<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Damage</id>
	<title>Damage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Damage"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Damage&amp;action=history"/>
	<updated>2026-10-18T05:05:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Damage&amp;diff=23009&amp;oldid=prev</id>
		<title>gww&gt;Dmitri Fatkin at 09:41, 11 August 2020</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Damage&amp;diff=23009&amp;oldid=prev"/>
		<updated>2020-08-11T09:41:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Otheruses|how damage is defined|how damage is calculated|Damage calculation}}&lt;br /&gt;
{{redirect 2|&amp;quot;Damage&amp;quot;|tactical role fulfilled by player characters|[[Team roles#Damage]]}}&lt;br /&gt;
&lt;br /&gt;
[[Damage]] results from [[action]]s taken by attackers that subtract a portion of a [[target]]'s [[health]]. This includes many [[attack]]s or [[skill]]s (including [[spell]]s). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' does '''not''' include : &lt;br /&gt;
* [[health degeneration]],&lt;br /&gt;
* [[life stealing]], &lt;br /&gt;
* [[sacrifice]], &lt;br /&gt;
* Pure [[health loss]] caused by skills such as [[Infuse Health]], [[Spoil Victor]] or [[Illusion of Weakness]].&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
&lt;br /&gt;
When an attacker attempts to ''damage'' a target, the following is factored in:&lt;br /&gt;
*The [[damage type]], such as fire or blunt.&lt;br /&gt;
*The amount of damage done, which may vary due to the target's [[armor rating]] granting potential resistance or weakness to that specific damage type. In the case of a skill, this may also vary due to the skill user's level. &lt;br /&gt;
** Skills dealing shadow damage, holy damage and damage without a specified type (skills with descriptions that state ''&amp;quot;&amp;lt;number&amp;gt; damage&amp;quot;'' or ''&amp;quot;+&amp;lt;number&amp;gt; damage&amp;quot;''), [[Armor-ignoring|ignore the target's armor]] and the skill deals exactly its stated amount of damage. &lt;br /&gt;
***''&amp;quot;+&amp;lt;number&amp;gt; damage&amp;quot;'' always comes in addition to regular, armor-respecting, damage, making this more difficult to see.&lt;br /&gt;
*The attacker's ability to inflict the damage (such as being [[blind]]ed or affected by a hex with a chance of missing, when the target is [[kiting]] or out of [[line of sight]]) &lt;br /&gt;
*The target's ability to resist this damage (such as using effects that [[block]] attacks). &lt;br /&gt;
*Damage modifiers on both sides. &lt;br /&gt;
** An attacker may have bonuses that augment the damage and the target may have bonuses that [[Damage reduction|reduce the damage]].&lt;br /&gt;
** [[Frenzied Defense]], [[Frenzy]], and [[Primal Rage]] double all damage dealt to the user. &lt;br /&gt;
** Except for prophecies, [[Boss]]es deal double damage.&lt;br /&gt;
&lt;br /&gt;
The term '''damage source''' or '''damage packet''' refers to each [[Packet|minus number that pops up when you take or deal damage]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage calculation]]&lt;br /&gt;
* [[Area of effect]] (AoE) &lt;br /&gt;
** [[Point blank area of effect]] (PBAoE) &lt;br /&gt;
* [[Damage over time]]&lt;br /&gt;
* [[Damage per second]] (DPS) &lt;br /&gt;
* [[Direct damage]]&lt;br /&gt;
* [[Pressure]]&lt;br /&gt;
* [[Spike]]&lt;br /&gt;
&lt;br /&gt;
{{Team Roles nav}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Dmitri Fatkin</name></author>
	</entry>
</feed>