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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Favorable_Winds%2FSkill_history</id>
	<title>Favorable Winds/Skill history - Revision history</title>
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	<updated>2026-10-18T18:43:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Favorable_Winds/Skill_history&amp;diff=27395&amp;oldid=prev</id>
		<title>gww&gt;TikkaLeFem: /* February 9, 2026 */ typo</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Favorable_Winds/Skill_history&amp;diff=27395&amp;oldid=prev"/>
		<updated>2026-03-01T23:01:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;February 9, 2026: &lt;/span&gt; typo&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill history}}&lt;br /&gt;
&lt;br /&gt;
== February 9, 2026 ==&lt;br /&gt;
* Decreased cast time to 3s&lt;br /&gt;
* Increased duration 30-240s&lt;br /&gt;
* Range increased to 3500&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| id = 472&lt;br /&gt;
| name = Favorable Winds&lt;br /&gt;
| categorize = n&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Marksmanship&lt;br /&gt;
| type = Nature Ritual&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 3&lt;br /&gt;
| recharge = 60&lt;br /&gt;
| causes1 = Spirit&lt;br /&gt;
| causes2 = Increased Projectile Speed&lt;br /&gt;
| description = [[Nature Ritual]]. Create a level {{gr|1|10}} [[spirit]].  For non-spirit [[creature]]s within its [[Spirit range|range]], arrows move twice as fast and strike for +6 [[damage]].  This spirit dies after {{gr|30|240}} seconds. &lt;br /&gt;
| concise description = Nature Ritual. Creates a level {{gr|1|10}} spirit ({{gr|30|240}} second lifespan). Arrows move twice as fast and hit for +6 damage for creatures in range. Does not affect spirits.&lt;br /&gt;
| aoe = spirit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill progression&lt;br /&gt;
|attribute = [[Marksmanship]]&lt;br /&gt;
|var1 name = Level&lt;br /&gt;
|var1 at0 = 1&lt;br /&gt;
|var1 at15 = 10&lt;br /&gt;
|var2 name = [[Duration]]&lt;br /&gt;
|var2 at0 = 30&lt;br /&gt;
|var2 at15 = 240}}&lt;br /&gt;
&lt;br /&gt;
== August 25, 2005 ==&lt;br /&gt;
* The effects of [[Spirit]]s no longer work on other Spirits.&lt;br /&gt;
: ''Example: '''Fertile Season''' no longer adds [[Health]] and [[Armor rating|armor]] to other Spirits.''&lt;br /&gt;
* When a Spirit is cast, it kills all other [[Ally|allied]] Spirits of the same type within its [[Spirit range|range]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== July 13, 2005 ==&lt;br /&gt;
* Fixed [[Ward spell|wards]], [[spirit]]s, and [[Well spell|wells]] so that [[Character|players]] who are [[Resurrection|resurrected]] within the [[area of effect]] receive that [[Spell|spell's]] effect after resurrection.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Original ==&lt;br /&gt;
{{skill infobox&lt;br /&gt;
| categorize = n&lt;br /&gt;
| name = Favorable Winds&lt;br /&gt;
| campaign = Core&lt;br /&gt;
| profession = Ranger&lt;br /&gt;
| attribute = Marksmanship&lt;br /&gt;
| type = Nature Ritual&lt;br /&gt;
| energy = 5&lt;br /&gt;
| activation = 5&lt;br /&gt;
| recharge = 60&lt;br /&gt;
| description = [[Nature ritual|Nature Ritual]]. [[Summon|Create]] a [[level]] {{gr|1|10}} [[Spirit]]. For [[creature]]s within its [[Spirit range|range]], arrows move twice as fast as normal and strike for +3 [[damage]]. This Spirit dies after {{gr|30|150}} seconds.}}&lt;br /&gt;
{{skill progression&lt;br /&gt;
| attribute = [[Marksmanship]]&lt;br /&gt;
| var1 name = [[Spirit]] [[Level]]&lt;br /&gt;
| var1 at0 = 1&lt;br /&gt;
| var1 at15 = 10&lt;br /&gt;
| var2 name = Spirit [[Duration]]&lt;br /&gt;
| var2 at0 = 30&lt;br /&gt;
| var2 at15 = 150}}&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>gww&gt;TikkaLeFem</name></author>
	</entry>
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