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		<title>self&gt;Chieftain Alex: /* Elementalist */</title>
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		<updated>2012-09-16T12:36:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Elementalist&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update 2 - Thursday February 1, 2007 ==&lt;br /&gt;
* Reverted several unintended skill balance changes that were part of the previous update but were not included in the update notes.&lt;br /&gt;
&lt;br /&gt;
== Update - Thursday February 1, 2007 ==&lt;br /&gt;
===[[Broken Tower]] and [[The Courtyard (arena)|Courtyard]]===&lt;br /&gt;
The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.&lt;br /&gt;
&lt;br /&gt;
* Every time a team kills an opposing player, that team is awarded one point.&lt;br /&gt;
* Killing a [[Ghostly Hero]] awards double points.&lt;br /&gt;
* The first kill of a match awards double points.&lt;br /&gt;
* Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in [[Alliance Battle]]s. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.&lt;br /&gt;
* The team holding the altar receives a 10% damage boost.&lt;br /&gt;
* When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.&lt;br /&gt;
* Teams resurrect every minute on these maps.&lt;br /&gt;
* Added [[resurrection shrine]]s to the [[Broken Tower]] map.&lt;br /&gt;
* Players no longer incur a [[death penalty]] (DP) on these maps.&lt;br /&gt;
* Increased the time limit to 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===[[Hall of Heroes]]===&lt;br /&gt;
* Increased the time limit to 8 minutes.&lt;br /&gt;
* Players no longer incur a [[death penalty]] (DP) on this map.&lt;br /&gt;
* Updated the [[Hall of Heroes]] map so that it is more open.&lt;br /&gt;
* The contents of the reward chest have been updated, and its location has been moved. All players now need to click on it to receive a reward for winning a battle in the [[Hall of Heroes]]. To give players time to do this, the wait time between matches has been increased.&lt;br /&gt;
* When players enter the [[Hall of Heroes]], the win condition and match objectives are randomly decided from four options. These four options are described below.&lt;br /&gt;
&lt;br /&gt;
====Kill Count====&lt;br /&gt;
* Every time a team kills an opposing player, that team is awarded one point.&lt;br /&gt;
* Killing a [[Ghostly Hero]] awards double points.&lt;br /&gt;
* The first kill of a match awards double points.&lt;br /&gt;
* Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in [[Alliance Battle]]s. The team with the most players in range of the capture point begins capturing the altar. The [[Ghostly Hero]] counts as 4 players.&lt;br /&gt;
* The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.&lt;br /&gt;
* Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.&lt;br /&gt;
* When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.&lt;br /&gt;
&lt;br /&gt;
====Murder Ball====&lt;br /&gt;
* Three relics are spawned, one for each team, at equal distances from the altar.&lt;br /&gt;
* Players bring their relic to the central altar to score a point.&lt;br /&gt;
* A relic returns to its start point if an opposing team member picks it up.&lt;br /&gt;
* Teams resurrect at their shrine every minute.&lt;br /&gt;
* When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.&lt;br /&gt;
&lt;br /&gt;
====Capture Points====&lt;br /&gt;
* There are 4 capture points on the map: one on the altar and one at each team's resurrection shrine.&lt;br /&gt;
* Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.&lt;br /&gt;
* Every 30 seconds, teams are awarded one point for each capture point they are holding.&lt;br /&gt;
* Teams resurrect at their shrine every minute, along with their Ghostly Hero.&lt;br /&gt;
* When time runs out, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.&lt;br /&gt;
&lt;br /&gt;
====King of the Hill====&lt;br /&gt;
* Bring your Ghostly Hero to the central altar. Once he is in range of the central altar, he will attempt to claim it. When he has done so, he moves to the center to hold it.&lt;br /&gt;
* Every 30 seconds, the team holding the altar receives one point.&lt;br /&gt;
* When time runs out, the team with the most points wins. In cases of a tie, the team to have held the altar last wins.&lt;br /&gt;
* Claim Resource: casting time reduced to 2 seconds, Energy cost reduced to 0.&lt;br /&gt;
&lt;br /&gt;
===Other Maps===&lt;br /&gt;
* Fixed a bug in the Isle of Solitude map that allowed the defending team to enter the attacking team’s guild hall without their Guild Thief.&lt;br /&gt;
&lt;br /&gt;
===Skill Changes===&lt;br /&gt;
====General====&lt;br /&gt;
&lt;br /&gt;
* Updated [[Trap]] skill descriptions to match the damage they do in-game.&lt;br /&gt;
* Fixed a bug that prevented players from seeing the damage caused by their own Traps.&lt;br /&gt;
* The &amp;quot;[[evade]]&amp;quot; mechanic has been removed from the game. All skills that used this mechanic have been changed to use &amp;quot;[[block]]&amp;quot; instead.&lt;br /&gt;
* [[Weakness]] now causes -1 to all [[attribute]]s.&lt;br /&gt;
&lt;br /&gt;
====Assassin====&lt;br /&gt;
* {{skill icon|Feigned Neutrality}}: decreased duration to 4..10.&lt;br /&gt;
* {{skill icon|Shadow of Haste}}: decreased duration to 10..40, increased recharge time to 45 seconds.&lt;br /&gt;
* {{skill icon|Assault Enchantments}}: decreased recharge time to 2 seconds.&lt;br /&gt;
* {{skill icon|Augury of Death}}: now causes a Deep Wound.&lt;br /&gt;
* {{skill icon|Beguiling Haze}}: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to: &amp;quot;Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1..7 second[s].&amp;quot;&lt;br /&gt;
* {{skill icon|Black Mantis Thrust}}: decreased recharge time to 4 seconds.&lt;br /&gt;
* {{skill icon|Impale}}: now causes a Deep Wound.&lt;br /&gt;
* {{skill icon|Deadly Paradox}}: fixed a bug that caused this skill to affect Assassin Stances.&lt;br /&gt;
* {{skill icon|Death Blossom}}: decreased recharge time to 2 seconds.&lt;br /&gt;
* {{skill icon|Critical Strike}}: now gives 1..3 Energy per critical hit, based on the Critical Strikes attribute.&lt;br /&gt;
* {{skill icon|Blades of Steel}}: increased damage per recharging dagger attack to 5..16, up to a maximum bonus of 65.&lt;br /&gt;
* {{skill icon|Exhausting Assault}}: must now follow a lead attack.&lt;br /&gt;
* {{skill icon|Nine Tail Strike}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Shattering Assault}}: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.&lt;br /&gt;
* {{skill icon|Critical Defenses}}: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.&lt;br /&gt;
* {{skill icon|Flashing Blades}}: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.&lt;br /&gt;
* {{skill icon|Shroud of Distress}}: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 30..60.&lt;br /&gt;
* {{skill icon|Critical Eye}}: increased critical strike bonus to 3..15%.&lt;br /&gt;
* {{skill icon|Assassin's Remedy}}: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.&lt;br /&gt;
* {{skill icon|Sharpen Daggers}}: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.&lt;br /&gt;
* {{skill icon|Locust's Fury}}: increased the chance to double strike to 50%.&lt;br /&gt;
* {{skill icon|Shadowy Burden}}: decreased cast time to .25 seconds.&lt;br /&gt;
* {{skill icon|Dancing Daggers}}: increased damage to 10..25.&lt;br /&gt;
* {{skill icon|Heart of Shadow}}: increased healing to 30...150.&lt;br /&gt;
* {{skill icon|Lift Enchantment}}: decreased Energy cost to 5, decreased casting time to .25 seconds.&lt;br /&gt;
&lt;br /&gt;
====Ritualist====&lt;br /&gt;
* {{skill icon|Bloodsong}}: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. This Skill now falls under the Channeling attribute.&lt;br /&gt;
* {{skill icon|Mighty Was Vorizun}}: increased Energy gained to 30.&lt;br /&gt;
* {{skill icon|Cruel Was Daoshen}}: decreased casting time to 1 second, decreased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Blind Was Mingson}}: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to &amp;quot;nearby.&amp;quot;&lt;br /&gt;
* {{skill icon|Grasping Was Kuurong}}: decreased casting time to 1 second, decreased recharge time to 20 seconds.&lt;br /&gt;
* {{skill icon|Protective Was Kaolai}}: now adds 24 armor when held, and heals the party for 10..85 when dropped.&lt;br /&gt;
* {{skill icon|Tranquil Was Tanasen}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Resilient Was Xiko}}: increased regeneration to 3 per Hex or Condition suffered.&lt;br /&gt;
* {{skill icon|Anguished Was Lingwah}}: decreased casting time to 3 seconds, decreased recharge time to 30 seconds, increased Energy cost to 15.&lt;br /&gt;
* {{skill icon|Destructive was Glaive}}: holding this item now causes Ritualist damage spells to have 10% armor penetration.&lt;br /&gt;
* {{skill icon|Splinter Weapon}}: now works on the next 1..5 attacks.&lt;br /&gt;
* {{skill icon|Weapon of Shadow}}: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.&lt;br /&gt;
* {{skill icon|Weapon of Warding}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Vital Weapon}}: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.&lt;br /&gt;
* {{skill icon|Spirit Light Weapon}}: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.&lt;br /&gt;
* {{skill icon|Wailing Weapon}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Brutal Weapon}}: increased duration to 5..35.&lt;br /&gt;
* {{skill icon|Guided Weapon}}: reduced recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Weapon of Quickening}}: increased recharge bonus to 33%.&lt;br /&gt;
* {{skill icon|Nightmare Weapon}}: now works on the next 3 attacks.&lt;br /&gt;
* {{skill icon|Weapon of Fury}}: increased duration to 5..20.&lt;br /&gt;
* {{skill icon|Warmonger's Weapon}}: decreased Energy cost to 10.&lt;br /&gt;
* {{skill icon|Destruction}}: decreased Energy cost to 5, decreased recharge time to 15.&lt;br /&gt;
* {{skill icon|Displacement}}: decreased block rate to 75%.&lt;br /&gt;
* {{skill icon|Preservation}}: decreased recharge time to 20 seconds, increased duration to 90.&lt;br /&gt;
* {{skill icon|Life}}: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second that the Spirit was alive to 1..7.&lt;br /&gt;
* {{skill icon|Empowerment}}: decreased recharge time to 30 seconds.&lt;br /&gt;
* {{skill icon|Lamentation}}: decreased recharge time to 20 seconds.&lt;br /&gt;
* {{skill icon|Signet of Spirits}}: you now gain 3..12 Energy if you are within earshot of a Spirit.&lt;br /&gt;
* {{skill icon|Spirit Rift}}: decreased Energy cost to 10, decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Ancestors' Rage|Ancestor's Rage}}: increased damage to 30..130.&lt;br /&gt;
* {{skill icon|Offering of Spirit}}: increased Energy gained to 8..17.&lt;br /&gt;
* {{skill icon|Spirit Light}}: increased healing to 60..180.&lt;br /&gt;
* {{skill icon|Wielder's Boon}}: decreased casting time to .25 seconds.&lt;br /&gt;
* {{skill icon|Channeled Strike}}: decreased recharge time to 4 seconds.&lt;br /&gt;
* {{skill icon|Caretaker's Charge}}: increased damage done to 20..75, decreased healing to 5..50, decreased Energy gained to 5.&lt;br /&gt;
* {{skill icon|Signet of Ghostly Might}}: increased damage to 5..35.&lt;br /&gt;
* {{skill icon|Spirit Transfer}}: decreased the amount of Heath lost to the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.&lt;br /&gt;
* {{skill icon|Gaze from Beyond}}: decreased the amount of Health lost to 10..30%, increased damage done per Health lost to 4.&lt;br /&gt;
* {{skill icon|Explosive Growth}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Spirit Channeling}}: functionality changed to: &amp;quot;For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.&amp;quot;&lt;br /&gt;
* {{skill icon|Ghostly Haste}}: decreased recharge time to 20 seconds.&lt;br /&gt;
* {{skill icon|Death Pact Signet}}: functionality changed to: &amp;quot;Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you.&amp;quot;&lt;br /&gt;
* All spells that had a requirement of being &amp;quot;near a Spirit&amp;quot; or &amp;quot;in the area of a Spirit&amp;quot; have been changed to &amp;quot;within earshot of a Spirit.&amp;quot;&lt;br /&gt;
* {{skill icon|Flesh of My Flesh}}: decreased casting time to 4 seconds.&lt;br /&gt;
&lt;br /&gt;
====Paragon====&lt;br /&gt;
* {{skill icon|Aria of Zeal}}: decreased Energy gained to 1..6.&lt;br /&gt;
* {{skill icon|Ballad of Restoration}}: decreased healing to 15..75.&lt;br /&gt;
* {{skill icon|Chorus of Restoration}}: decreased healing to 30..90.&lt;br /&gt;
* {{skill icon|Song of Restoration}}: decreased healing to 30..90.&lt;br /&gt;
* {{skill icon|Aria of Restoration}}: decreased healing to 30..90.&lt;br /&gt;
* {{skill icon|Hexbreaker Aria}}: increased casting time to 2 seconds.&lt;br /&gt;
* {{skill icon|&amp;quot;Stand Your Ground!&amp;quot;}}: now only effects party members, Energy cost increased to 15.&lt;br /&gt;
* {{skill icon|Blazing Spear}}: increased damage to 5..25.&lt;br /&gt;
* {{skill icon|Wearying Spear}}: decreased Weakness duration to 5 seconds.&lt;br /&gt;
* {{skill icon|Vicious Attack}}: decreased recharge time to 4 seconds.&lt;br /&gt;
* {{skill icon|Slayer's Spear}}: decreased recharge time to 4 seconds, increased damage to 5..30.&lt;br /&gt;
* {{skill icon|Signet of Return}}: decreased casting time to 5 seconds, increased recharge time to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
====Dervish====&lt;br /&gt;
* All avatar forms: increased recharge time to 30 seconds, decreased duration to 10..70 seconds.&lt;br /&gt;
* {{skill icon|Avatar of Lyssa}}: increased maximum Energy to 20.&lt;br /&gt;
* {{skill icon|Avatar of Dwayna}}: decreased Energy cost to 5, increased amount healed to 15..60 Health.&lt;br /&gt;
* {{skill icon|Avatar of Balthazar}}: decreased Energy cost to 10.&lt;br /&gt;
* {{skill icon|Avatar of Grenth}}: increased Energy cost to 15.&lt;br /&gt;
* {{skill icon|Ebon Dust Aura}}: adjusted duration to 5..35, increased energy cost to 10.&lt;br /&gt;
* {{skill icon|Harrier's Grasp}}: adjusted duration to 5..25.&lt;br /&gt;
* {{skill icon|Pious Haste}}: decreased recharge time to 5 seconds, increased movement speed to 33%.&lt;br /&gt;
* {{skill icon|Wearying Strike}}: Increased recharge time to 4 seconds.&lt;br /&gt;
&lt;br /&gt;
====Mesmer====&lt;br /&gt;
* {{skill icon|Energy Surge}}: reduced area-of-effect to &amp;quot;nearby.&amp;quot;&lt;br /&gt;
* {{skill icon|Spiritual Pain}}: functionality changed to: &amp;quot;Target foe takes 15..75 damage. If this Spell hits a Spirit, all nearby foes take 15..75 damage, and this Spell recharges instantly.&amp;quot;&lt;br /&gt;
* {{skill icon|Mantra of Recovery}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Sympathetic Visage}}: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.&lt;br /&gt;
* {{skill icon|Ancestor's Visage}}: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.&lt;br /&gt;
* {{skill icon|Illusion of Pain}}: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.&lt;br /&gt;
* {{skill icon|Unnatural Signet}}: now does double damage to summoned creatures.&lt;br /&gt;
* {{skill icon|Price of Pride}}: decreased Energy cost to 5, decreased recharge time to 8 seconds, decreased Energy loss to 1..7.&lt;br /&gt;
* {{skill icon|Hex Eater Vortex}}: decreased Energy cost to 10.&lt;br /&gt;
* {{skill icon|Mirror of Disenchantment}}: decreased recharge time to 10 seconds.&lt;br /&gt;
* {{skill icon|Simple Thievery}}: decreased recharge time to 0 seconds.&lt;br /&gt;
* {{skill icon|Arcane Larceny}}: decreased recharge time to 0 seconds.&lt;br /&gt;
* {{skill icon|Arcane Thievery}}: decreased recharge time to 0 seconds.&lt;br /&gt;
* {{skill icon|Power Flux}}: decreased recharge time to 10 seconds.&lt;br /&gt;
* {{skill icon|Power Leak}}: decreased recharge time to 15, decreased Energy loss to 5..20.&lt;br /&gt;
* {{skill icon|Power Block}}: decreased recharge time to 20.&lt;br /&gt;
* {{skill icon|Power Leech}}: decreased recharge time to 10.&lt;br /&gt;
* {{skill icon|Panic}}: Increased casting time to 1 second.&lt;br /&gt;
&lt;br /&gt;
====Necromancer====&lt;br /&gt;
* {{skill icon|Spoil Victor}}: decreased duration to 5..20 seconds.&lt;br /&gt;
* {{skill icon|Reaper's Mark}}: decreased Energy return to 5..15, decreased Health degeneration to 1..5.&lt;br /&gt;
* {{skill icon|Deathly Swarm}}: increased damage to 30..90.&lt;br /&gt;
* {{skill icon|Vile Touch}}: decreased recharge time to 2 seconds.&lt;br /&gt;
* {{skill icon|Deathly Chill}}: increased Conditional damage to 5..50.&lt;br /&gt;
* {{skill icon|Toxic Chill}}: decreased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Discord}}: Increased damage to 30..110.&lt;br /&gt;
* {{skill icon|Chilblains}}: decreased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Corrupt Enchantment}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Envenom Enchantments}}: decreased Energy cost to 5, decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Gaze of Contempt}}: decreased Energy cost to 10, decreased casting time to 1 second, increased recharge time to 25 seconds.&lt;br /&gt;
* {{skill icon|Jagged Bones}}: Increased Recharge time to 15 seconds.&lt;br /&gt;
* {{skill icon|Rend Enchantments}}: decreased Energy cost to 5, decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Rip Enchantment}}: decreased sacrifice to 30..10% of maximum Health.&lt;br /&gt;
* {{skill icon|Barbs}}: increased damage to 1..15.&lt;br /&gt;
* {{skill icon|Suffering}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Defile Flesh}}: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.&lt;br /&gt;
* {{skill icon|Price of Failure}}: decreased cast time to 2 seconds, increased damage dealt to 15..45.&lt;br /&gt;
* {{skill icon|Malign Intervention}}: decreased recharge time to 5 seconds. The created minion does not exploit the corpse.&lt;br /&gt;
* {{skill icon|Insidious Parasite}}: decreased recharge time to 12 seconds.&lt;br /&gt;
* {{skill icon|Malaise}}: functionality changed to: &amp;quot;For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5..50 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Wither}}: functionality changed to: &amp;quot;For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15..75 damage.&amp;quot;&lt;br /&gt;
* {{skill icon|Rising Bile}}: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.&lt;br /&gt;
* {{skill icon|Ulcerous Lungs}}: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.&lt;br /&gt;
* {{skill icon|Depravity}}: decreased recharge time to 15 seconds, decreased Energy loss to 1..5.&lt;br /&gt;
* {{skill icon|Mark of Fury}}: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.&lt;br /&gt;
&lt;br /&gt;
====Elementalist====&lt;br /&gt;
* {{skill icon|Blinding Surge}}: increased Energy cost to 10.&lt;br /&gt;
* {{skill icon|Searing Flames}}: decreased Burning duration to 1..5 seconds.&lt;br /&gt;
* {{skill icon|Glowing Gaze}}: increased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Gale}}: decreased knock down duration to 2 seconds.&lt;br /&gt;
* {{skill icon|Searing Heat}}/{{skill icon|Teinai's Heat}}: decreased Energy cost to 15, increased damage to 10..40.&lt;br /&gt;
* {{skill icon|Fire Storm}}: decreased Energy cost to 10, increased damage to 5..35.&lt;br /&gt;
* {{skill icon|Breath of Fire}}: decreased Energy cost to 5, increased damage to 10..40.&lt;br /&gt;
* {{skill icon|Bed of Coals}}: decreased Energy cost to 10.&lt;br /&gt;
* {{skill icon|Sandstorm}}: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.&lt;br /&gt;
* {{skill icon|Eruption}}: increased damage to 10..40. This spell now causes Blindness on each pulse.&lt;br /&gt;
* {{skill icon|Unsteady Ground}}: decreased Energy cost to 10, increased damage to 10..40.&lt;br /&gt;
* {{skill icon|Churning Earth}}: decreased Energy cost to 15, increased damage to 10..40.&lt;br /&gt;
* {{skill icon|Savannah Heat}}: decreased Energy cost to 5, increased recharge time to 25 seconds.&lt;br /&gt;
* {{skill icon|Arc Lightning}}: increased Conditional damage to 15..60.&lt;br /&gt;
* {{skill icon|Lightning Hammer}}: decreased recharge time to 4 seconds.&lt;br /&gt;
* {{skill icon|Lightning Bolt}}: increased Conditional damage 5..50.&lt;br /&gt;
* {{skill icon|Mind Freeze}}: increased duration to 1..10.&lt;br /&gt;
* {{skill icon|Frozen Burst}}: decreased recharge time to 5 seconds, decreased damage to 10..85.&lt;br /&gt;
* {{skill icon|Shard Storm}}: increased damage to 10..85.&lt;br /&gt;
* {{skill icon|Water Trident}}: increased projectile speed by 25%.&lt;br /&gt;
* {{skill icon|Icy Prism}}: decreased recharge time to 2 seconds.&lt;br /&gt;
* {{skill icon|Frigid Armor}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Icy Shackles}}: increased recharge time to 12 seconds, decreased duration to 4..10, functionality changed to: &amp;quot;Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead.&amp;quot;&lt;br /&gt;
* {{skill icon|Immolate}}: decreased recharge time to 3 seconds.&lt;br /&gt;
* {{skill icon|Flare}}: increased damage to 20..65.&lt;br /&gt;
* {{skill icon|Incendiary Bonds}}: increased area-of-effect to &amp;quot;nearby.&amp;quot;&lt;br /&gt;
* {{skill icon|Mark of Rodgort}}: increased area-of-effect to &amp;quot;nearby.&amp;quot;&lt;br /&gt;
* {{skill icon|Phoenix}}: reduced casting time to 2 seconds.&lt;br /&gt;
* {{skill icon|Smoldering Embers}}: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.&lt;br /&gt;
* {{skill icon|Lava Arrows}}: increased damage to 20..65.&lt;br /&gt;
* {{skill icon|Flame Djinn's Haste}}: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.&lt;br /&gt;
* {{skill icon|Stoning}}: increased damage to 15..105.&lt;br /&gt;
* {{skill icon|Stone Daggers}}: increased damage to 8..33.&lt;br /&gt;
* {{skill icon|Grasping Earth}}: no longer adds armor to targets.&lt;br /&gt;
* {{skill icon|Shockwave}}: increased damage to 15..60.&lt;br /&gt;
&lt;br /&gt;
====Monk====&lt;br /&gt;
* {{skill icon|Shield of Absorption}}: increased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Signet of Mystic Wrath}}: decreased damage to 100 maximum.&lt;br /&gt;
* {{skill icon|Shield of Regeneration}}: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Word of Healing}}: Conditional healing increased to 15..100.&lt;br /&gt;
* {{skill icon|Signet of Judgment}}: reduced casting time to 1 second.&lt;br /&gt;
* {{skill icon|Shielding Hands}}: decreased recharge time to 15 seconds, decreased duration to 8 seconds.&lt;br /&gt;
* {{skill icon|Shield of Deflection}}: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.&lt;br /&gt;
* {{skill icon|Healing Burst}}: increased area-of-effect to &amp;quot;nearby.&amp;quot;&lt;br /&gt;
* {{skill icon|Balthazar's Pendulum}}: decreased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Resurrect}}: decreased casting time to 5 seconds, increased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Rebirth}}: decreased casting time to 5 seconds.&lt;br /&gt;
* {{skill icon|Restore Life}}: decreased casting time to 6 seconds, increased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Resurrection Chant}}: decreased casting time to 6 seconds, increased recharge time to 15 seconds.&lt;br /&gt;
* {{skill icon|Renew Life}}: decreased casting time to 6 seconds, increased recharge time to 5 seconds.&lt;br /&gt;
* {{skill icon|Vengeance}}: now adds a 15% damage buff to the target.&lt;br /&gt;
&lt;br /&gt;
====Warrior====&lt;br /&gt;
* {{skill icon|Critical Chop}}: increased recharge time to 15 seconds, decreased damage to 5..20.&lt;br /&gt;
* {{skill icon|&amp;quot;You're All Alone!&amp;quot;}}: decreased Condition durations to 7 seconds.&lt;br /&gt;
* {{skill icon|Defensive Stance}}: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.&lt;br /&gt;
* {{skill icon|Deflect Arrows}}: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.&lt;br /&gt;
* {{skill icon|Disciplined Stance}}: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.&lt;br /&gt;
* {{skill icon|Wary Stance}}: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.&lt;br /&gt;
* {{skill icon|Shield Stance}}: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.&lt;br /&gt;
* {{skill icon|Soldier's Defense}}: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.&lt;br /&gt;
* {{skill icon|Frenzied Defense}}: increased duration to 8 seconds.&lt;br /&gt;
* {{skill icon|&amp;quot;Shields Up!&amp;quot;}}: now only effects party members, armor bonus applies versus all projectiles.&lt;br /&gt;
* {{skill icon|Griffon's Sweep}}: increased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Leviathan's Sweep}}: increased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Power Attack}}: decreased recharge time to 3 seconds, increased damage to 10..40.&lt;br /&gt;
* {{skill icon|Counterattack}}: increased recharge time to 6 seconds, increased damage to 5..35.&lt;br /&gt;
* {{skill icon|Soldier's Strike}}: increased damage to 10..40.&lt;br /&gt;
* {{skill icon|Thrill of Victory}}: increased damage to 15..45.&lt;br /&gt;
* {{skill icon|Wild Blow}}: increased recharge time to 8 seconds.&lt;br /&gt;
* {{skill icon|Steady Stance}}: increased recharge time to 6, reduced Energy gained to 1..6.&lt;br /&gt;
&lt;br /&gt;
====Ranger====&lt;br /&gt;
* {{skill icon|Rampage as One}}: decreased recharge time to 10 seconds, decreased duration to 3..15.&lt;br /&gt;
* {{skill icon|Throw Dirt}}: decreased recharge time to 30 seconds.&lt;br /&gt;
* {{skill icon|Antidote Signet}}: decreased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Spike Trap}}: increased Cripple duration to 3..25 seconds.&lt;br /&gt;
* {{skill icon|Incendiary Arrows}}: increased duration to 3..15 seconds.&lt;br /&gt;
* {{skill icon|Glass Arrows}}: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.&lt;br /&gt;
* {{skill icon|Trapper's Focus}}: increased duration to 5..20 seconds.&lt;br /&gt;
* {{skill icon|Keen Arrow}}: increased Conditional damage to 5..35.&lt;br /&gt;
* {{skill icon|Arcing Shot}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Disrupting Accuracy}}: increased duration to 36 seconds.&lt;br /&gt;
* {{skill icon|Trapper's Speed}}: increased duration to 5..30.&lt;br /&gt;
* {{skill icon|Feral Lunge}}: increased Bleeding duration to 5..25.&lt;br /&gt;
* {{skill icon|Viper's Nest}}: decreased recharge time to 20 seconds.&lt;br /&gt;
* {{skill icon|Toxicity}}: increased duration to 30..90 seconds.&lt;br /&gt;
* {{skill icon|Roaring Winds}}: increased level to 1..10.&lt;br /&gt;
&lt;br /&gt;
===Guild Wars Wiki notes===&lt;br /&gt;
* {{skill icon|Word of Healing}} already had a conditional healing range of 15...100 prior to this update. The update actually increased the ''unconditional'' healing to 15...100. &amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:February 2007 updates]]&lt;br /&gt;
[[Category:Balance updates]]&lt;br /&gt;
[[Category:Game mechanic updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>self&gt;Chieftain Alex</name></author>
	</entry>
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