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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Death</id>
	<title>Death - Revision history</title>
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	<updated>2026-10-18T18:41:13Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Death&amp;diff=23550&amp;oldid=prev</id>
		<title>gww&gt;Anonymous at 20:13, 12 August 2020</title>
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		<updated>2020-08-12T20:13:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the death mechanic|the necromancer attribute sometimes abbreviated as Death|Death Magic}}&lt;br /&gt;
[[Death]] occurs whenever a [[creature]]'s [[health]] drops to zero. In some modes of gameplay, whenever a [[character]] dies, they incur a -15% [[Death Penalty]] which reduces their maximum health and [[energy]]. Any [[party]] member who dies may be [[Resurrection|resurrected]] by a party member with an appropriate resurrection [[skill]]. Death also causes the loss of all [[energy]] and [[adrenaline]], removes most [[effect]]s and prevents [[energy regeneration]]. A dead character is not a valid target for any skills except for resurrection skills and skills which specifically state that they target a [[corpse]].&lt;br /&gt;
&lt;br /&gt;
===In an explorable area===&lt;br /&gt;
If all player-controlled characters are killed in an [[explorable area]] and there are no [[henchmen]] nor [[hero]]es traveling with the party who are capable of [[resurrection]], then a timer until resurrection will begin. Once the timer reaches zero the entire party (both living and dead characters) will vanish and reappear at the nearest [[resurrection shrine]]. Henchmen and heroes who were still alive will retain their current health and energy levels, but resurrected characters will come back to life with full health and energy. There is no limit to the number of times this can happen, except in [[Hard Mode]]. In Hard Mode, the entire party will be returned to the outpost if every member reaches the maximum of -60% Death Penalty.&lt;br /&gt;
&lt;br /&gt;
===In a mission===&lt;br /&gt;
If all player-controlled characters are killed during a [[mission]], and there are no henchmen nor heroes traveling with the party who are capable of [[resurrection]], then the mission is failed.  There are no resurrection shrines in mission areas; the only option available to a defeated party is to return to the [[outpost]] and try again.  However, if player-controlled characters remain alive, even if they are unable to resurrect the fallen party members, they can try to complete the mission.  If they succeed, then everyone in the party (both living and dead characters) is considered to have completed the mission.&lt;br /&gt;
&lt;br /&gt;
===In PvP===&lt;br /&gt;
If a player is killed during a [[PvP]] battle, then their fate depends on the nature of the [[arena]].  In some arenas, resurrection shrines resurrect players just as in explorable areas.  In other arenas, players must depend on their allies for resurrection.  Some arenas do not apply Death Penalty to characters who die, and some even have resurrection points that can be controlled by one side or the other.&lt;br /&gt;
&lt;br /&gt;
===Instant death===&lt;br /&gt;
A few effects can cause instant death, such as the expiration of [[Vengeance]], or being hit by an automatically lethal hazard in [[PvE]], such as a [[boulder]]. Additionally, there are many instant death effects which only affect [[minion]]s, [[spirit]]s, or [[summoned creature]]s in general, such as [[Putrid Flesh]] or [[Reclaim Essence]].&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
{{see|Resurrection|Fail#Skills that don't fail when target foe dies during activation}}&lt;br /&gt;
;Skills that cause the death of an affected/target ally when it ends&lt;br /&gt;
*{{mo}} {{skill icon|Unyielding Aura (PvP)}}&lt;br /&gt;
*{{mo}} {{skill icon|Vengeance}}&lt;br /&gt;
*{{any}} {{skill icon|&amp;quot;By Ural's Hammer!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Skills with effects that trigger from damage that would cause death&lt;br /&gt;
*{{mo}} {{skill icon|Divine Intervention}}&lt;br /&gt;
*{{mo}} {{skill icon|Judge's Intervention}}&lt;br /&gt;
*{{p}} {{skill icon|Angelic Bond}}&lt;br /&gt;
&lt;br /&gt;
;Skills with effects that trigger upon the death of...&lt;br /&gt;
a non-spirit [[creature]]&lt;br /&gt;
*{{r}} {{skill icon|Edge of Extinction}}&lt;br /&gt;
*{{r}} {{skill icon|Pestilence}}&lt;br /&gt;
&lt;br /&gt;
an ally&lt;br /&gt;
*{{mo}} {{skill icon|Dwayna's Sorrow}}&lt;br /&gt;
*{{n}} {{skill icon|Death Nova}}&lt;br /&gt;
*{{rt}} {{skill icon|Death Pact Signet}}&lt;br /&gt;
&lt;br /&gt;
an allied minion&lt;br /&gt;
*{{n}} {{skill icon|Feast for the Dead}}&lt;br /&gt;
*{{n}} {{skill icon|Jagged Bones}}&lt;br /&gt;
*{{n}} {{skill icon|Putrid Flesh}}&lt;br /&gt;
&lt;br /&gt;
a spirit&lt;br /&gt;
*{{rt}} {{skill icon|Gaze of Fury}}&lt;br /&gt;
*{{rt}} {{skill icon|Reclaim Essence}} (your spirits)&lt;br /&gt;
*{{rt}} {{skill icon|Spirit to Flesh}} (allied spirit)&lt;br /&gt;
*{{rt}} {{skill icon|Feast of Souls}} (allied spirits)&lt;br /&gt;
*{{rt}} {{skill icon|Rupture Soul}} (allied spirit)&lt;br /&gt;
&lt;br /&gt;
a foe&lt;br /&gt;
*{{n}} {{skill icon|Blood Bond}}&lt;br /&gt;
*{{n}} {{skill icon|Icy Veins}}&lt;br /&gt;
*{{n}} {{skill icon|Malign Intervention}}&lt;br /&gt;
*{{n}} {{skill icon|Putrid Bile}}&lt;br /&gt;
*{{n}} {{skill icon|Reaper's Mark}}&lt;br /&gt;
*{{e}} {{skill icon|Incendiary Bonds}}&lt;br /&gt;
*{{a}} {{skill icon|Assassin's Promise}}&lt;br /&gt;
*{{any}} {{skill icon|Asuran Scan}}&lt;br /&gt;
&lt;br /&gt;
the [[summoned creature]] the skill itself created&lt;br /&gt;
*{{r}} {{skill icon|Lacerate}}&lt;br /&gt;
*{{n}} {{skill icon|Animate Shambling Horror}}&lt;br /&gt;
*{{rt}} {{skill icon|Destruction}}&lt;br /&gt;
*{{rt}} {{skill icon|Life}}&lt;br /&gt;
*{{rt}} {{skill icon|Restoration}}&lt;br /&gt;
&lt;br /&gt;
;Hexes that are automatically removed when the caster dies {{anchor|Hexes that are automatically removed when the caster dies}}&lt;br /&gt;
{{see|Skill quick reference#Hexes that affect the caster}}&lt;br /&gt;
:{{section-stub}}&lt;br /&gt;
*{{n}} {{skill icon|Insidious Parasite}}&lt;br /&gt;
*{{n}} {{skill icon|Life Siphon}}&lt;br /&gt;
*{{n}} {{skill icon|Life Transfer}}&lt;br /&gt;
*{{n}} {{skill icon|Parasitic Bond}}&lt;br /&gt;
*{{n}} {{ duplicate skill icon|Spinal Shivers|Shivers of Dread}}&lt;br /&gt;
*{{me}} {{skill icon|Mind Wrack}}&lt;br /&gt;
*{{a}} {{skill icon|Expose Defenses}}&lt;br /&gt;
*{{a}} {{skill icon|Siphon Speed}}&lt;br /&gt;
*{{a}} {{skill icon|Siphon Strength}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Upon death, characters will leave behind an exploitable [[corpse]], which [[necromancer]]s can use to create [[minion]]s, [[well]]s, and various other effects. Having your corpse exploited does ''not'' mean that you cannot be [[resurrection|resurrected]]. If you are resurrected and killed again, your corpse can be exploited again.&lt;br /&gt;
&lt;br /&gt;
* Upon death, all [[effect]]s gained from skills or [[consumable]]s are removed except for certain [[consumable effect]]s:&lt;br /&gt;
** [[Green Rock Candy Rush|Green]], [[Blue Rock Candy Rush|Blue]], and [[Red Rock Candy Rush]].&lt;br /&gt;
** [[Consumable set]] effects (i.e. [[Armor of Salvation (item effect)|Armor of Salvation]], [[Essence of Celerity (item effect)|Essence of Celerity]], and [[Grail of Might (item effect)|Grail of Might]]).&lt;br /&gt;
** [[Lunar Fortune]] effects (i.e. [[Lucky Aura]], [[Lunar Blessing]], and [[Spiritual Possession]]).&lt;br /&gt;
&lt;br /&gt;
* Dead characters do not gain their share of party [[experience]]. &lt;br /&gt;
&lt;br /&gt;
* A player who is dead can click on another character's name in the [[User interface|party window]] and see things from that character's point of view, much as the mechanics of [[observer mode]].  If resurrected during this time, their point of view immediately returns to their own character, which can be disorienting if unexpected.&lt;br /&gt;
{{Bug|Occasionally when watching another party member while dead, the camera will lock facing east. The player can right click and move the camera, but it will return to facing east when the button is released.}}&lt;br /&gt;
* While dead, the screen is tinted gray if [[postprocessing effects]] are enabled. Also, the view starts to rotate around the dead character soon after death. Spectating another living [[party]] member or being resurrected will remove the gray tint. Rotating view only takes place when observing one's own dead character.&lt;br /&gt;
{{Bug|Sometimes if resurrected quickly, the tinted gray and the rotating view will remain on the screen, making the viewing a bit more difficult. Either adding more delay to the resurrection or [[zoning]] will remove them, in these situations.}}&lt;br /&gt;
&lt;br /&gt;
* Upon leaving an explorable area and entering a mission area or another explorable area via a [[portal]] or [[NPC]] (e.g. [[Chasm]], [[Forgotten Guardian]], and [[Inscription Stone]]), any dead party members and [[animal companion]]s will be alive again when the party appears in the new area.&lt;br /&gt;
&lt;br /&gt;
* Being resurrected at a [[Resurrection Shrine]] leaves a character [[untouchable]] for 5 seconds.&lt;br /&gt;
&lt;br /&gt;
* There is a short grace period from Death Penalty after resurrection, dying quickly after being revived will grant no penalty. This period lasts 14 seconds in PvE and 5 seconds in PvP.&lt;br /&gt;
&lt;br /&gt;
* You can see a count of your deaths with the [[deaths|/deaths]] command. Avoiding death completely will eventually earn you the [[Survivor]] [[title]]. Not all kinds of death increment the counter and break the title.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Corpse]]&lt;br /&gt;
*[[Resurrection]]&lt;br /&gt;
*[[Soul Reaping]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Anonymous</name></author>
	</entry>
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