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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Feeder_enchantment_spell</id>
	<title>Feeder enchantment spell - Revision history</title>
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	<updated>2026-10-19T13:36:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Feeder_enchantment_spell&amp;diff=27358&amp;oldid=prev</id>
		<title>gww&gt;Falconeye at 19:18, 11 August 2019</title>
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		<updated>2019-08-11T19:18:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{quotation|[[Feedback:Skill update previews/20110210#Flash Enchantments and Mysticism|Dervish Update Preview]]|[F]eeder enchantments [...] are used to power teardown skills (skills which consume an enchantment for a stronger effect). They are intended to be used quickly for their initial effect and then removed quickly for their ending effect.}}&lt;br /&gt;
&lt;br /&gt;
[[Feeder enchantment spell]] is an informal term given to [[enchantment spells]] meant to ''feed'' a [[teardown]] skill for a stronger effect. The combination of feeder and teardown skills is a unique part of the [[Dervish]] profession.&lt;br /&gt;
&lt;br /&gt;
==Classification by intent==&lt;br /&gt;
Feeders are not a specific [[skill type]] or [[game mechanics]], but rather a ''classification by intent'': If an enchantment is brought to fuel a teardown skill, it's a feeder enchantment; if it's used for its permanent effects, it's not.  The game always removes the most recently applied effect, so a feeder is generally slated for removal simply by being the last Dervish enchantment applied before using the teardown skill.&lt;br /&gt;
&lt;br /&gt;
While any Dervish enchantment can be used as a feeder, some are more suited to the task than others. A useful feeder has these characteristics:&lt;br /&gt;
* Has low [[energy]] cost and fast [[recharge time]].&lt;br /&gt;
* [[Flash enchantment spell]]s are more desirable than regular enchantment spells.&lt;br /&gt;
* Has a useful [[initial effect]] and/or [[end effect]].&lt;br /&gt;
* Has no useful [[effect|permanent effect]] that's worth maintaining or recharges quickly enough to be reapplied when stripped.&lt;br /&gt;
&lt;br /&gt;
==Examples of frequently used feeders==&lt;br /&gt;
{{ Skill table&lt;br /&gt;
| titlematch = Pious Renewal¦Attacker's Insight¦Aura of Thorns¦Balthazar's Rage¦Conviction¦Dust Cloak¦Eremite's Zeal¦Enchanted Haste¦Grenth's Fingers¦Heart of Holy Flame¦Lyssa's Haste¦Mystic Corruption¦Rending Aura¦Staggering Force¦Vital Boon¦Zealous Renewal¦&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| color scheme = d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skills benefiting from frequent use of feeder enchantments ==&lt;br /&gt;
Builds that frequently use feeders can easily trigger skills that rely on gaining enchantments, losing enchantments or casting spells.&lt;br /&gt;
{{ Skill table&lt;br /&gt;
| titlematch = Aura of Holy Might¦Avatar of Balthazar¦Avatar of Dwayna¦Avatar of Grenth¦Avatar of Lyssa¦Avatar of Melandru¦Meditation¦Vow of Piety¦Kinetic Armor¦&lt;br /&gt;
| show attribute = y&lt;br /&gt;
| show campaign = y&lt;br /&gt;
| color scheme = d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Lists of skills]]&lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>gww&gt;Falconeye</name></author>
	</entry>
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