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	<title>Game updates/20060302 - Revision history</title>
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		<title>self&gt;Haviz: /* Update - Thursday March 2, 2006 */</title>
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		<updated>2010-12-23T12:48:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Update - Thursday March 2, 2006&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update - Thursday March 2, 2006 ==&lt;br /&gt;
&lt;br /&gt;
=== General Updates ===&lt;br /&gt;
* Updated [[Adrenaline]] behavior so that death removes all Adrenaline.&lt;br /&gt;
* Updated [[Exhaustion]] behavior so that if you cast an Exhaustion spell while your maximum [[energy]] is below 10, your maximum energy can be reduced to below zero.&lt;br /&gt;
* Fixed a bug that allowed [[attack speed]]s to stack past 33%.&lt;br /&gt;
* Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).&lt;br /&gt;
* Fixed a bug that kept [[speed boost]]s from having an effect on you if you had a debuff slowing you by 50%.&lt;br /&gt;
* You are no longer considered &amp;quot;attacking,&amp;quot; &amp;quot;using a skill,&amp;quot; or &amp;quot;casting a spell&amp;quot; while you are running to get in range of a target.&lt;br /&gt;
* Fixed a bug that caused [[attack skill]]s with non-weapon attributes to calculate damage and critical hit chance incorrectly.&lt;br /&gt;
* Clarified various skill descriptions.&lt;br /&gt;
&lt;br /&gt;
=== Equipment Updates ===&lt;br /&gt;
* Added two +30 [[Health]], Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.&lt;br /&gt;
* Shields on the PvP character creation screen with the &amp;quot;while [[Hex]]ed&amp;quot; bonus now have +60 Health and -3 damage reduction.&lt;br /&gt;
* Reduced the [[Lieutenant's Insignia|Lieutenant's Helm]] Hex duration bonus to 20%, and added it to the PvP character creation screen.&lt;br /&gt;
* Increased the [[Monk Dragon armor|Monk’s PvP Ascetic Leg Design]] to +2 Energy to match the armor bought off of vendors.&lt;br /&gt;
* Increased the PvP hammer with additional damage while hexed to 20%.&lt;br /&gt;
&lt;br /&gt;
=== Mesmer ===&lt;br /&gt;
* {{skill icon|Mantra of Resolve}}: increased Energy cost to 10..4 when interrupted.&lt;br /&gt;
* {{skill icon|Distortion}}: increased Energy cost to 4..1 when you &amp;quot;evade&amp;quot; attacks.&lt;br /&gt;
* {{skill icon|Signet of Weariness}}: reduced area-of-effect to nearby foes.&lt;br /&gt;
* {{skill icon|Mantra of Recovery}}: reduced Energy cost to 10.&lt;br /&gt;
* {{skill icon|Ignorance}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Chaos Storm}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Epidemic}}: decreased Energy cost to 10.&lt;br /&gt;
* {{skill icon|Ineptitude}}: increased damage to 30..135.&lt;br /&gt;
* {{skill icon|Fevered Dreams}}: increased duration to 10..25 seconds.&lt;br /&gt;
* {{skill icon|Energy Drain}}: decreased recharge time to 25 seconds.&lt;br /&gt;
* {{skill icon|Energy Tap}}: decreased recharge time to 25 seconds.&lt;br /&gt;
* {{skill icon|Blackout}}: increased recharge time to 12 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Necromancer ===&lt;br /&gt;
* {{skill icon|Offering of Blood}}: increased sacrifice to 20%.&lt;br /&gt;
* {{skill icon|Unholy Feast}}: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.&lt;br /&gt;
* {{skill icon|Enfeebling Blood}}: reduced recharge to 5 seconds; reduced sacrifice to 10%.&lt;br /&gt;
* {{skill icon|Chilblains}}: Poison now only lasts 10 seconds.&lt;br /&gt;
* {{skill icon|Deathly Chill}}: increased unconditional damage to 5..50; decreased conditional damage to 5..35.&lt;br /&gt;
* {{skill icon|Shadow of Fear}}: reduced recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Plague Sending}}: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.&lt;br /&gt;
* {{skill icon|Blood Renewal}}: fixed a bug that allowed the heal to heal twice when stacked.&lt;br /&gt;
* {{skill icon|Insidious Parasite}}: fixed a bug that prevented the numbers from displaying.&lt;br /&gt;
* {{skill icon|Mark of Subversion}} and {{skill icon|Soul Leech}}: changed their damage from normal to life stealing to match their skill descriptions.&lt;br /&gt;
* {{skill icon|Order of the Vampire}}: no longer triggers if you have other Necromancer Enchantments on you.&lt;br /&gt;
           &lt;br /&gt;
=== Elementalist ===&lt;br /&gt;
* {{skill icon|Gale}}: increased Energy cost to 10.&lt;br /&gt;
* {{skill icon|Conjure Flame}}: no longer removes Enchantments.&lt;br /&gt;
* {{skill icon|Inferno}}: increased damage to 30..135.&lt;br /&gt;
* {{skill icon|Fire Storm}}: decreased cast time to 2 seconds.&lt;br /&gt;
* {{skill icon|Rust}}: decreased recharge time to 15 seconds.&lt;br /&gt;
* {{skill icon|Conjure Frost}}: no longer removes Enchantments.&lt;br /&gt;
* {{skill icon|Conjure Lightning}}: no longer removes Enchantments.&lt;br /&gt;
* {{skill icon|Whirlwind}}: decreased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Flame Burst}}: increased damage to 15..120.&lt;br /&gt;
* {{skill icon|Rodgort's Invocation}}: increased damage to 15..120.&lt;br /&gt;
* {{skill icon|Mark of Rodgort}}: decreased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Lava Font}}: increased damage to 5..35 per second.&lt;br /&gt;
* {{skill icon|Searing Heat}}: increased damage to 5..35 per second.&lt;br /&gt;
* {{skill icon|Lightning Javelin}}: decreased recharge time to 2 seconds.&lt;br /&gt;
* {{skill icon|Mist Form}}: decreased cast time to 1 second.&lt;br /&gt;
* {{skill icon|Lightning Surge}}: fixed a bug that caused this skill to not trigger properly when its duration was reduced.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
* {{skill icon|Mend Ailment}}: increased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Holy Veil}}: increased recharge time to 12 seconds.&lt;br /&gt;
* {{skill icon|Shield of Regeneration}}: increased duration to 5..13 seconds.&lt;br /&gt;
* {{skill icon|Purge Signet}}: reduced recharge time to 20 seconds.&lt;br /&gt;
* {{skill icon|Shielding Hands}}: reduced cast time to .25 seconds.&lt;br /&gt;
* {{skill icon|Resurrect}}: reduced cast time to 6 seconds; increased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Restore Life}}: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.&lt;br /&gt;
* {{skill icon|Scourge Sacrifice}}: decreased cast time to 1 second.&lt;br /&gt;
* {{skill icon|Watchful Spirit}}: decreased cast time to 1 second.&lt;br /&gt;
* {{skill icon|Shield of Deflection}}: increased armor bonus to 15..30.&lt;br /&gt;
* {{skill icon|Aura of Faith}}: decreased recharge time to 15 seconds.&lt;br /&gt;
* {{skill icon|Peace and Harmony}}: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.&lt;br /&gt;
* {{skill icon|Unyielding Aura}}: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.&lt;br /&gt;
* {{skill icon|Mark of Protection}}: now only disables your skills for 5 seconds.&lt;br /&gt;
* {{skill icon|Healing Hands}}: increased the amount healed to 5..35; now triggers on damage instead of attack.&lt;br /&gt;
* {{skill icon|Live Vicariously}}: increased amount healed per swing to 2..17.&lt;br /&gt;
* {{skill icon|Light of Dwayna}}: decreased recharge time to 20 seconds.&lt;br /&gt;
* {{skill icon|Martyr}}: increased cast time to 1 second.&lt;br /&gt;
* {{skill icon|Heal Party}}: increased recharge time to 2 seconds.&lt;br /&gt;
* {{skill icon|Balthazar's Aura}}: fixed a stacking bug.&lt;br /&gt;
&lt;br /&gt;
=== Warrior ===&lt;br /&gt;
* {{skill icon|Eviscerate}}: increased adrenaline cost to 8 swings.&lt;br /&gt;
* {{skill icon|&amp;quot;I Will Avenge You!&amp;quot;}}: reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.&lt;br /&gt;
* {{skill icon|Thrill of Victory}}: decreased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Bull's Strike}}: now triggers on moving instead of fleeing.&lt;br /&gt;
* {{skill icon|Defensive Stance}}: increased duration to 5..20 seconds.&lt;br /&gt;
* {{skill icon|Crude Swing}}: increased damage to 1..20.&lt;br /&gt;
* {{skill icon|Shield Bash}}: Skill reworked. &amp;quot;The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down.&amp;quot;&lt;br /&gt;
* {{skill icon|&amp;quot;Shields Up!&amp;quot;}}: now blocks 50% of the time.&lt;br /&gt;
* {{skill icon|Defy Pain}}: decreased adrenaline cost to 6 swings.&lt;br /&gt;
* {{skill icon|Protector's Strike}}: reduced swing time to .5 seconds; increased recharge time to 3 seconds.&lt;br /&gt;
* {{skill icon|Griffon's Sweep}}: increased damage to 5..20.&lt;br /&gt;
* {{skill icon|Deflect Arrows}}: now ends only when you successfully hit with an attack.&lt;br /&gt;
* {{skill icon|Warrior's Endurance}}: increased duration to 10..23 seconds.&lt;br /&gt;
* {{skill icon|Dwarven Battle Stance}}: now also increases attack speed by 10%.&lt;br /&gt;
* {{skill icon|Disciplined Stance}}: reduced recharge time to 45 seconds.&lt;br /&gt;
* {{skill icon|Wary Stance}}: reduced recharge time to 45 seconds.&lt;br /&gt;
* {{skill icon|Riposte}}: increased damage to 20..80.&lt;br /&gt;
* {{skill icon|Deadly Riposte}}: increased damage to 15..75.&lt;br /&gt;
* {{skill icon|Shield Stance}}: decreased recharge time to 45 seconds.&lt;br /&gt;
* {{skill icon|Flurry}}: fixed a bug that reduced your damage more than 25%.&lt;br /&gt;
* {{skill icon|Thrill of Victory}}: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.&lt;br /&gt;
* {{skill icon|Gash}}: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.&lt;br /&gt;
* {{skill icon|Bull's Charge}}: now triggers on moving foes instead of fleeing foes.&lt;br /&gt;
&lt;br /&gt;
=== Ranger ===&lt;br /&gt;
* {{skill icon|Dust Trap}}: reduced Blindness duration to 3..8 seconds.&lt;br /&gt;
* {{skill icon|Crippling Shot}}: increased Energy cost to 15; Crippled duration now scales 1..8.&lt;br /&gt;
* {{skill icon|Power Shot}}: increased damage to 10..25.&lt;br /&gt;
* {{skill icon|Precision Shot}}: increased damage to 10..25.&lt;br /&gt;
* {{skill icon|Determined Shot}}: increased damage to 5..20.&lt;br /&gt;
* {{skill icon|Maiming Strike}}: decreased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Scavenger Strike}}: increased damage to 10..25.&lt;br /&gt;
* {{skill icon|Symbiotic Bond}}: increased Health regeneration to 1..3 pips.&lt;br /&gt;
* {{skill icon|Bestial Pounce}}: decreased recharge time to 10 seconds.&lt;br /&gt;
* {{skill icon|Feral Lunge}}: increased damage to 5..35.&lt;br /&gt;
* {{skill icon|Melandru's Assault}}: increased damage versus enchanted foes to 5..35; decreased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Predator's Pounce}}: increased damage to 5..35.&lt;br /&gt;
* {{skill icon|Brutal Strike}}: increased damage to 5..35; increased conditional damage to 5..35.&lt;br /&gt;
* {{skill icon|Practiced Stance}}: increased bonus duration to 30..150%.&lt;br /&gt;
* {{skill icon|Melandru's Resilience}}: increased Health regeneration to 3 pips.&lt;br /&gt;
* {{skill icon|Quick Shot}}: fixed a bug that caused the arrow to move at a normal speed.&lt;br /&gt;
* {{skill icon|Determined Shot}}: increased damage to 5..20; fixed a bug that prevented the arrow from being &amp;quot;blocked&amp;quot; or &amp;quot;evaded&amp;quot;; fixed a bug that stopped this skill from recharging when missed from obstruction.&lt;br /&gt;
&lt;br /&gt;
=== Guild Battle Updates ===&lt;br /&gt;
* Added silver and gold trims for the [[guild cape]]s of tournament season winners and runners-up.&lt;br /&gt;
* Improved the paths that guild [[NPC]]s take when running out of their guild hall during [[Victory or Death]].&lt;br /&gt;
&lt;br /&gt;
=== Map and Quest Updates ===&lt;br /&gt;
* [[Kepkhet Marrowfeast]], Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the &amp;quot;[[Prophet's Path|Prophets Path]],&amp;quot; so travelers be warned!&lt;br /&gt;
* Removed chests from [[Dreadnought's Drift]] and [[Ice Floe]].&lt;br /&gt;
* Fixed a non-aggressive [[Charr]] group located in [[Regent Valley]].&lt;br /&gt;
* Fixed a problem in the &amp;quot;[[Army Life]]&amp;quot; quest where [[Old Mac]] talked to [[Joe]] even if he was dead.&lt;br /&gt;
* Moved the spirits in the [[Underworld]] to help them avoid blocking enemy pathing.&lt;br /&gt;
* Fixed the entrance to [[Beacon's Perch]] from [[Lornar's Pass]] so you can't sneak around the edge of the zone portal.&lt;br /&gt;
* Fixed a bug with the &amp;quot;[[Slaves of Menzies]]&amp;quot; quest where players had to kill more enemies than the [[Shadow Overlord]]s to complete each step of the quest.&lt;br /&gt;
* Fixed a signpost pointing the wrong direction in [[Divinity Coast]].&lt;br /&gt;
* Fixed a bug in the &amp;quot;[[Khobay the Betrayer]]&amp;quot; that required the players to kill all his guards to complete the quest instead of just Khobay as the Quest Log indicates.&lt;br /&gt;
* Fixed a bug that prevented anyone but [[Necromancer]]s from getting the &amp;quot;[[Recruits for Hollis]]&amp;quot; quest after completing first mission, &amp;quot;[[The Great Northern Wall]].&amp;quot;&lt;br /&gt;
* Fixed a number of locations where [[Aidan]], [[Cynn]], [[Devona]], and [[Mhenlo]] were not appropriately displaying as [[Henchmen]].&lt;br /&gt;
* Fixed a zone portal in [[Bergen Hot Springs]] that was zoning players to various parts of the outpost other than the zone portal.&lt;br /&gt;
* Removed an [[NPC]] who had no functionality from [[Stingray Strand]].&lt;br /&gt;
* Fixed a bug that prevented you from having to click on the gravestone to complete the &amp;quot;[[Oswalt's Epitaph|Husband's Epitaph]]&amp;quot; quest.&lt;br /&gt;
* Removed a potential chest exploit from the &amp;quot;[[The Deserters|Deserters]]&amp;quot; quest.&lt;br /&gt;
* Fixed a crafter in [[Deldrimor Bowl]] so he could no longer be killed by monsters.&lt;br /&gt;
* Fixed a bug in the &amp;quot;[[Hungry Devourer]]&amp;quot; quest that allowed the [[Succulent Juniper|Junipers]] to be killed before the players arrived, preventing the players from getting food for [[Joe]].&lt;br /&gt;
* Fixed a bug in the &amp;quot;[[The Elementalist's Path|Elementalist Path]]&amp;quot; quest where the target NPC was not at its quest marker.&lt;br /&gt;
* Fixed some maps where the same bosses were spawning multiple times: [[Ice Caves of Sorrow]], [[Kessex Peak]], and [[Deldrimor Bowl]].&lt;br /&gt;
* Fixed miscellaneous bugs with the wurm monster AI.&lt;br /&gt;
&lt;br /&gt;
=== User Interface Updates ===&lt;br /&gt;
* Expanded availability of Japanese language support to include non-Japanese accounts.&lt;br /&gt;
* Fixed a target calling bug that prevented secondary called targets from being promoted to the primary called target when the previous primary called target expired.&lt;br /&gt;
* Fixed several bugs that caused the incorrect display of Energy.&lt;br /&gt;
* Changed the color of GM chat text from green to purple. &amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:March 2006 updates]] [[Category:Balance updates]] [[Category:Localization updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>self&gt;Haviz</name></author>
	</entry>
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