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		<title>gww&gt;Halogod35: alphabetizing</title>
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		<updated>2026-07-01T13:22:59Z</updated>

		<summary type="html">&lt;p&gt;alphabetizing&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Update June 24, 2026 ==&lt;br /&gt;
&lt;br /&gt;
=== Global Mobile Release ===&lt;br /&gt;
* Guild Wars Reforged has been globally released on iOS and Android.&lt;br /&gt;
** It was released early on iOS&lt;br /&gt;
** We don't know why it was released early.&lt;br /&gt;
** ''Time is an illusion.  Lunch time, doubly so.'' -- Douglas Adams&lt;br /&gt;
* Android build can take up to an hour (from 9:45 a.m. PDT) to become active.&lt;br /&gt;
* Phone and tablets now default to 60 fps; if your mobile device is still running hot, you can set it to 30 fps in the graphics settings.&lt;br /&gt;
* There is now support for playing with a mobile gaming controller connected to your phone or tablet.&lt;br /&gt;
* The client now detects which datacenter is closest to you.  There is a new dropdown on mobile that will let you set a home territory.  This will default to the closest datacenter but you can easily change it.&lt;br /&gt;
** The home territory is separate from the territory you can select when map traveling.&lt;br /&gt;
** The home territory is primarily used if you create a guild; your guild hall will be in the datacenter specified by your home territory.&lt;br /&gt;
* We're continuing to work on adding &amp;quot;Login{{sic}} with Steam&amp;quot; so that players who purchased on Steam can play on mobile for free.&lt;br /&gt;
* Min spec:&lt;br /&gt;
** For iOS - Devices that can patch to iOS 26 are supported.&lt;br /&gt;
** For Android - Android 7 and above, with more than 3GB RAM are supported.&lt;br /&gt;
&lt;br /&gt;
NOTE:  In order to login{{sic}} with your ArenaNet (email) account on mobile, you must already have Guild Wars Reforged on that account.  &lt;br /&gt;
* Guild Wars 2 accounts do not automatically get a Guild Wars Reforged account.&lt;br /&gt;
* You can login{{sic}} with your mobile provider (Apple or Google), and then link to your Guild Wars 2 account (with the same email).  On the mobile device:&lt;br /&gt;
** Login{{sic}} with Google or Apple&lt;br /&gt;
** Choose &amp;quot;Edit Account&amp;quot;&lt;br /&gt;
** Choose &amp;quot;Manage Account&amp;quot; and press &amp;quot;Next&amp;quot; (lower right)&lt;br /&gt;
** That will take you to a web page where you can link your account&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fix mislabeled signposts in the Tunnels of the Forsaken. &lt;br /&gt;
* An update to ‘drunk effects’ on mobile:  Now you can get drunk in Kamadan “on the go”.&lt;br /&gt;
* Fixes for projective texture sampling (fixes water reflections in Nightfall and later maps).&lt;br /&gt;
* Fixes for distortion depth textures (needed for portal effects in Nightfall and later maps).&lt;br /&gt;
* Fixes for correctly detecting cubemap samples in advanced materials (fixes flashing models in later missions).&lt;br /&gt;
&lt;br /&gt;
=== Hero AI ===&lt;br /&gt;
The target selection logic for melee heroes has been adjusted to ‘stick’ to their previous targets so that they don’t waste valuable time moving between targets.  If you specify a target, that will overrule this logic.&lt;br /&gt;
&lt;br /&gt;
Heroes should freeze less often when they are having difficulty getting to their preferred target.  This is particularly for melee heroes, who should try to attack enemies that are body blocking them while trying to progress to their desired target. Stuck heroes will also try to get unstuck periodically if they are unable to reach their preferred target.&lt;br /&gt;
AoE damage tolerance is increased until hero health is lower (65% instead of 80%) before they attempt to escape those effects.&lt;br /&gt;
&lt;br /&gt;
The priority for melee heroes to use auto-attacks has been reduced until their energy levels are low.&lt;br /&gt;
&lt;br /&gt;
=== Pet AI ===&lt;br /&gt;
The pet’s target selection logic has been adjusted so that their highest priority is &lt;br /&gt;
* their locked target, then&lt;br /&gt;
* the called target of their player, then &lt;br /&gt;
* their previous target (to reduce target swapping). &lt;br /&gt;
If no priority targets are available, possible targets are chosen based on a variety of factors (proximity to their player, assisting their player, enemy type, etc).&lt;br /&gt;
&lt;br /&gt;
=== AI Skill Adjustments ===&lt;br /&gt;
* {{skill icon|Verata's Gaze}}: Increased priority of using this skill on 'masterless' minions. Removed sacrifice function call since the skill does not sacrifice health. Caster prioritizes the minion that has the highest health and skips minions that have low health (&amp;lt; 30%).&lt;br /&gt;
* {{skill icon|Unyielding Aura}} (PvE): Checks when evaluating removal to give characters with lower priority (not healers, lower Healing Prayers/Divine Favor attributes) a chance to remove the buff first to give character with high priority to keep the buff active a chance to keep it. This still needs some additional work to ensure character w/high priority to keep the skill don't remove it if lower priority characters remove it first. Players may be able to get desired results by reordering heroes so that lower priority heroes are lower in the party list.&lt;br /&gt;
* {{skill icon|Flail}}: Checks to see if the skill is being used by characters using melee or ranged weapons and if there is an active target in the relevant range, this stance is viable. When considering other stances to use, prioritize using them if there is no longer a target in weapon range.&lt;br /&gt;
* {{skill icon|Judge's Insight}}: Ensure target is using martial weapons (no caster weapons).&lt;br /&gt;
* {{skill icon|&amp;quot;Brace Yourself!&amp;quot;}}: Try to maintain this in combat on allies that have self-knockdown skills.&lt;br /&gt;
* {{skill icon|&amp;quot;Find Their Weakness!&amp;quot;}}: Cast on allied targets that are using any martial weapon (no caster weapons).&lt;br /&gt;
* {{skill icon|Signet of Illusions}}: Take into account the number of non-Illusion spells that they have equipped when deciding casting priority. The more non-Illusion spells, the higher they prioritize using this signet. If they have no non-Illusion skills currently on their bar, this signet should not be used.&lt;br /&gt;
* {{skill icon|Anthem of Weariness}}: Maintain this outside of combat to optimize maintaining echoes.&lt;br /&gt;
* {{skill icon|&amp;quot;They're on Fire!&amp;quot;}}: Maintain this outside of combat to optimize maintaining echoes.&lt;br /&gt;
* {{skill icon|Destructive Was Glaive}}: Prioritize when in combat, regardless of number of enemies in range. If this bundle is held and there are more than 2 enemies in range, consider dropping the bundle.&lt;br /&gt;
* {{skill icon|Finale of Restoration}}: Prioritize characters with lower health, do not cast again on characters that already have the buff.&lt;br /&gt;
=== June Balance Update ===&lt;br /&gt;
We are continuing our strategy of trying to increase variety in the meta by increasing the viability of skills underused in the current meta. This balance pass also features adjustments that reduce the power of several skills that have reduced build variety by virtue of being so effective that other builds don’t stack up.&lt;br /&gt;
&lt;br /&gt;
==== Assassin ==== &lt;br /&gt;
* {{skill icon|Beguiling Haze}} - Reduce energy cost from 15 to 10.&lt;br /&gt;
* {{skill icon|Black Spider Strike}} - Reduce recharge time from 12 to 8.&lt;br /&gt;
* {{skill icon|Falling Lotus Strike}} - Reduce recharge time from 12 to 8.&lt;br /&gt;
* {{skill icon|Jagged Strike}} - Increase recharge time from 1 to 2.&lt;br /&gt;
* {{skill icon|Jungle Strike}} - Decrease recharge time from 10 to 6. Adjust text to remove '+' before conditional damage.&lt;br /&gt;
* {{skill icon|Locust's Fury}} - Reduce activation time from 1 to 0.5.&lt;br /&gt;
* {{skill icon|Mark of Insecurity}} - Reduce enchantment expiration increase from {{gr|30|80}} to {{gr|20|60}}.&lt;br /&gt;
* {{skill icon|Seeping Wound}} - Reduce energy cost from 15 to 10, reduce recharge from 12 to 10.&lt;br /&gt;
* {{skill icon|Way of the Empty Palm}} - Reduce effect duration from {{gr|5|20}} to {{gr|5|15}}, add “…your off-hand and dual attacks cost no energy and recharge {{gr|25|50}}% faster.”&lt;br /&gt;
* {{skill icon|Way of the Fox}} - Reduce recharge time from 45 to 30.&lt;br /&gt;
&lt;br /&gt;
==== Dervish ====&lt;br /&gt;
* {{skill icon|Fleeting Stability}} - Increase recharge from 10 to 15, increase effect duration from {{gr|2|6}} to {{gr|4|10}}.&lt;br /&gt;
* {{skill icon|Pious Assault}} (BOTH) - Increase conditional damage from {{gr|10|30}} to {{gr|15|40}}.&lt;br /&gt;
* {{skill icon|Mirage Cloak}} - Increase recharge from 10 to 15, reduce block chance from {{gr|40|80}}% to {{gr|30|60}}%.&lt;br /&gt;
* {{skill icon|Mystic Regeneration}} (BOTH) - Increase energy cost from 10 to 15.&lt;br /&gt;
* {{skill icon|Mystic Twister}} - Decrease activation time from 1 to 0.5.&lt;br /&gt;
* {{skill icon|Rending Aura}} - Increase recharge from 6 to 10.&lt;br /&gt;
* {{skill icon|Signet of Pious Restraint (PvP)}} - Reduce recharge bonus on enchantment removal from 75% to 50%.&lt;br /&gt;
* {{skill icon|Whirling Charge}} - Decrease energy cost from 10 to 5, increase recharge from 6 to 10, decrease damage from {{gr|10|60}} to {{gr|10|50}}.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist ====&lt;br /&gt;
* {{skill icon|Ash Blast}} - Reduce recharge time from 15 to 10.&lt;br /&gt;
* {{skill icon|Double Dragon}} - Decrease recharge from 20 to 15, increase damage per second to {{gr|10|40}}, increase “set on fire” duration from {{gr|0|3}} to {{gr|1|4}}.&lt;br /&gt;
* {{skill icon|Fireball}} - Increase range of effect from adjacent to nearby.&lt;br /&gt;
* {{skill icon|Gust}} - Increase recharge from 10 to 15, reduce range of cold damage on cast from nearby to adjacent.&lt;br /&gt;
* {{skill icon|Kinetic Armor}} - Increase effect duration from 8 to 12, decrease recharge from 60 to 30.&lt;br /&gt;
* {{skill icon|Lightning Strike}} - Decrease damage and conditional damage from {{gr|5|50}} to {{gr|5|40}}.&lt;br /&gt;
* {{skill icon|Lightning Surge}} - Increase energy cost from 10 to 15.&lt;br /&gt;
* {{skill icon|Sandstorm}} - Decrease recharge from 25 to 20, increase damage per second from {{gr|10|30}} to {{gr|20|40}} (additional DPS stays the same).&lt;br /&gt;
* {{skill icon|Teinai's Wind}} - Increase energy cost from 5 to 10.&lt;br /&gt;
* {{skill icon|Thunderclap}} - Increase range from adjacent to nearby.&lt;br /&gt;
&lt;br /&gt;
==== Mesmer ====&lt;br /&gt;
* {{skill icon|Arcane Conundrum}} - Increase recharge from 20 to 30.&lt;br /&gt;
* {{skill icon|Auspicious Incantation}} - Reduce recharge from 25 to 20.&lt;br /&gt;
* {{skill icon|Clumsiness}} - Increase recharge from 8 to 12, reduce damage from {{gr|10|92}} to {{gr|10|80}}.&lt;br /&gt;
* {{skill icon|Conjure Phantasm}} - Increase effect duration from {{gr|2|16}} to {{gr|4|18}}.&lt;br /&gt;
* {{skill icon|Crippling Anguish (PvP)}} - Reduce energy cost from 15 to 10, increase health degeneration from {{gr|1|5}} to {{gr|2|6}}.&lt;br /&gt;
* {{skill icon|Cry of Frustration}} - Increase recharge from 15 to 20, reduce AoE damage from 100% to 75%.&lt;br /&gt;
* {{skill icon|Enchanter's Conundrum}} (BOTH) - Reduce AoE damage from 100% to 75%&lt;br /&gt;
* {{skill icon|Energy Drain}} (BOTH) - Reduce recharge from 30/25 to 20.&lt;br /&gt;
* {{skill icon|Energy Surge}} - Reduce damage per energy from 9 to 7, reduce AoE damage from 100% to 75%.&lt;br /&gt;
* {{skill icon|Illusionary Weaponry}} (BOTH) - Reduce recharge from 25 to 15, increase damage from {{gr|8|40}} to {{gr|16|50}}.&lt;br /&gt;
* {{skill icon|Images of Remorse}} - Reduce activation time from 2 to 1.&lt;br /&gt;
* {{skill icon|Migraine (PvP)}} - Increase duration from {{gr|3|12}} to {{gr|4|16}}.&lt;br /&gt;
* {{skill icon|Mistrust}} (PvE) - Reduce damage from {{gr|10|100}} to {{gr|10|80}}, reduce AoE damage from 100% to 75%.&lt;br /&gt;
* {{skill icon|Mistrust (PvP)}} - Reduce damage from {{gr|10|75}} to {{gr|10|60}}, reduce AoE damage from 100% to 75%.&lt;br /&gt;
* {{skill icon|Overload}} - Reduce AoE damage from 100% to 75%&lt;br /&gt;
* {{skill icon|Power Flux}} - Increase recharge from 10 to 15.&lt;br /&gt;
* {{skill icon|Power Lock}} - Increase recharge from 12 to 20.&lt;br /&gt;
* {{skill icon|Psychic Instability}} (BOTH) - Increase recharge from 12 to 20.&lt;br /&gt;
* {{skill icon|Signet of Illusions}} - Changed functionality to “Your next {{gr|1|3}} non-Illusion spells use your Illusion attribute instead of their normal attribute.”&lt;br /&gt;
* {{skill icon|Shatter Delusions}} (BOTH) - Reduce AoE damage from 100% to 75%&lt;br /&gt;
* {{skill icon|Signet of Humility}} - Reduce “Your non-Mesmer skills are disabled for X seconds.” from 10 to 4.&lt;br /&gt;
* {{skill icon|Tease}} - Increase recharge from 15 to 20.&lt;br /&gt;
* {{skill icon|Wastrel's Demise}} (PvE) - Increase recharge from 3 to 5.&lt;br /&gt;
* {{skill icon|Wastrel's Worry}} - Increase recharge from 1 to 4, reduce AoE damage from 100% to 75%.&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
* {{skill icon|Balthazar's Aura}} - Reduce energy cost from 25 to 15, reduce activation time from 2 to 1, reduce recharge from 25 to 20, increase damage from {{gr|10|25}} to {{gr|10|30}}.&lt;br /&gt;
* {{skill icon|Cure Hex}} - Reduce heal amount from {{gr|30|120}} to {{gr|30|100}}.&lt;br /&gt;
* {{skill icon|Divert Hexes}} - Increase recharge time from 5 to 8, reduce activation time from 1 to 0.75.&lt;br /&gt;
* {{skill icon|Guardian}} - Increase recharge time from 4 to 6.&lt;br /&gt;
* {{skill icon|Healing Burst}} - Increase recharge time from 4 to 6, adjust healing amount from {{gr|10|160}} to {{gr|20|120}}.&lt;br /&gt;
* {{skill icon|Healing Hands}} - Reduce recharge from 25 to 15.&lt;br /&gt;
* {{skill icon|Ray of Judgment}} - Reduce activation time from 2 to 1, reduce recharge from 20 to 15, increase damage from {{gr|5|45}} to {{gr|10|50}}.&lt;br /&gt;
* {{skill icon|Shield of Deflection}} - Reduce recharge time from 10 to 5.&lt;br /&gt;
* {{skill icon|Shield of Regeneration}} - Reduce energy cost from 15 to 10, adjust armor increase to scaling ({{gr|20|45}}).&lt;br /&gt;
* {{skill icon|Symbol of Wrath}} - Reduce activation time from 2 to 1, reduce recharge from 30 to 20, increase damage from {{gr|8|32}} to {{gr|10|40}}. Change functionality so that the AoE pulse happens at the target’s location instead of the caster’s.&lt;br /&gt;
&lt;br /&gt;
==== Necromancer ====&lt;br /&gt;
* {{skill icon|Animate Bone Fiend}} - Reduce energy cost from 25 to 15, reduce activation time from 3 to 1.&lt;br /&gt;
* {{skill icon|Animate Bone Horror}} - Reduce energy cost from 10 to 5, reduce activation time from 3 to 1.&lt;br /&gt;
* {{skill icon|Animate Bone Minions}} - Reduce energy cost from 15 to 10, reduce activation time from 3 to 1.&lt;br /&gt;
* {{skill icon|Animate Flesh Golem}} - Reduce activation time from 3 to 1.&lt;br /&gt;
* {{skill icon|Animate Shambling Horror}} - Reduce energy cost from 15 to 10, reduce activation time from 3 to 1.&lt;br /&gt;
* {{skill icon|Animate Vampiric Horror}} - Reduce energy cost from 15 to 10, reduce activation time from 3 to 1.&lt;br /&gt;
* {{skill icon|Blood Ritual}} - Reduce activation time from 2 to 1.&lt;br /&gt;
* {{skill icon|Consume Corpse}} - Reduce energy cost from 10 to 5.&lt;br /&gt;
* {{skill icon|Feast of Corruption}} - Reduce recharge from 20 to 15.&lt;br /&gt;
* {{skill icon|Lingering Curse}} - Increase health degeneration from {{gr|0|3}} to {{gr|1|4}}, increase healing benefit reduction from 20% to 25%.&lt;br /&gt;
* {{skill icon|Ravenous Gaze}} - Increase damage and health steal from {{gr|15|30}} to {{gr|20|40}}.&lt;br /&gt;
* {{skill icon|Spiteful Spirit}} - Increase effect duration from {{gr|8|20}} to {{gr|10|25}}, increase damage from {{gr|5|35}} to {{gr|15|45}}.&lt;br /&gt;
* {{skill icon|Vampiric Spirit}} - Reduce activation time from 2 to 1, increase health steal from {{gr|5|50}} to {{gr|15|60}}.&lt;br /&gt;
* {{skill icon|Verata's Gaze}} - Add “…and heal it for {{gr|60|80}}.” when claiming masterless minions.&lt;br /&gt;
* {{skill icon|Wail of Doom}} - Increase effect duration from {{gr|1|4}} to {{gr|2|6}}.&lt;br /&gt;
* {{skill icon|Weaken Armor}} - Reduce activation time from 1 to 0.5.&lt;br /&gt;
&lt;br /&gt;
==== Paragon ====&lt;br /&gt;
* {{skill icon|Aggressive Refrain}} - Reduce energy cost from 25 to 15, reduce activation time from 2 to 1.&lt;br /&gt;
* {{skill icon|Aria of Restoration}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Aria of Zeal}} - Reduce energy cost from 10 to 5, reduce activation time from 2 to 1, reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Ballad of Restoration}} (PvE) - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Ballad of Restoration (PvP)}} - Reduce recharge from 30 to 20.&lt;br /&gt;
* {{skill icon|Cruel Spear}} - Decrease adrenaline cost from 7 to 6, increase damage from {{gr|1|31}} to {{gr|10|50}}.&lt;br /&gt;
* {{skill icon|Inspirational Speech}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Lyric of Purification}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Mighty Throw}} - Reduce activation time from 3 to 1.&lt;br /&gt;
* {{skill icon|&amp;quot;The Power Is Yours!&amp;quot;}} - Increase effect time from 3 to {{gr|2|4}}, increase energy regen from {{gr|0|1}} to {{gr|1|2}}.&lt;br /&gt;
* {{skill icon|Song of Restoration}} (PvE) - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Song of Restoration (PvP)}} - Reduce recharge from 30 to 20.&lt;br /&gt;
* {{skill icon|Stunning Strike}} - Reduce adrenaline cost from 10 to 8, increase damage from {{gr|5|30}} to {{gr|10|50}}.&lt;br /&gt;
* {{skill icon|Unblockable Throw}} - Reduce activation time from 3 to 1, reduce adrenaline cost from 7 to 4.&lt;br /&gt;
* {{skill icon|Zealous Anthem}} - Reduce recharge from 20 to 10.&lt;br /&gt;
&lt;br /&gt;
==== Ranger ==== &lt;br /&gt;
* {{skill icon|Barbed Trap}} - Reduce energy cost from 15 to 10.&lt;br /&gt;
* {{skill icon|Bestial Mauling}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Broad Head Arrow}} - Reduce energy cost from 15 to 10, reduce recharge from 15 to 10.&lt;br /&gt;
* {{skill icon|Disrupting Lunge}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Maiming Strike}} - Remove condition to hit a moving foe and apply Crippled if the attack hits.&lt;br /&gt;
* {{skill icon|Melandru's Shot}} - Increase recharge from 8 to 12.&lt;br /&gt;
* {{skill icon|Pounce}} - Reduce recharge from 15 to 10.&lt;br /&gt;
* Reduce [[Nature Ritual]] activation time from 3 to 2. Affects: [[Brambles]], [[Conflagration]], [[Edge of Extinction]], [[Energizing Wind]], [[Equinox]], [[Famine]], [[Favorable Winds]], [[Fertile Season]], [[Frozen Soil]], [[Greater Conflagration]], [[Infuriating Heat]], [[Lacerate]], [[Muddy Terrain]], [[Nature's Renewal]], [[Pestilence]], [[Predatory Season]], [[Primal Echoes]], [[Quickening Zephyr]], [[Quicksand]], [[Roaring Winds]], [[Symbiosis]], [[Toxicity]], [[Tranquility]], [[Winnowing]], [[Winter]].&lt;br /&gt;
&lt;br /&gt;
==== Ritualist ====&lt;br /&gt;
* {{skill icon|Anguish (PvP)}} - Reduce activation time from 3 to 1.5, reduce recharge from 45 to 30.&lt;br /&gt;
* {{skill icon|Bloodsong (PvP)}} - Reduce activation time from 3 to 1.5.&lt;br /&gt;
* {{skill icon|Dissonance (PvP)}} - Reduce activation time from 5 to 2, reduce recharge from 45 to 30.&lt;br /&gt;
* {{skill icon|Pain (PvP)}} - Reduce activation time from 3 to 1.5.&lt;br /&gt;
* {{skill icon|Protective Was Kaolai}} (BOTH) - Reduce recharge from 25 to 20.&lt;br /&gt;
* {{skill icon|Shadowsong (PvP)}} - Reduce activation time from 5 to 2, reduce recharge from 45 to 30.&lt;br /&gt;
* {{skill icon|Spirit Siphon}} - Increase energy gain percentage from {{gr|15|50}}% to {{gr|30|60}}%.&lt;br /&gt;
* {{skill icon|Spirit Light Weapon}} - Increase heal per second and additional heal per second within earshot of a spirit from {{gr|1|15}} to {{gr|5|25}}.&lt;br /&gt;
* {{skill icon|Spirit's Strength}} - Reduce recharge from 30 to 20.&lt;br /&gt;
* {{skill icon|Tranquil Was Tanasen}} - Reduce energy cost from 10 to 5, reduce recharge from 20 to 15.&lt;br /&gt;
* {{skill icon|Vengeful Was Khanhei}} - Reduce recharge from 20 to 15, increase health steal from {{gr|5|35}} to {{gr|10|45}}.&lt;br /&gt;
* {{skill icon|Weapon of Quickening}} - Reduce energy cost from 10 to 5.&lt;br /&gt;
&lt;br /&gt;
==== Warrior ====&lt;br /&gt;
* {{skill icon|Berserker Stance}} - Increase energy cost from 5 to 10, reduce recharge from 20 to 10, increase effect duration from {{gr|5|11}} to {{gr|8|14}}, increase adrenaline gain from 50% to 100%.&lt;br /&gt;
* {{skill icon|Cleave}} - Increase damage from {{gr|10|30}} to {{gr|10|40}}, and also hits {{gr|1|2}} random adjacent foes.&lt;br /&gt;
* {{skill icon|Disrupting Chop}} - Increase recharge from 0 to 1.&lt;br /&gt;
* {{skill icon|Dragon Slash}} - Reduce adrenaline cost from 10 to 8.&lt;br /&gt;
* {{skill icon|Eviscerate}} - Increase damage from {{gr|1|31}} to {{gr|10|45}}.&lt;br /&gt;
* {{skill icon|&amp;quot;Fear Me!&amp;quot;}} - Reduce recharge from 6 to 4, increase energy loss from {{gr|1|4}} to {{gr|2|6}}.&lt;br /&gt;
* {{skill icon|Gladiator's Defense}} - Reduce recharge from 30 to 20.&lt;br /&gt;
* {{skill icon|Hamstring}} - Reduce energy cost from 10 to 5, reduce recharge from 15 to 10.&lt;br /&gt;
* {{skill icon|Headbutt}} - Decrease recharge from 15 to 10, decrease energy cost from 15 to 10, increase daze duration from 5 to 10.&lt;br /&gt;
* {{skill icon|Hundred Blades}} - Decrease recharge from 25 to 20, increase damage from {{gr|10|25}} to {{gr|10|35}}.&lt;br /&gt;
* {{skill icon|Quivering Blade}} - Increase damage from 10 to {{gr|10|40}}. (This skill was accidentally nerfed in the last balance update when updating its daze duration from 5 to 10.)&lt;br /&gt;
* {{skill icon|Savage Slash}} - Reduce recharge from 15 to 10.&lt;br /&gt;
* {{skill icon|&amp;quot;To the Limit!&amp;quot;}} - Reduce recharge from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
=== Guild Wars Wiki Notes ===&lt;br /&gt;
* Although the update explicitly mentions changing both versions of [[Energy Drain]] and [[Protective Was Kaolai]], those skills do not have a PvP version (and Kaolai never had).&lt;br /&gt;
* {{skill icon|Cleave}} - Contrary to the in-game description, AoE damage is dealt to {{gr|2|3}} additional foes.&lt;br /&gt;
* {{skill icon|Cleave}} - The additional foes take armor-ignoring physical damage and are not actually hit by your attack.&lt;br /&gt;
* {{skill icon|Overload}}, {{skill icon|Mistrust}} (BOTH) - AoE damage reduction also applies to target foe (so these skills will never deal the full damage).&lt;br /&gt;
* {{skill icon|Kinetic Armor}} - Renews for 12 seconds, although the description says 8 seconds.&lt;br /&gt;
* {{skill icon|Kirin's Wrath}} - Was not updated despite previously being a duplicate skill of {{skill icon|Symbol of Wrath}}.&lt;br /&gt;
* {{skill icon|Melandru's Shot}} - Recharge was not changed and remains at 8 seconds. &amp;lt;!-- both description and actual ingame recharge --&amp;gt;&lt;br /&gt;
* {{skill icon|Verata's Gaze}} - Changed sacrifice from zero to none.&lt;br /&gt;
* {{skill icon|Wastrel's Demise}} - Recharge increased from 3 to 5 in all game modes because the PvP version was removed in 2010.&lt;br /&gt;
* [[Zaishen Scout]]s can now only be used by characters who have finished a campaign or have unlocked travel to all campaigns. {{verify}}&lt;br /&gt;
* Removed green arrow over [[Zaishen Scout]]s&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:2026 updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>gww&gt;Halogod35</name></author>
	</entry>
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