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	<title>Game updates/20050907 - Revision history</title>
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		<title>self&gt;Balistic: Undo revision 2282226 by 121.123.138.99 (Talk)</title>
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		<summary type="html">&lt;p&gt;Undo revision 2282226 by &lt;a href=&quot;/wiki/Special:Contributions/121.123.138.99&quot; title=&quot;Special:Contributions/121.123.138.99&quot;&gt;121.123.138.99&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:121.123.138.99&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:121.123.138.99 (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update - Wednesday September 7, 2005 ==&lt;br /&gt;
&lt;br /&gt;
=== Sorrow's Furnace ===&lt;br /&gt;
* [[Sorrow's Furnace]] consists of two new, large and challenging explorable regions located deep in the [[Shiverpeak Mountains]] between [[Spearhead Peak]] and [[Snake Dance]]. These areas contain the following:&lt;br /&gt;
** Seventeen new [[quest]]s, most of them fully repeatable and offering high [[XP]] rewards.&lt;br /&gt;
** Four new cinematics.&lt;br /&gt;
** A variety of new monsters, including new [[Stone Summit Dwarves]] that are the strongest in the [[Shiverpeak Mountains]], and entirely new types of creatures that are being introduced to the game for the first time.&lt;br /&gt;
** Boss monsters named after the contest winning entries.&lt;br /&gt;
* Boss monsters in the new [[Sorrow's Furnace]] regions drop newly-introduced green &amp;quot;[[unique]]&amp;quot; weapons that are named after the boss.&lt;br /&gt;
           &lt;br /&gt;
=== Titan Quests ===&lt;br /&gt;
* The [[Titan Quests]] are a series of five new veteran-level quests, starting in [[Droknar's Forge]] and spanning the continent, that continue the storyline for those who have already vanquished the foes of [[Hell's Precipice]]. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.&lt;br /&gt;
           &lt;br /&gt;
=== Chests and Loot ===&lt;br /&gt;
* The landscape of [[Tyria]] is now dotted with new, randomly positioned locked [[chest]]s, which are guaranteed to contain uncommon or better items. These chests largely replace the old system of unlocked chests with predictable positions and common loot.&lt;br /&gt;
* Whenever your party finds a new, locked chest, multiple party members can each use their own [[key]]s to unlock the chest and get their own loot.&lt;br /&gt;
* Monsters randomly drop chest keys, and you can also buy chest keys from [[Merchant]]s.&lt;br /&gt;
* Added [[Superior Salvage Kit]]s and [[Superior Identification Kit]]s, which are the same as [[Expert Salvage Kit]]s and [[Identification Kit]]s except with 100 charges instead of 25.&lt;br /&gt;
* Improved the quality of most [[Crafter]] and [[Collector]] Weapons.&lt;br /&gt;
* Increased the drop rate of uncommon and rare items on large maps.&lt;br /&gt;
* Increased the drop rate of all insight scrolls.&lt;br /&gt;
* Added three new insight scrolls: [[Scroll of Adventurer's Insight|Adventurer's Insight]], [[Scroll of Hunter's Insight|Hunter's Insight]], and [[Scroll of Rampager's Insight|Rampager's Insight]]. These scrolls provide a level of accelerated XP gain for the entire party but are much more common and less expensive than the existing rare insight scrolls.&lt;br /&gt;
* Collectors in [[Perdition Rock]] and Sorrow's Furnace now give XP enhancing scrolls in return for collectable monster drops. Conversely, there are no longer crafters for these scrolls.&lt;br /&gt;
* Various low-level quests now give additional gold as a reward for completion.&lt;br /&gt;
           &lt;br /&gt;
=== Skill Acquisition ===&lt;br /&gt;
* The maximum amount of XP required to gain additional skill points beyond level 20 has been lowered from 20,000 to 15,000. This change retroactively benefits existing characters.&lt;br /&gt;
* The gold cost of learning new [[skill]]s now follows a price curve similar to [[armor]], rising in cost more quickly than before but capping out at 1 [[platinum]] piece after learning 20 skills.&lt;br /&gt;
* [[Skill trainer]]s in towns now offer a wider selection of skills, and there is a newly introduced skill trainer in [[Ember Light Camp]] who sells every non-elite skill in the game.&lt;br /&gt;
           &lt;br /&gt;
=== Faction Gain ===&lt;br /&gt;
* The accelerated [[Faction]] rewards that were temporarily available during the PvP Extreme Weekend have now become a permanent part of the game.&lt;br /&gt;
* The [[Priest of Balthazar|Priests of Balthazar]] are now located in PvP map outposts instead of towns, so you don't need to have or use a high-level role-playing character to spend your faction points.&lt;br /&gt;
           &lt;br /&gt;
=== Attribute Points ===&lt;br /&gt;
* The concept of [[Attribute Refund Point]]s has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost.&lt;br /&gt;
           &lt;br /&gt;
=== Guilds and Guild Combat ===&lt;br /&gt;
* For 100 gold you can now invite someone to be a guest of your guild. As a guest, he can enter your [[Guild Hall]] any number of times over the next 8 hours, join your team and participate with you in Guild Combat. If he has been a member of his own guild for long enough to receive full Faction for guild battles, then he will also receive full Faction for playing with you as a guest of your guild. (However, to engage in Guild Combat, at least half the members of your team must be members of your guild.)&lt;br /&gt;
* Inviting a new member into your guild now costs 100 gold.&lt;br /&gt;
* The opposing guild’s rating and rank are now displayed when you receive a challenge and at the beginning of Guild combat.&lt;br /&gt;
* Balance changes to Guild combat maps make the [[Guild Lord]] less susceptible to ganking:&lt;br /&gt;
** Newly introduced banner messages warn you if your base is breached or if your Guild Lord is attacked.&lt;br /&gt;
** The NPC [[Arcanist]]s have been replaced with [[Bodyguard]]s who not only cast spells on the enemy team but also heal your Guild Lord. They also now appear in your list of Party Allies.&lt;br /&gt;
** The NPC [[Archer]]s now use [[Pin Down]] on the invading enemy team.&lt;br /&gt;
** New NPC Archers have been added to the [[Druid's Isle|Druid's]], [[Nomad's Isle|Nomad's]], and [[Frozen Isle]] guild halls.&lt;br /&gt;
** The Guild Lord himself, and various defending NPCs, are sturdier than they were before.&lt;br /&gt;
* The [[&amp;quot;Victory or Death!&amp;quot;]] cry now comes at 30 minutes instead of 45 minutes.&lt;br /&gt;
* In Guild Combat, your guild cape is now colored red or blue to indicate your team color.&lt;br /&gt;
           &lt;br /&gt;
=== Other PvP Changes ===&lt;br /&gt;
* Arenas can now match teams with opponents from around the world.&lt;br /&gt;
* Prebuilt PvP characters now include [[Resurrection Signet]].&lt;br /&gt;
* Default PvP character weapon choices are now more appropriate.&lt;br /&gt;
* Pets now stay closer to their owners.&lt;br /&gt;
* Players no longer receive XP or Faction from the deaths of enemies that their party did not kill.&lt;br /&gt;
           &lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
* Updated various skill descriptions to more accurately describe the skill effects.&lt;br /&gt;
* Fixed [[Fevered Dreams]] so that it doesn't spread conditions to allies.&lt;br /&gt;
* Fixed [[&amp;quot;I Will Avenge You!&amp;quot;]] so that it doesn't count dead spirits.&lt;br /&gt;
* Fixed [[Physical Resistance]] so that it no longer lowers your elemental armor by more than it should.&lt;br /&gt;
* Fixed [[Revive Animal]] so that the health of the newly revived animal depends on the attribute level of the caster.&lt;br /&gt;
* Fixed [[Symbiotic Bond]] so that it correctly redirects half of the damage from the pet to the master, and changed it from a stance to a shout.&lt;br /&gt;
* Fixed [[Well of the Profane]] so that targets in the area of effect cannot be the target of new enchantments, rather than not being able to cast new enchantments.&lt;br /&gt;
* Fixed [[Divine Boon]], [[Guilt]], [[Mark of Subversion]], [[Peace and Harmony]], [[Shame]], and [[Zealot's Fire]] so that when they say &amp;quot;when casting a skill/spell that targets an ally/enemy,&amp;quot; they only trigger on targeted skills or spells, not on untargeted ones.&lt;br /&gt;
* Fixed the [[Resurrection Orb]] so that it doesn’t resurrect dead spirits.&lt;br /&gt;
           &lt;br /&gt;
=== Monster Balance Changes ===&lt;br /&gt;
* Increased the level of difficulty and reward in [[The Underworld]]. Several areas have been updated with new creatures to add variety to fights and emphasize teamwork.&lt;br /&gt;
* Updated boss monster spawns throughout the Southern Shiverpeaks so that boss monsters are less random, and therefore elite skill capture is more reliable.&lt;br /&gt;
* Renamed &amp;quot;Stone Summit Arcanist&amp;quot; to &amp;quot;[[Stone Summit Heretic]],&amp;quot; and Shiverpeak's &amp;quot;Grawl Ulodyte&amp;quot; to &amp;quot;[[Grawl Crone]]&amp;quot; for clarity.&lt;br /&gt;
* [[Armageddon Lord]]s now spawn [[Risen Ashen Hulk|Ashen Hulk]]s when they die.&lt;br /&gt;
* [[Blessed Griffon]]s, [[Mergoyle Wavebreaker]]s, and other creatures who use [[Grasping Earth]], [[Deep Freeze]], or [[Symbol of Wrath]] will now use them properly even with only one enemy present.&lt;br /&gt;
* [[Centaur]]s and [[Dwarves]] in The [[Traveler's Vale]] now respond more intelligently to ranged attacks.&lt;br /&gt;
* [[Flesh Golem]]s now cast [[Death Nova]].&lt;br /&gt;
* Kings Guards in [[Thunderhead Keep]] are now appropriate level, helping reduce the initial difficulty of the mission.&lt;br /&gt;
* [[Tengu]] Groups in [[Twin Serpent Lakes]] now have a better variety of creatures.&lt;br /&gt;
           &lt;br /&gt;
=== User Interface ===&lt;br /&gt;
* The Quest Log now groups quests by importance and region.&lt;br /&gt;
* The green Quest Arrows now guide you towards the next step of the quest even if it is more than one map away.&lt;br /&gt;
* Traders now display a &amp;quot;last paid&amp;quot; price on the sell tab.&lt;br /&gt;
* Item upgrades on Priests of Balthazar are now color-coded to show the enhancement level.&lt;br /&gt;
* The Priests of Balthazar now display information about previously unlocked items.&lt;br /&gt;
* The names of Major Runes now appear purple (uncommon), and those of Superior Runes are now displayed in gold (rare).&lt;br /&gt;
* Faction bonuses for Flawless Victories and Winning Streaks are now displayed with different text in your chat window.&lt;br /&gt;
* The Skill List now sorts skills by attribute in its default setting.&lt;br /&gt;
* The trade window more clearly distinguishes between platinum and gold offered, and displays a warning if the other player offers customized items.&lt;br /&gt;
* A button on the Guild tab provides easy travel to your Guild Hall.&lt;br /&gt;
* After leveling up, a new on-screen button provides a visual reminder to spend your new attribute points.&lt;br /&gt;
* Added new tooltips to many user interface elements.&lt;br /&gt;
* Updated European and Korean translations.&lt;br /&gt;
           &lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed several quests with missing NPC locations in the quest log.&lt;br /&gt;
* Fixed missing exclamation marks over key NPCs.&lt;br /&gt;
* Fixed bugs in the following missions: [[Fort Ranik]], [[Thunderhead Keep]], [[Iron Mines of Moladune]], [[The Underworld]], and [[Fissure of Woe]].&lt;br /&gt;
* Fixed bugs in the following quests: [[Counting the Fallen]], [[Defend the Temple of War]], [[Endangered Species]], Family Reunion, [[Final Blow]], [[Fires in the North]], [[A Gift for Althea]], [[Oswalt's Epitaph]], [[The Royal Papers]], [[The Misplaced Sword]], [[To Kryta: Journey's End]], and [[Tower of Courage]].&lt;br /&gt;
* Fixed doors in the holdout at the end of [[Thunderhead Keep]].&lt;br /&gt;
* Fixed pathing issues in [[D'Alessio Arena]], [[Dragon's Gullet]], [[Druids Isle]], [[Scoundrel's Rise]], and the [[Isle of the Dead (guild hall)|Isle of the Dead]] guild hall.&lt;br /&gt;
* Fixed inaccuracies in the sword symbols which are displayed after completing a primary or secondary mission.&lt;br /&gt;
* Fixed green quest markers so that they properly update on the Map Area window.&lt;br /&gt;
* Fixed a display error that sometimes caused skills from your old secondary profession to still continue to be displayed in your skill inventory after switching to a new secondary profession.&lt;br /&gt;
* Fixed a bug which caused vendor items to sometimes show an &amp;quot;Under Construction&amp;quot; icon.&lt;br /&gt;
* Fixed Condition, Hex, and Enchantment Health bar icons that were not updating correctly for out of range targets.&lt;br /&gt;
* Fixed movement key state not being restored upon release of opposite movement key.&lt;br /&gt;
* Fixed profession and level truncation in party window invites.&lt;br /&gt;
* Fixed the potential for accidental item drops that existed when releasing items on the background of the multiple bag interface.&lt;br /&gt;
* Fixed chat bubble stacking.&lt;br /&gt;
* Fixed various minor glitches related to window sizes and text clipping.&lt;br /&gt;
* Fixed miscellaneous rare crash bugs. &amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:September 2005 updates]]&lt;br /&gt;
[[Category:Feature addition updates]]&lt;br /&gt;
[[Category:Balance updates]]&lt;br /&gt;
[[Category:Game mechanic updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>self&gt;Balistic</name></author>
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