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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Energy</id>
	<title>Energy - Revision history</title>
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	<updated>2026-10-17T12:44:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Energy&amp;diff=498&amp;oldid=prev</id>
		<title>gww&gt;SabSparrow: /* Maximum possible energy */ Should definitely be using Energy Storage headgear</title>
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		<updated>2026-03-15T18:14:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Maximum possible energy: &lt;/span&gt; Should definitely be using Energy Storage headgear&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Energy Bar.png|right|The energy bar.]] [[Energy]] is the main [[resource cost]] used to pay [[skill]] costs.{{clear}}{{TOCright}}&lt;br /&gt;
{{Skill list legend&lt;br /&gt;
| sacrifice = y&lt;br /&gt;
| adrenaline = y&lt;br /&gt;
| overcast = y&lt;br /&gt;
| upkeep = y }}&lt;br /&gt;
==Maximum energy==&lt;br /&gt;
All professions, regardless of [[level]], have an innate capacity of 20 energy, and 2 [[pip]]s of energy regeneration. This is increased by armor, weapons, and in the case of elementalists, attributes. Nearly all professions' [[basic armor]] provides extra energy, and this can be further increased using [[Rune of Attunement|Runes of Attunement]] and [[Radiant Insignia]]s.&lt;br /&gt;
&lt;br /&gt;
[[Energy Storage]], the Elementalist's primary attribute, can also increase maximum Energy by 3 per attribute rank. Maximum energy can also be increased by a [[Morale Boost]], [[consumable]]s (i.e. [[Birthday Cupcake]], [[Candy Apple]], and [[Grail of Might]]), [[blessing]]s (i.e. [[Chaotic Power]] and [[Disciple of Energy]]), and selective skills (i.e. [[Edification]]).&lt;br /&gt;
&lt;br /&gt;
[[Overcast]] and [[Death Penalty]] decrease characters' maximum energy.&lt;br /&gt;
&lt;br /&gt;
===Basic armor===&lt;br /&gt;
{| style=&amp;quot;margin: 0.25em; border: 1px solid silver; text-align:center;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #FC6; &amp;quot;&lt;br /&gt;
! Profession || Additional regeneration || Additional energy || Total regeneration || Total energy&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: {{w-color}}&amp;quot; | {{w}}&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; | +0 &lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{r-color}};&amp;quot; | {{r}}&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; | +1 &lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; rowspan=3 | 5 &lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; | +3&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; rowspan=3 | 25&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{d-color}}&amp;quot; | {{d}}&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; rowspan=2 | +2&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; rowspan=2 | +4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{a-color}}&amp;quot; | {{a}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{p-color}}&amp;quot; | {{p}}&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; | +0 &lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; rowspan=6 | 10&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; | +2&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; rowspan=6 | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{e-color}}&amp;quot; | {{e}}&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; rowspan=5 | +2&lt;br /&gt;
| style=&amp;quot;background: #eee8aa&amp;quot; rowspan=5 | +4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{mo-color}}&amp;quot; | {{mo}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{me-color}}&amp;quot; | {{me}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{n-color}}&amp;quot; | {{n}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: {{rt-color}}&amp;quot; | {{rt}}&lt;br /&gt;
&lt;br /&gt;
|}  &lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| style=&amp;quot;margin: 0.25em; border: 1px solid silver; text-align:center;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #FC6;&amp;quot;&lt;br /&gt;
!rowspan=2| Item ||colspan=4| Maximum energy bonus&lt;br /&gt;
|- style=&amp;quot;background: #FC8;&amp;quot;&lt;br /&gt;
! [[Inherent]] || [[Prefix]] || [[Suffix]] || [[Inscription]]&lt;br /&gt;
|- style=&amp;quot;background: #CCD3FB&amp;quot;&lt;br /&gt;
| Martial weapon || - || - || - || [[Inscription#&amp;quot;I Have the Power!&amp;quot;|+5]]&lt;br /&gt;
|- style=&amp;quot;background: #CEE88D&amp;quot;&lt;br /&gt;
| Staff || +10 || [[Insightful|+5]] || - || +5 (conditional)&amp;lt;br&amp;gt;+7 (conditional)&amp;lt;br&amp;gt;[[Inscription#&amp;quot;Seize the Day&amp;quot;|+15 (-1 energy regeneration)]]&lt;br /&gt;
|- style=&amp;quot;background: #CEE88D&amp;quot;&lt;br /&gt;
| Wand || - || - || - || +5 (conditional)&amp;lt;br&amp;gt;+7 (conditional)&amp;lt;br&amp;gt;[[Inscription#&amp;quot;Seize the Day&amp;quot;|+15 (-1 energy regeneration)]]&lt;br /&gt;
|- style=&amp;quot;background: #E3BEC9;&amp;quot;&lt;br /&gt;
| Focus item || +6 (unconditional)&amp;lt;br&amp;gt;+12 (with attribute [[requirement]]) || - || - || [[Inscription#&amp;quot;Live for Today&amp;quot;|+15 (-1 energy regeneration)]]&lt;br /&gt;
|- style=&amp;quot;background: #DDC092;&amp;quot;&lt;br /&gt;
| Shield || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Regeneration and degeneration==&lt;br /&gt;
'''Energy regeneration''', also known as '''energy recovery''', is the rate at which a character regains energy. Each [[pip]] of Energy regeneration generates 1 Energy every 3 seconds. All characters have a base Energy regeneration of 2, that may be modified by each profession's armor  as described above. Hostile NPCs typically follow the same rule but have an additional pip of regeneration.&lt;br /&gt;
&lt;br /&gt;
Some weapons and focus items cause energy degeneration as a drawback of their bonuses. Some Enchantments also cause Energy degeneration in the form of an [[Upkeep]] cost, which must be paid in order to maintain them.&lt;br /&gt;
&lt;br /&gt;
Anything that changes maximum energy will also have an effect on current energy - in this way, it is possible for characters to have negative energy, although the [[UI]] will still indicate 0 energy. Energy will continue to regenerate at the same rate while it is below 0. [[Energy hiding|This mechanic]] can be used to avoid energy denial.&lt;br /&gt;
&lt;br /&gt;
Though the conditions are rarely met, there is a regeneration/degeneration cap of 10 for energy. Although there is generally no additional penalty for energy degeneration beyond 10 pips, if you are [[enchantment spell#maintained enchantments|maintaining enchantments]], having 11 or more pre-cap energy degeneration will cause you to lose maintained enchantments until your pre-cap degeneration is brought down to 10.&lt;br /&gt;
&lt;br /&gt;
Some [[List of energy-related skills|skills]] also provide additional energy regeneration or degeneration.&lt;br /&gt;
&lt;br /&gt;
==Maximum possible energy==&lt;br /&gt;
It is possible for an [[elementalist]] to reach 136 maximum energy without using any skills, [[consumable]]s, [[Title (skill type)|titles]] or effects; by utilizing a combination of beneficial consumables, skills, and effects, energy can reach a maximum of 214.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 0.25em 0.25em 0; border: 1px solid silver; text-align:center; display=inline-block; float:left;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #FC6;&amp;quot;&lt;br /&gt;
!colspan=2 style=&amp;quot;min-width:360px&amp;quot;| Maximum Energy Possible (without temporary effects)&lt;br /&gt;
|- style=&amp;quot;background: #FC8;&amp;quot;&lt;br /&gt;
! Source || Energy &lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Base 20 energy&amp;lt;br&amp;gt;10 class armor energy bonus || +30&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Rank 12 Energy Storage&amp;lt;br&amp;gt;Energy Storage Headgear&amp;lt;br&amp;gt;Rune of Superior Energy Storage&amp;lt;br&amp;gt;(Total Rank 16) || +48&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| 5 Radiant Insignias || +8&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| 4 Runes of Attunement || +8&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Wand inscribed with &amp;quot;Seize the Day&amp;quot;&amp;lt;br&amp;gt;(or comparable [[Inherent_modifier|inherent]] effect) || +15&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Focus with 12 energy and&amp;lt;br&amp;gt;inscribed with &amp;quot;Live for Today&amp;quot; &amp;lt;br&amp;gt;(or comparable inherent effect)|| +27&lt;br /&gt;
|- style=&amp;quot;background: #FC6;&amp;quot;&lt;br /&gt;
! colspan=2 | Total&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Total Possible || 136&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;margin: 0 0.25em; border: 1px solid silver; text-align:center; display=inline-block;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #FC6;&amp;quot;&lt;br /&gt;
!colspan=2 style=&amp;quot;min-width:360px&amp;quot;| Maximum Energy Possible (unrestricted)&lt;br /&gt;
|- style=&amp;quot;background: #FC8;&amp;quot;&lt;br /&gt;
! Source || Energy &lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Base 20 energy&amp;lt;br&amp;gt;10 class armor energy bonus || +30&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Rank 12 Energy Storage&amp;lt;br&amp;gt;Energy Storage Headgear&amp;lt;br&amp;gt;combination of [[Heroic Refrain]]&amp;lt;ref&amp;gt;Heroic Refrain from an allied [[Paragon]] with ≥19 Leadership gives +4 to all attributes&amp;lt;/ref&amp;gt;,&amp;lt;br&amp;gt;[[Shadow Theft]]&amp;lt;ref&amp;gt;Shadow Theft copied with [[Arcane Mimicry]] and using [[Signet of Illusions]] at ≥10 Illusion Magic gives +4 to all attributes&amp;lt;/ref&amp;gt;, and [[List_of_consumables#Health.2C_Energy.2C_Armor.2C_or_Attributes|Consumables]]&amp;lt;ref&amp;gt;[[Candy Corn]], [[Golden Egg]], [[Grail of Might]], and [[Lunar Blessing]] can be combined to grant up to +4 to all attributes&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(Total Rank 20)&amp;lt;ref&amp;gt;A combined total of +12 Energy Storage can be granted this way. The extra +4 can be used to reduce attribute requirements in Energy Storage, Illusion Magic, and/or Leadership &amp;lt;/ref&amp;gt;|| +60&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| 5 Radiant Insignias || +8&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| 5 Runes of Attunement&amp;lt;ref&amp;gt;reaching 20 Energy Storage without a Superior rune allows the equipment of another Rune of Attunement&amp;lt;/ref&amp;gt; || +10&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Wand inscribed with &amp;quot;Seize the Day&amp;quot;&amp;lt;br&amp;gt;(or comparable inherent effect) || +15&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Focus with 12 energy and&amp;lt;br&amp;gt;inscribed with &amp;quot;Live for Today&amp;quot; &amp;lt;br&amp;gt;(or comparable inherent effect)|| +27&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| [[Chaotic_Power_(Deactivating_R.O.X.)|Chaotic Power]]&amp;lt;ref&amp;gt;the additional +16 is only available during the quest ''[[Deactivating R.O.X.]]''&amp;lt;/ref&amp;gt;|| +26&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Grail of Might&amp;lt;ref&amp;gt;this also gives +1 Energy Storage, but the cap of 20 has already been accounted for&amp;lt;/ref&amp;gt;|| +10&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Candy Apple  || +10&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Birthday cupcake || +10&lt;br /&gt;
|- style=&amp;quot;background: #FC6;&amp;quot;&lt;br /&gt;
! colspan=2 | Total&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| Total Possible&amp;lt;ref&amp;gt;rank 10 in Edification would grant an additional +15, but is only available in the [[Tarnished Coast]] where there are no [[Statue_of_Lyssa#Locations|sources]] for Chaotic Power.&amp;lt;/ref&amp;gt; || 206&lt;br /&gt;
|- style=&amp;quot;background: #eee8aa&amp;quot;&lt;br /&gt;
| 10% Morale Boost&amp;lt;ref&amp;gt;The 10% bonus from a Morale Boost is 10% of (20 + 60) based on the base energy and the energy granted by Energy Storage ranks; all other sources do ''not'' get increased by 10%.&amp;lt;/ref&amp;gt;|| 214&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The &amp;quot;Seize the Day&amp;quot; [[inscription]] required for the maximum energy increase on the wand and the &amp;quot;Live for Today&amp;quot; inscription required for the maximum energy increase on the focus item both incur a -1 energy regeneration.&lt;br /&gt;
*A possible alternative is to use a one-handed martial weapon (i.e. spear) in combination with the focus item, and use the &amp;quot;I Have the Power!&amp;quot; inscription, as this gives the increase of 5 energy with no conditional requirements.&lt;br /&gt;
*The term ''Energy recovery'' is shown in the description of armor pieces, while the identical term ''Energy regeneration'' is used in the description of weapons and skills.&lt;br /&gt;
&lt;br /&gt;
 {{section-stub|Missing Renewing Memories and Spirit Siphon}}&lt;br /&gt;
*Similar to [[Duration#Approximation|duration]] effects, the percentage energy effects of [[Attuned Was Songkai]] are rounded up from 0.5.&lt;br /&gt;
*Unlike duration effects, the percentage energy effects of [[Auspicious Incantation]], [[Elemental Attunement]], [[Master of Magic]], and [[Quickening Zephyr]] are rounded down from 0.5.&lt;br /&gt;
*The percentage of energy recovered through Elementalist [[attunement]]s, except Elemental Attunement, are rounded, e.g. 3 energy is recovered from a 5 energy spell, and 6 energy is recovered from a 15 energy spell and so on.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Before the [[Feedback:Game_updates/20120105#Elementalist|Elementalist Update]], [[Energy Boon]]'s maximum energy increase allowed for a maximum possible energy of 267.&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
*[[List of energy-related skills]]&lt;br /&gt;
*[[Energy management]] &lt;br /&gt;
&lt;br /&gt;
{{Skill lists navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy skills| ]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>gww&gt;SabSparrow</name></author>
	</entry>
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