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	<title>Djinn - Revision history</title>
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	<updated>2026-10-18T01:33:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Djinn&amp;diff=24477&amp;oldid=prev</id>
		<title>gww&gt;Steve1 at 19:07, 20 January 2024</title>
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		<updated>2024-01-20T19:07:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:&amp;quot;Delta Djinn&amp;quot; concept art.jpg|thumb|200px|Concept art by [[Kekai Kotaki]].]]&lt;br /&gt;
{{Quotation|nightfall|[[Djinn]] are spirits with deep ties to the [[Elona|Elonian]] continent, usually bound to spiritually strong areas. In some Elonian legends, they have the power to act unseen. Like humans, they’re allegedly capable of choosing a path of good or evil. In a sense, djinn really can act unseen—many are shapeshifters, capable of assuming a human form when interacting with human beings and other species. Some [[Vabbi]]an myths describe the djinn as protectors of the natural world, making them enemies of unnatural [[demon]]s from other dimensions.&lt;br /&gt;
&lt;br /&gt;
Most djinn are bound to the locations and places they protect, most commonly rivers, lakes, and stretches of desert. When humans first came to Elona, truly powerful wizards attempted to bind djinn to estates, caves, vaults, or other places where wealth was hidden. Djinn guardians who outlive their masters may forget their original commands, or they may become powerful enough to find their own motives.&lt;br /&gt;
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Djinn are relentless when defending the [[item]]s, places, and causes they protect, but they may also bestow their favor on people who aid them in those tasks. Vabbi legends hint at djinn granting wishes and bestowing powers. In more recent accounts, adventurers have shared stories of djinn who offered them magical knowledge and powerful magical items... including some salvaged from mighty heroes who dared to disturb the djinn.}}&lt;br /&gt;
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[[Djinn]] are an ancient race of [[elemental]]s, dating back before known history. Unlike most elementals, djinn are free-willed and sapient beings, and their souls are made out of elemental energies. They can be compared to other elementals akin to how [[human]]s are to other animals.&amp;lt;ref&amp;gt;[http://www.relicsoforr.com/?p=2299#more-2299 A Shotgun Interview with ArenaNet], Relics of Orr&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==List of hostile NPCs==&lt;br /&gt;
[[File:&amp;quot;Delta Djinn&amp;quot; concept art 2.jpg|thumb|200px|Concept art by [[Kekai Kotaki]].]]&lt;br /&gt;
{| {{STDT|grey}}&lt;br /&gt;
|- style=&amp;quot;background-color: silver;&amp;quot;&lt;br /&gt;
! [[Region]] !! Name !! [[Trophy]]&lt;br /&gt;
|- style=&amp;quot;background-color: lightgray;&amp;quot;&lt;br /&gt;
!colspan=3| [[Guild Wars Prophecies|Prophecies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorrow's Furnace]] || {{e}}{{w}} 28 (30) [[Flame Djinn]] || none&lt;br /&gt;
|- style=&amp;quot;background-color: lightgray;&amp;quot;&lt;br /&gt;
!colspan=3| [[Guild Wars Nightfall|Nightfall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Istan]] || {{d}} 15 (21) [[Water Djinn]] || [[Water Djinn Essence]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| [[Kourna]] || {{e}} 22 (26) [[Immolated Djinn]] || [[Immolated Djinn Essence]]&lt;br /&gt;
|-&lt;br /&gt;
|{{d}} 24 (26) [[Maelstrom Djinn]]&amp;lt;br&amp;gt;{{d}} 21 (26) Water Djinn  || Water Djinn Essence&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| [[Vabbi]] and [[The Desolation]]|| {{e}} 24 (26) [[Ruby Djinn]] || [[Ruby Djinn Essence]]&lt;br /&gt;
|-&lt;br /&gt;
| {{p}} 24 (26) [[Diamond Djinn]] || [[Diamond Djinn Essence]]&lt;br /&gt;
|-&lt;br /&gt;
| {{d}} 24 (26) [[Sapphire Djinn]] || [[Sapphire Djinn Essence]]&lt;br /&gt;
|- style=&amp;quot;background-color: lightgray;&amp;quot;&lt;br /&gt;
!colspan=3| [[Guild Wars Eye of the North|Eye of the North]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charr Homelands]] and [[Depths of Tyria]] || {{e}} 24 (26) [[Burning Spirit]] ||rowspan=3| [[Pile of Elemental Dust]]&lt;br /&gt;
|-&lt;br /&gt;
| Depths of Tyria|| {{e}}{{w}} 28 (30) Flame Djinn&amp;lt;br&amp;gt;{{d}} 20 (26) [[Becalmed Djinn]]&amp;lt;br&amp;gt;{{d}} 20 (26) [[Whirling Wisp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Shiverpeaks]] and Depths of Tyria || {{d}} 24 (26) [[Chilling Wisp]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*[[Elementalist]] djinn have increased [[armor rating|armor]] against [[fire damage]] and decreased armor against [[cold damage]]. The opposite is generally true of [[Dervish]] djinn. [[Paragon]] djinn are vulnerable to [[earth damage]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{gw2w}}&lt;br /&gt;
*[[w:Jinn|Jinn]] (alternatively ''djiin'', or ''genies'') are supernatural creatures in Islamic mythology and pre-Islamic Arabian mythology.&lt;br /&gt;
*[[w:Will-o'-the-wisp|Wisp]] (alternatively ''will-o'-wisp'', ''corpse candle'', ''jack-o'-lantern'', or ''friar's lantern'') are floating ball of ghostly light in folklore.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Djinn|*]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Steve1</name></author>
	</entry>
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