<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Gold_sink</id>
	<title>Gold sink - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Gold_sink"/>
	<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Gold_sink&amp;action=history"/>
	<updated>2026-10-19T21:38:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://gw1wiki.ezgame.cc/index.php?title=Gold_sink&amp;diff=76156&amp;oldid=prev</id>
		<title>self&gt;Infinite at 10:45, 10 August 2017</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Gold_sink&amp;diff=76156&amp;oldid=prev"/>
		<updated>2017-08-10T10:45:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A [[gold sink]] is any [[game mechanics|game mechanic]] that removes [[wikipedia:currency|currency]] from an in-game [[wikipedia:economy|economy]], thereby counteracting the [[wikipedia:inflation|inflationary]] effects of [[farm]]ing. Without gold sinks, in-game prices would spiral out of control, rendering it impossible for new and casual players to afford to trade with those that play frequently.&lt;br /&gt;
&lt;br /&gt;
Some players also use ''gold sink'' incorrectly to refer to items that trade among players at prices far exceeding their functional values. However, player-to-player trades never remove money from a game. In fact, gold sinks are designed to prevent such unreasonable prices for all but the most highly coveted [[item]]s.&lt;br /&gt;
&lt;br /&gt;
==''Guild Wars'' gold sinks==&lt;br /&gt;
The primary currency sinks in ''[[Guild Wars]]'' are the [[NPC]]s who require payment for goods or services: the [[crafter]]s, [[trader]]s, and others who take [[gold]] or [[material]]s from players, permanently removing it from circulation. The most important sinks are:&lt;br /&gt;
*[[Chaos Gloves]] — one pair costs {{cost|10000}}, 75 {{ecto}} and 250 {{dust}}.&lt;br /&gt;
*[[Destroyer weapon]]s — each one removes {{cost|5000}}, 10{{diamond}}, 10{{onyx}}, and 250{{granite}}.&lt;br /&gt;
*[[Guild Hall]]s — fully stocked, each one sinks {{cost|510000}}.&lt;br /&gt;
*[[Obsidian Armor]] — each four-piece set removes {{cost|60000}}, 105{{ecto}}, and 105{{shard}}.&lt;br /&gt;
*[[Skill Hunter]] — this title can cost up to {{cost|290000}} to buy 290 [[Signet of Capture|Signets of Capture]].&lt;br /&gt;
*[[Treasure Hunter]] — completing this [[title]] requires the purchase of upwards of {{cost|4000000}} worth of [[key]]s and/or [[lockpick]]s (after discounting the merchant value of most of the contents).&lt;br /&gt;
*[[Vabbian Armor]] — a four-piece set costs {{cost|20000}}, 14{{ruby}}, 14{{sapphire}}, and various other [[material]]s.&lt;br /&gt;
*[[Lucky and Unlucky]] — requires spending significant amount of cash on [[Lockpick]]s, [[Nine Rings]], and/or [[Rings of Fortune]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The three [[consumable]]-based titles ([[Drunkard]], [[Sweet Tooth]], and [[Party Animal]]) are ineffective sinks, since players typically acquire them from sources other than [[merchant]]s.&lt;br /&gt;
*Although the purchase of [[conset]]s removes value from the game, their importance in speed farming increases the value of their component materials, counteracting the anti-inflationary importance of a true sink. If all conset (and similar items) were removed from the game, it is possible that prices for some materials would drop.&lt;br /&gt;
*Similarly, the [[Zaishen Chest]] removes the [[Zaishen Key]]s (a gold substitute) from the game. However, Zaishen Keys by themselves have no in-game value; only the items removed from the chest can be sold to NPCs.&lt;br /&gt;
*The [[Hall of Monuments]] and the related [[Hall of Monuments Reward Calculator|HoM calculator]] are the two most important sink-related incentives, since the expectation of rewards in ''[[Guild Wars 2]]'' encourages people to transfer cash and goods to [[NPC]]s. However, their existence also causes people to farm, which creates new wealth.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Healsink]], a player that demands high amounts of attention from [[heal]]ers and wastes their valuable [[energy]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[wikipedia:Gold_sink|Gold sink]] on Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Unofficial terms]]&lt;/div&gt;</summary>
		<author><name>self&gt;Infinite</name></author>
	</entry>
</feed>