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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Fail</id>
	<title>Fail - Revision history</title>
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	<updated>2026-10-18T10:13:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Fail&amp;diff=26502&amp;oldid=prev</id>
		<title>gww&gt;Alexis Toran: Already noted on Mistrust, just confirmed for Mark of Subversion, this seems to be default behaviour</title>
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		<updated>2026-03-30T17:59:09Z</updated>

		<summary type="html">&lt;p&gt;Already noted on Mistrust, just confirmed for Mark of Subversion, this seems to be default behaviour&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{term-stub}} &lt;br /&gt;
A [[skill]] can [[fail]] if some of its requirements are not met or if failure is triggered by another skill's [[effect]]. When a skill fails, its [[Activation time|activation]] is disrupted, it [[Recharge time|recharges]] instantly and the skill cost (i.e. [[adrenaline]], [[energy]], [[overcast]] and/or health [[sacrifice]]) used on its activation is lost. &lt;br /&gt;
&lt;br /&gt;
The different situations when a skill user does not meet the skill's requirements and will therefore experience skill failure are:&lt;br /&gt;
*The user having a low rank in a certain [[attribute]]. In this case, the skill usually still has a 50% chance of success. &lt;br /&gt;
*The user activating a skill specifically requiring a previous [[Lead attack|Lead]], [[Off-hand attack|Off-hand]] or [[Dual attack]] on the target, a [[Knockdown]]ed or [[hex]]ed foe or an [[Enchantment|enchanted]] user. See also [[Assassin_attack_chaining|skill chain]].&lt;br /&gt;
*The [[target]] of the skill dying (or casting a spell targeting prevention skill) during the activation. Some [[AoE]] skills will still activate successfully because they actually consider the target's location and not the target itself, see [[#Skills that do not fail when target foe dies during activation|the section below]].&lt;br /&gt;
&lt;br /&gt;
When skill failure is caused by another skill's effect, the affected skill will fail as soon as its activation begins. If the skill is already being activated when the effect causing it to fail is applied, the skill will instead fail at the end of its activation, provided that the failure-causing effect remains in place until then.&lt;br /&gt;
&lt;br /&gt;
Like [[block]] or [[miss]], a failed [[attack skill]] is still considered attack (even if the target suffers no damage) and will still trigger effects from skills such as [[Empathy]].&lt;br /&gt;
&lt;br /&gt;
The [[Loose Magic]] [[environment effect]] causes failure of all skills.&lt;br /&gt;
&lt;br /&gt;
Unlike [[interrupt]]ion and [[knock down]], there are currently no effects which prevent skill failure.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Skills that cause skill failure==&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = &amp;quot;Can't Touch This!&amp;quot;¦&amp;quot;Can't Touch This!&amp;quot; (PvP)¦Aegis (PvP)¦Guilt¦Mark of Subversion¦Mistrust¦Mistrust (PvP)¦Shadow Form (PvP)¦Shame¦Riot Shield&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skills that can fail at low attribute rank ==&lt;br /&gt;
{{Skill table&lt;br /&gt;
| category = Skills with a failure rate linked to an attribute&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
| extra cost header = [[File:Any-tango-icon-20.png|Other skill costs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Skills that do not fail when target foe dies during activation==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Breath of Fire¦Celestial Storm¦Chaos Storm¦Churning Earth¦Deep Freeze¦Defile Enchantments¦Desecrate Enchantments¦Dragon's Stomp¦Earthquake¦Eruption¦Fire Storm¦Fireball¦Ice Spikes¦Icicles¦Maelstrom¦Meteor¦Meteor Shower¦Phoenix¦Plague Sending¦Rodgort's Invocation¦Ray of Judgment¦Sandstorm¦Rust¦Savannah Heat¦Searing Flames¦Searing Heat¦Snow Storm¦Unsteady Ground¦Shadow of Fear¦Feast of Corruption¦Spirit Rift&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
| extra cost header = [[File:Any-tango-icon-20.png|Other skill costs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Skills that trigger an effect on failed attacks==&lt;br /&gt;
{{anchor|Skills that have an effect when an attack fails to hit|Skills that trigger an effect on failed attacks}}&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
{{Skill table&lt;br /&gt;
| titlematch = Determined Shot¦Fox's Promise¦Marksman's Wager¦Oath Shot¦Price of Failure¦Repeating Strike¦Seeking Arrows¦Spear of Redemption¦Spirit of Failure¦Tiger Stance&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| show profession = y&lt;br /&gt;
| extra cost header = [[File:Tango-adrenaline.png|Adrenaline]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Despite [[Hex Breaker]]'s description stating that the next hex against the user will fail, the hex is actually cast successfully (it is however not applied).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Cancel]]&lt;br /&gt;
*[[Disable]]&lt;br /&gt;
*[[Shutdown]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Lists of skills]]&lt;br /&gt;
[[Category:Skills with a failure rate linked to an attribute|*]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Alexis Toran</name></author>
	</entry>
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