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		<title>gww&gt;Greener: Reverted edits by 216.250.253.7 (talk) to last revision by 75.37.22.0</title>
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		<updated>2021-03-04T19:39:27Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/216.250.253.7&quot; title=&quot;Special:Contributions/216.250.253.7&quot;&gt;216.250.253.7&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:216.250.253.7&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:216.250.253.7 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/index.php?title=User:75.37.22.0&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:75.37.22.0 (page does not exist)&quot;&gt;75.37.22.0&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Update #3 - Friday, May 21, 2010==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed a bug that caused the [[Guild Lord]] to have the improper amount of health.&lt;br /&gt;
* Fixed a bug that removed the PvP version of [[Signet of Judgment|Signet of Judgement]].{{sic}}&lt;br /&gt;
&lt;br /&gt;
==Update #2 - Friday, May 21, 2010==&lt;br /&gt;
=== Guild Wars Wiki notes ===&lt;br /&gt;
* Stealth update, or went undocumented before update 3.&lt;br /&gt;
&lt;br /&gt;
==Update - Friday, May 21, 2010==&lt;br /&gt;
&lt;br /&gt;
=== Skill Balance ===&lt;br /&gt;
For more information on these changes, please see the [[Feedback:Developer updates/20100521|Developer Updates]] page.&lt;br /&gt;
&lt;br /&gt;
==== Fast Casting ====&lt;br /&gt;
* [[Fast Casting]]: functionality of this attribute changed to: &amp;quot;Fast Casting decreases the activation time of your Spells and Signets. (No effect for non-Mesmer skills with an activation time less than 2 seconds.) In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer Spells by 3%.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Activation Time Cap ====&lt;br /&gt;
* Items and skills that improve skill activation time can no longer stack higher than 25%. Single effects that improve skill activation over 25% can exceed this cap. (Fast Casting is not included in this cap.)&lt;br /&gt;
&lt;br /&gt;
==== PvE &amp;amp; PvP Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Assassin =====&lt;br /&gt;
* {{skill icon|Seeping Wound}}: increased Energy cost to 15; increased recharge to 12 seconds; reduced movement-speed decrease to 33%.&lt;br /&gt;
&lt;br /&gt;
===== Elementalist =====&lt;br /&gt;
* {{skill icon|Blinding Flash}}: increased recharge to 6 seconds.&lt;br /&gt;
* {{skill icon|Blinding Surge}}: increased recharge to 6 seconds; increased blind duration to 3...7...8.&lt;br /&gt;
* {{skill icon|Mirror of Ice}}: changed duration to 36...55...60 seconds; duration is no longer affected by Energy Storage.&lt;br /&gt;
&lt;br /&gt;
===== Mesmer =====&lt;br /&gt;
* {{skill icon|Arcane Conundrum}}: added the following functionality: &amp;quot;When this hex ends, you gain 1...6...7 Energy.&amp;quot;&lt;br /&gt;
* {{skill icon|Aneurysm}}: added the following functionality: for each point of Energy gained by the target foe, all adjacent foes lose 1 Energy (maximum 1...24...30).&lt;br /&gt;
* {{skill icon|Chaos Storm}}: changed functionality to: &amp;quot;Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy.&amp;quot;&lt;br /&gt;
* {{skill icon|Clumsiness}}: reduced recharge to 8 seconds.&lt;br /&gt;
* {{skill icon|Complicate}}: changed functionality to: &amp;quot;Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds.&amp;quot;&lt;br /&gt;
* {{skill icon|Cry of Frustration}}: increased damage to 15...63...75.&lt;br /&gt;
* {{skill icon|Energy Surge}}: reduced Energy cost to 5; reduced recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Fevered Dreams}}: increased recharge to 10 seconds; the Dazed condition is now applied both at the time this hex is cast—if the target has 2 or more conditions—and whenever the target receives 2 or more conditions.&lt;br /&gt;
* {{skill icon|Hypochondria}}: reduced recharge to 7 seconds; updated description to reflect its actual behavior.&lt;br /&gt;
* {{skill icon|Ineptitude}}: reduced recharge to 15 seconds; now also hexes adjacent foes.&lt;br /&gt;
* {{skill icon|Keystone Signet}}: changed attribute to Fast Casting; reduced recharge to 15 seconds; changed functionality to: &amp;quot;Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 15...51...60 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Leech Signet}}: reduced recharge to 20 seconds.&lt;br /&gt;
* {{skill icon|Mantra of Inscriptions}}: reduced duration to 5...21...25 seconds; reduced recharge improvement to 10...34...40%.&lt;br /&gt;
* {{skill icon|Mantra of Persistence}}: reduced duration to 5...21...25 seconds, reduced Energy cost to 5; reduced hex duration increase to 10...34...40%.&lt;br /&gt;
* {{skill icon|Mantra of Recall}}: increased recharge to 30 seconds.&lt;br /&gt;
* {{skill icon|Mantra of Recovery}}: reduced recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Mind Wrack}}: changed duration to 5...33...40 seconds; increased damage to target at 0 energy to 15...83...100; added the following functionality: &amp;quot;Whenever that foe is the target of one of your Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost.&amp;quot;&lt;br /&gt;
* {{skill icon|Overload}}: increased recharge to 4 seconds; changed functionality to: &amp;quot;Spell. Target foe takes 5...33...40 damage. If that foe is using a skill, you deal +5...41...50 damage to that foe and all adjacent foes.&amp;quot;&lt;br /&gt;
* {{skill icon|Panic}}: reduced Energy cost to 10; increased recharge to 15 seconds; changed functionality to &amp;quot;Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.&amp;quot; &lt;br /&gt;
* {{skill icon|Phantom Pain}}: reduced Energy cost to 5; increased Health degeneration to 1...3...4.&lt;br /&gt;
* {{skill icon|Power Lock}}: reduced Energy cost to 5.&lt;br /&gt;
* {{skill icon|Power Return}}: increased recharge to 7 seconds.&lt;br /&gt;
* {{skill icon|Shatter Enchantment}}: reduced recharge to 20 seconds.&lt;br /&gt;
* {{skill icon|Signet of Disruption}}: reduced recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Signet of Distraction}}: reduced recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Signet of Weariness}}: changed functionality to: &amp;quot;Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...8...10 seconds.&amp;quot; &lt;br /&gt;
* {{skill icon|Soothing Images}}: increased recharge to 8 seconds.&lt;br /&gt;
* {{skill icon|Spirit Shackles}}: increased recharge to 8 seconds.&lt;br /&gt;
* {{skill icon|Sum of All Fears}}: reduced duration to 1...8...10; increased speed reduction to 33%.&lt;br /&gt;
* {{skill icon|Symbolic Celerity}}: increased duration to 36...55...60; increased Energy cost to 15; increased recharge to 30; changed functionality to: &amp;quot;Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes.&amp;quot;&lt;br /&gt;
* {{skill icon|Tease}}: changed functionality to: &amp;quot;Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area.&amp;quot;&lt;br /&gt;
* {{skill icon|Wastrel's Worry}}: now also deals its damage to all adjacent foes.&lt;br /&gt;
* {{skill icon|Web of Disruption}}: reduced Energy cost to 5.&lt;br /&gt;
&lt;br /&gt;
===== Necromancer =====&lt;br /&gt;
* {{skill icon|Spoil Victor}}: reduced duration to 3...13...15.&lt;br /&gt;
&lt;br /&gt;
==== PvE-Only Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Mesmer =====&lt;br /&gt;
* {{skill icon|Accumulated Pain}}: reduced Energy cost to 5; reduced recharge to 12 seconds; increased damage to 15...63...75.&lt;br /&gt;
* {{skill icon|Calculated Risk}}: increased duration to 3...20...24 seconds; reduced Energy cost to 5; reduced recharge to 7 seconds; changed functionality to: &amp;quot;Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...100 damage.)&amp;quot;&lt;br /&gt;
* {{skill icon|Crippling Anguish}}: reduced Energy cost to 5; reduced recharge to 12 seconds; increased Health degeneration to 1...7...8; changed duration to 5...17...20; added the following functionality: target foe attacks 50% slower.&lt;br /&gt;
* {{skill icon|Cry of Pain}}: increased recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Empathy}}: added the following functionality: target foe deals 1...12...15 less damage with attacks.&lt;br /&gt;
* {{skill icon|Enchanter's Conundrum}}: reduced recharge to 10 seconds; increased casting penalty for enchantments to 100...180...200%; changed functionality to: &amp;quot;Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Energy Drain}}: increased recharge to 30 seconds.&lt;br /&gt;
* {{skill icon|Energy Tap}}: increased recharge to 30 seconds.&lt;br /&gt;
* {{skill icon|Ether Nightmare}}: increased recharge to 25 seconds.&lt;br /&gt;
* {{skill icon|Frustration}}: reduced recharge to 7 seconds; this skill now deals double damage whenever a skill is interrupted.&lt;br /&gt;
* {{skill icon|Illusionary Weaponry}}: added the following functionality: you have +5 armor for each Illusion Magic skill you have equipped.&lt;br /&gt;
* {{skill icon|Mantra of Signets}}: reduced cost to 5 Energy; reduced recharge to 20 seconds; changed functionality to: &amp;quot;Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, 5...49...60 Health.&amp;quot;&lt;br /&gt;
* {{skill icon|Migraine}}: increased Health degeneration to 1...7...8; reduced recharge to 12 seconds; changed functionality to: &amp;quot;Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills.&amp;quot;&lt;br /&gt;
* {{skill icon|Mirror of Disenchantment}}: reduced Energy cost to 5; reduced recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Mistrust}}: reduced recharge to 12 seconds; increased damage to 30...114...135.&lt;br /&gt;
* {{skill icon|Psychic Instability}}: increased recharge to 12 seconds; changed functionality to: &amp;quot;Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)&amp;quot;&lt;br /&gt;
* {{skill icon|Shared Burden}}: reduced Energy cost to 5; reduced recharge to 15 seconds; increased slow percentage to 50%.&lt;br /&gt;
* {{skill icon|Shatter Delusions}}: reduced recharge to 6 seconds; now deals damage to adjacent foes.&lt;br /&gt;
* {{skill icon|Signet of Clumsiness}}: reduced recharge to 8 seconds; changed functionality to: &amp;quot;Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down.&amp;quot;&lt;br /&gt;
* {{skill icon|Spiritual Pain}}: reduced Energy cost to 5; reduced recharge to 7 seconds; changed functionality to: &amp;quot;Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Stolen Speed}}: increased recharge to 12 seconds; changed functionality to: &amp;quot;Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.&amp;quot;&lt;br /&gt;
* {{skill icon|Unnatural Signet}}: reduced recharge to 10 seconds; changed functionality to: &amp;quot;Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Wandering Eye}}: reduced Energy cost to 5; increased recharge time to 12 seconds; increased damage dealt to 30...94...110.&lt;br /&gt;
&lt;br /&gt;
===== Common Skills =====&lt;br /&gt;
* {{skill icon|Mindbender}}: reduced spell activation time decrease to 20%.&lt;br /&gt;
&lt;br /&gt;
===== Consumable Items =====&lt;br /&gt;
* [[Blue Rock Candy]]: reduced skill activation time decrease to 20%.&lt;br /&gt;
* [[Pumpkin Pie]]: reduced skill activation time decrease to 15%.&lt;br /&gt;
* [[Red Rock Candy]]: reduced skill activation time decrease to 25%.&lt;br /&gt;
&lt;br /&gt;
==== PvP-Only Changes ====&lt;br /&gt;
&lt;br /&gt;
===== Elementalist =====&lt;br /&gt;
* {{skill icon|Ward Against Melee (PvP)}}: merged with PvE version; this skill now functions the same in PvE and PvP.&lt;br /&gt;
&lt;br /&gt;
===== Mesmer =====&lt;br /&gt;
* {{skill icon|Accumulated Pain (PvP)}}: reduced energy cost to 5; reduced recharge to 15 seconds.&lt;br /&gt;
* {{skill icon|Calculated Risk (PvP)}}: increased duration to 3...10...12 seconds; increased recharge to 12 seconds, changed functionality to: &amp;quot;Hex spell. (3...10...12 seconds.) Target foe deals +10 damage. Whenever target foe hits with an attack, there is a 50% chance the damage will be redirected to that foe (maximum 10...60).&amp;quot;&lt;br /&gt;
* {{skill icon|Crippling Anguish (PvP)}}: increased health degeneration to 1...7...8; changed duration to 5...17...20; added the following functionality: target foe attacks 50% slower.&lt;br /&gt;
* {{skill icon|Enchanter's Conundrum (PvP)}}: increased casting penalty for enchantments to 100...180...200%; changed functionality to: &amp;quot;Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...100 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Empathy (PvP)}}: split for PvP; retains original functionality.&lt;br /&gt;
* {{skill icon|Energy Drain (PvP)}}: merged with PvE version; this skill now functions the same in PvE and PvP.&lt;br /&gt;
* {{skill icon|Energy Tap (PvP)}}: merged with PvE version; this skill now functions the same in PvE and PvP.&lt;br /&gt;
* {{skill icon|Frustration (PvP)}}: split for PvP; retains original functionality.&lt;br /&gt;
* {{skill icon|Illusionary Weaponry (PvP)}}: split for PvP; retains original functionality.&lt;br /&gt;
* {{skill icon|Mantra of Inscriptions (PvP)}}: merged with PvE version; this skill now functions the same in PvE and PvP.&lt;br /&gt;
* {{skill icon|Mantra of Signets (PvP)}}: reduced cost to 5 energy; reduced recharge to 20 seconds; changed functionality to: &amp;quot;Stance. For 10...34...40 seconds, whenever you use a signet, you gain 5...49...60 Health.&amp;quot;&lt;br /&gt;
* {{skill icon|Migraine (PvP)}}: reduced recharge to 12; increased health degeneration to 1...7...8; reduced duration to 3...10...12 seconds; changed functionality to: &amp;quot;Elite Hex Spell. For 3...10...12 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills.&amp;quot;&lt;br /&gt;
* {{skill icon|Mirror of Disenchantment (PvP)}}: split for PvP; retains original functionality.&lt;br /&gt;
* {{skill icon|Mistrust (PvP)}}: increased damage to 10...90...110.&lt;br /&gt;
* {{skill icon|Psychic Instability (PvP)}}: increased recharge to 12 seconds; changed functionality to: &amp;quot;Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2...3...3 seconds. (50% failure chance with Fast Casting 4 or less.)&amp;quot;&lt;br /&gt;
* {{skill icon|Shared Burden (PvP)}}: split for PvP; retains original functionality.&lt;br /&gt;
* {{skill icon|Shatter Delusions (PvP)}}: now deals damage to adjacent foes.&lt;br /&gt;
* {{skill icon|Signet of Clumsiness (PvP)}}: reduced recharge to 12 seconds; changed functionality to: &amp;quot;Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down.&amp;quot;&lt;br /&gt;
* {{skill icon|Spiritual Pain (PvP)}}: reduced Energy cost to 5; reduced recharge to 20 seconds; changed functionality to: &amp;quot;Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Stolen Speed (PvP)}}: increased recharge to 12 seconds; changed functionality to: &amp;quot;Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells you cast that target these foes take 50% less time to cast.&amp;quot;&lt;br /&gt;
* {{skill icon|Unnatural Signet (PvP)}}: reduced recharge to 20 seconds; changed functionality to: &amp;quot;Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Wandering Eye (PvP)}}: increased recharge to 12 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Skill-Related Changes ===&lt;br /&gt;
* [[Hard Mode]] no longer affects monsters' activation speed for skills with default activation times under 2 seconds.&lt;br /&gt;
* Monsters in [[the Underworld]], [[Tomb of the Primeval Kings]], and [[Fissure of Woe]] now have innate health regeneration in Hard Mode only.&lt;br /&gt;
* Monsters in the Underworld, Tomb of the Primeval Kings, and Fissure of Woe now have reduced health totals in Hard Mode only.&lt;br /&gt;
* Improved the durability of [[King Frozenwind]] and his [[Ice Elemental]] allies in the quest &amp;quot;[[Servants of Grenth]].&amp;quot;&lt;br /&gt;
* Improved the skill bars of King Frozenwind and his Ice Elemental allies in the quest &amp;quot;Servants of Grenth.&amp;quot;&lt;br /&gt;
* Reduced the number of [[Skeleton of Dhuum|Skeletons of Dhuum]] in the quest &amp;quot;Servants of Grenth.&amp;quot;&lt;br /&gt;
* Reduced the number of [[Terrorweb Dryders]] in the quest &amp;quot;[[The Four Horsemen|Four Horsemen]].&amp;quot;&lt;br /&gt;
* Improved the skill set used by [[Mindblade Spectre|Mindblade Specters]] in the Underworld.&lt;br /&gt;
* Improved the skill set used by [[Spectral Vaettir]] in [[Jaga Moraine]].&lt;br /&gt;
* Improved the skill set used by [[Wind Rider (Maguuma Jungle)|Wind Riders]] in the [[Maguuma Jungle]].&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed a bug that caused [[Ebon Vanguard Assassin Support (NPC)]] to summon an incorrectly named Assassin.&lt;br /&gt;
* Fixed a bug that allowed characters with [[Shadow Form]] to exceed its damage cap with some skills.&lt;br /&gt;
* Fixed a bug that caused [[Sliver Armor]] to always deal damage to the same foe.&lt;br /&gt;
* Fixed a bug in the description for [[Symbol of Wrath]] by removing the reference to double damage.&lt;br /&gt;
* Fixed a bug that prevented [[Lawrence Crafton]] from using his [[Ebon_Vanguard_Battle_Standard_of_Power|custom skill]].&lt;br /&gt;
* Fixed a bug that caused [[Shining Blade]] allies to occasionally use incorrect dialogue.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Improved the visual feedback for some Mesmer skills.&lt;br /&gt;
* The AI now uses [[Koro's Gaze]] more intelligently.&lt;br /&gt;
* Added a skill icon for [[Snaring Web]].&lt;br /&gt;
* [[Koro Sagewind]] now uses [[Vigorous Spirit]] instead of [[Resurrection Chant]].&lt;br /&gt;
&lt;br /&gt;
===Guild Wars Wiki notes===&lt;br /&gt;
* This update introduced a bug that removed [[Discord (PvP)]] and [[Signet of Judgment (PvP)]]. Because of this, players were able to equip and use the [[PvE]] versions of these skills in [[PvP]]. Discord (PvP) and Signet of Judgment (PvP) were readded in [[#Update #3 - Friday, May 21, 2010|subsequent]] [[Feedback:Game updates/20100524|updates]].&lt;br /&gt;
* This update introduced a bug that changed [[Sliver Armor]] damage to armor-ignoring damage. This was fixed in the [[Feedback:Game updates/20100524|May 24, 2010 update]].&lt;br /&gt;
* This update introduced a bug that caused [[Bone Horror]]s to be double size, and [[Flesh Golem]]s smaller.&lt;br /&gt;
* This update added the [[Wanted by the Shining Blade]] quest giver.&lt;br /&gt;
* This update added skill animations to [[Accumulated Pain]], [[Symbolic Celerity]], and [[Recurring Insecurity]].&lt;br /&gt;
* After this update, the War in Kryta versions of White Mantle and the Peacekeepers began dropping [[Peacekeeper#Unique items|unique items]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:May 2010 updates]][[Category:Balance updates]][[Category:Game mechanic updates]][[Category:Feature addition updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>gww&gt;Greener</name></author>
	</entry>
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