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		<title>self&gt;Steve1: Undo revision 2588736 by Falconeye (Talk)</title>
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		<summary type="html">&lt;p&gt;Undo revision 2588736 by &lt;a href=&quot;/wiki/Special:Contributions/Falconeye&quot; title=&quot;Special:Contributions/Falconeye&quot;&gt;Falconeye&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Falconeye&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Falconeye (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
The four major &amp;quot;runs&amp;quot; in the [[Crystal Desert]] (''Also referred to as the Desert &amp;quot;Tour&amp;quot;'') is a simple run that can be done with any profession and any skill level.&lt;br /&gt;
&lt;br /&gt;
'''Note on maps:''' When the maps include both a &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; and a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; path, the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; path is recommended for solo runners as it avoids [[teleporter]]s, which can be very difficult to activate as you will usually have a large group of monsters chasing you.  The &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; path is only recommended for groups that are fighting their way through the desert.&lt;br /&gt;
[[Image:Desert_Tour_Wideview.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#ddd;border:1px dashed silver&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible&amp;quot;&lt;br /&gt;
! &amp;lt;big&amp;gt;Hazard Key&amp;lt;/big&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| '''[[Trap]] conditions:''' {{skill icon|Crippled}} ([[Barbed Trap]])&lt;br /&gt;
|-&lt;br /&gt;
| '''Other [[condition]]s:'''{{skill icon|Crippled}} ([[Hamstring]]), )&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Disabling]]: '''(cause: {{skill icon|Diversion}}) | ←→ | '''[[Enchantment removal]]: ''' {{skill icon|Chilblains}} &amp;lt;!-- EDIT NOTE: Stripping categorized with Disabling to conserve table space --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Knockdowns]]: ''' {{skill icon|Meteor}}, {{skill icon|Shock}} ([[Touch]]), {{skill icon|Tremor}} [[Wurm]], [[Image:Monster_skill.jpg|25px]] [[Giant Stomp]] &amp;lt;!--   EDIT NOTE: WurmTremor jpg/ICON in BRACKETS in case it disappears again     --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Amnoon Oasis]] &amp;amp;rarr; [[Augury Rock (outpost)|Augury Rock]] ==&lt;br /&gt;
[[Image:Sands Of Souls map.jpg|thumb|Prophet's Path overview]]&lt;br /&gt;
; Hazards&lt;br /&gt;
: →[[Image:Chilblains.jpg|25px]]  →[[Image:Meteor.jpg|25px]]([[Adjacent]])&lt;br /&gt;
&lt;br /&gt;
This is a very short and clear run once you get beyond the first [[teleporter]] and stay on the main route. There are few enemies who will knock you down or body-block you.  However, be wary of the massive population of pop-up [[Jade Scarab]]s between Amnoon and the first teleporter.  In addition to enchant stripping, they also use touch skills which will cause their A.I. to chase you for very long distances unless you maintain a run speed greater than 25%.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Teleporter ===&lt;br /&gt;
[[Image:Sands_T.jpg|thumb|Teleporting /w heroes]]&lt;br /&gt;
The teleporter can often be difficult for beginners to activate if you are you didn't deaggro properly, so if you need to, deaggro before activiating the teleporters.&lt;br /&gt;
&lt;br /&gt;
On the last stretch of the journey, the only threats remaining are cripples.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augury Rock &amp;amp;rarr; [[Dunes of Despair (outpost)|Dunes of Despair]] ==&lt;br /&gt;
=== Western route ===&lt;br /&gt;
[[Image:AuguryRockToDunesOfDespairMap1.jpg|thumb|Map of the western route]]&lt;br /&gt;
; Hazards&lt;br /&gt;
: [[Image:Crippled.jpg|25px]] →[[Image:Chilblains.jpg|25px]]  →[[Image:Shock.jpg|25px]] [ [[Image:Wurm Tremor.jpg]] ] [[Wurm (species)|Wurm]]&lt;br /&gt;
&lt;br /&gt;
Be ready for Sand Wurms in the channel that leads to the [[Vulture Drifts]] entrance. [[Heroes' Audience]] (a short detour to the west) is also marked on the map.  Upon entering the Drifts via this route, you will usually be greeted by ''the Shock'' of a very large number of [[Sand Elemental]]s as well as a Drake or two, right before the two trails merge.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Eastern route ===&lt;br /&gt;
[[Image:AuguryRockToDunesOfDespairMap2.jpg|thumb|Map of the eastern routes]] &lt;br /&gt;
; Hazards&lt;br /&gt;
: →[[Image:Crippled.jpg|25px]]  [[Image:Meteor.jpg|25px]]([[Adjacent]]) [[Image:Monster_skill.jpg|25px]]([[Giant Stomp]])&lt;br /&gt;
&lt;br /&gt;
This alternative route does not allow you visit Heroes' Audience. There is also typically a group of Elementals and a Sandwurm adjacent to the last teleporter that you should deaggro with before attempting to activate it.  Once through it, only 1 group of enchanted remains between you and the Dunes.&lt;br /&gt;
&lt;br /&gt;
* When leaving Augury, be sure '''not''' to take the southern-most trail, as it is a '''dead end''' loaded with Griffons.&lt;br /&gt;
* Players with sub-par connections can bypass this area by dipping into [[the Arid Sea]] and hugging its west wall.&lt;br /&gt;
* There is a &amp;quot;back door alley&amp;quot; leading directly to the mission-destination tucked away on the right side of the large sink-hole, right before you reach the Teleporter. &lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augury Rock &amp;amp;rarr; [[Elona Reach (outpost)|Elona Reach]] ==&lt;br /&gt;
[[Image:AuguryRockToElonaReachMap.jpg|thumb|Map to Elona Reach]]&lt;br /&gt;
; Hazards&lt;br /&gt;
: →[[Image:Diversion.jpg|25px]] →[[Image:Meteor.jpg|25px]]([[Adjacent]])  [ [[Image:Wurm Tremor.jpg]] ] [[Wurm (species)|Wurm]]&lt;br /&gt;
&lt;br /&gt;
When attempting to run to Elona Reach through [[Skyward_Reach]] and [[Diviner's Ascent]], stopping to use the teleporters can be diffcult if [[Hydra (Crystal Desert)|Hydra]]s are near them and you don't have an anti-kd.   Meanwhile running the alternate path (''shown in green on the map'') is slower but lets you avoid the teleporter.&lt;br /&gt;
&lt;br /&gt;
=== Destiny's Gorge ===&lt;br /&gt;
Some runners will make a detour into [[Destiny's Gorge]] to make the run to [[Thirsty River]] shorter. Taking this shorter route is recommened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Augury Rock &amp;amp;rarr; [[Thirsty River (outpost)|Thirsty River]] ==&lt;br /&gt;
[[Image:AuguryRockToThirstyRiverMap2.jpg|thumb|All routes to Thirsty River]]&lt;br /&gt;
=== Northern routes ===&lt;br /&gt;
; Hazards&lt;br /&gt;
: →[[Image:Crippled.jpg|25px]] →[[Image:Diversion.jpg|25px]] [[Image:Chilblains.jpg|25px]]  [[Image:Meteor.jpg|25px]]([[Adjacent]]) [[Image:Monster_skill.jpg|25px]]([[Giant Stomp|Stomp]])&lt;br /&gt;
&lt;br /&gt;
In [[Skyward Reach]] you will encounter multiple Hydra groups again, but it is often possible to avoid many of them, or simply run through them. The Losaru are far more densely packed in than the hydras however, making a run through them harder. Once you clear the Losaru you'll be at Destiny's Gorge and ready to head out into [[The Scar]].&lt;br /&gt;
&lt;br /&gt;
From Destiny's, you can take one of two paths: the more traditional eastern route, where you must deal with griffons, giants, and Enchanted; or the central route, populated by masses of centaurs.  The eastern route is fairly simple, with the teleporter being the most difficult part.  Either out-distance or sneak around the large group of Enchanted just before it (''marked '''D''' on the Map'').  After the teleporter it gets easy again.&lt;br /&gt;
&lt;br /&gt;
The central route is just slightly more difficult.  Start by activating the nearby teleporter (''marked '''A''' on the map'').  USe your anti-kd when activating the teleporter near Hydras.   From there, it's a straight shot south to Thirsty through half a dozen Centaur groups and multiple pop-up Scarabs. &lt;br /&gt;
&lt;br /&gt;
=== Southern route ===&lt;br /&gt;
; Hazards&lt;br /&gt;
: →[[Image:Chilblains.jpg|25px]]  → →[[Image:Meteor.jpg|25px]]([[Adjacent]])&lt;br /&gt;
&lt;br /&gt;
This is actually the easiest route if you make it past all the Hydra in [[Skyward Reach]].  &lt;br /&gt;
&lt;br /&gt;
[[Category:Running guides|Crystal Desert]]&lt;/div&gt;</summary>
		<author><name>self&gt;Steve1</name></author>
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