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	<title>Dragon's Gullet - Revision history</title>
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	<updated>2026-10-18T11:45:04Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Dragon%27s_Gullet&amp;diff=24532&amp;oldid=prev</id>
		<title>gww&gt;Warforged at 08:59, 19 January 2026</title>
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		<updated>2026-01-19T08:59:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Location disambiguation 2}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
| image = [[File:Dragon's Gullet.jpg|196px|Fresco of Dwayna in the ruins at Dragon's Gullet]]&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
| region = Ascalon&lt;br /&gt;
| type = Explorable area&lt;br /&gt;
| exits = [[Flame Temple Corridor]]&lt;br /&gt;
| collector = y&lt;br /&gt;
| pic1 = [[File:Dragon's Gullet map.jpg|196px|link=Dragon's Gullet/Map]]&lt;br /&gt;
| pic1-text = Interactive Map&amp;lt;br&amp;gt;[[/Maps|Non-interactive maps]]&lt;br /&gt;
| pic2 = [[File:Dragon's Gullet2.jpg|196px]]&lt;br /&gt;
| pic2-text = Ruins&lt;br /&gt;
| ingame name=Dragon's Gullet&lt;br /&gt;
| game link type 0=explorable&lt;br /&gt;
| game link num 0=105&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dragon's Gullet]] is a remote cul-de-sac in the far north of [[Ascalon]]. It is a wasteland of tar pits, rugged hills, and scattered ruins. The [[Charr]] can be found here, but given the extreme inhospitality of this area, they are few in number. This sparsely populated area is home to wildlife that have managed to adapt to the hostile environment. This is the most dangerous area in the [[Ascalon]] [[region]].&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
The shortest distance to get here is leave from [[Grendich Courthouse]] and keep heading northeast, through the [[Diessa Lowlands]] and the Charr-controlled [[Flame Temple Corridor]].&lt;br /&gt;
&lt;br /&gt;
==Shrines==&lt;br /&gt;
;[[Resurrection shrine]]s&lt;br /&gt;
*North, at the northeastern corner of the western tar pits.&lt;br /&gt;
*East, halfway along the eastern edge.&lt;br /&gt;
*South, at the exit into the [[Flame Temple Corridor]].&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Allies===&lt;br /&gt;
*{{x}} 2 (20) [[Ashram Fenn]] ([[collector]] for 3 [[Scar Behemoth Jaw]]s)&lt;br /&gt;
*{{x}} 2 (20) [[Nazag Fenn]] (collector for 9 [[Gruesome Ribcage]]s)&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
[[Abomination]]s&lt;br /&gt;
*{{n}} 11 (24) [[Abomination (NPC)|Abomination]]&lt;br /&gt;
&lt;br /&gt;
[[Behemoth]]s&lt;br /&gt;
*{{w}} 6 (23) [[Tar Behemoth]]&lt;br /&gt;
&lt;br /&gt;
[[Charr]]&lt;br /&gt;
*{{w}} 8 (23) [[Charr Axe Fiend]]&lt;br /&gt;
*{{w}} 8 (23) [[Charr Blade Storm]]&lt;br /&gt;
*{{r}} 8 (23) [[Charr Hunter]]&lt;br /&gt;
*{{mo}} 7 (23) [[Charr Shaman]]&lt;br /&gt;
*{{n}} 8 (23) [[Charr Ashen Claw]]&lt;br /&gt;
*{{e}} 8 (23) [[Charr Flame Wielder]]&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]s&lt;br /&gt;
* {{e}} 10 (24) [[Hydra (Ascalon)|Hydra]]&lt;br /&gt;
&lt;br /&gt;
[[Rider]]s&lt;br /&gt;
*{{me}} 7 (23) [[Storm Rider]]&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
[[Abomination]]s&lt;br /&gt;
*{{n}} 15 (28) [[Morl Grell]]&lt;br /&gt;
&lt;br /&gt;
[[Behemoth]]s&lt;br /&gt;
*{{w}} 10 (27) [[Shist Bogsifter]] (not during [[the Titan Source]])&lt;br /&gt;
&lt;br /&gt;
[[Hydra]]s&lt;br /&gt;
* {{e}} 14 (28) [[Vrek Qwek Spek]] (not during the Titan Source)&lt;br /&gt;
&lt;br /&gt;
[[Rider]]s&lt;br /&gt;
*{{me}} 11 (27) [[Gyst Hurricane]]&lt;br /&gt;
*{{me}} 11 (27) [[Ritt Windmelt]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* These [[quest]]s affect the [[spawn]]s in this area:&lt;br /&gt;
** [[The Titan Source]]&lt;br /&gt;
** [[Then and Now, Here and There]]&lt;br /&gt;
* The [[Charr]] and [[Hydra]] are hostile to each other, but they rarely overlap.&lt;br /&gt;
* Complete exploration of this area contributes approximately 1.5% to the Tyrian [[Cartographer]] title.&lt;br /&gt;
** You can explore most of the zone without the [[Tar]] effect during the [[Special Ops: Dragon's Gullet]] quest.&lt;br /&gt;
*{{Vanquisher|count = 130|low = 117|high = 205|notes=Has hidden [[Devourer]]s.}}&lt;br /&gt;
** The fast-moving hydra group in the southwest corner can be easily missed due to its long patrol route. Be careful so that they don't rush your party while you're fighting other hydra.&lt;br /&gt;
** Consider bringing a party of six starting from either [[Borlis Pass]], [[Yak's Bend]] or even a party of eight from [[Temple of the Ages]].&lt;br /&gt;
** Vanquishing during [[The Titan Source]] drastically increases the number of foes and changes all spawns to either Titans or Charr.&lt;br /&gt;
* Party-wide [[speed boost]] skills will help counter the effect of walking in the [[tar]].&lt;br /&gt;
&lt;br /&gt;
{{Explorable areas in Ascalon}}&lt;br /&gt;
&lt;br /&gt;
[[de:Drachenschlund]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Warforged</name></author>
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