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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Desert_Sands</id>
	<title>Desert Sands - Revision history</title>
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	<updated>2026-10-18T17:38:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Desert_Sands&amp;diff=24081&amp;oldid=prev</id>
		<title>gww&gt;Kirbman: auto-categorization</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Desert_Sands&amp;diff=24081&amp;oldid=prev"/>
		<updated>2011-10-10T16:59:35Z</updated>

		<summary type="html">&lt;p&gt;auto-categorization&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{historical content}}&lt;br /&gt;
{{Arena infobox&lt;br /&gt;
| name = Desert Sands&lt;br /&gt;
| image = [[Image:Hero Battles Arena Desert Sands icon.jpg|200px]]&lt;br /&gt;
| region = [[The Desolation]]&lt;br /&gt;
| victory = first to reach 20 points&lt;br /&gt;
| party = 1 + 3 [[hero]]es&lt;br /&gt;
| levelreq = 20&lt;br /&gt;
}}&lt;br /&gt;
This fairly compact map has the Center Shrine in the south and the other shrines in sort of a line in the north. Bridges connect the Warsong's Shrine to the other ones. An Energy Shrine is located in the east, and there is a Battle Cry Shrine to the west.&lt;br /&gt;
&lt;br /&gt;
== Map and shrines ==&lt;br /&gt;
:[[Image:Hero Battle Arena Desert Sands map.jpg|450px]]&lt;br /&gt;
:1. '''Battle Cry Shrine''': One morale regeneration.&lt;br /&gt;
::*[[Battle Cry]]: Your party members move 25% faster, attack 15% faster, and skills recharge 15% faster.&lt;br /&gt;
:2. '''Energy Shrine''': One morale regeneration.&lt;br /&gt;
::*[[Energy Shrine Bonus]]: Your party members' skills cost 20% less Energy.&lt;br /&gt;
:3. '''Warsong's Shrine''': One morale regeneration.&lt;br /&gt;
::*The owner of this shrine gets a powerful Warsong Mercenary as an ally to his team. The mercenary is a level 24 Paragon, and uses [[Leader's Comfort]] and [[Blazing Spear]]. The mercenary counts towards a member of your team for capturing shrines.&lt;br /&gt;
:4. '''Center Shrine''': Two morale regeneration.&lt;br /&gt;
::*[[&amp;quot;To_the_Pain!&amp;quot;_(Hero_Battles)|&amp;quot;To The Pain!&amp;quot;]]: When within capture range of the Morale Shrine, players do 10% less healing and 10% more damage.&lt;br /&gt;
:5. '''Red Base''': Members of your party are resurrected every 30 seconds. &lt;br /&gt;
::*[[Base Protection]]: When in range of their own Resurrection Shrine, party members deal 50% more damage and take 50% less damage. &lt;br /&gt;
:6. '''Blue Base''': Members of your party are resurrected every 30 seconds.&lt;br /&gt;
::*[[Base Protection]]: When in range of their own Resurrection Shrine, party members deal 50% more damage and take 50% less damage. &lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*{{P}} 24 [[Warsong Mercenary]]&lt;br /&gt;
&lt;br /&gt;
== Common tactics / tips ==&lt;br /&gt;
* Controlling the Warsong Shrine is often important in defeating your opponent in a fight involving you, your opponent, and all of each player's heroes.&lt;br /&gt;
* The Battle Cry Shrine and Energy Shrine help when it comes to small fights.&lt;br /&gt;
* Note that the Center Shrine is the farthest distance away from the Warsong's Shrine. This can be a huge disadvantage or advantage, depending on how you use it.&lt;br /&gt;
&lt;br /&gt;
{{Hero Battle Arenas}}&lt;br /&gt;
&lt;br /&gt;
{{historical content nav}}&lt;/div&gt;</summary>
		<author><name>gww&gt;Kirbman</name></author>
	</entry>
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