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	<title>Game updates/20080807 - Revision history</title>
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		<title>self&gt;Dmitri Fatkin at 23:22, 7 May 2019</title>
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		<updated>2019-05-07T23:22:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Update - Thursday, August 7, 2008 ==&lt;br /&gt;
=== Updated Zaishen Rewards ===&lt;br /&gt;
* Updated the Zaishen Chest drops to replace the Boreal Tonic with a new tonic for the month of August. More information on Zaishen Rewards can be found [http://gw1101.gtm.guildwars.com/competitive/tournament2008/zaishenrewards/ here].&lt;br /&gt;
&lt;br /&gt;
=== Automated Tournaments ===&lt;br /&gt;
* Updated Automated Tournament map rotations.&lt;br /&gt;
&lt;br /&gt;
=== Guild Battle Changes === &lt;br /&gt;
* There is no longer any [[Victory or Death]] effect. &lt;br /&gt;
* There is no longer any [[Victory is Ours]] effect.&lt;br /&gt;
* The [[Guild Battle]] NPCs no longer walk to the [[flag stand]].&lt;br /&gt;
* The [[Guild Lord]]’s Health has been reduced to 1680.&lt;br /&gt;
* Removed all skills on the [[Bodyguard]] except [[Oath of Healing]].&lt;br /&gt;
* Removed [[Precision Shot]] from the [[Archer]]s.&lt;br /&gt;
* Whenever a team gets a [[Morale Boost|moral boost]] {{sic}} that team’s Guild Lord gets an additional +300 maximum [[Health]] for the rest of the game.&lt;br /&gt;
* The final, 28-minute tie-breaker is determined by the team that did the most damage to the enemy Guild Lord. This tie-breaker is now effective in all GvG matches.&lt;br /&gt;
* [[Amulet of Protection]]: reduced the amount of damage the Guild Lord can take to 25 per second at the beginning of a match, scaling up to 300 damage per second later in the match.&lt;br /&gt;
&lt;br /&gt;
=== Skill Updates ===&lt;br /&gt;
For more information on these changes, please see the [[ArenaNet:Developer updates/20080807|Developer Updates]] page.&lt;br /&gt;
&lt;br /&gt;
==== PvE and PvP ====&lt;br /&gt;
===== Assassin =====&lt;br /&gt;
* {{Skill icon|Flashing Blades}}: functionality changed to: &amp;quot;({{gr|5|30}} seconds.) You have 75% chance to block while attacking. Block effect: {{gr|5|20}} damage to your attacker.&amp;quot;&lt;br /&gt;
* {{Skill icon|Golden Skull Strike}}: this skill no longer requires a lead attack; reduced Dazed duration to {{gr|1|5}} seconds. &lt;br /&gt;
* {{Skill icon|Hidden Caltrops}}: increased recharge to 12 seconds. Functionality changed to: &amp;quot;(10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition ({{gr|3|15}} seconds).&amp;quot;&lt;br /&gt;
* {{Skill icon|Shadow Form}}: reduced the damage penalty to 33%.&lt;br /&gt;
* {{Skill icon|Way of the Assassin}}: functionality changed to: &amp;quot;(20 seconds.) You attack {{gr|5|35}}% faster and have +{{gr|5|35}}% chance to land a critical hit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Dervish =====&lt;br /&gt;
* {{Skill icon|Onslaught}}: increased Energy cost to 10. Functionality changed to: &amp;quot;({{gr|5|20}} seconds.) You attack and move 25% faster.&amp;quot; &lt;br /&gt;
* {{Skill icon|Vow of Strength}}: functionality changed to: &amp;quot;(20 seconds.) Adds +{{gr|5|35}}% damage to your attacks against foes not suffering from any conditions.&amp;quot;&lt;br /&gt;
* {{Skill icon|Zealous Vow}}: increased Energy gained per hit to {{gr|1|7}}; decreased to -3 Energy degeneration.&lt;br /&gt;
&lt;br /&gt;
===== Elementalist =====&lt;br /&gt;
* {{Skill icon|Glimmering Mark}}: decreased casting time to 1 second; increased recharge time to 10 seconds. Functionality changed to: &amp;quot;(10 seconds.) Deals {{gr|5|25}} lightning damage per second. Ends if you cast a spell that targets this foe.&amp;quot;&lt;br /&gt;
* {{Skill icon|Master of Magic}}: decreased Energy cost to 5; decreased recharge to 20 seconds. Functionality changed to: &amp;quot;({{gr|1|61}} seconds.) Your elemental attributes are set to 12 and you gain +{{gr|0|2}} Energy regeneration.&amp;quot;&lt;br /&gt;
* {{Skill icon|Mirror of Ice}}: increased casting time to 1 second; increased recharge to 30 seconds. Functionality changed to: &amp;quot;(60 seconds.) You deal {{gr|5|35}} cold damage whenever you cast a Water Magic hex.&amp;quot;&lt;br /&gt;
* {{Skill icon|Thunderclap}}: decreased casting time to 1 second; increased recharge to 20 seconds. Functionality changed to: &amp;quot;Deals {{gr|15|75}} damage. After 3 seconds, inflicts Dazed condition ({{gr|1|10}} seconds) to target and adjacent foes. 25% armor penetration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Mesmer =====&lt;br /&gt;
* {{Skill icon|Air of Disenchantment}}: functionality changed to: &amp;quot;Also hexes foes near your target ({{gr|5|20}} seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150..300% faster on those foes.&amp;quot;&lt;br /&gt;
* {{Skill icon|Extend Conditions}}: functionality changed to: &amp;quot;Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by {{gr|5|100}}% (maximum 30 seconds).&amp;quot; &lt;br /&gt;
* {{Skill icon|Lyssa's Aura}}: increased recharge to 30 seconds. Functionality changed to: &amp;quot;(10 seconds.) You have {{gr|0|4}} {{sic}} Energy regeneration. Renewal: every time you cast a spell on an enemy.&amp;quot; &lt;br /&gt;
* {{Skill icon|Signet of Midnight}}: increased casting time to 2 seconds.&lt;br /&gt;
* {{Skill icon|Tease}}: decreased casting time to .25 seconds. Functionality changed to: &amp;quot;Interrupts a skill. Interruption effect: also interrupts all foes in the area and you steal {{gr|0|5}} Energy from each interrupted foe.&amp;quot; &lt;br /&gt;
* {{Skill icon|Visions of Regret}}: functionality changed to: &amp;quot;Also hexes foes adjacent to target (10 seconds). These foes take {{gr|15|90}} damage whenever they use a skill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Monk =====&lt;br /&gt;
* {{Skill icon|Aura of Faith}}: this skill is now in the Protection Prayers attribute line; decreased Energy cost to 5; decreased casting time to .25; decreased recharge time to 8 seconds. Functionality changed to: &amp;quot;(3 seconds.) Target ally gains {{gr|50|100}}% more Health when healed and takes {{gr|5|50}}% less damage.&amp;quot;&lt;br /&gt;
* {{Skill icon|Empathic Removal}}: functionality changed to: &amp;quot;Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target.&amp;quot;&lt;br /&gt;
* {{Skill icon|Healing Burst}}: decreased recharge time to 4 seconds. Functionality changed to: &amp;quot;Heals for {{gr|5|130}}. Also heals party members for {{gr|5|20}} in area of your target.&amp;quot;&lt;br /&gt;
* {{Skill icon|Signet of Rage}}: increased non-conditional damage to {{gr|5|50}}; decreased conditional damage to {{gr|5|10}}.&lt;br /&gt;
&lt;br /&gt;
===== Necromancer =====&lt;br /&gt;
* {{Skill icon|Life Transfer}}: decreased recharge to 20 seconds. Functionality changed to: &amp;quot;Also hexes foes adjacent to target ({{gr|6|12}} second {{sic}}). Causes -{{gr|3|8}} Health degeneration. You have +3..8 Health regeneration.&amp;quot; &lt;br /&gt;
* {{Skill icon|Order of Undeath}}: increased recharge to 15; decreased Energy cost to 5. Functionality changed to: &amp;quot;All but one of your minions die. If that minion is non-Elite, it deals +{{gr|5|30}} more damage, has +{{gr|5|20}} Health regeneration, and attacks 33% faster (20 seconds).&amp;quot;&lt;br /&gt;
* {{Skill icon|Pain of Disenchantment}}: decreased casting time to 1 second; increased recharge time to 15 seconds. Functionality changed to: &amp;quot;Target foe loses {{gr|1|3}} enchantments. Removal effect: that foe and all adjacent foes lose {{gr|10|100}} Health.&amp;quot;&lt;br /&gt;
* {{Skill icon|Vampiric Spirit}}: functionality changed to: &amp;quot;Steal {{gr|5|50}} Health from target foe. You have +{{gr|5|10}} Health regeneration (10 seconds).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Paragon =====&lt;br /&gt;
* {{Skill icon|&amp;quot;It's just a flesh wound.&amp;quot;}}: functionality changed to: &amp;quot;Remove all conditions from target ally. This skill fails if you have a Deep Wound. Cannot self-target.&amp;quot;&lt;br /&gt;
* {{Skill icon|&amp;quot;The Power Is Yours!&amp;quot;}}: decreased recharge time to 0; decreased Energy cost to 0; increased adrenaline cost to 4 strikes. Functionality changed to: &amp;quot;(3 seconds.) Allies within earshot gain {{gr|0|1}} Energy regeneration.&amp;quot;&lt;br /&gt;
* {{Skill icon|Soldier's Fury}}: functionality changed to: &amp;quot;({{gr|10|35}} seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Ranger =====&lt;br /&gt;
* {{Skill icon|Expert's Dexterity}}: this skill is now a stance; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: &amp;quot;({{gr|5|20}} seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute.&amp;quot;&lt;br /&gt;
* {{Skill icon|Incendiary Arrows}}: changed skill to an attack skill; removed activation time; decreased recharge time to 3 seconds. Functionality changed to: &amp;quot;Hits 2 foes near your target and inflicts Burning ({{gr|1|3}} seconds).&amp;quot; &lt;br /&gt;
* {{Skill icon|Melandru's Shot}}: decreased Energy cost to 5; decreased activation time to 1 second; increased recharge time to 10 seconds. Functionality changed to: &amp;quot;Deals +{{gr|10|25}} damage. Inflicts Bleeding ({{gr|5|25}} seconds) and Crippled ({{gr|3|15}} seconds) if target foe was moving or knocked down.&amp;quot;&lt;br /&gt;
* {{Skill icon|Scavenger's Focus}}: this skill is no longer a preparation; decreased Energy cost to 5; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: &amp;quot;(10 seconds.) You gain {{gr|3|12}} Energy if you strike a foe who has condition.&amp;quot;&lt;br /&gt;
* {{Skill icon|Scavenger Strike}}: decreased Energy cost to 5; increased recharge time to 10 seconds. Functionality changed to: &amp;quot;Deals {{gr|10|25}} damage. You gain {{gr|3|15}} Energy if target foe has a condition.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Ritualist =====&lt;br /&gt;
* {{Skill icon|Consume Soul}}: increased casting time to 1 second; increased recharge time to 5 seconds. Functionality changed to: &amp;quot;Steal {{gr|5|60}} Health. If target foe was a summoned creature, you steal all of that foe's life.&amp;quot; &lt;br /&gt;
* {{Skill icon|Defiant Was Xinrae}}: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; increased casting time to 1 second; increased recharge time to 20 seconds. Functionality changed to: &amp;quot;({{gr|15|60}} seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal {{gr|30|90}} {{sic}} Health from nearby foes.&amp;quot;&lt;br /&gt;
* {{Skill icon|Reclaim Essence}}: functionality changed to: &amp;quot;All your Spirits die. If a Spirit dies in this way, you gain {{gr|5|20}} Energy and all of your Binding Rituals are recharged.&amp;quot;&lt;br /&gt;
* {{Skill icon|Xinrae's Weapon}}: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; decreased recharge time to 3 seconds. Functionality changed to: &amp;quot;(8 seconds.) The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals up to {{gr|20|80}} Health from that foe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Warrior =====&lt;br /&gt;
* {{Skill icon|Battle Rage}}: functionality changed to: &amp;quot;({{gr|5|20}} seconds.) You move 33% faster and gain double adrenaline from your attacks. End if you use any non-adrenal skills. &amp;quot;&lt;br /&gt;
* {{Skill icon|Defy Pain}}: decreased adrenaline cost to 5 strikes. Functionality changed to: &amp;quot;(20 seconds.) You have +{{gr|90|300}} maximum Health, +20 armor, and take -{{gr|1|10}} damage.&amp;quot;&lt;br /&gt;
* {{Skill icon|Quivering Blade}}: increased adrenaline cost to 5 strikes. Functionality changed to: &amp;quot;Deals +{{gr|10|40}} damage. Inflicts Dazed condition (5 seconds) if target foe was moving.&amp;quot;&lt;br /&gt;
* {{Skill icon|Warrior's Endurance}}: this skill is no longer a stance. &lt;br /&gt;
&lt;br /&gt;
==== PvP Changes ====&lt;br /&gt;
===== Monk =====&lt;br /&gt;
* {{Skill icon|Spirit Bond}}: increased recharge time to 5 seconds.&lt;br /&gt;
&lt;br /&gt;
===== Ritualist =====&lt;br /&gt;
* {{Skill icon|Weapon of Warding}}: increased recharge time to 8 seconds.&lt;br /&gt;
&lt;br /&gt;
==== PvE Changes ====&lt;br /&gt;
===== Monk =====&lt;br /&gt;
* {{Skill icon|Unyielding Aura}}: decreased casting time to .25 seconds; decreased recharge time 10 seconds. Functionality changed to: &amp;quot;Your Monk spells heal for +{{gr|15|60}}% End effect: a random other party member is resurrected and teleported to your location.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Asura =====&lt;br /&gt;
* {{Skill icon|Air of Superiority}}: increased duration to {{gr|20|30}} seconds. &lt;br /&gt;
* {{Skill icon|Asuran Scan}}: increased duration to {{gr|9|12}} seconds; increased damage bonus to {{gr|45|75}}%; decreased casting time to 0. &lt;br /&gt;
* {{Skill icon|Mental Block}}: increased duration to {{gr|5|11}} seconds. &lt;br /&gt;
* {{Skill icon|Mindbender}}: increased duration to {{gr|10|16}} seconds. &lt;br /&gt;
* {{Skill icon|Pain Inverter}}: increased damage bonus to {{gr|100|140}}%. &lt;br /&gt;
* {{Skill icon|Radiation Field}}: increased duration to {{gr|4|6}} seconds; increased Disease duration to {{gr|12|20}} seconds.&lt;br /&gt;
* {{Skill icon|Smooth Criminal}}: increased duration to {{gr|14|20}} seconds; increased Energy gained to {{gr|7|10}}.&lt;br /&gt;
* {{Skill icon|Summon Ice Imp}}: increased level to {{gr|14|20}}; increased duration to {{gr|40|60}} seconds.&lt;br /&gt;
* {{Skill icon|Summon Mursaat}}: increased level to {{gr|14|20}}; increased duration to {{gr|40|60}} seconds.&lt;br /&gt;
* {{Skill icon|Summon Naga Shaman}}: increased level to {{gr|14|20}}; increased duration to {{gr|40|60}} seconds.&lt;br /&gt;
* {{Skill icon|Summon Ruby Djinn}}: increased level to {{gr|14|20}}; increased duration to {{gr|40|60}} seconds.&lt;br /&gt;
* {{Skill icon|Technobabble}}: decreased Energy cost to 10; decreased recharge to 10; decreased Dazed duration to {{gr|3|5}} seconds.&lt;br /&gt;
&lt;br /&gt;
===== Dwarf =====&lt;br /&gt;
* {{Skill icon|&amp;quot;By Ural's Hammer!&amp;quot;}}: functionality changed to: &amp;quot;({{gr|7|10}} seconds.) You have +2 Health regeneration and do +25% damage. Lasts {{gr|7|10}} more seconds for each ally in earshot under 50% Health.&amp;quot;&lt;br /&gt;
* {{Skill icon|&amp;quot;Don't Trip!&amp;quot;}}: decreased Energy cost 5. &lt;br /&gt;
* {{Skill icon|Alkar's Alchemical Acid}}: increased damage to {{gr|40|50}}; increased conditional damage to {{gr|45|70}}; increased conditional duration to {{gr|14|20}} seconds. &lt;br /&gt;
* {{Skill icon|Black Powder Mine}}: increased damage to {{gr|20|30}}; increased Blind and Bleeding duration to {{gr|7|10}} seconds.&lt;br /&gt;
* {{Skill icon|Brawling Headbutt}}: increased damage to {{gr|45|70}}. &lt;br /&gt;
* {{Skill icon|Breath of the Great Dwarf}}: increased Health gained to {{gr|50|60}}. &lt;br /&gt;
* {{Skill icon|Drunken Master}}: increased duration to {{gr|72|90}}. &lt;br /&gt;
* {{Skill icon|Dwarven Stability}}: increased duration to {{gr|24|30}}; increased Health gained to {{gr|55|100}}.{{sic}}&lt;br /&gt;
* {{Skill icon|Ear Bite}}: functionality changed to: &amp;quot;Deals {{gr|50|70}} piercing damage and inflicts Bleeding condition ({{gr|10|25}} seconds).&amp;quot;&lt;br /&gt;
* {{Skill icon|Great Dwarf Armor}}: increased duration to {{gr|22|40}}. &lt;br /&gt;
* {{Skill icon|Great Dwarf Weapon}}: increased damage to {{gr|15|20}}; increased knockdown chance to {{gr|28|40}}%.&lt;br /&gt;
* {{Skill icon|Light of Deldrimor}}: increased damage to {{gr|55|80}}.&lt;br /&gt;
* {{Skill icon|Low Blow}}: increased damage to {{gr|45|70}}.&lt;br /&gt;
* {{Skill icon|Snow Storm}}: decreased Energy cost to 10; increased damage to {{gr|30|40}}.&lt;br /&gt;
&lt;br /&gt;
===== Ebon Vanguard =====&lt;br /&gt;
* {{Skill icon|Deft Strike}}: increased damage to {{gr|18|30}}; increased Bleeding duration to {{gr|18|30}} seconds.&lt;br /&gt;
* {{Skill icon|Ebon Battle Standard of Courage}}: increased duration to {{gr|14|20}} seconds.&lt;br /&gt;
* {{Skill icon|Ebon Battle Standard of Honor}}: increased duration to {{gr|14|20}} seconds; increased damage to {{gr|8|15}}; increased damage against Charr to {{gr|7|10}}.&lt;br /&gt;
* {{Skill icon|Ebon Battle Standard of Wisdom}}: increased duration to {{gr|14|20}} seconds; increased recharge reduction to {{gr|44|60}}%.&lt;br /&gt;
* {{Skill icon|Ebon Escape}}: increased Health healed to {{gr|70|110}}. &lt;br /&gt;
* {{Skill icon|Ebon Vanguard Assassin Support}}: increased level to {{gr|14|20}}; increased conditional duration to {{gr|24|30}} increased non-conditional duration to {{gr|12|15}}.&lt;br /&gt;
* {{Skill icon|Ebon Vanguard Sniper Support}}: functionality changed to: &amp;quot;Deals {{gr|54|90}} piercing damage and inflicts Bleeding condition (25 seconds). 10% chance of +{{gr|540|900}} piercing damage. 25% chance of +{{gr|540|900}} piercing damage if target foe is a Charr.&amp;quot;&lt;br /&gt;
* {{Skill icon|Signet of Infection}}: increased Disease duration to {{gr|13|20}}. &lt;br /&gt;
* {{Skill icon|Sneak Attack}}: increased Blind duration to {{gr|5|8}}.&lt;br /&gt;
* {{Skill icon|Tryptophan Signet}}: increased duration to {{gr|14|20}}; increased movement speed reduction to {{gr|23|40}}%.&lt;br /&gt;
* {{Skill icon|Weakness Trap}}: increased Weakness duration to {{gr|10|20}} seconds; increased lightning damage to {{gr|24|50}}.&lt;br /&gt;
* {{Skill icon|Winds}}: increased Spirit level to {{gr|4|10}}; increased duration to {{gr|54|90}} seconds.&lt;br /&gt;
&lt;br /&gt;
===== Lightbringer =====&lt;br /&gt;
* {{Skill icon|Lightbringer Signet}}: this is no longer elite. Functionality changed to: &amp;quot;You gain {{gr|3|5}} strikes of adrenaline and {{gr|16|24}} Energy if you are within the area of a demonic servant of Abaddon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Luxon/Kurzick =====&lt;br /&gt;
* {{Skill icon|&amp;quot;Save Yourselves!&amp;quot;}}: increased duration to {{gr|4|6}} seconds. &lt;br /&gt;
* {{Skill icon|Aura of Holy Might}}: increased holy damage to {{gr|40|50}}. &lt;br /&gt;
* {{Skill icon|Elemental Lord}}: increased duration to {{gr|40|60}} seconds. &lt;br /&gt;
* {{Skill icon|Ether Nightmare}}: increased Energy lost to {{gr|5|8}}. &lt;br /&gt;
* {{Skill icon|Selfless Spirit}}: increased duration to {{gr|15|20}} seconds.&lt;br /&gt;
* {{Skill icon|Shadow Sanctuary}}: increased Health regeneration to {{gr|7|10}}&lt;br /&gt;
* {{Skill icon|Signet of Corruption}}: increased damage to {{gr|20|30}}.&lt;br /&gt;
* {{Skill icon|Spear of Fury}}: increased damage to {{gr|30|40}}; increased adrenaline gained to {{gr|3|6}}. &lt;br /&gt;
* {{Skill icon|Summon Spirits}}: increased Health gained to {{gr|60|100}}.&lt;br /&gt;
* {{Skill icon|Triple Shot}}: decreased damage reduction to {{gr|40|25}}%. &lt;br /&gt;
&lt;br /&gt;
===== Norn =====&lt;br /&gt;
* {{Skill icon|&amp;quot;Dodge This!&amp;quot;}}: increased duration to {{gr|16|20}} seconds; increased damage to {{gr|14|20}}.&lt;br /&gt;
* {{Skill icon|&amp;quot;Finish Him!&amp;quot;}}: increased damage to {{gr|44|80}}; increased duration to {{gr|12|20}}. &lt;br /&gt;
* {{Skill icon|&amp;quot;I Am The Strongest!&amp;quot;}}: increased number of attacks to {{gr|5|8}}; increased damage to {{gr|14|20}}.&lt;br /&gt;
* {{Skill icon|&amp;quot;I Am Unstoppable!&amp;quot;}}: increased duration to {{gr|16|20}} seconds.&lt;br /&gt;
* {{Skill icon|&amp;quot;You Are All Weaklings!&amp;quot;}}: increased Weakness duration to {{gr|8|12}} seconds; decreased Energy cost to 5.&lt;br /&gt;
* {{Skill icon|&amp;quot;You Move Like a Dwarf!&amp;quot;}}: increased damage to {{gr|44|80}}; increased duration to {{gr|8|15}} seconds. &lt;br /&gt;
* {{Skill icon|A Touch of Guile}}: increased damage to {{gr|44|80}}; increased duration to {{gr|5|8}} seconds. &lt;br /&gt;
* {{Skill icon|Club of a Thousand Bears}}: increased damage to {{gr|6|9}}. &lt;br /&gt;
* {{Skill icon|Feel No Pain}}: increased duration to 30 seconds; decreased Health regeneration to {{gr|1|3}}; increased recharge time to 20 seconds.&lt;br /&gt;
* {{Skill icon|Raven Blessing}}: functionality changed to: &amp;quot;You lose all effects and take on the aspect of the raven (60 seconds). All your attributes are set to 0 and raven attacks replace your skills, and you have 80 armor, {{gr|660|700}} Health, and a {{gr|20|30}}% block chance.&amp;quot;&lt;br /&gt;
* {{Skill icon|Raven Talons}}: functionality changed to: &amp;quot;Deals {{gr|20|35}} piercing damage. Inflicts Bleeding and Cripple conditions ({{gr|4|10}} seconds).&amp;quot;&lt;br /&gt;
* {{Skill icon|Ursan Blessing}}: functionality changed to: &amp;quot;You lose all effects and take on the aspect of the bear (60 seconds). All your attributes are set to 0 and bear attacks replace your skills, and you have 100 armor and {{gr|750|800}} Health.&amp;quot;&lt;br /&gt;
* {{Skill icon|Ursan Strike}}: functionality changed to: “Deals {{gr|40|75}} damage and {{gr|40|75}} slashing damage.”&lt;br /&gt;
* {{Skill icon|Ursan Rage}}: this skill is now touch range.&lt;br /&gt;
* {{Skill icon|Volfen Blessing}}: functionality changed to: &amp;quot;You lose all effects and take on the aspect of the wolf (60 seconds). All your attributes are set to 0 and wolf attacks replace your skills, and you have 80 armor, {{gr|660|700}} Health, and {{gr|2|4}} Health regeneration.&amp;quot;&lt;br /&gt;
* {{Skill icon|Volfen Bloodlust}}: this skill now affects all nearby allies. &lt;br /&gt;
* {{Skill icon|Volfen Pounce}}: this skill is now a stance.&lt;br /&gt;
&lt;br /&gt;
===== Sunspear ===== &lt;br /&gt;
* {{Skill icon|&amp;quot;There's Nothing to Fear!&amp;quot;}}: increased damage reduction to {{gr|20|35}}%.&lt;br /&gt;
* {{Skill icon|Critical Agility}}: increased armor to {{gr|15|25}}. &lt;br /&gt;
* {{Skill icon|Cry of Pain}}: increased damage to {{gr|65|100}}. &lt;br /&gt;
* {{Skill icon|Eternal Aura}}: increased holy damage to {{gr|65|100}}. &lt;br /&gt;
* {{Skill icon|Necrosis}}: increased damage to {{gr|60|90}}. &lt;br /&gt;
* {{Skill icon|Never Rampage Alone}}: decreased Energy cost to 15; increased duration to {{gr|18|25}} seconds. &lt;br /&gt;
* {{Skill icon|Seed of Life}}: increased duration to {{gr|2|5}} seconds. &lt;br /&gt;
* {{Skill icon|Vampirism}}: increased level to {{gr|4|10}}; increased duration to {{gr|75|150}} seconds. &lt;br /&gt;
* {{Skill icon|Whirlwind Attack}}: increased damage to {{gr|13|20}}.&lt;br /&gt;
&lt;br /&gt;
=== PvE Creature changes ===&lt;br /&gt;
* Updated the skill sets of the bosses [[Edibbo Kepkep|Edibbo Pekpek]] and [[Alana Kepkep|Alana Pekpek]] to work with the new Glimmering Mark. They now have [[Conjure Lightning]] and [[Whirlwind]] instead of [[Lightning Strike]] and [[Lightning Javelin]].&lt;br /&gt;
* [[Skeleton Monk]]s in [[Hard Mode]] will now use [[Vengeance]] instead of [[Unyielding Aura]].&lt;br /&gt;
* [[Kisai]] will now use [[Blinding Surge]] instead of [[Glimmering Mark]] when encountered in [[The Norn Fighting Tournament|the Norn Tournament]].&lt;br /&gt;
* Reduced the armor of the following bosses: [[Demetrios the Enduring]], [[Coventina the Matron]], and [[Willa the Unpleasant]].&lt;br /&gt;
&lt;br /&gt;
=== Underworld changes ===&lt;br /&gt;
* [[Reaper]]s now become invulnerable once all quests have been completed in the [[Underworld]].&lt;br /&gt;
* Replaced [[Cursed Dream Rider]]s with [[Banished Dream Rider]]s.&lt;br /&gt;
* Shortened the distance Banished Dream Riders will follow a player.&lt;br /&gt;
* Banished Dream Riders now stand stationary and overlook a small complement of added [[Wailing Lord (The Underworld)|Wailing Lord]]s.&lt;br /&gt;
* [[Mindblade Spectre]]s' base attack is now ranged.&lt;br /&gt;
* Increased the Health of Mindblade Spectres by 500.&lt;br /&gt;
* Reduced the run speed of Mindblade Spectres.&lt;br /&gt;
&lt;br /&gt;
=== AI Updates ===&lt;br /&gt;
The following AI updates apply to [[Hero]]es and [[Hard Mode]] [[NPC]]s.&lt;br /&gt;
&lt;br /&gt;
==== Assassin ====&lt;br /&gt;
* Heroes now use [[Dark Escape]] less frequently when about to engage in combat. &lt;br /&gt;
* Heroes are less likely to use [[Signet of Shadows]] on a non-Blinded target.&lt;br /&gt;
&lt;br /&gt;
==== Dervish ====&lt;br /&gt;
* Heroes are less likely to use [[Chilling Victory]] on a target when the target’s Health is greater than theirs.&lt;br /&gt;
* Heroes will be less likely to use [[Lyssa's Assault]] without an [[enchantment]] active.&lt;br /&gt;
* Heroes are less likely to use [[Crippling Victory]] when a target has more Health then them or is already [[Crippled]].&lt;br /&gt;
&lt;br /&gt;
==== Elementalist ====&lt;br /&gt;
* Heroes are less likely to use [[Lightning Bolt]] on stationary foes.&lt;br /&gt;
* Heroes use [[Shock Arrow]] more efficiently. &lt;br /&gt;
* Heroes use [[Glowstone]] more efficiently.&lt;br /&gt;
* Heroes use [[Glowing Gaze]] more efficiently. &lt;br /&gt;
* Heroes are more likely to use [[Glowing Ice]] on targets suffering from a water hex.&lt;br /&gt;
* Heroes no longer use [[Blinding Flash]] on casters or [[Blinded]] targets.&lt;br /&gt;
* Heroes are less likely to use [[Blinding Surge]] if only a single target will be affected.&lt;br /&gt;
* Heroes use [[Mind Blast]] more effectively.&lt;br /&gt;
* Heroes will use of [[Flare]] on targets regardless of their remaining Health.&lt;br /&gt;
* Heroes use [[Invoke Lightning]] more efficiently.&lt;br /&gt;
* Heroes use [[Chain Lightning]] more efficiently.&lt;br /&gt;
&lt;br /&gt;
==== Mesmer ====&lt;br /&gt;
* Heroes no longer use [[Waste Not, Want Not]] with full Energy.&lt;br /&gt;
* Heroes use [[Unnatural Signet]] less frequently on non-Spirit enemies.&lt;br /&gt;
* Heroes no longer use [[Enchanter's Conundrum]] on enchanted and hexed foes.&lt;br /&gt;
* Heroes will now use [[Backfire]] on the [[Master of Healing]] or [[Master of Enchantment]]s.&lt;br /&gt;
* Heroes will wait until their Energy is at an appropriate level to attempt to use [[Ether Signet]].&lt;br /&gt;
* Heroes will now use [[Shame]] on NPC Monks.&lt;br /&gt;
* Heroes will no longer become confused when [[Empathy]] is queued on a target standing near [[Spirit]]s.&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
* Heroes will be more likely to use [[Signet of Devotion]] in useful situations.&lt;br /&gt;
* Heroes will be more selective when using [[Supportive Spirit]]. &lt;br /&gt;
* Heroes will use [[Balthazar's Pendulum]] on targets that are under attack and have been knocked down.&lt;br /&gt;
* Heroes will no longer spam [[Vital Blessing]] on pets.&lt;br /&gt;
* Heroes use [[Zealous Benediction]] less frequently when a target's Health is above 50%.&lt;br /&gt;
* Heroes use [[Mending Touch]] more effectively. &lt;br /&gt;
* Heroes will no longer use [[Martyr]] when they are the only character suffering from a condition.&lt;br /&gt;
* Heroes maintain [[Smiter's Boon]] whether in combat or not. &lt;br /&gt;
* Heroes are less likely to use [[Bane Signet]] and [[Castigation Signet]] against targets that aren’t attacking.&lt;br /&gt;
* Heroes will now use [[Blessed Light]] less frequently if the character is only suffering from a condition or hex.&lt;br /&gt;
* Heroes use [[Healing Breeze]] and [[Watchful Spirit]] more effectively.&lt;br /&gt;
* Heroes will now use [[Purifying Veil]] as a condition removal. &lt;br /&gt;
* Heroes will now maintain [[Healer's Covenant]] during combat and remove it after combat has ended.&lt;br /&gt;
* Heroes will maintain [[Vigorous Spirit]] more frequently on themselves and allies.&lt;br /&gt;
* Heroes now cast [[Defender's Zeal]] on any attacking target. &lt;br /&gt;
* Heroes will now cast [[Patient Spirit]] on themselves when manually ordered to use the skill with an enemy targeted.&lt;br /&gt;
* Heroes are less likely to use [[Pensive Guardian]] on allies who aren’t under attack.&lt;br /&gt;
* Heroes are less likely to use [[Divine Healing]] and [[Heaven's Delight]] with allies outside of earshot range.&lt;br /&gt;
* Heroes are less likely to use [[Extinguish]] if only one ally is suffering from a condition.&lt;br /&gt;
* Heroes are less likely to cast protective enchantments that trigger on attack unless the party is in combat.&lt;br /&gt;
* Heroes will no longer become confused when [[Dismiss Condition]] is queued without a viable target.&lt;br /&gt;
&lt;br /&gt;
==== Necromancer ====&lt;br /&gt;
* Heroes are less likely to use [[Enfeeble]] on foes that are already suffering from [[Weakness]] and are more likely to use Enfeeble on melee or ranged enemies before targeting casters. &lt;br /&gt;
* Heroes are less likely to use [[Reckless Haste]] on enemies that don’t use physical attacks.&lt;br /&gt;
* Heroes will no longer use [[Weaken Armor]] on foes who are already suffering from [[Cracked Armor]].&lt;br /&gt;
* Heroes now use [[Soul Bind]] on any target that is low on Health.&lt;br /&gt;
* Heroes will always attempt to maintain [[Dark Bond]] on themselves.&lt;br /&gt;
* Heroes will always attempt to maintain [[Infuse Condition]] on themselves. &lt;br /&gt;
* Heroes are less likely to use [[Angorodon's Gaze]] unless they are suffering from a condition.&lt;br /&gt;
&lt;br /&gt;
==== Paragon ====&lt;br /&gt;
* Heroes will only use [[Disrupting Throw]] on targets suffering from a condition.&lt;br /&gt;
* Heroes will no longer use [[&amp;quot;Brace Yourself!&amp;quot;]] on an ally when they are already under the effect of this skill.&lt;br /&gt;
* Heroes only use [[Maiming Spear]] on foes that are suffering from [[Bleeding]] and aren’t suffering from [[Deep Wound]].&lt;br /&gt;
* Heroes will no longer use [[Merciless Spear]] on foes that have more than 50% Health or are already suffering from Deep Wound.&lt;br /&gt;
* Heroes will now use [[&amp;quot;Make Haste!&amp;quot;]] on allies when targeting an enemy. &lt;br /&gt;
* Heroes will now use [[Bladeturn Refrain]], [[&amp;quot;Lead the Way!&amp;quot;]] and [[Blazing Finale]] skills on allies.&lt;br /&gt;
* Heroes will now use [[Burning Refrain]] and [[Enduring Harmony]] on allies when appropriate.&lt;br /&gt;
* Heroes will no longer use [[Natural Temper]] when they’re enchanted.&lt;br /&gt;
* Heroes will now use [[&amp;quot;Fall Back!&amp;quot;]] as a speed boost.&lt;br /&gt;
* Heroes are less likely to use [[Godspeed]] while stationary.&lt;br /&gt;
&lt;br /&gt;
==== Ranger ====&lt;br /&gt;
* Heroes are more likely to use [[preparations]] outside of combat.&lt;br /&gt;
* Heroes now use [[Barrage]] more frequently against single targets.&lt;br /&gt;
* Heroes now maintain [[Muddy Terrain]] during combat.&lt;br /&gt;
* Heroes are more likely to use [[Bestial Mauling]] when their target is knocked down.&lt;br /&gt;
* Heroes are more likely to use [[Punishing Shot]] and [[Magebane Shot]] as an interrupt.&lt;br /&gt;
* Heroes will now use [[Poison Tip Signet]] out of combat and will no longer re-apply the skill while it’s still active. &lt;br /&gt;
* Heroes are less likely to use [[Throw Dirt]] against enemies that don’t use physical attacks. &lt;br /&gt;
* Heroes use [[Antidote Signet]] when suffering from any condition.&lt;br /&gt;
&lt;br /&gt;
==== Ritualist ====&lt;br /&gt;
* Heroes are more likely to use Xiko's ashes for Health regeneration.&lt;br /&gt;
* Heroes are more likely to use and maintain [[Ritual Lord]] outside of combat.&lt;br /&gt;
* Heroes will now use [[Resilient Was Xiko]] outside of combat if they are suffering from hexes or conditions.&lt;br /&gt;
* Heroes will now prioritize targets more effectively when casting [[Weapon of Warding]].&lt;br /&gt;
* Heroes will now assign a higher priority to allies under attack for [[Weapon of Remedy]] and [[Vengeful Weapon]].&lt;br /&gt;
* Heroes will now use [[Gaze of Fury]] on enemy Spirits before selecting allied Spirits.&lt;br /&gt;
* Heroes will now prioritize the recipient of [[Weapon of Shadow]] to be allies under melee or physical ranged attack. &lt;br /&gt;
&lt;br /&gt;
==== Warrior ====&lt;br /&gt;
* Heroes now use [[Belly Smash]].&lt;br /&gt;
* Heroes will be less likely to use [[&amp;quot;Retreat!&amp;quot;]] when the skill is already active on the party.&lt;br /&gt;
* Heroes no longer use [[Heavy Blow]] on foes that have already been knocked down.&lt;br /&gt;
* Heroes are less likely to use [[Steelfang Slash]] on opponents that aren't knocked down. &lt;br /&gt;
* Heroes use [[Hammer Bash]] more efficiently.&lt;br /&gt;
* Heroes now use [[Disarm]] to interrupt actions.&lt;br /&gt;
* Heroes are less likely to use [[&amp;quot;You're All Alone!&amp;quot;]] on targets standing next to their allies. &lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* Heroes are less influenced by the weapon they have equipped when determining the range at which they'll engage an enemy.&lt;br /&gt;
* Heroes with ranged weapons equipped will no longer move into melee range when a point-blank area-of-effect skill is equipped but disabled. &lt;br /&gt;
* Heroes will now give up on targets that exit their combat range instead of staying locked in pursuit. &lt;br /&gt;
* Heroes are less likely to use [[shout]]s, [[echo]]es, and [[chant]]s if another ally has just used the same skill.&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed a bug that caused [[Air of Superiority]] to trigger on enemies that didn't award experience. &lt;br /&gt;
* Fixed a bug that prevented players from canceling their Heroes’ maintained enchantments while the player was dead.&lt;br /&gt;
* Fixed the warning text displayed when mousing over an attribute that the player didn't have enough points to increase.&lt;br /&gt;
* Fixed a bug that caused the [[:Category:Charrslayer weapons|Charrslayer Weapons]] to do less damage then {{sic}} intended.&lt;br /&gt;
* Fixed a bug that caused [[Rebel Yell]] to not correctly award adrenaline.&lt;br /&gt;
* Fixed a bug that caused [[Mark of Instability]] to incorrectly cause knockdown for target other ally’s dual attacks.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* The [[Kun Shao|Xunlai Tournament House NPC]] now offers prizes for the July tournament and can be found in the [[Great Temple of Balthazar]], [[Lion's Arch]], [[Kaineng Center]], and [[Kamadan]].&lt;br /&gt;
* Based on feedback from the last [[Dragon Festival]], [[Emperor Kisu]] will no longer trade you a festival hat if you already have a hat of that kind in your inventory for all future Dragon Festivals.&lt;br /&gt;
* Decreased the [[Elonian Elite Skill Hunter]] title to 140.&lt;br /&gt;
* Added the [[Master of the Isle]] to the Great Temple of Balthazar. This NPC allows players to enter a PvP version of the [[Isle of the Nameless]].&lt;br /&gt;
&lt;br /&gt;
=== Guild Wars Wiki notes ===&lt;br /&gt;
*The update note for [[Dwarven Stability]] is inaccurate, the skill does not provide health gain, the stance duration increase was changed to {{gr2|55|100}}%.&lt;br /&gt;
*Raven Blessing, Ursan Blessing and Volfen Blessing are now [[form]]s, and their recharge time has been increased to 60 seconds. This has been confirmed to be intentional.&lt;br /&gt;
*Glimmering Mark actually ends when you target the foe with any skill. The description was updated to reflect this behaviour in the [[game updates/20080808|August 8th update]]. Glimmering Mark also ignores armor, this bug was fixed in the [[game updates/20080814|August 14th update]].&lt;br /&gt;
*There is a new message when you type your account name and/or password incorrectly in the login screen.&lt;br /&gt;
*The new tonics are [[Trapdoor Tonic]] and [[Everlasting Trapdoor Tonic]].&lt;br /&gt;
*[[Shadow Sanctuary]]'s blind duration was changed from 10s to 5s.&lt;br /&gt;
*It is suspected that [[Snow Storm]]'s casting time was reduced from 2s to 1s in this update, however the change may have been made as late as the [[game updates/20080822|August 22nd update]].&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:August 2008 updates]][[Category:Balance updates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>self&gt;Dmitri Fatkin</name></author>
	</entry>
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