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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Damage_reduction</id>
	<title>Damage reduction - Revision history</title>
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	<updated>2026-10-17T21:30:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Damage_reduction&amp;diff=22983&amp;oldid=prev</id>
		<title>gww&gt;Falconeye at 01:56, 11 June 2016</title>
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		<updated>2016-06-11T01:56:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{term-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Damage reduction]] or '''damage mitigation''' refers to any of three methods of reducing incoming or outgoing [[damage]]. &lt;br /&gt;
* ''[[#Subtractive damage reduction|Subtractive]]'' ''(or Absorption)'' reduces or prevents damage by a fixed amount.&lt;br /&gt;
* ''[[#Percentage damage reduction|Percentage]]'' ''(or Fixed Fraction)'' reduces damage by a percentage of the total incoming damage.&lt;br /&gt;
* ''[[#Threshold damage reduction|Threshold]]'' ''(or Damage Cappers)'' prevents the damage from exceeding a percentage of a certain threshold, almost always the target's [[health]].&lt;br /&gt;
&lt;br /&gt;
==Subtractive damage reduction==&lt;br /&gt;
Subtractive damage reduction, also known as absorption, reduces or prevents damage by a fixed amount.&lt;br /&gt;
&lt;br /&gt;
===Subtractive damage reduction against all damage===&lt;br /&gt;
The following provide damage reduction against all damage:&lt;br /&gt;
*[[Skill]]s&lt;br /&gt;
**[[Binding ritual]]s&lt;br /&gt;
***{{rt}} {{skill icon|Union}}&lt;br /&gt;
**[[Enchantment spell]]s&lt;br /&gt;
***{{mo}} {{skill icon|Life Sheath}} ([[elite]]): only the next source of damage&lt;br /&gt;
***{{mo}} {{skill icon|Mark of Protection}} (elite): also heals the target for health equal to the amount which damage is reduced by&lt;br /&gt;
***{{mo}} {{skill icon|Reversal of Damage}}: only the next source of damage&lt;br /&gt;
***{{mo}} {{skill icon|Reversal of Fortune}}: only the next source of damage, also heals the target for health equal to the amount which damage is reduced by&lt;br /&gt;
***{{mo}} {{skill icon|Reverse Hex}}: only the next source of damage&lt;br /&gt;
***{{mo}} {{skill icon|Shield of Absorption}}&lt;br /&gt;
***{{mo}} {{skill icon|Shielding Hands}}&lt;br /&gt;
***{{e}} {{skill icon|Stoneflesh Aura}}&lt;br /&gt;
***{{rt}} {{skill icon|Armor of Unfeeling (PvP)}}: only while activating a Binding Ritual&lt;br /&gt;
***{{d}} {{skill icon|Armor of Sanctity}}: only from foes suffering from [[condition]]s&lt;br /&gt;
***{{d}} {{skill icon|Intimidating Aura}}: only from foes with less [[health]] than you&lt;br /&gt;
**[[Shout]]s&lt;br /&gt;
***{{r}} {{skill icon|Call of Protection}}: only affects your [[animal companion]]s&lt;br /&gt;
**[[Stance]]s&lt;br /&gt;
***{{w}} {{skill icon|Shield Stance}}&lt;br /&gt;
**[[Skill (skill type)|Skills]]&lt;br /&gt;
***{{w}} {{skill icon|Defy Pain}} (elite)&lt;br /&gt;
*Other effects&lt;br /&gt;
**{{skill icon|Armor of Salvation (item effect)}}: generated by using [[Armor of Salvation]]&lt;br /&gt;
**{{skill icon|Lightbringer}} [[Title (skill type)|title effect]]: only against [[Lightbringer#Demonic Servants of Abaddon|demonic servants of Abaddon]]&lt;br /&gt;
**{{skill icon|Phase Shield (effect)}}: generated by activating [[Phase Shield (monster skill)]]&lt;br /&gt;
**[[File:Shielding Urn.jpg|25px|Shielding Urn|link=Shielding Urn (skill)]] [[Shielding Urn (skill)|Shielding Urn]]: generated by dropping a [[Shielding Urn]]&lt;br /&gt;
**{{skill icon|Shield of Saint Viktor}}: generated by dropping a [[Urn of Saint Viktor]]&lt;br /&gt;
**{{rt}}{{p}}{{d}} {{skill icon|Shield of Saint Viktor}}: generated by [[Celestial Summoning]]&lt;br /&gt;
&lt;br /&gt;
===Subtractive attack damage reduction===&lt;br /&gt;
:''See also: [[Critical hit#Related skills|Skills that prevent critical hits]]&lt;br /&gt;
*Skills&lt;br /&gt;
**[[Attack skill]]s &lt;br /&gt;
***{{w}} {{skill icon|Distracting Blow}}: your attack does not deal damage&lt;br /&gt;
***{{w}} {{skill icon|Distracting Strike}}: your attack does not deal damage&lt;br /&gt;
**Enchantment spells&lt;br /&gt;
***{{mo}} {{skill icon|Life Bond}}: redirects half of damage against target ally to the monk, redirected damage is then reduced&lt;br /&gt;
**[[Flash enchantment spell]]s&lt;br /&gt;
***{{d}} {{skill icon|Grenth's Aura}}: on self, convert damage into life stealing.&lt;br /&gt;
**[[Hex spell]]s&lt;br /&gt;
***{{me}} {{skill icon|Calculated Risk}}: 50% chance to reduce incoming damage to 0, 50% to increase it by 10 instead.&lt;br /&gt;
***{{me}} {{skill icon|Empathy}}&lt;br /&gt;
***{{a}} {{skill icon|Siphon Strength}} (elite)&lt;br /&gt;
***{{rt}} {{skill icon|Dulled Weapon}}&lt;br /&gt;
**Skills&lt;br /&gt;
***{{rt}} {{skill icon|Spiritleech Aura}}: on your spirits, convert damage into life stealing.&lt;br /&gt;
**Stances&lt;br /&gt;
***{{w}} {{skill icon|Balanced Stance}}: extra damage from critical hits only&lt;br /&gt;
**[[Weapon spell]]s&lt;br /&gt;
***{{rt}} {{skill icon|Nightmare Weapon}}: on target's 3 next attacks, convert damage into life stealing.&lt;br /&gt;
&lt;br /&gt;
===Subtractive damage reduction against physical damage===&lt;br /&gt;
The following reduce all incoming [[physical damage]]:&lt;br /&gt;
&lt;br /&gt;
* [[Rune of Absorption|Runes of Absorption]]: -1 (minor), -2 (major), -3 (superior); these do not [[Effect stacking|stack]].&lt;br /&gt;
&lt;br /&gt;
* [[Inscription]]s for [[Shield]]s and [[focus item]]s:&lt;br /&gt;
** &amp;quot;Run for your Life!&amp;quot;: -1...2 while in a [[stance]]&lt;br /&gt;
** &amp;quot;Sheltered by Faith!&amp;quot;: -1...2 while under the effects of an [[enchantment]]&lt;br /&gt;
** &amp;quot;Nothing to Fear&amp;quot;: -1...3 while [[Hex]]ed&lt;br /&gt;
** &amp;quot;Luck of the Draw&amp;quot;: -5 (11...20% chance)&lt;br /&gt;
&lt;br /&gt;
* [[Knight's Insignia]]: -3 (local protection only, i.e. to the specific area protected by the armor to which it is applied)&lt;br /&gt;
&lt;br /&gt;
==Percentage damage reduction==&lt;br /&gt;
Percentage damage reduction, also known as fixed fraction, lowers damage by a fixed fraction of the original damage; it stacks multiplicatively.&lt;br /&gt;
*[[Skill]]s&lt;br /&gt;
**[[Enchantment spell]]s&lt;br /&gt;
***{{mo}} {{skill icon|Aura of Faith}} ([[elite]])&lt;br /&gt;
***{{mo}} {{skill icon|Life Barrier}} (elite)&lt;br /&gt;
***{{e}} {{skill icon|Mist Form}} (elite)&lt;br /&gt;
***{{d}} {{skill icon|Veil of Thorns}}: only spell damage&lt;br /&gt;
**[[Shout]]s&lt;br /&gt;
***{{p}} {{skill icon|&amp;quot;There's Nothing to Fear!&amp;quot;}}&lt;br /&gt;
***{{p}} {{skill icon|&amp;quot;They're on Fire!&amp;quot;}}: only against damage from [[burning]] foes&lt;br /&gt;
**[[Stance]]s&lt;br /&gt;
***{{me}} {{skill icon|Mantra of Earth}}: only earth damage&lt;br /&gt;
***{{me}} {{skill icon|Mantra of Flame}}: only fire damage&lt;br /&gt;
***{{me}} {{skill icon|Mantra of Frost}}: only cold damage&lt;br /&gt;
***{{me}} {{skill icon|Mantra of Lightning}}: only lightning damage&lt;br /&gt;
***{{a}} {{skill icon|Dark Escape}}&lt;br /&gt;
***{{a}} {{skill icon|Smoke Powder Defense}}&lt;br /&gt;
**Skills&lt;br /&gt;
***{{e}} {{skill icon|Ether Prism}} (elite)&lt;br /&gt;
***{{rt}} {{skill icon|Armor of Unfeeling}}: only affects your [[spirit]]s within earshot&lt;br /&gt;
*Other&lt;br /&gt;
**[[Lieutenant's Insignia]]&lt;br /&gt;
**{{skill icon|Stone Spores}} ([[environment effect]])&lt;br /&gt;
&lt;br /&gt;
===Percentage attack damage reduction===&lt;br /&gt;
*Skills&lt;br /&gt;
**Attack skills&lt;br /&gt;
***{{r}} {{Skill icon|Dual Shot}}: from self&lt;br /&gt;
***{{r}} {{Skill icon|Triple Shot}}: from self&lt;br /&gt;
***{{d}} {{Skill icon|Lyssa's Assault}}: from self&lt;br /&gt;
***{{d}} {{Skill icon|Twin Moon Sweep (PvP)}}: from self&lt;br /&gt;
**Enchantment spells&lt;br /&gt;
***{{mo}} {{Skill icon|Life Attunement}}: from allies&lt;br /&gt;
**Stances&lt;br /&gt;
***{{w}} {{Skill icon|Flurry}}: from self&lt;br /&gt;
*[[Condition]]s&lt;br /&gt;
**{{skill icon|Weakness}}&lt;br /&gt;
&lt;br /&gt;
==Threshold damage reduction==&lt;br /&gt;
Threshold damage reduction, also known as damage cappers, prevent all damage above a certain threshold (generally a percentage of the target's maximum health), while having no effect on damage below that threshold.&lt;br /&gt;
&lt;br /&gt;
*[[Skill]]s&lt;br /&gt;
**[[Binding Ritual]]s&lt;br /&gt;
***{{rt}} {{skill icon|Shelter}}&lt;br /&gt;
**[[Enchantment spell]]s&lt;br /&gt;
***{{mo}} {{skill icon|Protective Spirit}}&lt;br /&gt;
***{{mo}} {{skill icon|Protective Bond}}: only attacks or spells&lt;br /&gt;
***{{a}} {{skill icon|Shadow Form}} (elite): if your damage [[packet]] is too high&lt;br /&gt;
**[[Item spell]]s&lt;br /&gt;
*** {{rt}} {{skill icon|Defiant Was Xinrae}} (elite)&lt;br /&gt;
**[[Weapon spell]]s&lt;br /&gt;
***{{rt}} {{skill icon|Xinrae's Weapon}} (elite)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Order of damage modifiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Skills that cause Damage Reduction|*]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Falconeye</name></author>
	</entry>
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