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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Game_updates%2F20050929</id>
	<title>Game updates/20050929 - Revision history</title>
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	<updated>2026-10-19T10:10:40Z</updated>
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	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Game_updates/20050929&amp;diff=75198&amp;oldid=prev</id>
		<title>self&gt;Azasuke1988: /* Elementalist */ Typo.</title>
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		<updated>2011-11-22T04:10:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Elementalist: &lt;/span&gt; Typo.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update - Thursday September 29, 2005 ==&lt;br /&gt;
&lt;br /&gt;
=== Balance Changes ===&lt;br /&gt;
* Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.&lt;br /&gt;
* Changed [[Enchantment]]s so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.&lt;br /&gt;
&lt;br /&gt;
=== Mesmer ===&lt;br /&gt;
* {{skill icon|Epidemic}}: decreased casting time to .25 seconds.&lt;br /&gt;
* {{skill icon|Guilt}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Hex Breaker}}: increased recharge time to 15 seconds.&lt;br /&gt;
* {{skill icon|Soothing Images}}: increased Energy cost to 15.&lt;br /&gt;
* {{skill icon|Energy Drain}}: Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.&lt;br /&gt;
* {{skill icon|Energy Tap}}: Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.&lt;br /&gt;
* {{skill icon|Diversion}}: increased casting time to 3; Increased recharge to 10 seconds.&lt;br /&gt;
* {{skill icon|Ether Feast}}: decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47&lt;br /&gt;
* {{skill icon|Signet of Weariness}}: increased casting time to 2.&lt;br /&gt;
* {{skill icon|Fragility}}: decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.&lt;br /&gt;
* {{skill icon|Mantra of Persistence}}: decreased duration to 30 seconds. Decreased recharge to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* {{skill icon|Necrotic Traversal}}: removed delay before teleport.&lt;br /&gt;
* {{skill icon|Order of Pain}}: only affects party members within radar.&lt;br /&gt;
* {{skill icon|Order of the Vampire}}: only affects party members within radar.&lt;br /&gt;
* {{skill icon|Dark Fury}}: only affects party members within radar.&lt;br /&gt;
* {{skill icon|Unholy Feast}}: now steals 5..50 Health from up to 1..5 foes.&lt;br /&gt;
* {{skill icon|Insidious Parasite}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Dark Bond}}: decreased Energy cost to 5, decreased recharge to 20.&lt;br /&gt;
* {{skill icon|Infuse Condition}}: decreased Energy cost to 5, decreased recharge to 20.&lt;br /&gt;
* {{skill icon|Vile Touch}}: increased damage to 20..65.&lt;br /&gt;
* {{skill icon|Desecrate Enchantments}}: decreased Energy to 10.&lt;br /&gt;
* {{skill icon|Aura of the Lich}}: decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.&lt;br /&gt;
* {{skill icon|Rend Enchantments}}: now removes 5..9 Enchantments and you lose 55..25 Health for each.&lt;br /&gt;
* {{skill icon|Grenth's Balance}}: decreased recharge to 10 seconds.&lt;br /&gt;
* {{skill icon|Vampiric Touch}}: decreased recharge to 2 seconds.&lt;br /&gt;
* {{skill icon|Blood Renewal}}: decreased sacrifice cost to 25%.&lt;br /&gt;
* {{skill icon|Plague Signet}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Faintheartedness}}: increased recharge to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Elementalist ===&lt;br /&gt;
* {{skill icon|Ether Renewal}}: decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.&lt;br /&gt;
* {{skill icon|Ward Against Foes}}: increased Energy cost to 15.&lt;br /&gt;
* {{skill icon|Whirlwind}}: decreased recharge to 10 seconds.&lt;br /&gt;
* {{skill icon|Kinetic Armor}}: increased armor gained to 20..80.&lt;br /&gt;
* {{skill icon|Magnetic Aura}}: decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.&lt;br /&gt;
* {{skill icon|Ether Prodigy}}: decreased duration to 5..20 seconds; increased Energy regeneration to 6.&lt;br /&gt;
* {{skill icon|Incendiary Bonds}}: increased damage to 20..80.&lt;br /&gt;
* {{skill icon|Searing Heat}}: removed Exhaustion.&lt;br /&gt;
* {{skill icon|Glyph of Sacrifice}}: increased duration to 15 seconds.&lt;br /&gt;
* {{skill icon|Glyph of Renewal}}: now instantly recharges next spell.&lt;br /&gt;
* {{skill icon|Rust}}: decreased recharge time to 30 seconds.&lt;br /&gt;
* {{skill icon|Mind Freeze}}: increased slow to 90%.&lt;br /&gt;
* {{skill icon|Frozen Burst}}: increased damage to 20..110.&lt;br /&gt;
* {{skill icon|Ice Spear}}: increased damage to 5..65.&lt;br /&gt;
* {{skill icon|Lightning Touch}}: increased damage to 10..60.&lt;br /&gt;
* {{skill icon|Deep Freeze}}: increased slow to 66% and increased radius to all foes in the location.&lt;br /&gt;
* {{skill icon|Windborne Speed}}: increased duration to 5..11.&lt;br /&gt;
* {{skill icon|Ice Spikes}}, {{skill icon|Frozen Burst}}, {{skill icon|Shard Storm}}, {{skill icon|Deep Freeze}}, and {{skill icon|Ice Prison}}: fixed a bug that prevented these spells from slowing more than 50%.&lt;br /&gt;
* {{skill icon|Rodgort's Invocation}}: decreased casting time to 3.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* {{skill icon|Smite}}: increased conditional damage to 5..35.&lt;br /&gt;
* {{skill icon|Divine Intervention}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Shield of Deflection}}: decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.&lt;br /&gt;
* {{skill icon|Pacifism}}: decreased casting time to 2 seconds.&lt;br /&gt;
* {{skill icon|Amity}}: decreased recharge time to 45 seconds.&lt;br /&gt;
* {{skill icon|Mark of Protection}}: decreased Energy to 10.&lt;br /&gt;
* {{skill icon|Divine Healing}}: decreased recharge to 30 seconds.&lt;br /&gt;
* {{skill icon|Vital Blessing}}: decreased casting time to .75 seconds; increased recharge to 2.&lt;br /&gt;
* {{skill icon|Live Vicariously}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Divine Spirit}}: increased duration to 1..14 seconds.&lt;br /&gt;
* {{skill icon|Holy Strike}}: increased conditional damage to 10..55.&lt;br /&gt;
* {{skill icon|Draw Conditions}}: increased recharge to 2 seconds.&lt;br /&gt;
* {{skill icon|Aegis}}: increased casting time to 2 seconds.&lt;br /&gt;
* {{skill icon|Holy Veil}}: decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.&lt;br /&gt;
* {{skill icon|Balthazar's Aura}}: increased casting time to 2 seconds; increased recharge to 25.&lt;br /&gt;
* {{skill icon|Zealot's Fire}}: decreased damage to 5..35.&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* {{skill icon|Cleave}}: increased damage to 10..30.&lt;br /&gt;
* {{skill icon|Endure Pain}}: increased duration to 7..18 seconds.&lt;br /&gt;
* {{skill icon|Belly Smash}}: decreased swing time to 1 second.&lt;br /&gt;
* {{skill icon|Earth Shaker}}: lowered adrenaline to 8 strikes.&lt;br /&gt;
* {{skill icon|Dolyak Signet}}: increased armor to 10..40.&lt;br /&gt;
* {{skill icon|Shield Bash}}: decreased recharge to 20 seconds.&lt;br /&gt;
* {{skill icon|Warrior's Endurance}}: increased Energy maximum to 5..25.&lt;br /&gt;
* {{skill icon|Riposte}}: increased damage to 15..60.&lt;br /&gt;
* {{skill icon|Deadly Riposte}}: increased damage to 5..50.&lt;br /&gt;
* {{skill icon|Defy Pain}}: increased duration to 12 seconds.&lt;br /&gt;
* {{skill icon|Skull Crack}}: lowered adrenaline to 9 strikes.&lt;br /&gt;
* {{skill icon|&amp;quot;Fear Me!&amp;quot;|Fear Me}}: decreased area of effect to all nearby foes.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* Pet Attacks: each attack functions just like a [[Shout]].&lt;br /&gt;
* {{skill icon|Debilitating Shot}}: increased recharge to 10 seconds.&lt;br /&gt;
* {{skill icon|Called Shot}}: decreased Energy to 5 and recharge to 3 seconds.&lt;br /&gt;
* {{skill icon|Point Blank Shot}}: increased damage to 10..25.&lt;br /&gt;
* {{skill icon|Read the Wind}}: increased duration to 24 seconds.&lt;br /&gt;
* {{skill icon|Escape}}: decreased recharge to 30 seconds.&lt;br /&gt;
* {{skill icon|Lightning Reflexes|Lightning Reflex}}: decreased recharge to 45 seconds.&lt;br /&gt;
* {{skill icon|Dust Trap}}: decreased damage to 10..25; now pulses 5 times.&lt;br /&gt;
* {{skill icon|Dodge}}: duration now scales 5..11 seconds.&lt;br /&gt;
* {{skill icon|Distracting Shot}}: added a delay after skill is used before another can be used.&lt;br /&gt;
* {{skill icon|Savage Shot}}: added a delay after skill is used before another can be used.&lt;br /&gt;
* {{skill icon|Concussion Shot}}: added a delay after skill is used before another can be used.&lt;br /&gt;
* {{skill icon|Punishing Shot}}: added a delay after skill is used before another can be used.&lt;br /&gt;
&lt;br /&gt;
=== Changes to Ladders and Matchmaking ===&lt;br /&gt;
* Removed option for rated challenges with selected (named) opponent.&lt;br /&gt;
* Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.&lt;br /&gt;
* Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.&lt;br /&gt;
&lt;br /&gt;
=== Skill Monitor Improvements ===&lt;br /&gt;
* The skill monitor now displays skill warm-up using a progress bar.&lt;br /&gt;
* The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.&lt;br /&gt;
* The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.&lt;br /&gt;
* When you select a new character, you now immediately see which skill that character is currently casting.&lt;br /&gt;
* You can now control+click on the skill monitor to announce the skill being cast to your team.&lt;br /&gt;
&lt;br /&gt;
=== Display Improvements ===&lt;br /&gt;
* When you cast a [[Hex]] or [[Enchantment]] that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.&lt;br /&gt;
* When your pet damages another character, you can now see floating numbers showing that damage.&lt;br /&gt;
* When you cast a spell that boosts or drains the [[Energy]] of another character, you can now see floating numbers showing the Energy change.&lt;br /&gt;
* The &amp;quot;Drop Item&amp;quot; button and the skill warm-up progress bar are now customizable UI elements.&lt;br /&gt;
* The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.&lt;br /&gt;
* The &amp;quot;(Completed)&amp;quot; tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* You can now remove your pet's name by typing &amp;quot;/petname&amp;quot; and not providing a name.&lt;br /&gt;
* Shift now disables click-to-walk, making it easier to select targets without accidentally running.&lt;br /&gt;
* Clicking on the ground while auto-running now works properly.&lt;br /&gt;
* Removed old-style chests from [[Riverside Province]] and [[Gates of Kryta]].&lt;br /&gt;
* Healer henchmen now prioritize healing party allies whose death would result in mission failure.&lt;br /&gt;
* Fixed a problem with the &amp;quot;[[Wrenches in the Gears]]&amp;quot; quest in [[Sorrow's Furnace]] where the [[Dredge Spirit Keeper|Spirit Keepers]] could be killed prior to the player arriving.&lt;br /&gt;
* Fixed problems with the &amp;quot;[[Wisdom of the Druids]]&amp;quot; and &amp;quot;[[Trouble in the Woods]]&amp;quot; quests.&lt;br /&gt;
* Fixed pathing problems in [[Grenth's Footprint]], [[D'Alessio Arena]], and the [[Warrior's Isle]] guild hall.&lt;br /&gt;
* Fixed display glitch in Score window that appeared when first opening the window.&lt;br /&gt;
* Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.&lt;br /&gt;
* Updated skill descriptions to more accurately describe their effects.&lt;br /&gt;
* Expanded in-game music.&lt;br /&gt;
* Fixed miscellaneous rare crash bugs. &amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:September 2005 updates]] [[Category:Balance updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>self&gt;Azasuke1988</name></author>
	</entry>
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