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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Energy_denial</id>
	<title>Energy denial - Revision history</title>
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	<updated>2026-10-18T18:57:33Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Energy_denial&amp;diff=25977&amp;oldid=prev</id>
		<title>gww&gt;Silver Edge at 10:09, 2 September 2015</title>
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		<updated>2015-09-02T10:09:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Energy denial]] or '''e-denial''' is a tactic which attempts to control an [[foe]]'s [[energy management]] by keeping their [[energy]] pool low - specifically, the energy pool of characters important to the foes' defense. Energy denial is often part of a larger [[pressure]] tactic. Domination [[mesmer]]s generally are the most powerful [[profession]] for this purpose, but [[ranger]]s often support them as well as other professions such as [[necromancer]]s.  &lt;br /&gt;
&lt;br /&gt;
==Energy denial skills==&lt;br /&gt;
===Energy loss, energy steal, overcast skills===&lt;br /&gt;
*{{skill icon|&amp;quot;Fear Me!&amp;quot;}} on foes near the user.&lt;br /&gt;
*{{skill icon|Ancestor's Visage}} and {{skill icon|Sympathetic Visage}} on foes adjacent to the enchanted target whenever the enchanted target is struck in melee.&lt;br /&gt;
*{{skill icon|Arcane Languor}} causes [[overcast]] on the hexed foe for each successful spell.&lt;br /&gt;
*{{skill icon|Avatar of Lyssa}} steals energy from all nearby foes each time a Dervish enchantment ends.&lt;br /&gt;
*{{skill icon|Chaos Storm}} for each second in adjacent range of the target's initial location.&lt;br /&gt;
*{{skill icon|Debilitating Shot}} on target.&lt;br /&gt;
*{{skill icon|Depravity}} on each spell cast by the hexed foe, also affects another nearby foe.&lt;br /&gt;
*{{skill icon|Drain Delusions}} if a hex is removed. Causes the user to gain energy based on the energy loss.&lt;br /&gt;
*{{skill icon|Energy Burn}} and {{skill icon|Energy Surge}} inflict damage based on the energy loss.&lt;br /&gt;
*{{skill icon|Energy Drain}} and {{skill icon|Energy Tap}} causes the user to gain energy based on the energy loss.&lt;br /&gt;
*{{skill icon|Ether Feast}} heals the user based on the energy loss.&lt;br /&gt;
*{{skill icon|Ether Phantom}} on hexed foe if it ends prematurely. Also causes energy degeneration.&lt;br /&gt;
*{{skill icon|Equinox}} increase overcast cost for all creatures in range.&lt;br /&gt;
*{{skill icon|Exhausting Assault}} causes overcast if a spell is interrupted.&lt;br /&gt;
*{{skill icon|Guilt}} and {{skill icon|Shame}} steal energy the next time hexed foe casts a certain type of spell; also causes that spell to [[fail]].&lt;br /&gt;
*{{skill icon|Mind Wrack}} when the hexed foe is the target of one of your non-hex Mesmer skills.&lt;br /&gt;
*{{skill icon|Power Leak}} on interrupt.&lt;br /&gt;
*{{skill icon|Price of Pride}} the next time the hexed foe uses an elite skill.&lt;br /&gt;
*{{skill icon|Quicksand}} on all creatures in range, each time they use a skill or attack.&lt;br /&gt;
*{{skill icon|Signet of Weariness}} on target and nearby foes.&lt;br /&gt;
*{{skill icon|Spirit Shackles}} whenever the hexed foe attacks.&lt;br /&gt;
*{{skill icon|Tease}} steals energy from all foes in the area if it interrupts the target.&lt;br /&gt;
&lt;br /&gt;
===Energy degeneration skills===&lt;br /&gt;
*{{skill icon|Ether Lord}}&lt;br /&gt;
*{{skill icon|Ether Phantom}} also causes energy loss if it ends prematurely.&lt;br /&gt;
*{{skill icon|Power Flux}} if it interrupts a skill.&lt;br /&gt;
*{{skill icon|Malaise}}&lt;br /&gt;
*{{skill icon|Wither}}&lt;br /&gt;
*{{skill icon|Well of Weariness}}&lt;br /&gt;
&lt;br /&gt;
===Energy cost increasing skills===&lt;br /&gt;
*{{skill icon|Atrophy}} and {{skill icon|Wail of Doom}} can negate the energy cost reduction or energy gain from [[Critical Strikes]], [[Expertise]], [[Leadership]], [[Mysticism]], or [[Soul Reaping]], and negate the additional energy from [[Energy Storage]], as well as reduce the effectiveness of energy management skills.&lt;br /&gt;
*{{skill icon|Quickening Zephyr}} affects all creatures in range, increases the cost of energy skills; can also allow other energy denial skills to recharge faster.&lt;br /&gt;
&lt;br /&gt;
== Skills benefiting from energy denial ==&lt;br /&gt;
*{{skill icon|Famine}}&lt;br /&gt;
*{{skill icon|Malaise}} ends when the energy of target foe reaches 0&lt;br /&gt;
*{{skill icon|Mind Wrack}} ends when the energy of target foe reaches 0&lt;br /&gt;
*{{skill icon|Wither}} ends when the energy of target foe reaches 0&lt;br /&gt;
All cause damage when the foes reaches 0 energy, adding pressure and [[punish]]ing enemies who use weapon swaps to [[Energy hiding|hide their energy]].&lt;br /&gt;
A foe with low energy is also more vulnerable to skills benefitting from a target not using skills, such as [[Wastrel's Worry]] or [[Sloth Hunter's Shot]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics (gameplay)]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Silver Edge</name></author>
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