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	<title>Desert Wurm (disguise) - Revision history</title>
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	<updated>2026-10-18T03:13:39Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Desert_Wurm_(disguise)&amp;diff=24111&amp;oldid=prev</id>
		<title>108.65.186.130 at 17:59, 8 April 2023</title>
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		<updated>2023-04-08T17:59:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{effect infobox&lt;br /&gt;
| name = Desert Wurm&lt;br /&gt;
| image = [[Image:Desert_Wurm_(disguise).jpg]]&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| type = Disguise&lt;br /&gt;
| fixed health = 3,000&lt;br /&gt;
| fixed energy = 60&lt;br /&gt;
| description = [[Disguise]]. You have been swallowed by a [[Junundu|great wurm]]. You can command the wurm to move and use its skills.&lt;br /&gt;
| concise description = Disguise. You have been swallowed by a great wurm. You can command the wurm to move and use its skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game mechanics==&lt;br /&gt;
*While under this disguise, party members are immune to [[Sulfurous Haze]] and [[knock down]]s.&lt;br /&gt;
*The description does not mention that a character's [[primary attribute]] is set to 0.&lt;br /&gt;
*[[Morale Boost]] and [[Death Penalty]] does not affect the disguise, but remains on the party member after leaving the Junundu.&lt;br /&gt;
*Junundu cannot tunnel through [[Rocky Ground]]. Trying to do so will cause the player to leave the Junundu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Junundu skills will replace all skills of the character inside, except [[Signet of Capture|Signets of Capture]]. The Signets of Capture will still be usable inside the wurm (and the corresponding wurm skill will not be). When capturing a skill while riding a Junundu, the newly captured skill will be replaced by the corresponding Junundu skill. As a result, players cannot use any skills other than Junundu skills while riding a Junundu.&lt;br /&gt;
**If you do bring a Signet of Capture avoid covering slot 7, [[Junundu Wail]] (your only [[resurrection]] skill). Replace Unknown Junundu Ability (if you don't have Junundu Siege yet) or Leave Junundu. Regular skill slot swapping doesn't change which Junundu skill is replaced. When taking a Signet of Capture, enter the Junundu and just look at your skill bar for any skills you wouldn't mind replacing. If so, just leave the Junundu again and adjust your skill arrangement in the [[Skills and Attributes Panel]].&lt;br /&gt;
*While under this disguise, party members have 22 less [[armor rating]] against [[elemental damage]]; they may also have a decreased armor rating against [[physical damage]]. {{research needed|Does armor from shields or +armor from [[inscription]], [[insignia]] or [[suffix]] have any effect while under this disguise?}}&lt;br /&gt;
*Only [[consumable]]s and bonus modifiers (i.e. [[inscription]]s, weapon [[upgrade component]]s, [[insignia]]s, [[rune]]s, and [[blessing]]s) affect the disguise's maximum health and energy. To apply the bonus modifiers, one must equip or re-equip the armor piece(s) or weapon(s) that decrease(s) (i.e. major and/or superior [[attribute]] runes and certain inscriptions) or increase(s) health and/or energy. The maximum health and energy are not affected by the base health and/or energy bonuses on [[Staff|staves]], [[focus item]]s nor [[Basic armor|armor]].&lt;br /&gt;
*Upon entering this disguise, certain effects are removed; however, certain consumable effects (i.e. from [[Armor of Salvation]], [[Essence of Celerity]], and [[Grail of Might]]) and certain skill effects (i.e. [[shout]]s [such as [[&amp;quot;I Am the Strongest!&amp;quot;]]], [[signet]]s [such as [[Signet of Strength]]], [[Skill (skill type)|untyped skills]], and [[weapon spell]]s) will not be removed. You can also keep hold of what you are carrying (i.e. [[bundle]] items).&lt;br /&gt;
*The disguise has the same [[energy regeneration]] of the party member inside. Equipped items with energy regeneration -1 will effect the energy regeneration, such as weapons or offhands with [[&amp;quot;Seize the Day&amp;quot;]] or [[&amp;quot;Live for Today&amp;quot;]]&lt;br /&gt;
*If your weapon has a [[Vampiric]] or [[Zealous]] modifier on it, you will continue to gain its benefit ([[Life Draining]] or 1 energy gain per hit) and drawback ([[health regeneration]] -1 or energy regeneration -1).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*While under this disguise, [[attack]]s deal a fixed amount of [[armor-ignoring damage]], based on weapon type:&lt;br /&gt;
**[[Axe]]s, [[hammer]]s, and [[sword]]s deal 55 damage per hit.&lt;br /&gt;
**[[Dagger]]s deal 40 damage per hit with a chance to double strike.&lt;br /&gt;
**[[Scythe]]s deal 35 damage per hit and can hit two adjacent secondary targets.&lt;br /&gt;
**[[Bow]]s deal 40 damage per hit and have a [[ranged attack]]; range varies with bow type.&lt;br /&gt;
**[[Spear]]s deal 55 damage per hit and have a ranged attack.&lt;br /&gt;
**[[Wand]]s and [[Staff|staves]] deal 40 damage per hit and have a ranged attack.&lt;br /&gt;
**Considering the damage listed above and weapon [[attack speed]], but not considering Life Draining if a weapon has a Vampiric modifier: &lt;br /&gt;
***Axes and swords will deal more [[damage per second]] than [[hammer]]s.&lt;br /&gt;
***Spears will deal more damage per second than hammers. Also, spears have a ranged attack while hammers do not.&lt;br /&gt;
*If your weapon's damage has a specific type, the Junundu's weapon is the same. For example, wielding a weapon that deals [[holy damage]] causes your Junundu to deal double damage against [[undead]] on attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Animal companion]]s die when their owner enters a Junundu, which does not cause Death Penalty. They continue to gain [[experience]] normally and will reappear, alive, beside their owner when they leave the Junundu.&lt;br /&gt;
**This does not happen during the [[Gate of Desolation]] [[mission]]. Instead, animal companions will also enter a Junundu. They will have 3,000 health, deal 73 armor-ignoring damage (regardless of type, level, evolution and the owner's [[Beast Mastery]]) with attacks and be able to cross sulfur, but will not use skills and will not be resurrected by Junundu Wail. If an animal companion dies in a Junundu, it will reappear as above when its owner leaves their Junundu.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{see|List of temporary skills#Desert Wurm}}&lt;br /&gt;
{{skill bar|Junundu Strike|Junundu Smash|Junundu Bite|Optional|Junundu Tunnel|Junundu Feast|Junundu Wail|Leave Junundu|t4=''Elite skill''}}&lt;br /&gt;
&lt;br /&gt;
*Elite skill:&lt;br /&gt;
**Before completing [[Horde of Darkness]]:  {{skill icon|Unknown Junundu Ability}}&lt;br /&gt;
**After completing Horde of Darkness:  {{skill icon|Junundu Siege}}&lt;br /&gt;
*Junundu Feast:&lt;br /&gt;
**When activated, Junundu Feast is replaced for 30 seconds by a random skill from the following list.&lt;br /&gt;
***{{skill icon|Choking Breath}}&lt;br /&gt;
***{{skill icon|Blinding Breath}}&lt;br /&gt;
***{{skill icon|Burning Breath}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
You enter this disguise by interacting with a [[Wurm Spoor]] in [[the Desolation]] (provided all members in team have completed [[Gate of Desolation]] and that there is no foe nearby).&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*{{skill icon|Siege Devourer}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Since they give constant maximum health and armor rating, Junundu make a great way to [[power level]] [[hero]]es.&lt;br /&gt;
*The Junundu is used for the challenge mission [[Remains of Sahlahja]].&lt;br /&gt;
&lt;br /&gt;
*Junundu models respond to some [[emote]] commands:&lt;br /&gt;
**/dance : The Junundu wiggles from side to side.&lt;br /&gt;
**/sit or /afk : The Junundu burrows in the sand.&lt;br /&gt;
**/stand : Just the /sit animation backwards.&lt;br /&gt;
**/roar : The Junundu performs the [[Junundu Wail]] animation (though not as high), and sometimes with sound.&lt;br /&gt;
*Junundu do not show the /kneel emote, but it may be used to summon the Gods' avatars at the [[resurrection shrine]]s.&lt;br /&gt;
{{bug|Sometimes [[hero]]es and [[henchman|henchmen]] will leave their Junundu in the [[Sulfurous Haze]], killing themselves and preventing their resurrection through [[Junundu Wail]].}}&lt;br /&gt;
{{bug|Heroes using a [[form]] might not take on the Junundu appearance (the Junundu skill bar will still take place).}}&lt;br /&gt;
{{bug|Although none of the Junundu's skills are spells, using [[Junundu Feast]] without an available corpse gives the message &amp;quot;Invalid spell target.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{disguise nav}}&lt;br /&gt;
[[Category:Siege weapons]]&lt;br /&gt;
[[Category:Junundu skills|*]]&lt;/div&gt;</summary>
		<author><name>108.65.186.130</name></author>
	</entry>
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