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	<title>Game updates/20080306 - Revision history</title>
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		<title>self&gt;Greener: Protected &quot;Game updates/20080306&quot;: Excessive vandalism ([edit=autoconfirmed] (expires 21:58, 31 July 2011 (UTC)) [move=autoconfirmed] (expires 21:58, 31 July 2011 (UTC)))</title>
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		<updated>2011-07-24T21:58:01Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/Game_updates/20080306&quot; title=&quot;Game updates/20080306&quot;&gt;Game updates/20080306&lt;/a&gt;&amp;quot;: Excessive vandalism ([edit=autoconfirmed] (expires 21:58, 31 July 2011 (UTC)) [move=autoconfirmed] (expires 21:58, 31 July 2011 (UTC)))&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update - Thursday, March 6, 2008 ==&lt;br /&gt;
=== Skill Updates ===&lt;br /&gt;
==== Guild vs. Guild ====&lt;br /&gt;
* [[Victory or Death]]: reduced damage increased to 10%; this skill now reduces healing by 10%. &lt;br /&gt;
* [[Victory is Ours]]: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%. &lt;br /&gt;
&lt;br /&gt;
==== Assassin ====&lt;br /&gt;
* {{skill icon|Shroud of Silence}}: decreased duration to {{gr|1|3}} seconds. &lt;br /&gt;
* {{skill icon|Shadow Prison}}: decreased duration to {{gr|1|7}} seconds. &lt;br /&gt;
* {{skill icon|Dark Prison}}: decreased duration to {{gr|1|6}} seconds. &lt;br /&gt;
* {{skill icon|Siphon Speed}}: increased recharge to 30 seconds; decreased duration to {{gr|5|15}} seconds; this skill now recharges 50% faster if cast on a moving foe. &lt;br /&gt;
* {{skill icon|Augury of Death}}: increased recharge to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Mesmer ====&lt;br /&gt;
* {{skill icon|Imagined Burden}}: decreased duration to {{gr|8|20}} seconds. &lt;br /&gt;
* {{skill icon|Enchanter's Conundrum}}: functionality changed to: &amp;quot;For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes {{gr|30|120}} damage if not under the effects of an enchantment spell.&amp;quot;&lt;br /&gt;
* {{skill icon|Psychic Instability}}: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: &amp;quot;Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with [[Fast Casting]] 4 or less.)&amp;quot; &lt;br /&gt;
* {{skill icon|Power Lock}}: decreased recharge to 12 seconds. &lt;br /&gt;
* {{skill icon|Cry of Frustration}}: decreased Energy cost to 10. &lt;br /&gt;
* {{skill icon|Simple Thievery}}: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to {{gr|5|20}} seconds; changed functionality to: &amp;quot;Interrupt target foe's action. If that action was a skill, that skill is disabled for {{gr|5|20}} seconds, and Simple Thievery is replaced by that skill.&amp;quot;&lt;br /&gt;
* {{skill icon|Power Leak}}: decreased Energy lost to {{gr|3|17}}.&lt;br /&gt;
&lt;br /&gt;
==== Necromancer ====&lt;br /&gt;
* {{skill icon|Foul Feast}}: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: &amp;quot;All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain {{gr|0|45}} Health and {{gr|0|3}} Energy.&amp;quot; &lt;br /&gt;
* {{skill icon|Enfeebling Blood}}: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds. &lt;br /&gt;
* {{skill icon|Enfeeble}}: decreased casting time to .25 seconds; increased duration to {{gr|10|30}} seconds. &lt;br /&gt;
* {{skill icon|Plague Signet}}: changed functionality to: &amp;quot;Transfer all negative conditions with their remaining durations lengthened by {{gr|100|200}}% from yourself to target foe.&amp;quot; &lt;br /&gt;
* {{skill icon|Strip Enchantment}}: functionality changed to: &amp;quot;Remove {{gr|1|2}} enchantments from target foe. If an enchantment is removed, you steal {{gr|5|65}} Health.&amp;quot; &lt;br /&gt;
* {{skill icon|Weaken Armor}}: decreased casting time to 1 second; this skill now affects all adjacent foes. &lt;br /&gt;
* {{skill icon|Plague Sending}}: decreased Energy cost to 1. &lt;br /&gt;
* {{skill icon|Wail of Doom}}: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to {{gr|1|4}} seconds; changed skill type to hex; changed functionality to: &amp;quot;For {{gr|0|4}} second[s], all of target foe's attributes are set to 0.&amp;quot; &lt;br /&gt;
* {{skill icon|Rip Enchantment}}: functionality changed to: &amp;quot;Remove 1 enchantment from target foe and that foe suffers from Bleeding for {{gr|5|25}} seconds.&amp;quot; &lt;br /&gt;
* {{skill icon|Vampiric Swarm}}: decreased casting time to 2 seconds; decreased recharge time to 8 seconds. &lt;br /&gt;
* {{skill icon|Deathly Swarm}}: decreased casting time to 2 seconds; increased recharge time to 6 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist ====&lt;br /&gt;
* {{skill icon|Glyph of Lesser Energy}}: canceled spells now count as a use of the Glyph's effect. &lt;br /&gt;
* {{skill icon|Glyph of Energy}}: decreased Energy reduction to {{gr|10|35}}; canceled spells now count as a use of the Glyph's effect. &lt;br /&gt;
* {{skill icon|Blinding Flash}}: decreased duration to {{gr|3|8}} seconds. &lt;br /&gt;
* {{skill icon|Mind Blast}}: decreased Energy gain to {{gr|1|8}}; increased recharge to 3 seconds. &lt;br /&gt;
* {{skill icon|Flame Djinn's Haste}}: decreased duration to {{gr|8|14}} seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it. &lt;br /&gt;
* {{skill icon|Rodgort's Invocation}}: increased recharge to 8 seconds. &lt;br /&gt;
* {{skill icon|Lightning Orb}}: functionality changed to: &amp;quot;Send out a lightning Orb that strikes target foe for {{gr|10|100}} lightning damage and that foe has Cracked Armor for {{gr|5|20}} seconds if it hits. This spell has 25% armor penetration.&amp;quot; &lt;br /&gt;
* {{skill icon|Shock Arrow}}: increased recharge to 8 seconds; functionality changed to: &amp;quot;Send out a Shock Arrow that strikes for {{gr|5|50}} lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain {{gr|1|9}} Energy. This spell has 25% armor penetration.&amp;quot; &lt;br /&gt;
* {{skill icon|Aftershock}}: removed the long aftercast. &lt;br /&gt;
* {{skill icon|Ward Against Foes}}: removed the long aftercast. &lt;br /&gt;
* {{skill icon|Ward Against Melee}}: removed the long aftercast. increased recharge to 30 seconds.&lt;br /&gt;
* {{skill icon|Inferno}}: removed the long aftercast. &lt;br /&gt;
* {{skill icon|Flame Burst}}: removed the long aftercast. &lt;br /&gt;
* {{skill icon|Frozen Burst}}: removed the long aftercast; increased recharge to 8 seconds. &lt;br /&gt;
* {{skill icon|Crystal Wave}}/{{skill icon|Teinai's Crystals}}: removed the long aftercast. &lt;br /&gt;
* {{skill icon|Shockwave}}: removed the long aftercast. &lt;br /&gt;
* {{skill icon|Double Dragon}}: removed the long aftercast.&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
* {{skill icon|Heal Party}}: increased casting time to 2 seconds. &lt;br /&gt;
* {{skill icon|Guardian}}: increased recharge time to 4 seconds. &lt;br /&gt;
* {{skill icon|Reversal of Damage}}: decreased recharge time to 3 seconds. &lt;br /&gt;
* {{skill icon|Symbol of Wrath}}/{{skill icon|Kirin's Wrath}}: removed the long aftercast. &lt;br /&gt;
&lt;br /&gt;
==== Warrior ====&lt;br /&gt;
* {{skill icon|Magehunter's Smash}}: increased adrenaline cost to 7 strikes; functionality changed to: &amp;quot;If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked.&amp;quot; &lt;br /&gt;
* {{skill icon|Axe Rake}}: decreased adrenaline cost to 5 strikes. &lt;br /&gt;
* {{skill icon|Axe Twist}}: decreased adrenaline cost to 5 strikes. &lt;br /&gt;
* {{skill icon|Gash}}: decreased adrenaline cost to 6 strikes. &lt;br /&gt;
* {{skill icon|&amp;quot;Shields Up!&amp;quot;}}: increased armor gain to 60; functionality changed to: &amp;quot;For {{gr|5|11}} seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks.&amp;quot; &lt;br /&gt;
* {{skill icon|&amp;quot;Watch Yourself!&amp;quot;}}: functionality changed to: &amp;quot;Party members within earshot gain +{{gr|5|25}} armor for 10 seconds. This shout ends after {{gr|1|3}} incoming attack[s].&amp;quot; &lt;br /&gt;
* {{skill icon|Lion's Comfort}}: decreased adrenaline cost to 4 strikes; functionality changed to: &amp;quot;All of your signets are disabled for 12 seconds. You are healed for {{gr|50|110}} Health, and gain {{gr|0|3 }}strike[s] of adrenaline.&amp;quot; &lt;br /&gt;
* {{skill icon|Sprint}}: decreased recharge time to 15 seconds. &lt;br /&gt;
* {{skill icon|Mokele Smash}}: decreased recharge time to 12 seconds; increased adrenaline gain to {{gr|1|3}}.&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{skill icon|Pin Down}}: decreased recharge time to 8 seconds. &lt;br /&gt;
* {{skill icon|Crippling Shot}}: increased recharge time to 2 seconds. &lt;br /&gt;
* {{skill icon|Hunter's Shot}}: decreased activation time to 1 second. &lt;br /&gt;
&lt;br /&gt;
==== Dervish ====&lt;br /&gt;
* {{skill icon|Pious Assault}}: increased activation time to normal weapon attack activation time. &lt;br /&gt;
* {{skill icon|Mystic Regeneration}}: decreased duration to {{gr|5|20}} seconds; increased recharge time to 12 seconds. &lt;br /&gt;
* {{skill icon|Wounding Strike}}: functionality changed to: &amp;quot;If this attack hits, target foe suffers from Bleeding for {{gr|5|20}} seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for {{gr|5|20}} seconds.&amp;quot; &lt;br /&gt;
* {{skill icon|Grenth's Aura}}: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Paragon ====&lt;br /&gt;
* {{skill icon|Mending Refrain}}: increased Energy cost to 10; decreased duration to 15 seconds. &lt;br /&gt;
* {{skill icon|Song of Restoration}}: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to {{gr|45|110}} Health. &lt;br /&gt;
* {{skill icon|Barbed Spear}}: decreased adrenaline cost to 2 strikes. &lt;br /&gt;
* {{skill icon|Blazing Spear}}: decreased adrenaline cost to 6 strikes.&lt;br /&gt;
&lt;br /&gt;
==== Ritualist ====&lt;br /&gt;
* {{skill icon|Ancestors' Rage}}: decreased damage dealt to {{gr|5|110}}. &lt;br /&gt;
* {{skill icon|Soothing Memories}}: decreased casting time to .75 seconds; decreased recharge to 4 seconds. &lt;br /&gt;
* {{skill icon|Death Pact Signet}}: now resurrects party member with {{gr|15|100}}% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Added a set of player-designed [[weapon]]s and [[item]]s that were winners in the [[Design-a-Weapon (2007)|2007 Guild Wars Design-A-Weapon Contest]].&lt;br /&gt;
&lt;br /&gt;
==== Hero AI ====&lt;br /&gt;
* Improved [[hero]] AI for the skill {{skill icon|Broad Head Arrow}}. &lt;br /&gt;
* Improved hero AI for the skill {{skill icon|Warrior's Endurance}}.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* {{skill icon|Shadow Fang}}: fixed a bug that caused the duration to incorrectly change based on the [[Deadly Arts]] attribute. &lt;br /&gt;
* Fixed a bug that could allow [[Kurzick]] players to leave their gated areas early in the [[Alliance Battle]] map [[Kaanai Canyon]]. &lt;br /&gt;
* Fixed a rare bug that would crash the game server.&lt;br /&gt;
&lt;br /&gt;
=== Guild Wars Wiki notes ===&lt;br /&gt;
* The change to [[Simple Thievery]] introduced a bug which allowed players to use [[monster skill]]s. This was fixed in a consecutive patch.&lt;br /&gt;
* A second small update added a 1 second recharge to [[Lion's Comfort]] to prevent spamming of the skill to gain adrenaline.&lt;br /&gt;
*{{skill icon|Foul Feast}} decreased recharge to 2 seconds.&lt;br /&gt;
*{{skill icon|Glyph of Energy}} is now linked to Energy Storage.&lt;br /&gt;
* The following weapons were included in Guild Wars:&lt;br /&gt;
**[[Celestial Compass]]&lt;br /&gt;
**[[Demonic Aegis]]&lt;br /&gt;
**[[Draconic Shield]]&lt;br /&gt;
**[[Dryad Bow]]&lt;br /&gt;
**[[Emerald Blade]]&lt;br /&gt;
**[[Frog Scepter]]&lt;br /&gt;
**[[Obsidian Edge]]&lt;br /&gt;
**[[Serpentine Reaver]]&lt;br /&gt;
&amp;lt;!--categories below this line--&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:March 2008 updates]] [[Category:Balance updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>self&gt;Greener</name></author>
	</entry>
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