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	<title>Farming - Revision history</title>
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		<title>gww&gt;AWB Alex: /* top */Remove new player guide template from inappropriate pages</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;top: &lt;/span&gt;Remove new player guide template from inappropriate pages&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Farming]] plays a large part in getting [[gold]] and [[crafting material]]s for [[armor]], [[weapon]]s and [[off-hand]] items. It is usually performed by small parties - a single player in most cases - by repeatedly going to a certain spot or path and killing the [[creature]]s and/or bosses there for rare items, [[experience]] and gold.  This is generally done by using specific [[builds]] that are created to be used solo or in a group to amass wealth.&lt;br /&gt;
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== Farming for items, gold, materials, faction and reputation points ==&lt;br /&gt;
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If you're trying to make money, familiarize yourself with the most efficient ways to turn loot into cash. Gold, of course, goes directly into your wallet. If you plan to sell an item worth 25{{gold}} or more, [[identification|identify]] it first to improve its [[merchant]] value. Purple and gold items are worth several times more once identified, but even white and blue items may double in value. Some loot also contains valuable [[upgrade components]] which cannot reliably be salvaged off unless the item is identified. Note that items with a fixed merchant value, such as [[trophy|trophies]], cannot be identified but may still be profitable.&lt;br /&gt;
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While some items fetch a high price from the merchant, some can be more profitably [[salvage]]d into crafting materials, upgrades, or both. The current prices at the [[material trader]], [[rare material trader]], and [[rune trader]], as well as on the open market, dictate whether &amp;quot;merching,&amp;quot; salvaging, or some combination of the two is most profitable. [[Common crafting material]]s can be salvaged with a standard [[salvage kit]] while extracting [[rare crafting material]]s and upgrade components requires an [[expert salvage kit]] or better. Consider investing in [[superior identification kit]]s and [[superior salvage kit]]s if you plan to identify and salvage loot as you farm, as these variants are more space-efficient. Before setting out, make sure your inventory is mostly empty except for any kits and other farming paraphernalia you choose to bring.&lt;br /&gt;
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=== Starter farming ===&lt;br /&gt;
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This method is the most basic and doesn't require a salvage kit. You simply go out, kill foes, and pick up the drops that you want to sell to the merchant. Because you are &amp;quot;merching&amp;quot; the drops you won't need to salvage them. This method is most suited to early areas, such as [[pre-Searing]] Ascalon, where salvaging drops isn't very productive.&lt;br /&gt;
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=== Materials farming ===&lt;br /&gt;
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Bring both identification and salvage kits for this method because you are going to salvage some items for materials or upgrades. Identify everything, keep the items you plan to &amp;quot;merch,&amp;quot; and salvage any materials you want. You might want to refrain from salvaging upgrade components until you get back to town, since one item can become two in your inventory if salvaging does not break it. This method can take longer but it does mean having 2 sources of income for farmers who prefer it.&lt;br /&gt;
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If you are farming in an area where [[inscribable]] weapons drop, consider also taking [[inscription]]s of &amp;quot;[[Measure for Measure]]&amp;quot; as this will greatly increase the salvage from drops containing valuable crafting materials.&lt;br /&gt;
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Although many solo farmers tend to do selective farming, anywhere you can solo the entire area you can &amp;quot;materials farm.&amp;quot;&lt;br /&gt;
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See [[crafting material]] for a list of materials.&lt;br /&gt;
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=== Selective farming ===&lt;br /&gt;
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This method is usually used by players who want specific types of drops. It is usually used for getting [[unique item]]s or lots of specific items or materials. With this method you will target specific areas or mobs. In addition to the usual farming equipment, you may want to bring [[key]]s or [[lockpick]]s. This type of farmer tends to frequent the higher level areas since the drops are of higher quality. Depending on the type of loot being farmed, the player may need to rezone multiple times to continue farming. Players should realize that it can take 5 minutes or 5 hours to get the particular item they want and be prepared to deal with the repetition.&lt;br /&gt;
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Selective farming can also be used for the purpose of gaining [[reputation]] points or faction points ([[Faction]] farming).  In this case the farmer is not worried about the item or gold drops they get, they are just looking for the points they need to raise their standing with a faction: [[Luxon]]/[[Kurzick]], [[Asura]], [[Ebon Vanguard|Vanguard]], [[Deldrimor Rank|Deldrimor]], [[Norn]], [[Order of the Sunspears|Sunspear]], or [[Lightbringer]].  When a player goes farming for these points they usually end up repeating repeatable quests or clearing entire zones and rezoning to start over again.&lt;br /&gt;
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See [[faction farm]], [[fast faction farming]], or [[Balthazar faction]].&lt;br /&gt;
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==Styles of farming==&lt;br /&gt;
The following can be used for any of the methods above:&lt;br /&gt;
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===Solo farming===&lt;br /&gt;
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[[Image:Solofarmingmonk.jpg|thumb|225px|Example of a monk solo farming hydras]]&lt;br /&gt;
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It should be pointed out that most [[Soloing|solo]] farmers are players with very specific builds and equipment. In most cases you will hear of assassins, monks, and elementalists (though builds exist for every class using secondary professions) being able to solo parts of certain areas. This is because those people have found the right build to farm in those areas; however, it is possible to use a mostly universal build to get similar results.&lt;br /&gt;
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These kinds of solo farmers tend to do selective farming, because the foes they face drop specific types of items that they are looking for.  It is possible to farm certain foes for materials, usually you end up with only 1 or 2 types of materials and the drops can quickly degrade through [[loot scaling]].  Because true &amp;quot;materials farming&amp;quot; is done across an entire area, you can get more for your efforts in the long run and loot scaling really doesn't have a major effect on your farming run.&lt;br /&gt;
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As long as you can manage the damage that you take in at least one area on your map you can solo farm somewhere.  That doesn't mean it will be a high level area though.  In the beginning it usually is in the low level areas that most can solo farm. Most of the areas in Guild Wars have their own set of challenges, so solo farming builds are not necessarily universal.&lt;br /&gt;
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===Group farming===&lt;br /&gt;
Group farming, simply put, is when a group of players farm together. Due to having a party of human players, group farming is preferred for more advanced areas, where it is more difficult to survive. These farmers tend to use either starter or materials farming methods while in an area, as the drops are shared among the entire group rather than just one person. &lt;br /&gt;
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When group farming involves coordinating various actions in order to repeately complete an [[elite mission]], [[dungeon]] or [[vanquish]] (since the  end chest or vanquish reward are not divided among party members), it is referred to as [[Speed Clear]].&lt;br /&gt;
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==Notes==&lt;br /&gt;
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====Loot scaling exempt items====&lt;br /&gt;
{{Section-stub}}&lt;br /&gt;
* [[Skill tome]]s&lt;br /&gt;
* [[Scroll]]s&lt;br /&gt;
* [[Dye]]&lt;br /&gt;
* [[Rare crafting material]]s, such as [[Glob of Ectoplasm]] or [[Obsidian Shard]]&lt;br /&gt;
* [[Gemstone]]s from the [[Domain of Anguish]]&lt;br /&gt;
* All other [[item rarity|rare]] (gold) items like [[Icy Dragon Sword]]s&lt;br /&gt;
* All [[unique item|unique (green) items]]&lt;br /&gt;
* [[Special event]] items&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[List of quests useful for farming]]&lt;br /&gt;
* [[Guide_to_earning_Hall_of_Monuments_rewards#Pay_or_play|Popular farming and running options]]&lt;br /&gt;
* [[Guide to feather farming|Guide to farming feathers]]&lt;br /&gt;
* [[Lightbringer_rank#Acquisition|Guide to farming Lightbringer promotion points]]&lt;br /&gt;
* [[Sunspear_rank#Acquisition|Guide to farming Sunspear promotion points]]&lt;br /&gt;
* [[Vanguard_reputation_point#Acquisition|Guide to farming Ebon Vanguard reputation points]]&lt;br /&gt;
* [[Norn_rank#Acquisition|Guide to farming Norn reputation points]]&lt;br /&gt;
* [[Asura_rank#Acquisition|Guide to farming Asura reputation points]]&lt;br /&gt;
* [[Dwarf_reputation_point#Acquisition|Guide to farming Deldrimor reputation points]]&lt;br /&gt;
* [[Anti-farm code]]&lt;br /&gt;
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[[Category:Farming guides]]&lt;/div&gt;</summary>
		<author><name>gww&gt;AWB Alex</name></author>
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