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	<title>Drop - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Drop&amp;diff=24961&amp;oldid=prev</id>
		<title>gww&gt;Gwido at 19:48, 21 June 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A [[drop]] or '''loot''' is anything that falls from a [[creature]] that dies in [[Player versus Environment|PvE]], from a [[chest]], or from a [[present]]. &lt;br /&gt;
&lt;br /&gt;
Non-[[boss]] [[foe]]s usually drop a single [[item]] ''or'' pile of [[gold]], while bosses can drop up to four items ''and'' a pile of gold. In addition, [[seasonal item]]s can also drop from foes (including [[charmable animal]]s and [[practice target]]s) during [[special event]]s (e.g. a non-boss foe can drop a single item and a seasonal item at the same time). Items dropped by foes are [[assign]]ed to a single [[ally]] and gold coin drops are unassigned.&lt;br /&gt;
&lt;br /&gt;
Items that drop from unlocking a chest are assigned to the [[party]] member that opened it. Those chests that do not require a [[key]] (e.g. [[Wreckage]] or those that [[spawn]] after completing [[quest]]s in [[the Fissure of Woe]] or [[the Underworld]]) will randomly assign their drops; this does not include [[dungeon]] chests, [[Hidden Treasure|hidden treasures]], and [[treasure]]s. Presents drop items that spawn directly into a [[character]]'s [[inventory]] (excluding [[Lunar Fortune]]s, which drops the item on the ground).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Drops [[assign]]ed to [[hero]]es, [[henchmen]], and other NPCs are invisible.&lt;br /&gt;
*Gold is not distributed until a character picks it up, after which it is evenly divided among party members (the amount assigned to heroes and henchmen is removed from the game).&lt;br /&gt;
*Unclaimed drops become unassigned after ten minutes or if the assigned character leaves the area; unassigned drops can be picked up by anyone.&lt;br /&gt;
*Foes that have been [[Resurrection|resurrected]] (such as [[Roaring Ether (Vabbi)|Roaring Ethers]]) do not drop items nor gold when killed.&lt;br /&gt;
*When active, [[Favor of the Gods]] increases the drop rate of [[Item rarity|rare items]].&lt;br /&gt;
*Some players believe that the drop rate is lower if an entire [[mob]] of enemies is killed at the same time, but there is little published evidence to support this (see [[Anti-farm code]] for details and other theories).&lt;br /&gt;
*When not in a [[guild hall]], [[outpost]], [[town]] or [[Player versus Player|PvP]] [[instance]], players can drop any item (with [[Trade#Non-tradeable items|some exceptions]]) from their character's inventory onto the ground.&lt;br /&gt;
*Items are dropped on the ground in a town when a character does not have enough inventory space for items that spawn directly into their inventory during [[special event]] finales and [[Shing Jea Boardwalk]] games. These drops are also assigned to the character.&lt;br /&gt;
*Occasionally an NPC foe will be seen carrying an item not standard for them and when killed they have a chance to drop that item. Observed easily with non-human foes like [[dryder|dryders]] who can be seen carrying [[focus]] items on one of their legs which is non-standard.&lt;br /&gt;
* Characters opted in to {{mamode}} cannot pick up items dropped by other players.&lt;br /&gt;
{{Anomaly|Occasionally players may observe a drop animation for a drop assigned to heroes, henchmen, or other NPCs. These drops do not appear as a bundle on the map and cannot be picked up nor highlighted.}}&lt;br /&gt;
{{Bug|On very rare occasions, one character will get two drops from a chest while another in the party will get none. Most often seen with [[Item_stacking|stackable]] items, like [[tome]]s.}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Farming]]&lt;br /&gt;
*[[Loot scaling]]&lt;br /&gt;
*[[Unclaimed Items]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During early development of the game, there was a feature where a text-based dice roll command could be used to assign loot to a player based on luck of the draw, as mentioned by an alpha tester in the Photics e-zine issue #4&amp;lt;ref&amp;gt;https://photics.com/issues/issue04.pdf&amp;lt;/ref&amp;gt; of April 2004. This feature did not make it into the released game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>gww&gt;Gwido</name></author>
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