<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Feedback%3AGame_updates%2F20260826</id>
	<title>Feedback:Game updates/20260826 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Feedback%3AGame_updates%2F20260826"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Feedback:Game_updates/20260826&amp;action=history"/>
	<updated>2026-10-18T19:22:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Feedback:Game_updates/20260826&amp;diff=16985&amp;oldid=prev</id>
		<title>gww&gt;TikkaLeFem: /* Account upgrade bundles */ added links</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Feedback:Game_updates/20260826&amp;diff=16985&amp;oldid=prev"/>
		<updated>2026-10-01T18:41:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Account upgrade bundles: &lt;/span&gt; added links&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update - August 26, 2026 ==&lt;br /&gt;
&lt;br /&gt;
=== New items for sale ===&lt;br /&gt;
&lt;br /&gt;
==== The Purveyor [Bonus Merchant] ====&lt;br /&gt;
&lt;br /&gt;
[[The Purveyor]] [Bonus Merchant] is a new merchant in [[Ascalon City (pre-Searing)|Ascalon City]], [[Lion's Arch]], [[Kaineng Center]], [[Kamadan]], and the [[Great Temple of Balthazar]]. The Purveyor buys and sells some normal items, but also provides access to new account upgrades that are purchasable through the in-game store or via the Guild Wars web store.&lt;br /&gt;
&lt;br /&gt;
* [[Infinite Identification and Salvage Kit Bundle]] - $9.99 USD - If you have this account upgrade, the Purveyor will provide you Infinite Identification and Infinite Salvage kits. Both items never run out of charges.&lt;br /&gt;
* [[Merchant Summoning Item - Purveyor's Bell]] - $6.99 USD - If you have this account upgrade, the Purveyor will provide you the [[Purveyor's Bell]], which allows you to summon the Purveyor in any explorable area, giving you access to merchant services out in the field. With this upgrade, the Purveyor will provide you a [[Reforged Coin]] once daily, which is redeemable with the Purveyor for a variety of useful items (items redeemable with Reforged Coins are subject to change).&lt;br /&gt;
&lt;br /&gt;
==== Account upgrade bundles ====&lt;br /&gt;
&lt;br /&gt;
Two new account upgrade bundles are purchasable through the in-game store or via the Guild Wars web store.&lt;br /&gt;
&lt;br /&gt;
* [[Reforged Starter Bundle]] - $14.99 USD - Adds two additional [[Character slot|character slots]] and two additional [[Xunlai Storage Pane|storage panes]] in the [[Vault box|Xunlai storage chest]].&lt;br /&gt;
* [[Reforged Costume Bundle]] - $29.99 USD - Unlocks all purchasable [[Costume|costumes]] that exist so far!&lt;br /&gt;
::* You must own less than 9 existing costumes.&lt;br /&gt;
&lt;br /&gt;
=== Cartographer title tuning changes ===&lt;br /&gt;
&lt;br /&gt;
The cartographer title has had difficult edge cases since it launched.  We've been working on the balance of it to make it more accessible while retaining the challenge of completely exploring maps.  In this release, we've modified the calculation of 'completeness' to account for the very difficult to uncover map tiles that exist in some maps.  We intend to sell this item in the future and it will be identical to the version that is dropped in-game.  Before we sell it in the shop we want it dialed in as best as we can.&lt;br /&gt;
&lt;br /&gt;
=== Skill balance pass philosophy ===&lt;br /&gt;
&lt;br /&gt;
The August update features over 150 skill changes across all ten professions. Here's the philosophy that went into today's update.&lt;br /&gt;
&lt;br /&gt;
We continue to try to highlight underutilized skills with real potential to increase build versatility, flexibility, and variety. We saw some encouraging movement in our key metrics for skill usage after the June update and we are looking to build on that while adjusting some skills that were pushed into over/under-powered territory.&lt;br /&gt;
&lt;br /&gt;
For PvE casual and speedclear players, our high-level goal is driving interesting varieties of viable builds with the potential for fun new discoveries.  This increases as underutilized skills become increasingly viable. We also want the meta builds reasonable and not too powerful/dominant which would trivialize content.&lt;br /&gt;
&lt;br /&gt;
For PvP our goal is to tone down dominant builds until we get into an interesting meta rotation where there are no &amp;quot;best at everything&amp;quot; builds that cannot be countered. We want players to constantly be coming up with clever ways to use the massive set of skills to keep their opponents on their toes.&lt;br /&gt;
&lt;br /&gt;
Most of this update is focused on buffs—cheaper costs, faster recharges, and quality-of-life improvements—aimed at skills and attribute lines that are not seeing much play. When we do nerf a skill, we are targeting specific skills that are suppressing build creativity. They do so by creating strategies so dominant that it doesn't make sense to use anything else.  In the case of PvP, there isn't compelling counterplay. When we make those adjustments, they are targeted at the environment where the problem actually lives (PvE or PvP generally). There are also several skills that have seen significant functionality rework to increase the  spectrum of builds.  Some of the changes create a more clear identity for those skills while reinforcing the core profession fantasy.&lt;br /&gt;
&lt;br /&gt;
We're incredibly grateful to the community for providing a wealth of excellent feedback and detailed notes/suggestions after the June balance patch and we look forward to seeing what y'all think about this one!&lt;br /&gt;
&lt;br /&gt;
We try to keep the update notes as accurate as possible, but we are live updating these skills based on testing and sometimes miss updating the notes.  We love reading your notes on the build.  We can make emergency adjustments where they are needed with small hotfixes, but generally we are going to let the meta play out for a while to see where further adjustments are needed.&lt;br /&gt;
&lt;br /&gt;
That said, this is likely to be last really big balance update this year.&lt;br /&gt;
&lt;br /&gt;
=== Other adjustments ===&lt;br /&gt;
&lt;br /&gt;
* [[Costume maker]] and [[Shrine to Godly Accoutrements]] are now available in [[Ascalon City]].&lt;br /&gt;
&lt;br /&gt;
==== Skill bug fixes ====&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Ebon Hawk}} - Fix an issue where Weakness was being applied for 20 seconds regardless of the caster's Earth attribute, now appropriately scales based on the attribute.&lt;br /&gt;
* {{skill icon|Renewing Surge}} - Hex correctly triggers its end effect when the target dies.&lt;br /&gt;
* {{skill icon|Sand Shards}} - Recasting while the enchantment is already active correctly refreshes the number of strikes.&lt;br /&gt;
&lt;br /&gt;
==== Skill AI adjustments ====&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Splinter Weapon}} - Casters target allies again, but only if they are in range AND in your team display (NPC allies), minions, pets, and summons. Party is prioritized first.&lt;br /&gt;
* {{skill icon|Strength of Honor}} - Casters no longer drop a third maintained enchantment instantly and can sustain this on 3 melee characters. No longer drop the enchant if weapon is changed from melee.&lt;br /&gt;
&lt;br /&gt;
==== Pet AI adjustments ====&lt;br /&gt;
&lt;br /&gt;
* [[Animal companion|Pets]] in guard no longer attack close-range [[target]]s unless the targets are hostile.&lt;br /&gt;
* Pets in guard no longer automatically attack their player's target unless the player calls the target or sets it as a locked target.&lt;br /&gt;
* Pets in guard updated targeting priority: 1. Locked target 2. Called target 3. AI choice.&lt;br /&gt;
* Increased responsiveness when a higher-priority target is set by the player.&lt;br /&gt;
&lt;br /&gt;
=== Known issues ===&lt;br /&gt;
&lt;br /&gt;
* Several skills received updated text after our localization deadline and are missing localized text. These will be fixed in our next localization pass.&lt;br /&gt;
&lt;br /&gt;
=== Skill update details ===&lt;br /&gt;
&lt;br /&gt;
==== [[Assassin]] ====&lt;br /&gt;
&lt;br /&gt;
Sharpen the opportunist identity of the profession—deadly against isolated targets, unmatched mobility, in and out before anyone knows you were there. Utility and lead-in attack tools are generally cheaper and several projectiles have been sped up to make hitting more consistent, so ambush and split play cost less to attempt. In exchange, PvP versions of a couple of mobility and shutdown outliers now ask for real investment—incredible mobility should be a significant part of your build choice, not a freebie.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Aura of Displacement}} - Reduce energy cost from 10 to 5.&lt;br /&gt;
* {{skill icon|Black Lotus Strike}} - Reduce energy cost from 10 to 5.&lt;br /&gt;
* {{skill icon|Black Spider Strike}} - Reduce energy cost from 10 to 5.&lt;br /&gt;
* {{skill icon|Caltrops}} - Reduce energy cost from 10 to 5, add Bleeding.&lt;br /&gt;
* {{skill icon|Crippling Dagger}} - Double projectile speed.&lt;br /&gt;
* {{skill icon|Dancing Daggers}} - Double projectile speed, increase damage from 5..35 to 10..40.&lt;br /&gt;
* {{skill icon|Dash}} - Moved to Shadow Arts.&lt;br /&gt;
* {{skill icon|Dash (PvP)}} - Split for PvP. Moved to Shadow Arts. Recharge increased from 8 to 12. Rework: &amp;quot;For 3 seconds, you run 50% faster. Every 2 points in Shadow Arts lowers recharge by 1 second (max 6 seconds).&lt;br /&gt;
* {{skill icon|Disrupting Dagger}} - Double projectile speed.&lt;br /&gt;
* {{skill icon|Expunge Enchantments}} - Reduce skill disable from 10..5 to 8..4.&lt;br /&gt;
* {{skill icon|Mantis Touch}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Recall}} - Reduce energy cost from 15 to 10, reduce skill disable when the enchantment ends from 10 to 3 seconds.&lt;br /&gt;
* {{skill icon|Seeping Wound}} - Change activation range from half to full.&lt;br /&gt;
* {{skill icon|Shadow Meld}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Shadow Prison}} - Reduce energy cost from 10 to 5.&lt;br /&gt;
* {{skill icon|Shadow Shroud (PvP)}} - Split for PvP. Reduce duration from 3..9 to 2..7.&lt;br /&gt;
* {{skill icon|Sharpen Daggers}} - Reduce activation from 1 to 0.5.&lt;br /&gt;
&lt;br /&gt;
==== [[Dervish]] ====&lt;br /&gt;
&lt;br /&gt;
Still looking to rein in Dervishes a bit on the PvP side of things. The overall efficiency of many of their skills is significantly higher than other professions and the jack-of-all-trades nature of a lot of their kit makes counterplay frustrating (if it is possible at all). On the PvE side of things, we're working on a few buffs to open up some options and an overhaul to Mirage Cloak that retains its core identity while opening up interesting new synergies with other skills and professions.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Aura Slicer (PvP)}} - Split for PvP. Increase adrenaline cost from 4 to 5.&lt;br /&gt;
* {{skill icon|Fleeting Stability (PvP)}} - Split for PvP. Reduce duration from 4..10 to 2..8. (BOTH) Reduce recharge from 15 to 10.&lt;br /&gt;
* {{skill icon|Grenth's Grasp}} - Remove the cold-weapon requirement.&lt;br /&gt;
* {{skill icon|Harrier's Grasp (PvP)}} - Split for PvP. Rework: &amp;quot;(5..20 second[s].) Melee attacks on moving foes also Cripple them…&amp;quot;.&lt;br /&gt;
* {{skill icon|Mirage Cloak}} - Increase energy cost from 10 to 15, increase duration from 1..7 to 20, increase recharge from 15 to 24, rework: &amp;quot;For 20 seconds, you have a 40% chance to block and an additional 10% for each enchantment (max 80%). Each time an enchantment is removed from you, all nearby foes are struck for 10..40 earth damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Mirage Cloak (PvP)}} - Split for PvP.&lt;br /&gt;
* {{skill icon|Mystic Corruption (PvP)}} - Split for PvP. Adjust Disease duration from 1..10 to 2..6.&lt;br /&gt;
* {{skill icon|Mystic Regeneration (PvP)}} - Increase recharge from 12 to 15.&lt;br /&gt;
* {{skill icon|Mystic Sandstorm}} - Increase unconditional damage per second from 10..20 to 10..40.&lt;br /&gt;
* {{skill icon|Pious Restoration (PvP)}} - Split for PvP. Increase recharge from 8 to 15, reduce hexes removed from 1..3 to 1.&lt;br /&gt;
* {{skill icon|Signet of Pious Restraint (PvP)}} - Increase recharge from 10 to 16.&lt;br /&gt;
* {{skill icon|Test of Faith}} - Reduce activation from 0.75 to 0.5, increase Daze duration from 1..4 to 2..6.&lt;br /&gt;
* {{skill icon|Whirling Charge}} - Decrease recharge from 10 to 8, increase damage from 10..50 to 10..60.&lt;br /&gt;
* {{skill icon|Whirling Charge (PvP)}} - Split for PvP.&lt;br /&gt;
&lt;br /&gt;
==== [[Elementalist]] ====&lt;br /&gt;
&lt;br /&gt;
Mainly looking to bring the Water attribute up with this update—with several skills getting adjustments to increase their utility in addition to generally being significantly cheaper and faster. On the Air front, a few of June's adjustments cut deeper than we wanted, so we are readjusting those to restore their overall efficiency. A couple of adjustments to energy managements skills rounds out the package along with the game's first new skill in a while. We are experimenting with a new—PvE-only—skill that gives players a new tool to manage Overcast in an interesting way. Our goal is to use this version of the skill for community testing to determine if it is viable for PvP as well. Please share your feedback on the skill as you figure out interesting builds with it.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Aftershock}} - Adjust both damage amounts from 26..100/10..68 (respectively) to 15..85 (reduces the unconditional damage, increases conditional knockdown damage, increases overall damage).&lt;br /&gt;
* {{skill icon|Conjure Flame}} - Reduce recharge from 45 to 30.&lt;br /&gt;
* {{skill icon|Conjure Frost}} - Reduce recharge from 45 to 30.&lt;br /&gt;
* {{skill icon|Conjure Lightning}} - Reduce recharge from 45 to 30.&lt;br /&gt;
* {{skill icon|Elemental Attunement}} - Change energy refund to &amp;quot;…you gain 1 Energy plus 50% of the base cost&amp;quot;.&lt;br /&gt;
* {{skill icon|Icy Prism}} - Reduce energy cost from 10 to 5.&lt;br /&gt;
* {{skill icon|Lightning Orb}} - Reduce energy cost from 15 to 10.&lt;br /&gt;
* {{skill icon|Lightning Orb (PvP)}} - Reduce energy cost from 15 to 10.&lt;br /&gt;
* {{skill icon|Lightning Strike}} - Increase damage from 5..40 to 10..60, increase Overcast conditional damage from 5..40 to 20..40.&lt;br /&gt;
* {{skill icon|Lightning Surge}} - Decrease energy cost from 15 to 10. Cracked armor happens before damage.&lt;br /&gt;
* {{skill icon|Lightning Touch}} - Reduce recharge from 10 to 5.&lt;br /&gt;
* {{skill icon|Maelstrom}} - Reduce energy cost from 25 to 15, reduce activation from 2 to 1.5, reduce recharge from 30 to 20.&lt;br /&gt;
* {{skill icon|Master of Magic}} - Change energy refund to &amp;quot;…and you gain 1 Energy plus 30% of the cost when you use an elemental skill.&amp;quot;&lt;br /&gt;
* {{skill icon|Over the Limit}} - Cast time bonus increased from 15..20 to 20..50, recharge bonus increased from 15..50 to 40..80. Increased amount of Overcast generated from 1 to 3.&lt;br /&gt;
* {{skill icon|Ride the Lightning}} - Reduce energy cost from 10/15 (respectively) to 5.&lt;br /&gt;
* {{skill icon|Ride the Lightning (PvP)}} - Reduce energy cost from 10/15 (respectively) to 5.&lt;br /&gt;
* {{skill icon|Rust}} - Increase damage from 10..70 to 10..85.&lt;br /&gt;
* {{skill icon|Shatterstone}} - Add &amp;quot;…moves 66% slower, and is hexed…&amp;quot;&lt;br /&gt;
* {{skill icon|Soul Ignition}} (new skill, PvE only) - &amp;quot;While you maintain this enchantment, reduce overcast at a rate of 1-2 per second. You and all adjacent foes are afflicted with burning while this enchantment is active.&amp;quot; Recharge 30, cast time 0.5. Energy Storage. PvE only to start.&lt;br /&gt;
** Skill can be obtained from [[Dakk]] (Ember Light Camp), [[Zenaida]] (Harvest Temple), or [[Zendeht]] (Gate of Torment).&lt;br /&gt;
* {{skill icon|Steam}} - Add &amp;quot;…and they take an additional 20..60 fire damage&amp;quot; to the &amp;quot;on fire&amp;quot; condition.&lt;br /&gt;
* {{skill icon|Ward Against Harm (PvP)}} - Reduce recharge from 30 to 20.&lt;br /&gt;
&lt;br /&gt;
==== [[Mesmer]] ====&lt;br /&gt;
&lt;br /&gt;
Focused on bringing up Illusion and Inspiration to try to increase the profession's utility options and see if we can get some build variety outside of Domination.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Blackout}} - Increase duration from 2..6 to 2..8.&lt;br /&gt;
* {{skill icon|Channeling}} - Reduce recharge from 15 to 10.&lt;br /&gt;
* {{skill icon|Ethereal Burden}} - Change effect duration from 10 to 6..12.&lt;br /&gt;
* {{skill icon|Fevered Dreams (PvP)}} - Reduce recharge from 20 to 15.&lt;br /&gt;
* {{skill icon|Fragility (PvP)}} - Give the PvE functionality of affecting adjacent foes.&lt;br /&gt;
* {{skill icon|Illusionary Weaponry}} - Reduce recharge from 15 to 10, increase damage from 16..50 to 20..60.&lt;br /&gt;
* {{skill icon|Illusionary Weaponry (PvP)}} - Reduce recharge from 15 to 10, increase damage from 16..50 to 20..60.&lt;br /&gt;
* {{skill icon|Kitah's Burden}} - Change effect duration from 10 to 6..12.&lt;br /&gt;
* {{skill icon|Mirror of Disenchantment (PvP)}} - Reduce energy cost from 15 to 10.&lt;br /&gt;
* {{skill icon|Phantom Pain}} - Reduce recharge from 15 to 10.&lt;br /&gt;
* {{skill icon|Symbols of Inspiration}} - Change from &amp;quot;Elite spells&amp;quot; to &amp;quot;Elite skills&amp;quot; using your Fast Casting attribute, reduce recharge from 15 to 10, increase duration from 1..31 to 6..40.&lt;br /&gt;
* {{skill icon|Sum of All Fears}} - Increase duration from 1..10 to 4..12.&lt;br /&gt;
* {{skill icon|Tease}} - Reduce recharge from 20 to 15.&lt;br /&gt;
* {{skill icon|Tease (PvP)}} - Split for PvP.&lt;br /&gt;
* {{skill icon|Time Ward}} - Increase duration from 3..15 to 6..20.&lt;br /&gt;
* {{skill icon|Wastrel's Demise}} (PvE) - Reduce recharge from 5 to 4.&lt;br /&gt;
* {{skill icon|Wastrel's Worry}} - Reduce recharge from 4 to 2.&lt;br /&gt;
* {{skill icon|Wastrel's Worry (PvP)}} - Split for PvP.&lt;br /&gt;
&lt;br /&gt;
==== [[Monk]] ====&lt;br /&gt;
&lt;br /&gt;
Increase the viability of non-elite healing options while trying to get a couple of alternative elites up to a level that makes them competitive for the top spot in healing builds. Some light buffs for Smiting to increase variety. On the PvP side, looking to tone down the efficiency of a couple of defensive skills.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Aegis}} (PvE) - Increase effect duration from 5..11 to 6..15.&lt;br /&gt;
* {{skill icon|Bane Signet}} - Increase damage from 26..56 to 30..60, reduce recharge from 20 to 15.&lt;br /&gt;
* {{skill icon|Banish}} - Increase damage from 20..56 to 20..65.&lt;br /&gt;
* {{skill icon|Blessed Light}} - Reduce energy cost from 10 to 5, reduce healing from 10..140 to 10..120, increase recharge from 3 to 5.&lt;br /&gt;
* {{skill icon|Castigation Signet}} - Reduce recharge from 20 to 15, increase energy gain from 1..10 to 4..14.&lt;br /&gt;
* {{skill icon|Defender's Zeal}} - Increase effect duration from 5..25 to 10..30.&lt;br /&gt;
* {{skill icon|Dwayna's Kiss}} - Increase unconditional healing from 15..60 to 20..65, increase per-enchantment/hex healing from 10..35 to 15..40.&lt;br /&gt;
* {{skill icon|Heal Party (PvP)}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Healing Light}} - Reduce activation from 1 to 0.75, increase healing from 40..100 to 40..120.&lt;br /&gt;
* {{skill icon|Healing Touch}} - Increase healing from 16..60 to 20..80.&lt;br /&gt;
* {{skill icon|Holy Haste}} - Reduce energy cost from 10 to 5.&lt;br /&gt;
* {{skill icon|Kirin's Wrath}} - Reduce activation from 2 to 1, reduce recharge from 30 to 10.&lt;br /&gt;
* {{skill icon|Light of Deliverance (PvP)}} - Reduce recharge from 10 to 8.&lt;br /&gt;
* {{skill icon|Orison of Healing}} - Increase healing from 20..70 to 30..80.&lt;br /&gt;
* {{skill icon|Peace and Harmony (PvP)}} - Split for PvP. Increase recharge from 10 to 15, reduce hex and condition removal from 0..9 to 0..4.&lt;br /&gt;
* {{skill icon|Shield Guardian}} - Increase effect time from 1..4 to 2..6.&lt;br /&gt;
* {{skill icon|Shield Guardian (PvP)}} - Split for PvP. Increase recharge from 20 to 25, reduce healing from 10..40 to 10..35.&lt;br /&gt;
* {{skill icon|Signet of Devotion}} - Increase healing from 14..100 to 20..120.&lt;br /&gt;
* {{skill icon|Words of Comfort}} - Increase unconditional healing from 15..60 to 20..65, conditional healing from 15..45 to 20..50.&lt;br /&gt;
&lt;br /&gt;
==== [[Necromancer]] ====&lt;br /&gt;
&lt;br /&gt;
Targeted buffs to bring Blood and Curses more into play along with some reworks to skills to increase their utility and potential synergies.&lt;br /&gt;
&lt;br /&gt;
* {{skill icon|Animate Flesh Golem}} - Increase exploitable corpses left on the golem's death from 1 to 1..4.&lt;br /&gt;
* {{skill icon|Barbs}} - Reduce activation from 2 to 1, increase damage from 1..15 to 4..16.&lt;br /&gt;
* {{skill icon|Contagion}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Corrupt Enchantment}} - Reduce recharge from 10 to 5.&lt;br /&gt;
* {{skill icon|Cultist's Fervor}} - Reduce recharge from 25 to 15.&lt;br /&gt;
* {{skill icon|Dark Pact}} - Increase damage from 10..48 to 20..60.&lt;br /&gt;
* {{skill icon|Envenom Enchantments}} - Reduce recharge from 20 to 15.&lt;br /&gt;
* {{skill icon|Faintheartedness}} - Increase duration from 3..16 to 4..18, increase health degeneration from 0..3 to 1..3.&lt;br /&gt;
* {{skill icon|Foul Feast}} - Increase energy gain from 0..2 to 2..4.&lt;br /&gt;
* {{skill icon|Insidious Parasite}} - Reduce energy cost from 15 to 10, reduce recharge from 12 to 8.&lt;br /&gt;
* {{skill icon|Necrotic Traversal}} - Rework: &amp;quot;Exploit a random corpse or sacrifice 30..20% health to teleport to target foe's location. You become Diseased for 6 seconds and all nearby foes become Poisoned for 5..20 second[s].&amp;quot;&lt;br /&gt;
* {{skill icon|Putrid Bile}} - Increase duration from 5..20 to 5..25.&lt;br /&gt;
* {{skill icon|Reaper's Mark}} - Reduce recharge from 15 to 10.&lt;br /&gt;
* {{skill icon|Soul Barbs}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{skill icon|Ulcerous Lungs}} - Increase duration from 10..25 to 10..30, increase Bleeding duration from 3..15 to 5..20.&lt;br /&gt;
* {{skill icon|Well of Power}} - Reduce recharge from 15 to 10, increase duration from 8..20 to 10..30.&lt;br /&gt;
&lt;br /&gt;
==== [[Paragon]] ====&lt;br /&gt;
&lt;br /&gt;
Paragons deserve real damage, but! A couple spear attacks got a little too much, and the biggest abusers were the Warriors borrowing them. We're adjusting a few spear skills to align them with their current power levels while ensuring that Paragons get to keep their new offensive identity.&lt;br /&gt;
&lt;br /&gt;
* {{Skill icon|Anthem of Flame}} - Increase Burning duration from 1..3 to 1..5.&lt;br /&gt;
* {{Skill icon|Anthem of Fury}} - Increase adrenaline gain from 1..4 to 2..5.&lt;br /&gt;
* {{Skill icon|Blazing Finale (PvP)}} - Increase Burning duration from 1..3 to 1..5.&lt;br /&gt;
* {{Skill icon|&amp;quot;Can't Touch This!&amp;quot;}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{Skill icon|&amp;quot;Can't Touch This!&amp;quot; (PvP)}} - Reduce recharge from 20 to 10.&lt;br /&gt;
* {{Skill icon|Crippling Anthem}} - Reduce adrenaline cost from 4 to 3.&lt;br /&gt;
* {{Skill icon|Defensive Anthem}} - Reduce recharge from 25 to 15.&lt;br /&gt;
* {{Skill icon|Defensive Anthem (PvP)}} - Reduce recharge from 25 to 15.&lt;br /&gt;
* {{Skill icon|Focused Anger}} - Reduce recharge from 60 to 45.&lt;br /&gt;
* {{Skill icon|Hasty Refrain}} - Increase duration from 3..15 to 8..20.&lt;br /&gt;
* {{Skill icon|Lyric of Zeal}} - Reduce recharge from 5 to 0.&lt;br /&gt;
* {{Skill icon|Mighty Throw}} - Increase adrenaline cost from 2 to 4.&lt;br /&gt;
* {{Skill icon|Mighty Throw (PvP)}} - Increase adrenaline cost from 2 to 4. Reduce recharge from 2 to 1.&lt;br /&gt;
* {{Skill icon|Natural Temper}} - Increase duration from 4..10 to 4..15.&lt;br /&gt;
* {{Skill icon|Signet of Return}} - Reduce activation from 5 to 4, increase Health per party member from 5..15% to 5..20%.&lt;br /&gt;
* {{Skill icon|Signet of Return (PvP)}} - Reduce activation from 5 to 4, increase Health per party member from 5..15% to 5..20%.&lt;br /&gt;
* {{Skill icon|Spear of Lightning}} - Rework: &amp;quot;Strikes all foes between you and your target, deals +10..20 lightning damage, 25% armor penetration&amp;quot;.&lt;br /&gt;
* {{Skill icon|Unblockable Throw}} - Increase adrenaline cost from 4 to 6.&lt;br /&gt;
&lt;br /&gt;
==== [[Ranger]] ====&lt;br /&gt;
Reducing the super long-range spirits. The increase in their original distance was generally good, but it produced key frustrating situations—in PvP, spirits could influence fights from total safety and in PvE, enemy spirit effects were so large they were causing some unintended group crossover dynamics. The range is still increased from the original, but splitting the difference should tone down those frustrating, unintended situations. Some PvP adjustments to tone down a few build synergies that have been a bit too dominant in the recent meta. On the buff side of things, PvP rangers can now bring their pets along without having to take Charm Animal and there are some general buffs to bow attack skills.&lt;br /&gt;
&lt;br /&gt;
* {{Skill icon|Burning Arrow}} - Increase Burning duration from 1..7 to 2..8.&lt;br /&gt;
* {{Skill icon|Comfort Animal}} - Increase health gain from 20..104 to 40..120.&lt;br /&gt;
* {{Skill icon|Comfort Animal (PvP)}} - Increase health gain from 20..104 to 40..120. Add &amp;quot;If you have Comfort Animal equipped, your animal companion will travel with you.&amp;quot;&lt;br /&gt;
* {{Skill icon|Crippling Shot}} - Increase Cripple duration from 1..12 to 4..14. Reduce energy cost from 10 to 5.&lt;br /&gt;
* {{Skill icon|Crippling Shot (PvP)}} - Split for PvP. Increase Cripple duration from 1..12 to 4..14.&lt;br /&gt;
* {{Skill icon|Enraged Lunge (PvP)}} - Reduce maximum damage cap from 80 to 60.&lt;br /&gt;
* {{Skill icon|Focused Shot}} - Increase recharge from 2 to 8. Increase skill disable from 5..3 to 8..4. Rework: &amp;quot;This shot moves three times faster, cannot be blocked, and strikes for +10..40 damage but all of your other attack skills are disabled for 8..4 seconds.&amp;quot;&lt;br /&gt;
* {{Skill icon|Glass Arrows (PvP)}} - Increase damage from +5..12 to +6..18. (PvE) Increase damage from 5..20 to 6..20.&lt;br /&gt;
* {{Skill icon|Infuriating Heat (PvP)}} - Split for PvP. Increase recharge from 15 to 30, reduce adrenaline gain from double to an additional 33..66%.&lt;br /&gt;
* {{Skill icon|Keen Arrow (PvP)}} - Increase unconditional damage from +1..5 to +5..15.&lt;br /&gt;
* {{Skill icon|Melandru's Shot (PvP)}} - Split for PvP. Increase recharge from 8 to 12.&lt;br /&gt;
* {{Skill icon|Nature's Renewal (PvP)}} - Split for PvP. Reduce enchantment/hex casting penalty from 200% to 50..75%.&lt;br /&gt;
* {{Skill icon|Otyugh's Cry (PvP)}} - Split for PvP. Reduce duration from 10..25 to 5..15.&lt;br /&gt;
* {{Skill icon|Penetrating Attack (PvP)}} - Increase damage from +3..10 to +5..15.&lt;br /&gt;
* {{Skill icon|Sundering Attack (PvP)}} - Increase damage from +3..10 to +5..15.&lt;br /&gt;
* {{Skill icon|Tranquility (PvP)}} - Split for PvP. Reduce enchantment expiration speed increase from 20..50% to 10..30%.&lt;br /&gt;
* '''[[Nature ritual|Nature Rituals]]''' - Reduce range of nature spirits from 3500 to 3000. Affected skills: Brambles, Conflagration, Edge of Extinction, Energizing Wind, Equinox, Famine, Favorable Winds, Fertile Season, Frozen Soil, Greater Conflagration, Infuriating Heat (BOTH), Lacerate, Muddy Terrain, Nature's Renewal (BOTH), Pestilence, Predatory Season, Primal Echoes, Quickening Zephyr, Quicksand, Roaring Winds, Symbiosis, Toxicity, Tranquility (BOTH), Winnowing, Winter.&lt;br /&gt;
&lt;br /&gt;
==== [[Ritualist]] ====&lt;br /&gt;
&lt;br /&gt;
The big highlight is an overhaul to Soul Twisting in PvP. The goal there is to keep the skill useful without it being quite as oppressive as it is currently. Buffs to a range of other skills trying to increase potential build variety and profession utility.&lt;br /&gt;
&lt;br /&gt;
* {{Skill icon|Ancestors' Rage (PvP)}} - Increase damage from 1..41 to 4..50.&lt;br /&gt;
* {{Skill icon|Caretaker's Charge}} - Increase energy gain from 5 to 7, increase damage from 20..75 to 20..85.&lt;br /&gt;
* {{Skill icon|Disenchantment (PvP)}} - Reduce activation from 5 to 3, increase duration from 10..35 to 15..40, reduce recharge from 45 to 30.&lt;br /&gt;
* {{Skill icon|Earthbind (PvP)}} - Reduce activation from 5 to 3, reduce recharge from 60 to 45.&lt;br /&gt;
* {{Skill icon|Flesh of My Flesh (PvP)}} - Reduce recharge from 10 to 6.&lt;br /&gt;
* {{Skill icon|Guided Weapon (PvP)}} - Split for PvP. Increase recharge from 5 to 12.&lt;br /&gt;
* {{Skill icon|Mending Grip}} - Increase healing from 20..80 to 30..90.&lt;br /&gt;
* {{Skill icon|Protective Was Kaolai}} - Increase armor bonus from +10 to +20, increase healing from 10..85 to 20..95.&lt;br /&gt;
* {{Skill icon|Soul Twisting}} - Minimum threshold reduced from 10 to 5.&lt;br /&gt;
* {{Skill icon|Soul Twisting (PvP)}} - Split for PvP. Minimum threshold reduced from 10 to 5. Change &amp;quot;…and recharge instantly&amp;quot; to &amp;quot;…and recharge 25..50% faster&amp;quot;.&lt;br /&gt;
* {{Skill icon|Splinter Weapon (PvP)}} - Increase damage from 5..30 to 5..40.&lt;br /&gt;
* {{Skill icon|Wanderlust (PvP)}} - Reduce activation time from 5 to 3.&lt;br /&gt;
* {{Skill icon|Wielder's Strike}} - Increase unconditional damage from 5..50 to 10..60, increase conditional weapon spell bonus damage from 10..40 to 10..50.&lt;br /&gt;
&lt;br /&gt;
==== [[Warrior]] ====&lt;br /&gt;
&lt;br /&gt;
The main goal is to highlight the profession's role as a versatile melee attacker. Sword and axe lines get cheaper and hit harder, Tactics-adjacent tools improve, and a couple of key stances have been overhauled to tie them to Strength and decrease their drawback based on how much you're willing to pump into them. In PvP, we've toned down hammer's focus on a few over-efficient staples.&lt;br /&gt;
&lt;br /&gt;
* {{Skill icon|Auspicious Blow (PvP)}} - Split for PvP. Reduce energy gain from 3..8 to 2..4.&lt;br /&gt;
* {{Skill icon|Axe Rake}} - Increase additional damage from 1..10 to 4..16.&lt;br /&gt;
* {{Skill icon|Axe Twist}} - Increase additional damage from 1..20 to 5..25.&lt;br /&gt;
* {{Skill icon|Charging Strike (PvP)}} - Split for PvP. Reduce damage from 10..90 to 10..80.&lt;br /&gt;
* {{Skill icon|&amp;quot;Coward!&amp;quot; (PvP)}} - Split for PvP. Increase recharge from 2 to 4.&lt;br /&gt;
* {{Skill icon|Decapitate}} - Add unblockable, add &amp;quot;if target foe is killed by this attack, nearby enemies are Weakened for 8 seconds.&amp;quot;&lt;br /&gt;
* {{Skill icon|Disrupting Chop}} - Reduce recharge from 1 to 0, reduce adrenaline cost from 6 to 5.&lt;br /&gt;
* {{Skill icon|Enraged Smash (PvP)}} - Reduce adrenaline gain from 1..4 to 1..3.&lt;br /&gt;
* {{Skill icon|Executioner's Strike}} - Reduce adrenaline cost from 8 to 7, increase additional damage from 10..40 to 15..45.&lt;br /&gt;
* {{Skill icon|Final Thrust}} - Increase damage from 1..40 to 5..40, reduce adrenaline cost from 10 to 8.&lt;br /&gt;
* {{Skill icon|Flail (PvP)}} - Split for PvP. Add &amp;quot;Flail ends if you use a ranged attack skill.&amp;quot;&lt;br /&gt;
* {{Skill icon|Frenzy}} Rework: &amp;quot;For 8 seconds, you attack 33% faster but take 175..125% damage.&amp;quot; Moved to Strength.&lt;br /&gt;
* {{Skill icon|Frenzy (PvP)}} - Split for PvP. Rework: &amp;quot;For 8 seconds, you attack 33% faster but take 200..150% damage.&amp;quot; Moved to Strength.&lt;br /&gt;
* {{Skill icon|Hundred Blades (PvP)}} - Split for PvP. Reduce damage from 10..35 to 10..30.&lt;br /&gt;
* {{Skill icon|Penetrating Blow}} - Increase additional damage from 5..20 to 10..25.&lt;br /&gt;
* {{Skill icon|Penetrating Chop}} - Increase additional damage from 5..20 to 10..25.&lt;br /&gt;
* {{Skill icon|Primal Rage}} - Rework: &amp;quot;For 1..9 second[s], you attack 33% faster and move 33% faster, but you take 150..125% damage.&amp;quot;&lt;br /&gt;
* {{Skill icon|Primal Rage (PvP)}} - Split for PvP. Rework: &amp;quot;For 1..9 second[s], you attack 33% faster and move 33% faster, but you take 200..150% damage.&amp;quot;&lt;br /&gt;
* {{Skill icon|Protector's Defense (PvP)}} - Split for PvP. Reduce duration from 5..11 to 4..8.&lt;br /&gt;
* {{Skill icon|Protector's Strike (PvP)}} - Split for PvP. Increase recharge from 3 to 6.&lt;br /&gt;
* {{Skill icon|Shield Bash}} - Trigger changes from &amp;quot;attack skill&amp;quot; to &amp;quot;melee attack skill&amp;quot; so the skill is no longer triggered by ranged attack skills.&lt;br /&gt;
* {{Skill icon|Shove}} - Rework: &amp;quot;Target touched foe takes 15..75 damage, their stance ends, and they are knocked down.&amp;quot;&lt;br /&gt;
* Sword [[adrenaline]] reductions: &lt;br /&gt;
**{{skill icon|Sever Artery}} from 4 to 3&lt;br /&gt;
**{{skill icon|Gash}} from 6 to 5&lt;br /&gt;
**{{skill icon|Crippling Slash}} from 6 to 5&lt;br /&gt;
**{{skill icon|Dragon Slash}} from 8 to 7&lt;br /&gt;
**{{skill icon|Galrath Slash}} from 8 to 7&lt;br /&gt;
**{{skill icon|Silverwing Slash}} from 8 to 7&lt;br /&gt;
**{{skill icon|Steelfang Slash}} from 8 to 7&lt;br /&gt;
**{{skill icon|Quivering Blade}} from 5 to 4.&lt;br /&gt;
&lt;br /&gt;
=== Guild Wars Wiki notes ===&lt;br /&gt;
* Build: 38,869&lt;br /&gt;
* Hotfix build: 38,876&lt;br /&gt;
* Hotfix 2 build: 38,878&lt;br /&gt;
* {{Skill icon|Crippling Dagger}} and {{Skill icon|Dancing Daggers}} both were not changed.&lt;br /&gt;
* {{Skill icon|Symbols of Inspiration}} did not have its recharge time and duration changed, but does affect Elite Skills.&lt;br /&gt;
* Although {{Skill icon|Disrupting Dagger}} was changed, the change is not reflected by the in-game description.&lt;br /&gt;
* {{Skill icon|Focused Shot}}: Added cast time of 4 seconds.&lt;br /&gt;
* This update mentioned updating {{Skill icon|Lightning Orb (PvP)}}, but this skill was removed in 2012.&lt;br /&gt;
* Although the update claims to only have changed {{Skill icon|Wastrel's Demise}} (PvE), {{Skill icon|Wastrel's Demise (PvP)}} was removed in 2010, so the change is in fact universal.&lt;br /&gt;
* {{Skill icon|Soul Twisting}} does not have a minimum threshold. That which was reduced from 10 to 5 was the minimum level that the skill reduces spirit energy costs to.&lt;br /&gt;
* The actual damage of {{Skill icon|Mirage Cloak}} is {{gr|30|90}}.&lt;br /&gt;
&lt;br /&gt;
=== Hotfix ===&lt;br /&gt;
* Fixed movement speed bug with Primal Rage.&lt;br /&gt;
* Fixed an occasional server crash with pet AI when a pet transitioned to passive.&lt;br /&gt;
* Fixed a &amp;quot;skill consider&amp;quot; AI crash when AI tried to use necrotic traversal on itself.&lt;br /&gt;
&lt;br /&gt;
=== Hotfix #2 ===&lt;br /&gt;
* Fixed a bug where the wrong number of Xunlai panes were displayed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:2026 updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>gww&gt;TikkaLeFem</name></author>
	</entry>
</feed>