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		<title>self&gt;SuperCobra at 09:42, 3 July 2026</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}}&lt;br /&gt;
This is a guide to complete [[The Fissure of Woe]] (FoW) and get the [[Chest of Woe]]. This guide is meant for players looking to get [[Obsidian armor]] from the [[Eternal Forgemaster]] or complete the area's full quest line. This guide is not meant for [[speed clear]]ing or [[farming]]. All party members must be [[Ascended]] (or [[Weh no Su]]; Nightfall characters may substitute the quest [[Hunted!]]) to enter. [[Hero]]es are permitted, but [[Henchmen]] are not.&lt;br /&gt;
&lt;br /&gt;
=Preview=&lt;br /&gt;
Regular access cost {{cost|1000}}. Alternatively players can use a [[Passage Scroll to the Fissure of Woe]] or get free access during [[Weekly bonuses|Pantheon Weekly Bonus]]. The next bonus week is in {{User:Nae Lussia Taani/templates/time_to_wb|Pantheon}}.&lt;br /&gt;
&lt;br /&gt;
This area must be completed in a single visit. Leaving the map for any reason (intentional or forced) will reset your progress. &lt;br /&gt;
You may be forced to leave if:&lt;br /&gt;
* the whole team dies: there are no [[Resurrection Shrine]] here&lt;br /&gt;
* a quest failure (usually caused by the death of a major NPC)&lt;br /&gt;
* connection issue&lt;br /&gt;
There are 11 quests to be done to 'complete' the area. A full run may take around 2 hours, but could take up to 3 or 4 or longer in [[Hard Mode]]. You do not need to accept every quest reward to finish the area; most quest rewards grant experience only.&lt;br /&gt;
&lt;br /&gt;
This is the only place where you can craft [[Obsidian armor]], but it will first require some (not all) quests completion. The route below prioritizes quests that unlock access to Obsidian crafting while minimizing unnecessary backtracking. Make sure you have all the required materials and gold in your inventory before entering.&lt;br /&gt;
&lt;br /&gt;
Non‑locked chests found throughout the map drop '''ONE''' purple item to a random party member. To prevent heroes from claiming this item you want to flag all heroes out of compass range before opening.&lt;br /&gt;
&lt;br /&gt;
The following Zaishen bounties are found here:&lt;br /&gt;
*Lord Khobay (point &amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;12&amp;lt;/b&amp;gt; in walkthrough): {{User:Nae Lussia Taani/templates/time_to_zbt|Lord Khobay}}&lt;br /&gt;
*Priest of Menzies (point &amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;17&amp;lt;/b&amp;gt; in walkthrough, could be done in &amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;3&amp;lt;/b&amp;gt;): {{User:Nae Lussia Taani/templates/time_to_zbt|Priest of Menzies}}&lt;br /&gt;
*Dragon Lich (point &amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;3&amp;lt;/b&amp;gt; in walkthrough): {{User:Nae Lussia Taani/templates/time_to_zbt|Dragon Lich}}&lt;br /&gt;
&lt;br /&gt;
=Walkthrough=&lt;br /&gt;
[[File:User_Nae_Lussia_Taani_elite_fow_map.png|thumb|center|800px|Follow the numbered points on the map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==To Obsidian Armor Crafter==&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;0&amp;lt;/b&amp;gt;: spawn point. Beware of patrolling mobs near this spot as it is easy to over aggro the nearby mobs. Do '''NOT''' take the quest from [[Rastigan the Eternal|Rastigan]] yet.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;1&amp;lt;/b&amp;gt;: clear mobs north and mainly south of your spawn point without aggroing any [[Abyssal]] or [[Shadow Ranger]] or Rastigan will run forward and probably die which will kill the party.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;2&amp;lt;/b&amp;gt;: clear the remaining groups around the [[Tower of Courage (landmark)|Tower of Courage]]. Rastigan will join the fight but you should be able to protect him now. Rastigan will open the tower gate and mobs will spawn in it. Take the quest [[Tower of Courage]] that should now be completed (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 1&amp;lt;/i&amp;gt;) and take the follow-up quest for later.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;3*&amp;lt;/b&amp;gt;: ''(optional)'' head north to the [[Great Battle Field]] and clear it from patrolling mobs from east to west. Beware of regular pop up enemies. You may want to trigger some mobs pop on [[Priest of Menzies]] location while he hasn't spawned yet.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;4&amp;lt;/b&amp;gt;: West of the Great Battle Field, clear the shadow mob camp. Clearing it spawns NPCs. Take the quests [[Army of Darkness]] from [[Kromril the Eternal]] (for later) and [[The Eternal Forgemaster]] from [[Eternal Weaponsmith]].&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;5&amp;lt;/b&amp;gt;: move towards [[Temple of War]]. Clear the mob in front of the gate and beware of the incoming mobs behind you (fight them or rush in the temple ignoring them). Enter the temple and carefully clear groups on the first floor all around, then clear the last foes on the top of the temple to complete the quest (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 2&amp;lt;/i&amp;gt;). The Eternal Forgemaster will appear.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;6&amp;lt;/b&amp;gt;: take the quest [[Defend the Temple of War]]. Enemies come to the upper platform in pairs so no need to rush. They may take their time to move. The Eternal Forgemaster must survive. Once done (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 3&amp;lt;/i&amp;gt;), other allied NPC's will in the temple. The south gate of temple is now open, you can defeat the group on this side and take care of incoming group right after just as for the north entrance.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;7*&amp;lt;/b&amp;gt;: ''(optional)'' you may want to head south toward the [[Spider Cave]] to clear it in advance to make next step a bit easier. Move carefully as many spiders will often pop up. Make your way up to the waterfall bordering the [[Fissure Shore]]. Beware at this spot as many groups will spawn.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;8&amp;lt;/b&amp;gt;: in the Temple, take both quests from Forgemaster and the one from [[Eternal Lord Taeres]]. You will focus on quest [[Restore the Temple of War]] first.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;9&amp;lt;/b&amp;gt;: take quest [[The Hunt]] from [[Nimros the Hunter]]: [[Shard Wolf|Shard Wolves]] will spawn at different location in the area, you will kill them while doing the other quests. A first spawn in right behind you.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;10&amp;lt;/b&amp;gt;: clear the Spider Cave from [[Seed of Corruption|Seeds of Corruption]] that spawn with the Forgemaster's quest (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 4&amp;lt;/i&amp;gt;). Sneak to the Shore to kill the second Shard Wolf there.&lt;br /&gt;
&lt;br /&gt;
At this point: return to the Forgemaster to complete the quest. He will offer Obsidian armor crafting.&lt;br /&gt;
&lt;br /&gt;
==To completion==&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;11&amp;lt;/b&amp;gt;: head north toward the [[Tower of Strength (landmark)|Tower of Strengh]] for the [[Tower of Strength|associated quest]]. Cautiously clear the zone up to the tower, you'll find multiple patrols overlaping and spawns. Be sure to kill the 5 [[Shadow Patrol|Shadow Patrols]]. A third Shard Wolf will be there as well. Go back toward Temple of War to trigger the [[Tower Mage]] route, that will wait for you before the tower.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;12&amp;lt;/b&amp;gt;: in the meantime, move south-east to the [[Lake of Fire]] for the [[Khobay the Betrayer]] quest. You can pull [[Lord Khobay|Khobay]]'s group (or hopefully boss only) away from the last [[Infernal Wurm|wurm]] if needed. Killing him will complete the quest (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 5&amp;lt;/i&amp;gt;).&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;13&amp;lt;/b&amp;gt;: go back to Tower of Strength. After the NPC opens the tower, kill the last mob that will spawn inside to complete the quest (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 6&amp;lt;/i&amp;gt;).&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;14&amp;lt;/b&amp;gt;: move north to find [[Miko the Unchained]] and clear patrol that are wandering here.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;15*&amp;lt;/b&amp;gt;: ''(optional)'' without Miko's quest, cautiously clear the [[Burning Forest]], at least the main path to the end of the zone. There are multiple patrols overlapping, and any seemingly isolated mob is actually grouped with mixed foes. A fourth Shard Wolf is found here.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;16&amp;lt;/b&amp;gt;: get back to Miko and take [[Slaves of Menzies|his quest]], then kill the 4 groups that appeared at the back of the Forest (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 7&amp;lt;/i&amp;gt;). If you did not clear the zone, you may sneak to the right but do not forgot the fourth Shard Wolf.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;17&amp;lt;/b&amp;gt;: head west, back to the Great Battle Field. Go north to complete the quest you took at point &amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;3&amp;lt;/b&amp;gt; by killing the Priest of Menzies. You may pull its surrounding groups away first then engage the lonely boss, or possibly pull the boss directly from below the cliff. He will drop a quest item you need to give back to the NPC (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 8&amp;lt;/i&amp;gt;). On your way, you'll find a fifth Shard Wolf to kill. &lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;18&amp;lt;/b&amp;gt;: move west toward the [[Forest of the Wailing Lord]] for [[The Wailing Lord]] quest you received at point &amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;2&amp;lt;/b&amp;gt;. Note that the zone will include an seemingly hostile foe, the [[Wailing Lord (Fissure of Woe)|Wailing Lord]], but he must '''NOT''' be harmed. Clear the zone, without crossing the bridge leading to the Wailing Lord. A sixth Shard Wolf can be killed here, in north part, that could be pulled from main path. Be sure to clean the main path and south part, north is not needed.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;19&amp;lt;/b&amp;gt;: Carefully pull [[Banshee|Banshees]] across the bridge, without harming the Wailing Lord. You can enter in Wailing Lord aggro zone, he will not attack you, but beware to have heroes flagged further. Try to pull out skeletons across the bridge as well. After you kill them all, the Wailing Lord will turn friendly and [[Shadow Beast|Shadow Beasts]] will spawns. You can validate the quest (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 9&amp;lt;/i&amp;gt;) and take [[A Gift of Griffons]]. For this one you'll need to escort Griffons to Tower of Courage.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;20*&amp;lt;/b&amp;gt;: ''(optional)'' as Griffons may be killed easily, you may want to make your way to Tower of Courage without them and quietly fight the hostile groups that appeared with this quest. This is safer but take a little bit more time. Griffons should stand still until you approach them but sometimes they rush to you right away. In this case, you may need to flag your heroes forward and let them deal with the fights, while you keep Griffons safe.&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;21&amp;lt;/b&amp;gt;: approach the Griffons so they start following you. Lead them to Rastigan to complete the quest (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 10&amp;lt;/i&amp;gt;).&lt;br /&gt;
*&amp;lt;b style=&amp;quot;color: IndianRed&amp;quot;&amp;gt;22&amp;lt;/b&amp;gt;: the seventh and last Shard Wolf will be found just south of the tower. Kill him to complete the last quest (&amp;lt;i style=&amp;quot;color: LimeGreen&amp;quot;&amp;gt;quest 11&amp;lt;/i&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
At this point, even without getting quests rewards yet, The Fissure of Woe is completed! Make your way back to Temple of War to open the [[Chest of Woe]]. You can pick up quests rewards and [[resign]] to leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign Walkthrough guides|FoW]]&lt;/div&gt;</summary>
		<author><name>self&gt;SuperCobra</name></author>
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