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	<title>Energy management/table2 - Revision history</title>
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	<updated>2026-10-18T18:32:56Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Energy_management/table2&amp;diff=26292&amp;oldid=prev</id>
		<title>gww&gt;Ich bin marc at 16:24, 18 March 2012</title>
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		<updated>2012-03-18T16:24:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Attunements===&lt;br /&gt;
#{{skill icon|Air Attunement}}- Air Magic skills only&lt;br /&gt;
#{{skill icon|Earth Attunement}}- Earth Magic skills only&lt;br /&gt;
#{{skill icon|Fire Attunement}}- Fire Magic skills only&lt;br /&gt;
#{{skill icon|Water Attunement}}- Water Magic skills only&lt;br /&gt;
#{{skill icon|Elemental Attunement}}- Elemental spells only&lt;br /&gt;
#{{skill icon|Attuned Was Songkai}}- Spells and Binding Rituals&lt;br /&gt;
#{{skill icon|Renewing Memories}}- Weapon and Item spells&lt;br /&gt;
&lt;br /&gt;
===Absolute cost reduction===&lt;br /&gt;
#{{skill icon|Expert Focus}}- Bow attack skills only&lt;br /&gt;
#{{skill icon|Healer's Covenant}}- Healing Prayer spells only&lt;br /&gt;
#{{skill icon|Divine Spirit}}- Monk spells only &lt;br /&gt;
#{{skill icon|Air of Enchantment}}- Enchantments cast on one target other ally only&lt;br /&gt;
#{{skill icon|Cultist's Fervor}}- Necromancer spells only, causes Bleeding for 10 seconds when a spell is cast&lt;br /&gt;
#{{skill icon|Soul Twisting}}- Binding Rituals only&lt;br /&gt;
&lt;br /&gt;
===Gain on use===&lt;br /&gt;
#{{skill icon|Ether Renewal}}- Whenever you cast a spell, dependent on number of enchantments&lt;br /&gt;
#{{skill icon|Channeling}}- 1 energy for each foe in the area&lt;br /&gt;
#{{skill icon|Wielder's Zeal}}- Whenever you cast a weapon spell&lt;br /&gt;
#{{skill icon|Boon of Creation}}- Whenever you create a creature&lt;br /&gt;
#{{skill icon|Masochism (PvP)}}- Whenever you sacrifice health&lt;br /&gt;
#{{skill icon|Scribe's Insight}}- Whenever you use a signet&lt;br /&gt;
#{{skill icon|Weapon of Fury}}- Whenever target ally attacks&lt;br /&gt;
#{{skill icon|Warrior's Endurance}}- Whenver you attack, not above a certain amount of energy&lt;br /&gt;
#{{skill icon|Critical Eye}}- On a Critical Hit&lt;br /&gt;
#{{skill icon|Arcane Zeal}}- Whenever you cast a spell, dependent on number of enchantments&lt;br /&gt;
#{{skill icon|Zealous Vow}}- Whenever you attack, gives energy degeneration on self&lt;br /&gt;
#{{skill icon|Zealous Renewal}} - Whenever you attack, gives energy degeneration on self&lt;br /&gt;
#{{skill icon|Marksman's Wager}}- Whenever you hit, lose energy if miss&lt;br /&gt;
#{{skill icon|Scavenger's Focus}}- Whenever you strike a foe suffering from a condition&lt;br /&gt;
&lt;br /&gt;
===Attack response===&lt;br /&gt;
#{{skill icon|Mantra of Earth}}- When you take Earth damage &lt;br /&gt;
#{{skill icon|Mantra of Flame}}- When you take Fire damage&lt;br /&gt;
#{{skill icon|Mantra of Frost}}- When you take Cold damage&lt;br /&gt;
#{{skill icon|Mantra of Lightning}}- When you take Lightning damage&lt;br /&gt;
#{{skill icon|Essence Bond}}- Whenever target ally takes physical or elemental damage&lt;br /&gt;
#{{skill icon|Balthazar's Spirit}} - Target ally gain when he takes damage &lt;br /&gt;
#{{skill icon|Bonetti's Defense}} When you Block an attack&lt;br /&gt;
#{{skill icon|Steady Stance}} When you would be knocked down&lt;br /&gt;
#{{skill icon|Storm Chaser}} When you take elemental damage&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
#{{skill icon|Spirit of Failure}}- When target foe misses with an attack (Note: also hexes with miss chance)&lt;br /&gt;
#{{skill icon|Power Leech}}- When target foe tries to cast a spell&lt;br /&gt;
#{{skill icon|Second Wind}}- Dependent on how much exhaustion you have&lt;br /&gt;
#{{skill icon|Assassin's Promise}}- Energy gain when target dies&lt;br /&gt;
#{{skill icon|Energizing Wind}}- Decreases energy cost by 15 for all skills whilst in effect&lt;br /&gt;
#{{skill icon|Energizing Finale}}- Whenever a shout or chant ends on target non-spirit ally&lt;br /&gt;
#{{skill icon|Tease}}- Interrupts target foe- if target foe is interrupted then you steal energy from all foes in the area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Lists of skills]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy skills|*]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Ich bin marc</name></author>
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