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		<id>https://gw1wiki.ezgame.cc/index.php?title=Feedback:Game_updates/20250429&amp;diff=16915&amp;oldid=prev</id>
		<title>gww&gt;Halogod35: wikification</title>
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		<updated>2025-04-29T22:45:51Z</updated>

		<summary type="html">&lt;p&gt;wikification&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update, April 29, 2025 ==&lt;br /&gt;
&lt;br /&gt;
* Client framerate changes:&lt;br /&gt;
** Previously in [[Feedback:Game_updates/20250415]], we announced the maximum frame rate was reduced to 180 fps, however this limit was insufficient to stop the &amp;quot;[[Rubber-banding|rubberbanding]]&amp;quot; issue.&lt;br /&gt;
** The specific issue is that a client running at a high speed simulates the game much faster than the game server.  Game servers run at 20-40 fps.  Small errors in interpolation would cause divergent results on clients running at a high frame rate.&lt;br /&gt;
** The new frame rate cap is '''90 fps'''.&lt;br /&gt;
*** Previously the [[Command_line_arguments#-fps_&amp;lt;number&amp;gt;|-fps command line argument]] was also limited by the internal cap; now a player, assumed to be sophisticated enough to add the -fps command line, can set it to whatever they want.&lt;br /&gt;
* A small internal change was made to the interpolation code to use double precision math on some calculations on both the client and server.&lt;br /&gt;
&lt;br /&gt;
While 90 fps is less than some players would like to see on their modern monitors, we've seen with the anniversary event that many players returning are experiencing &amp;quot;rubberbanding&amp;quot;, which is due to the client speed, and not the network code.  Sadly we can't depend on players doing a web search for solutions, so by default, the refresh rate is lower.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:2025 updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>gww&gt;Halogod35</name></author>
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