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	<title>Guild Wars Wiki:Projects/AI skills usage/Elementalist Wards - Revision history</title>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Guild_Wars_Wiki:Projects/AI_skills_usage/Elementalist_Wards&amp;diff=8911&amp;oldid=prev</id>
		<title>gww&gt;Yoshida Keiji at 10:16, 28 February 2013</title>
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		<updated>2013-02-28T10:16:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Wards by [[User:Yoshida Keiji]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''There are six of them:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{skill icon|Ward Against Elements}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{skill icon|Ward Against Foes}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{skill icon|Ward Against Harm}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{skill icon|Ward Against Melee}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{skill icon|Ward of Stability}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{skill icon|Ward of Weakness}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
From each of their respective talk pages this is the only useful contribution for this project: [[Talk:Ward Against Melee#WTB Ward Against Stupidity]].&lt;br /&gt;
&lt;br /&gt;
*This is also a previous research: [[Guild Wars Wiki:Projects/AI skills usage/Ward of Stability]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Testing phase ==&lt;br /&gt;
AI triggers any ward they posses when engaged, regardless of damage type income. But besides that there is another major problem, which I share with this opinion:&lt;br /&gt;
&lt;br /&gt;
{{quote|I for one have more problems with my heroes running out of my ward as soon ast they're attacked by a melee fighter.}}&lt;br /&gt;
&lt;br /&gt;
[[User:Nicky Silverstar|Nicky Silverstar]] 20:39, 18 September 2007 (UTC).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even if you flag hero/henchmen in the very center of a ward, when hit by foes, they will run away... even if remaining inside is favourable. '''The AI cannot detect a ward's &amp;quot;presence&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Result ==&lt;br /&gt;
These skill main pages notes will be changed to:&lt;br /&gt;
&lt;br /&gt;
'''The AI cannot detect a ward's presence. While remaining inside would be favourable, even flagged NPCs characters will run out of its protection whenever hit.'''&lt;/div&gt;</summary>
		<author><name>gww&gt;Yoshida Keiji</name></author>
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