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		<title>self&gt;VectorSomething: Undo revision 2734853 by SuperCobra (Talk), thanks for your contribution but this is already stated in the next paragraph</title>
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		<summary type="html">&lt;p&gt;Undo revision 2734853 by &lt;a href=&quot;/wiki/Special:Contributions/SuperCobra&quot; title=&quot;Special:Contributions/SuperCobra&quot;&gt;SuperCobra&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:SuperCobra&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:SuperCobra (page does not exist)&quot;&gt;Talk&lt;/a&gt;), thanks for your contribution but this is already stated in the next paragraph&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Location disambiguation 2|disambigdesc=the [[explorable area]]|disambigarticle=Depths of Madness}}&lt;br /&gt;
{{Mission infobox&lt;br /&gt;
| name = Gate of Madness&lt;br /&gt;
| campaign = Nightfall&lt;br /&gt;
| region = Realm of Torment&lt;br /&gt;
| type = Cooperative&lt;br /&gt;
| duration = Long&lt;br /&gt;
| preceded by = [[All Alone in the Darkness]]&lt;br /&gt;
| followed by = [[Abaddon's Gate]]&lt;br /&gt;
}}&lt;br /&gt;
You and [[Kormir]] have traveled to the [[Gate of Madness]], seeking the [[Temple of the Six Gods]], and in it, a way to beseech the Gods for assistance in defeating [[Abaddon]]. Unfortunately, the way is heavily guarded by [[Torment creature|Torment creatures]] and [[Margonite]]s, as well as some old enemies from [[Prophecies]] and [[Factions]].&lt;br /&gt;
&lt;br /&gt;
This mission is considered one of the hardest in the [[Nightfall]] campaign - due to large demon [[patrol]]s, [[Depths of Madness (environment effect)|-15% healing effectiveness]], chaos rifts that continually [[spawn]] foes, and battles with both the [[Undead Lich]] and [[Shiro Tagachi]].&lt;br /&gt;
&lt;br /&gt;
==Mission information==&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
* All party members must have accepted the reward for [[All Alone in the Darkness]].&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Travel to the Temple of the Six Gods.&lt;br /&gt;
* Close the torment rifts by slaying the portal wraiths. [5...0] of 5 rifts remain open.&lt;br /&gt;
* Activate the shrines to the Five Gods to aid you in battle.&lt;br /&gt;
* Destroy the [[Undead Lich]] and [[Shiro Tagachi]].&lt;br /&gt;
* *[[Bonus]]* Rally the god avatars.&lt;br /&gt;
* You have rallied [0...5] of 5 god avatars.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
{{Mission rewards|Nightfall&lt;br /&gt;
| Reputation = Lightbringer&lt;br /&gt;
| Objective = Shrines captured&lt;br /&gt;
| ObjNMstd = 0 - 2&lt;br /&gt;
| ObjNMexp = 3 - 4&lt;br /&gt;
| ObjNMmstr = 5&lt;br /&gt;
| ObjHMstd = 0 - 2&lt;br /&gt;
| ObjHMexp = 3 - 4&lt;br /&gt;
| ObjHMmstr = 5&lt;br /&gt;
| PtsNMstd = 45&lt;br /&gt;
| PtsNMexp = 45&lt;br /&gt;
| PtsNMmstr = 45&lt;br /&gt;
| PtsHMstd = 100&lt;br /&gt;
| PtsHMexp = 100&lt;br /&gt;
| PtsHMmstr = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
The mission can be divided into three parts plus the bonus:&lt;br /&gt;
# [[#Crossing the ravine|Crossing the ravine]].&lt;br /&gt;
# [[#Closing the Chaos Rifts|Closing the Chaos Rifts]].&lt;br /&gt;
# [[#Defeating Shiro and the Undead Lich|Defeating Shiro and the Undead Lich]].&lt;br /&gt;
# [[#Bonus (Capping the shrines)|Capping the shrines (for the bonus)]].&lt;br /&gt;
&lt;br /&gt;
While in this area, your [[party]] members suffers from [[Depths of Madness (environment effect)|Depths of Madness]] [[environment effect]] (causes -15% healing). Non-party members ([[summoned creature]]s, [[pet]]s, [[summoning stone]] NPCs) are not affected.&lt;br /&gt;
&lt;br /&gt;
=== Crossing the ravine ===&lt;br /&gt;
Cross the ravine by using either of two routes. The shortest route is a bridge across the chasm occupied by Titans, and the other option is to walk around the chasm along the path occupied by the [[Margonite]]s (including the boss [[Champion Puran]]) and the [[Torment creature]]s.&lt;br /&gt;
&lt;br /&gt;
You will then arrive at a gate (point 1 on the map) where Shiro will summon four groups of [[Shiro'ken]]s. You can avoid two late groups by running through the open gate immediately. Alternatively, retrace your steps to only engage single groups, or simply run back to the base of the hill, watch the Shiro'ken run atop and then sweep through the gate at the bottom of the hill used by the Shiro'ken.&lt;br /&gt;
&lt;br /&gt;
=== Closing the Chaos Rifts ===&lt;br /&gt;
After the Shiro'ken, the [[Undead Lich]] will open five [[Chaos Rift]]s, which will spawn a variety of enemies (Prophecies Titans, Margonites and Torment Claws) continuously as long as they remain open. These portals are guarded by three [[Portal Wraith]]s each, which must be defeated to close them. The Wraiths themselves are not servants of Abaddon and so the [[Lightbringer]] title and skills are ineffective.&lt;br /&gt;
&lt;br /&gt;
Progressively destroy the rifts one by one, pulling roving enemies to the recently closed portals. Foes only respawn if their entire group is killed, so consider leaving one alive before defeating the wraiths of the portal (Titans other than the continually spawning group do not respawn). There is also an [[Armageddon Lord]] at the northern rift.&lt;br /&gt;
&lt;br /&gt;
After all portals are closed, the [[Temple of the Six Gods]]'s gate opens. This instance is often used to take a break. Margonite groups, Shiro and the Undead Lich are awaiting inside the temple.&lt;br /&gt;
&lt;br /&gt;
If you are completing the mission with heroes and henchmen, now is the time to read and carry out the [[Gate_of_Madness#Bonus_.28Capping_the_shrines.29|bonus objectives]].&lt;br /&gt;
&lt;br /&gt;
=== Defeating Shiro and the Undead Lich ===&lt;br /&gt;
Most groups encounter some difficulty defeating one or both of these foes. The most important step is to pull them apart and it is almost always easier to have Shiro chase you. Set up your party just outside of the temple gate; if you have them, you can use spirits and/or minions and/or [[tank]]s to block each boss from reaching your backline.&lt;br /&gt;
&lt;br /&gt;
; Shiro&lt;br /&gt;
&lt;br /&gt;
Initially, Shiro is not difficult; he starts by dishing out manageable amounts of damage and seems to lose health quickly enough. However, once he is reduced to 25% of his health, he will use [[Impossible Odds]], which can do large amounts of damage, remove any hexes, and transfer conditions to any opponent he hits. There are several strategies that work well:&lt;br /&gt;
&lt;br /&gt;
* Use [[Pain Inverter]] at this point&lt;br /&gt;
* Use a tank to draw [[aggro]] and keep it protected using [[ward]]s, protection spells, and/or maintained enchantments. Keep your backline away from him and, as long as you have enough damage, he will not survive long enough to do any significant harm.&lt;br /&gt;
* As suggested above, use a spirit wall and/or minions to prevent Shiro from reaching most of the party.&lt;br /&gt;
* Bring stance-removal skills to cancel Shiro's [[Battle Scars]] and bring interrupts to prevent [[Impossible Odds]].&lt;br /&gt;
&lt;br /&gt;
; The Undead Lich&lt;br /&gt;
&lt;br /&gt;
The two biggest threats from the lich are his high damage output and his ability to turn enchantments against the enchanted. You can counter him easily using party-wide heal, healing spirits, and/or non-enchantment protections (such as stances or non-typed skills).&lt;br /&gt;
&lt;br /&gt;
=== Bonus (Capping the shrines) ===&lt;br /&gt;
To complete the bonus, you have to rally the five deity shrines in the temple before killing Shiro and the Lich (killing them would end the mission early, eliminating any chances at the bonus). You [[capture]] them the same way as you have seen in other missions (e.g. [[Grand Court of Sebelkeh]]): as each party member stands near the shrine, the ''ownership'' transfers to the party; the rate goes up with each new character present and goes down with each foe. You can capture the shrines in any order. &lt;br /&gt;
&lt;br /&gt;
Each shrine is devoted to a particular god and is defended by 2-4 corresponding Margonites (e.g. Mesmers at Lyssa's shrine). For each shrine you have captured, the shrine will grant the party with [[Blessing#Prophecies_.2F_Factions_.28avatar_blessings.29|all the blessings]] of that god (the generic blessings that can be applied to all professions, and also blessings for your primary profession). If you lose a shrine, you lose the blessings but will still get credit for the bonus; you do not have to retain control to obtain the Master's level reward. For each shrine that is captured the first time, your party gains a 2% [[Morale Boost]].&lt;br /&gt;
&lt;br /&gt;
; Capturing via exploit&lt;br /&gt;
[[File:Gate_of_Madness_stucked_Shiro.jpg|thumb|Shiro stuck in a shrine]]&lt;br /&gt;
&lt;br /&gt;
The easiest way to get the bonus is to exploit a hole in the game mechanics, using heroes and henchmen to capture the shrines. You must do this ''after'' closing the rifts, but ''before'' entering the corridor to the shrine area. The guards of each shrine will not attack your heroes and henchmen unless you have entered compass range of the shrine (i.e. don't go too close to the portals near the temple when capturing them).&lt;br /&gt;
&lt;br /&gt;
Open the mission map ('''U'''), and zoom in towards the shrines, which will be marked on the map. Flag all of your heroes and henchmen to a shrine, and then wait for the color of the icon to change from red to grey to blue. When the icon changes to blue, your party will receive the god bonus, and the objectives will update. Repeat this for the other four shrines on the map (not the Abaddon shrine). To keep them from losing their way, consider flagging your heroes back to the center of the temple after capturing each shrine. If you have trouble with flagging heroes, consider sacrificing yourself with vampiric weapons or skills, and then clicking on a hero/henchman's name to view from their perspective and then move the flag appropriately.&lt;br /&gt;
&lt;br /&gt;
Another exploit is to take advantage of Shiro's AI: he has a preference to pick low health targets (e.g. spirits), so leave them at the back of either shrine and near the column. This structure prevents Shiro from returning to the center of the temple. Since there are a total of five rooms to cap, you have four chances to get him out of the way while you complete the bonus.&lt;br /&gt;
&lt;br /&gt;
; Capturing without exploit&lt;br /&gt;
&lt;br /&gt;
If you are in a group primarily composed of players (or if you do not wish to use the exploit), take on the bosses one at a time; which you choose is a matter of taste:&lt;br /&gt;
* The Undead Lich deals heavy damage with his wand that can be painful to a moving party. However, he also walks very slowly, and breaks off pursuit more quickly. Running in and out of his aggro radius or using walls/captured shrines to block him can keep him busy without the party enduring his damage output.&lt;br /&gt;
* Shiro is easier and safer to pull: he deals relatively minor damage ''until'' his health runs low and he is a dogged pursuer with a very large aggro radius.&lt;br /&gt;
&lt;br /&gt;
Whichever you target first, as you capture each shrine, kill its attending guards (so that they do not pester you during the boss battles and so you maintain the bonus from holding the shrines).&lt;br /&gt;
&lt;br /&gt;
=== Skill recommendations ===&lt;br /&gt;
; Generally useful&lt;br /&gt;
* The [[Lightbringer]] title helps immensely against nearly all the foes in the mission. Also consider [[Lightbringer's Gaze]] and [[Lightbringer Signet]], as appropriate substitutes for other interrupt or energy/adrenaline management skills.&lt;br /&gt;
* [[Punish]]ment hexes are always useful and especially against Shiro, e.g. [[Pain Inverter]], [[Empathy]], [[Price of Failure]], [[Insidious Parasite]], [[Spiteful Spirit]], and [[Spoil Victor]].&lt;br /&gt;
* [[Interrupt]]s work well against the Undead Lich and are generally useful throughout.&lt;br /&gt;
* Bring [[resurrection]] skills:&lt;br /&gt;
** [[Rebirth]] or [[Unyielding Aura]] for recovering from near-[[wipe]]s.&lt;br /&gt;
** [[&amp;quot;We Shall Return!&amp;quot;]] for party-wide recovery.&lt;br /&gt;
** [[Sunspear Rebirth Signet]] (or [[Resurrection Signet]] for heroes): there are plenty of morale boosts that will recharge these fast-activating skills.&lt;br /&gt;
* [[Enchantment]] heavy [[build]]s are vulnerable to one or more foes from each group and especially to the Undead Lich's [[Hunger of the Lich]]&lt;br /&gt;
&lt;br /&gt;
; Specifically useful against Shiro&lt;br /&gt;
* [[Stance#Skills countering stances|Stance removing skills]], such as [[Wild Blow]] or [[Wild Throw]], to end [[Battle Scars]].&lt;br /&gt;
* [[Block]]ing skills, especially [[Critical Defenses]] (which can be maintained indefinitely when [[tank]]ing Shiro).&lt;br /&gt;
* [[Condition]]s can be dangerous against Shiro, since he can spread them using [[Impossible Odds]]. &lt;br /&gt;
** [[Blind]] is great when bringing [[spellcaster]]-heavy parties, e.g. from [[Blinding Flash]], [[Eruption]], [[Ebon Dust Aura]], [[Shadowsong]], or [[Sneak Attack]].&lt;br /&gt;
** [[Deep Wound]] can be very useful if managed carefully.&lt;br /&gt;
* [[Shadowsong]] plus [[Displacement]] can render Shiro harmless; he will either miss (due to blindness) or get blocked (preventing him from removing blindness).&lt;br /&gt;
* Shiro cannot be [[knock down|knocked down]], unless the knock down lasts at least three seconds.&lt;br /&gt;
** [[Shield of Judgment]] will activate continually. &lt;br /&gt;
** [[Earthbind]] can cause him to be vulnerable to knock down.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Human]]&lt;br /&gt;
*{{p}} 20 [[Kormir]]&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
[[Demon]]s ([[Margonite]]s)&lt;br /&gt;
*{{w}} 24 (26) [[Margonite Executioner]]&lt;br /&gt;
*{{r}} 24 (26) [[Margonite Bowmaster]]&lt;br /&gt;
*{{mo}} 24 (26) [[Margonite Cleric]]&lt;br /&gt;
*{{mo}} 28 (30) [[Margonite High Priest]]&lt;br /&gt;
*{{me}} 24 (26) [[Margonite Seer]]&lt;br /&gt;
*{{n}} 24 (26) [[Margonite Warlock]]&lt;br /&gt;
*{{e}} 24 (26) [[Margonite Sorcerer]]&lt;br /&gt;
*{{p}} 24 (26) [[Margonite Ascendant]]&lt;br /&gt;
*{{p}} 28 (30) [[Margonite Patriarch]]&lt;br /&gt;
*{{d}} 24 (26) [[Margonite Reaper]]&lt;br /&gt;
Demons ([[Torment creature]]s)&lt;br /&gt;
*{{w}} 28 (30) [[Blade of Corruption]]&lt;br /&gt;
*{{w}} 24 (26) [[Torment Claw]]&lt;br /&gt;
*{{r}} 28 (30) [[Arm of Insanity]]&lt;br /&gt;
*{{mo}} 28 (30) [[Word of Madness]]&lt;br /&gt;
*{{me}} 28 (30) [[Herald of Nightmares]]&lt;br /&gt;
*{{n}} 28 (30) [[Shadow of Fear (NPC)|Shadow of Fear]]&lt;br /&gt;
*{{e}} 28 (30) [[Rain of Terror]]&lt;br /&gt;
*{{p}} 28 (30) [[Spear of Torment]]&lt;br /&gt;
*{{d}} 28 (30) [[Scythe of Chaos (dervish)|Scythe of Chaos]]&lt;br /&gt;
[[Phantom]]s ([[Undead]])&lt;br /&gt;
*{{e}} 24 (26) [[Portal Wraith]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
[[Shiro'ken]]&lt;br /&gt;
*{{w}} 28 (30) [[Shiro'ken Warrior]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{r}} 28 (30) [[Shiro'ken Ranger]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{mo}} 28 (30) [[Shiro'ken Monk]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{me}} 28 (30) [[Shiro'ken Mesmer]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{n}} 28 (30) [[Shiro'ken Necromancer]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{e}} 28 (30) [[Shiro'ken Elementalist]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{rt}} 28 (30) [[Shiro'ken Ritualist]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{a}} 28 (30) [[Shiro'ken Assassin]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
[[Titan]]s (arranged in [[Titan#Spawning patterns|spawning pattern]] order)&lt;br /&gt;
*{{e}} 28 (30) [[Armageddon Lord]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
**{{n}} 28 (30) [[Risen Ashen Hulk]]&amp;lt;sup&amp;gt;1, 2&amp;lt;/sup&amp;gt;&lt;br /&gt;
***{{w}} 28 (30) [[Hand of the Titans]]&amp;lt;sup&amp;gt;1, 2&amp;lt;/sup&amp;gt;&lt;br /&gt;
***{{w}} 28 (30) [[Fist of the Titans]]&amp;lt;sup&amp;gt;1, 2&amp;lt;/sup&amp;gt;&lt;br /&gt;
*{{w}} 28 (30) [[Titan Abomination]]&lt;br /&gt;
**{{e}} 28 (30) [[Pain Titan]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
***{{d}} 28 (30) [[Madness Titan]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
[[Demon]]s ([[Margonite]]s)&lt;br /&gt;
*{{w}} 28 (30) [[Champion Puran]] &amp;amp;rarr; [[Magehunter's Smash]]&lt;br /&gt;
*{{e}} 28 (30) [[Curator Kali]] &amp;amp;rarr; [[Invoke Lightning]]&lt;br /&gt;
&lt;br /&gt;
====Boss-like foes====&lt;br /&gt;
[[Envoy]]&lt;br /&gt;
*{{a}} 31 (33) [[Shiro Tagachi]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
[[Lich]] ([[Undead]])&lt;br /&gt;
*{{n}} 30 (32) [[Undead Lich]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Cannot be targeted by [[Lightbringer's Gaze]].&lt;br /&gt;
#Only [[spawn]]ed from other slain Titans, does not [[drop]] any loot.&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
*[[Statue of Abaddon]]&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===[[All Alone in the Darkness (cinematic)|Opening cinematic]]===&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;Report, my friend!&amp;quot;''&lt;br /&gt;
:'''Tormented Soul:''' ''&amp;quot;It is an old temple of the Six Gods.&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;Six gods - from a time before Abaddon's fall.&amp;quot;''&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;Indeed. Once this temple stood on the shores of the [[Crystal Sea]].&amp;quot;''&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;But the Margonites so loved Abaddon, that they defaced the statues of the other gods.&amp;quot;''&lt;br /&gt;
:'''Tormented Soul:''' ''&amp;quot;And when Abaddon fell, he pulled it down into Torment. It is now overrun by his Margonite worshipers.&amp;quot;''&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;You have done well, spirit! Join your fellows in [[the Mists]].&amp;quot;''&lt;br /&gt;
:'''Tormented Soul:''' ''&amp;quot;Thank you. May the gods stop Abaddon's madness!&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;Kormir? Are you all right?&amp;quot;''&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;No. We teeter on the edge of chaos, and it is my fault.&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;It is not your fault. Abaddon has worked for centuries to free himself.&amp;quot;''&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;Very well. My responsibility. Let us pray the gods will aid us.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Initial dialogue===&lt;br /&gt;
:'''Kormir:''' ''The Temple of the Six Gods lies just beyond this chasm.''&lt;br /&gt;
:'''Kormir:''' ''We must reach the temple and try to commune with the gods. This may be the key to defeating Abaddon.''&lt;br /&gt;
:'''Kormir:''' ''Tread carefully. A powerful evil surrounds and pervades this place.''&lt;br /&gt;
&lt;br /&gt;
===Intermediate dialogue===&lt;br /&gt;
When first approaching the temple.&lt;br /&gt;
:'''Shiro Tagachi:''' ''You are fools to come here. What can mere mortals do against the power of a god?''&lt;br /&gt;
:'''Shiro Tagachi:''' ''No matter. Your journey ends here. My Shiro'ken shall welcome you to this holy place and entomb you within its walls.''&lt;br /&gt;
&lt;br /&gt;
When getting closer to the temple.&lt;br /&gt;
:'''Undead Lich:''' ''You may well be impressed with yourselves to have made it this far. But, do not expect me to be as friendly as that Canthan bodyguard.''&lt;br /&gt;
:'''Undead Lich:''' ''Your presence is an affront to this temple's Margonite worshipers. You shall be greeted with open claws and shown no remorse in their house.''&lt;br /&gt;
:'''Undead Lich:''' ''In the unlikely event that you survive their wrath, I shall be waiting...''&lt;br /&gt;
&lt;br /&gt;
When entering the temple.&lt;br /&gt;
:'''Undead Lich:''' ''Did the Margonites wear you out? No? Good. We hoped you might have some strength left for us.''&lt;br /&gt;
:'''Shiro Tagachi:''' ''You cannot stop Nightfall! Abaddon shall rule the world as the one and only, true god.''&lt;br /&gt;
&lt;br /&gt;
===Combat dialogue===&lt;br /&gt;
'''Shiro Tagachi'''&lt;br /&gt;
:''I shall enjoy cutting you down.''&lt;br /&gt;
&lt;br /&gt;
:''Is that all you have?''&lt;br /&gt;
&lt;br /&gt;
:''Taste my twin blades of torment!''&lt;br /&gt;
&lt;br /&gt;
'''Undead Lich'''&lt;br /&gt;
:''Fear my power!''&lt;br /&gt;
&lt;br /&gt;
:''I look forward to raising you from the dead... as my minion!''&lt;br /&gt;
&lt;br /&gt;
:''You are outmatched!''&lt;br /&gt;
&lt;br /&gt;
===[[Gate of Madness (cinematic)|Ending cinematic]]===&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;Gods, we beseech you. Hear our prayers.&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;We have come where living men should not be. We have fought [[Kournan military|armies]], crossed [[The Desolation|wastelands]] and conquered [[demon]]s.&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;Now we are in the heart of Torment. We must destroy Abaddon before he destroys the world. But we cannot battle him alone.&amp;quot;''&lt;br /&gt;
:'''[[Lyssa's Muse]]:''' ''&amp;quot;You are not alone. The gods are always watching.&amp;quot;''&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;Watching? We need your help. We are only mortals, and we challenge a god.&amp;quot;''&lt;br /&gt;
:'''Lyssa's Muse:''' ''&amp;quot;There was a time when the gods walked the earth. Every thought and achievement was a gift of the gods.&amp;quot;''&lt;br /&gt;
:'''Lyssa's Muse:''' ''&amp;quot;But now you must realize that our gifts are within you. [[Dwayna]] lives in your compassion, [[Balthazar]] in your strength.&amp;quot;''&lt;br /&gt;
:'''Lyssa's Muse:''' ''&amp;quot;[[Melandru]] dwells in your harmony, [[Grenth]] in your justice.&amp;quot;''&lt;br /&gt;
:'''Lyssa's Muse:''' ''&amp;quot;And in your inspiration, [[Lyssa]] is there.&amp;quot;''&lt;br /&gt;
:'''Lyssa's Muse:''' ''&amp;quot;The divinity is within you. And so, we give you our blessing. That should suffice for the task ahead.&amp;quot;''&lt;br /&gt;
:'''Lyssa's Muse:''' ''&amp;quot;And to you, Kormir, a most special gift.&amp;quot;''&lt;br /&gt;
:'''Lyssa's Muse:''' ''&amp;quot;This is your world, now. This is your decision. You must make the choice that only a mortal could make.&amp;quot;''&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;Our decision? They leave us some words of encouragement and expect us to fight a god?&amp;quot;''&lt;br /&gt;
:'''&amp;lt;Party leader&amp;gt;:''' ''&amp;quot;The gods said we have a choice. A choice that only a mortal could make.&amp;quot;''&lt;br /&gt;
:'''Kormir:''' ''&amp;quot;Yes. Yes, there is a choice. We can end this. We don't have to be driven by gods and their avatars. Let us go.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Kormir follows the [[party]] leader during this mission. She doesn't use any [[skill]]s unless [[damage]]d, and never [[attack]]s. However, she can only be harmed by [[area of effect]] skills because foes can't directly [[target]] her.&lt;br /&gt;
* [[Torment creature]]s will [[popup]] in some points.&lt;br /&gt;
* After completing this mission, your party will be taken to [[Abaddon's Gate (outpost)|Abaddon's Gate]].&lt;br /&gt;
* Completion of this mission will fill in page #16 in the [[Night Falls]] [[storybook]].&lt;br /&gt;
* The respawn mechanic of the [[Titan Abomination|Titan Abominations]] from the portals seems to be tied to their aggro. Once they are aggroed, it takes roughly 15 seconds for the next two to spawn at the portal.&lt;br /&gt;
&lt;br /&gt;
{{anomaly|When fighting [[Shiro Tagachi]] and the [[Undead Lich]] don't back too far away from the temple or your whole party will die.}}&lt;br /&gt;
{{Bug|Undead Lich occasionally stays an ally.}}&lt;br /&gt;
{{Bug|Lyssa's Muse in the end cinematic says &amp;quot;You must make a choice a mortal can make&amp;quot; While the text reads &amp;quot;Only a mortal can make&amp;quot;.}}&lt;br /&gt;
{{Bug|Sometimes, despite having killed the Lich, Shiro and all Margonites in the shrine area, the mission will not end. This forces you to redo the entire mission, despite having completed all requirements.  This can happen when sending heroes/henchmen ahead to capture the shrines and aggroing Shiro or the Lich before the dialogue begins. Breaking aggro and waiting for the dialogue may be enough to avoid this. The way to avoid this is to recall all of your heroes/henchmen back to you, outside of the Temple, then run in as a group. Running into the Temple while your heroes/henchmen are already inside will result in the dialogue not triggering, which may result in the bug.}}&lt;br /&gt;
{{Bug|Sometimes, the gates will not open, you will have to restart the mission if this happens.}}&lt;br /&gt;
&lt;br /&gt;
{{Nightfall missions}}&lt;br /&gt;
&lt;br /&gt;
[[de:Tor des Wahnsinns (Mission)]]&lt;/div&gt;</summary>
		<author><name>self&gt;VectorSomething</name></author>
	</entry>
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