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	<title>Enchantment spell - Revision history</title>
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	<updated>2026-10-19T05:42:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Enchantment_spell&amp;diff=25968&amp;oldid=prev</id>
		<title>gww&gt;SabSparrow: /* Characteristics */ Added missing Jaundiced Gaze</title>
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		<updated>2025-03-16T16:55:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Characteristics: &lt;/span&gt; Added missing Jaundiced Gaze&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill type infobox&lt;br /&gt;
| name = Enchantment spell&lt;br /&gt;
| slot = 0&lt;br /&gt;
| super = Spell&lt;br /&gt;
| sub1 = Flash enchantment spell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Nagozi]], Expert Dervish|Enchantment spells provide beneficial magic to yourself or an ally. They may protect you from attacking or provide an increase in your abilities, such as increased speed or Energy. A small yellow upward arrow on a character's Health Bar indicates that an Enchantment Spell has been cast on that character. When you encounter an exceptionally difficult foe, it is wise to check for Enchantments on that foe and then remove them if possible.}}&lt;br /&gt;
&lt;br /&gt;
[[Skill Type]]. An [[enchantment spell]] is a type of [[spell]] that creates a positive effect with a [[duration]]. Enchanted [[creature]]s can be easily identified by the cloudy white ring that orbits them. An upward-pointing yellow triangle will display on an affected creature's [[User interface|target display and on the party window's health bar]] of an affected party member. Active enchantments on your own [[character]] will be represented in the [[effects monitor]] by their respective [[skill icon]]s. See the [[List of enchantment spells|full list of enchantment spells]].&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
Enchantments always: &lt;br /&gt;
* Have a [[duration]]. Usually the duration is finite, in rare cases with a [[renewal]] condition, except the following skills that have infinite duration :&lt;br /&gt;
** Enchantments with [[upkeep]] (ending if energy reaches 0).&lt;br /&gt;
** [[Faithful Intervention]] and [[Illusion of Weakness]] (ending if the user's health drops below a certain threshold).&lt;br /&gt;
** [[Eternal Aura]] (only ending if changing area, if removed or by the caster's death)&lt;br /&gt;
* Have a combination of [[Skill quick reference#Enchantments with an initial effect|initial effect]], continuous effect and [[Skill quick reference#Enchantments with an end effect|end effect]], with at least one continuous or one end effect. &lt;br /&gt;
* Are applied on [[ally|allies]], in opposition to [[hex]]es which always are applied on foes.&lt;br /&gt;
** [[Aura of Displacement]], [[Ice Spear]], [[Jaundiced Gaze]], [[Magnetic Surge]], and [[Vampiric Spirit]] target a [[foe]] as a part of the user's enchantment.&lt;br /&gt;
&lt;br /&gt;
===Equipment with benefits from enchantments===&lt;br /&gt;
*Armor&lt;br /&gt;
** {{d}} [[Windwalker Insignia]]&lt;br /&gt;
** {{any}} [[Blessed Insignia]]&lt;br /&gt;
*[[Weapon upgrade]]s&lt;br /&gt;
** [[Image:Staff Wrapping.png|19px]] [[Image:Shield Handle.png|19px]] [[Image:Focus Core.png|19px]] [[of Devotion]]&lt;br /&gt;
*[[Inscription]]s&lt;br /&gt;
**Weapon inscriptions&lt;br /&gt;
*** [[Image:Inscription weapons.png|19px]] [[&amp;quot;Guided by Fate&amp;quot;]]&lt;br /&gt;
**Focus item or shield inscriptions&lt;br /&gt;
*** [[Image:Inscription focus items or shields.png|19px]] [[&amp;quot;Sheltered by Faith&amp;quot;]]&lt;br /&gt;
**Focus item inscriptions&lt;br /&gt;
*** [[Image:Inscription focus items.png|19px]] [[&amp;quot;Faith is My Shield&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==List of enchantment spells==&lt;br /&gt;
{{main|List of enchantment spells}}&lt;br /&gt;
&lt;br /&gt;
===Maintained enchantments===&lt;br /&gt;
{{main|Upkeep}}&lt;br /&gt;
Enchantments created by maintained enchantments do not expire, but they require an [[upkeep]] of one [[pip]] (i.e. an [[energy]] degeneration rate of {{1/3}} energy per second).&lt;br /&gt;
&lt;br /&gt;
===Flash enchantments===&lt;br /&gt;
{{main|Flash enchantment spell}}&lt;br /&gt;
These enchantment spells can be cast instantly to prevent them from interfering with [[attack]]ing or [[movement]].&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
{{main|List of skills related to enchantment spells}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Weapons upgraded with an ''[[of Enchanting]]'' suffix increase by 10-20% the [[duration]] of enchantment spells cast by the wielder.&lt;br /&gt;
* When an enchantment is reapplied before expiring:&lt;br /&gt;
** If the current [[attribute]] rank would lower the values, the enchantment will continue at the higher values until the original enchantment expires.&lt;br /&gt;
** If the current attribute rank is the same or higher than the original, the enchantment will behave as if newly cast at that value.&lt;br /&gt;
* [[Mysticism]] (the Dervish primary attribute) reduces the costs of Dervish enchantments.&lt;br /&gt;
* Dervish enchantments have a unique [[Skill icon#Frames|outline]] in the [[effects monitor]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Paragon]]s, [[ranger]]s and [[warrior]]s are the only [[profession]]s that do not have enchantments in their skill listings. &lt;br /&gt;
*[[Verata's Aura]] is the longest finite duration enchantment that a player can use in the game (with [[Death Magic]] 12, it lasts for 264 seconds).&lt;br /&gt;
&lt;br /&gt;
[[Category:Enchantment spells|*]]&lt;/div&gt;</summary>
		<author><name>gww&gt;SabSparrow</name></author>
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