<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Event_stack</id>
	<title>Event stack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Event_stack"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Event_stack&amp;action=history"/>
	<updated>2026-10-18T13:31:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Event_stack&amp;diff=26913&amp;oldid=prev</id>
		<title>gww&gt;Kiega123456789ooo: etc.</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Event_stack&amp;diff=26913&amp;oldid=prev"/>
		<updated>2022-10-04T02:41:54Z</updated>

		<summary type="html">&lt;p&gt;etc.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{stub}}&lt;br /&gt;
The [[event stack]] refers to the order in which events (skill activation, attack damage, health gain, etc.) resolve once triggered. In general, the order in which an event occurs directly relates to the order it resolves. &lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* {{skill icon|Fragility}} deals damage '''after''' the application and removal of conditions.&lt;br /&gt;
* {{skill icon|Spirit Bond}} and {{skill icon|Protective Spirit}}: Spirit Bond triggers on the original damage amount '''before''' Protective Spirit reduces the damage.&lt;br /&gt;
* [[Preparation]]s are removed '''after''' the cast of a replacement preparation, but '''before''' the new preparation activates. For example, the +{{gr|0|2}} [[Wilderness Survival]] from {{skill icon|Trapper's Focus}} will apply to a cast of {{skill icon|Apply Poison}}.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Order of damage modifiers]] - an in-depth look at the order in which damage modifiers resolve.&lt;br /&gt;
* [[Armor calculation]] - the order in which armor and armor modifiers resolve.&lt;br /&gt;
* [[Stance#Stance_canceling|Stance canceling]] - triggering the end of a stance by activating a different stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Kiega123456789ooo</name></author>
	</entry>
</feed>