt; to the Tyrian [[Cartographer]] title. (This area can be explored without interference by [[foe]]s after completing the [[War in Kryta]] and speaking to [[Jiaju Tai]] in [[Lion's Arch]].  This only works if you have no [[Wanted]] quests in your quest log.)&lt;br /&gt;
* If you pull aggro to the Gate Guard and he dies, the gate will automatically open without needing to kill the undead. However, the enemies still need to be cleared if you want to complete the bonus.&lt;br /&gt;
* Unlike other [[Statue of Melandru|statues of Melandru]], the statue of Melandru in this mission doesn't appear differently with [[Favor of the Gods]] active.&lt;br /&gt;
* In rare cases, a Lynx can spawn on the broken bridge.&lt;br /&gt;
* Contrary to the mission objective, it is not necessary to speak to Confessor Dorian. Keeping him alive and speaking to Dinas is sufficient to complete the mission.&lt;br /&gt;
* Completion of this mission will fill in page #1 of [[The Flameseeker Prophecies]] [[storybook]].&lt;br /&gt;
* After completing this mission, your party will be taken to [[Divinity Coast (outpost)|Divinity Coast]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before the White Mantle were established, this area was called Eastbury Reserve.&lt;br /&gt;
*Beside Confessor Dorian are three Jade pillars, as seen in the [[Iron Mines of Moladune]]. These could be dormant [[Jade Armor]]s.&lt;br /&gt;
&lt;br /&gt;
{{Prophecies missions}}&lt;br /&gt;
&lt;br /&gt;
[[de:D'Alessio-Küste (Mission)]]&lt;br /&gt;
[[fr:Côte d'Alessio (Mission en mode coopératif)]]&lt;/div&gt;</summary>
		<author><name>gww&gt;GodRage</name></author>
	</entry>
</feed>