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		<title>self&gt;Greener: Protected &quot;Game updates/20080522&quot;: Excessive vandalism ([edit=autoconfirmed] (expires 00:30, 1 August 2011 (UTC)) [move=autoconfirmed] (expires 00:30, 1 August 2011 (UTC)))</title>
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		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/Game_updates/20080522&quot; title=&quot;Game updates/20080522&quot;&gt;Game updates/20080522&lt;/a&gt;&amp;quot;: Excessive vandalism ([edit=autoconfirmed] (expires 00:30, 1 August 2011 (UTC)) [move=autoconfirmed] (expires 00:30, 1 August 2011 (UTC)))&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Update - Thursday, May 22, 2008 ==&lt;br /&gt;
=== Restoration of Skill Effectiveness in PvE ===&lt;br /&gt;
With this update we introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other.&lt;br /&gt;
&lt;br /&gt;
Skills that differ in PvP will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate. For more information, see the [[Developer Updates|Developer Update]].&lt;br /&gt;
&lt;br /&gt;
In this update, we are restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill restored in this way now also has a PvP version:&lt;br /&gt;
&lt;br /&gt;
==== Assassin ====&lt;br /&gt;
* {{skill icon|Shadow Form}}: increased duration to 5..30 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist ====&lt;br /&gt;
* {{skill icon|Ether Renewal}}: increased duration to 5..20 seconds; increased Energy gain to 1..4.&lt;br /&gt;
&lt;br /&gt;
==== Mesmer ====&lt;br /&gt;
* {{skill icon|Energy Drain}}: decreased recharge to 20 seconds.&lt;br /&gt;
* {{skill icon|Energy Tap}}: decreased recharge to 20 seconds; decreased casting time to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
* {{skill icon|Light of Deliverance}}: decreased recharge to 6 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Necromancer ====&lt;br /&gt;
* {{skill icon|Discord}}: decreased casting time to 1 second.&lt;br /&gt;
&lt;br /&gt;
==== Paragon ====&lt;br /&gt;
* {{skill icon|&amp;quot;Incoming!&amp;quot;}}: increased duration to 1..5 seconds.&lt;br /&gt;
* {{skill icon|Defensive Anthem}}: decreased activation time to 1 second.&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* {{skill icon|Penetrating Attack}}: increased damage to 5..25.&lt;br /&gt;
* {{skill icon|Sundering Attack}}: increased damage to 5..25.&lt;br /&gt;
&lt;br /&gt;
==== Ritualist ====&lt;br /&gt;
* {{skill icon|Ritual Lord}}: increased Spirit recharge reduction to 15..75%.&lt;br /&gt;
&lt;br /&gt;
==== Warrior ====&lt;br /&gt;
* {{skill icon|&amp;quot;Watch Yourself!&amp;quot;}}: increased number of attacks before &amp;quot;Watch Yourself!&amp;quot; ends to 10.&lt;br /&gt;
&lt;br /&gt;
=== Restoration of April Balance Changes (PvP) ===&lt;br /&gt;
We are also reintroducing the PvP balance changes that we tested from April 17 – May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.&lt;br /&gt;
&lt;br /&gt;
==== Assassin ====&lt;br /&gt;
* {{skill icon|Assassin's Remedy (PvP)}}: increased Energy cost to 10.&lt;br /&gt;
* {{skill icon|Shadow Form (PvP)}}: decreased duration to 5..15 seconds. &lt;br /&gt;
&lt;br /&gt;
==== Dervish ====&lt;br /&gt;
* {{skill icon|Eremite's Attack (PvP)}}: increased activation time to 1 second.&lt;br /&gt;
* {{skill icon|Mystic Sweep (PvP)}}: increased activation time to 1 second.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist ====&lt;br /&gt;
* {{skill icon|Blinding Surge (PvP)}}: decreased recharge to 3 seconds; decreased Blind duration to 1..5 seconds. &lt;br /&gt;
* {{skill icon|Lightning Orb (PvP)}}: this skill no longer causes Cracked Armor. &lt;br /&gt;
* {{skill icon|Ward Against Melee (PvP)}}: decreased duration to 1..18 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
* {{skill icon|Aegis (PvP)}}: increased Energy cost to 15.&lt;br /&gt;
&lt;br /&gt;
==== Necromancer ====&lt;br /&gt;
* {{skill icon|Enfeeble (PvP)}}: increased recharge to 10 seconds. &lt;br /&gt;
&lt;br /&gt;
==== Paragon ====&lt;br /&gt;
* {{skill icon|&amp;quot;Never Surrender!&amp;quot; (PvP)}}: decreased duration to 10 seconds. &lt;br /&gt;
* {{skill icon|Ballad of Restoration (PvP)}}: increased recharge time to 30 seconds.  &lt;br /&gt;
* {{skill icon|Harrier's Toss (PvP)}}: increased activation time to 1 second.&lt;br /&gt;
* {{skill icon|Song of Restoration (PvP)}}: increased recharge time to 30 seconds.&lt;br /&gt;
&lt;br /&gt;
====Ritualist====&lt;br /&gt;
* {{skill icon|Ancestors' Rage (PvP)}}: increased casting time to 1 second.&lt;br /&gt;
* {{skill icon|Death Pact Signet (PvP)}}: increased casting time to 4 seconds.&lt;br /&gt;
* {{skill icon|Flesh of My Flesh (PvP)}}: increased recharge to 10 seconds.  &lt;br /&gt;
* {{skill icon|Splinter Weapon (PvP)}}: increased recharge to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Restoration of April Balance Changes (PvE and PvP) ===&lt;br /&gt;
These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist ====&lt;br /&gt;
* {{skill icon|Glyph of Concentration}}: decreased number of spells that cannot be interrupted to 1.&lt;br /&gt;
* {{skill icon|Shockwave}}: increased casting time to 1 second.&lt;br /&gt;
&lt;br /&gt;
==== Mesmer ====&lt;br /&gt;
* {{skill icon|Chaos Storm}}: decreased Energy cost to 5.&lt;br /&gt;
* {{skill icon|Energy Burn}}: increased Energy lost to 1..10; decreased damage done per Energy to 9.&lt;br /&gt;
* {{skill icon|Energy Surge}}: increased Energy lost to 1..10; decreased damage done per Energy to 9.&lt;br /&gt;
* {{skill icon|Fevered Dreams}}: decreased recharge to 8. &lt;br /&gt;
* {{skill icon|Fragility}}: decreased Energy cost to 5.   &lt;br /&gt;
* {{skill icon|Hex Breaker}}: this skill now counts as a Stance.&lt;br /&gt;
&lt;br /&gt;
==== Warrior ====&lt;br /&gt;
* {{skill icon|Disarm}}: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds. &lt;br /&gt;
* {{skill icon|Steelfang Slash}}: increased recharge to 1 second.&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed a bug in [[Alliance Battles]] that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.&lt;br /&gt;
* Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack.&lt;br /&gt;
* Fixed a bug that incorrectly triggered a full inventory warning for some players when purchasing [[Zaishen Key]]s from [[Tolkano]].&lt;br /&gt;
* Heroes will now use the [[Necromancer]] skill [[Blood is Power]] more often.&lt;br /&gt;
* Fixed a bug that allowed some players to exceed party size limits with [[Heroes]].&lt;br /&gt;
* Fixed a bug that caused the [[Necromancer]] skill [[Grenth's Balance|Grenth’s Balance]] to occasionally deal an incorrect amount of damage/healing.&lt;br /&gt;
* Fixed a bug that caused certain [[henchmen]] in the [[Central Transfer Chamber]] to not show up sometimes.&lt;br /&gt;
* Fixed text bugs affecting one quest, one NPC, and the [[Zaishen rank|Zaishen Title Track]].&lt;br /&gt;
* Fixed minor clipping issues occurring on [[Ranger]] masks when they’re worn by some [[Factions]] or [[Nightfall]] characters.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* A [[Ranger Fur-Lined armor|Ranger's fur-lined mask]] can now be crafted by armorer [[Seifred]] in [[Droknar's Forge]], or purchased using [[Tournament Reward Points]] from [[Tolkano]] in the [[Great Temple of Balthazar]].&lt;br /&gt;
&lt;br /&gt;
=== Guild Wars Wiki Notes ===&lt;br /&gt;
*This update introduced a bug where if you ping a bar that has any PvP skills on it and send to chat, it won't recognize it as a pinged bar. &lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:May 2008 updates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>self&gt;Greener</name></author>
	</entry>
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