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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Heal</id>
	<title>Heal - Revision history</title>
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	<updated>2026-10-19T16:21:30Z</updated>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Heal&amp;diff=77508&amp;oldid=prev</id>
		<title>self&gt;Halogod35 at 22:19, 5 August 2023</title>
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		<updated>2023-08-05T22:19:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Heal]]ing is both a general term for the act of gaining [[health]] and a specific mechanical term related to certain effects that grant health. The healing player and healed player see blue numbers showing the amount healed. Blue numbers are shown even when no health are actually gained (usually because the character is at full health).&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Healing modifiers ==&lt;br /&gt;
=== Modifiers that affect the caster ===&lt;br /&gt;
These skills affect the healing output of the caster. Only specific sources of healing are modified.&lt;br /&gt;
*These skills will not modify all forms of healing. See [[#Which kinds of healing are affected by which modifiers?|below]] for details.&lt;br /&gt;
**{{mo}} {{skill icon|Unyielding Aura}} ([[elite]]) - increases healing of all [[monk]] [[spell]]s&lt;br /&gt;
**{{mo}} {{skill icon|Healer's Boon}} (elite) - increases healing of [[Healing Prayers]] spells&lt;br /&gt;
**{{mo}} {{skill icon|Healer's Covenant}} (elite) - decreases healing of Healing Prayers spells&lt;br /&gt;
*{{mo}} {{skill icon|Smiter's Boon}} - doubles the Divine Favor bonus for [[Smiting Prayers]] spells&lt;br /&gt;
*{{any}} {{skill icon|Stone Spores}} ([[environment effect]]){{research needed|needs to be tested with the skills listed in the &amp;quot;Which kinds of healing are affected by which modifiers?&amp;quot; section below}} &lt;br /&gt;
&lt;br /&gt;
=== Modifiers that affect the healed ===&lt;br /&gt;
These modifiers will affect ''any'' healing the target receives, including Divine Favor and any indirect effects, but not [[health gain]] (see [[#Which kinds of healing are affected by which modifiers?|below]]).&lt;br /&gt;
&lt;br /&gt;
;Increases healing:&lt;br /&gt;
*{{mo}} {{skill icon|Life Attunement}}&lt;br /&gt;
*{{mo}} {{skill icon|Aura of Faith}} (elite)&lt;br /&gt;
&lt;br /&gt;
;Decreases healing:&lt;br /&gt;
These [[Effect stacking|effects stack]] multiplicatively. Healing reduction from multiple sources is capped at -40%.&lt;br /&gt;
*{{r}} {{skill icon|Predatory Season}}&lt;br /&gt;
*{{n}} {{skill icon|Defile Flesh}}&lt;br /&gt;
*{{n}} {{skill icon|Lingering Curse}} (elite)&lt;br /&gt;
*{{n}} {{skill icon|Malign Intervention}}&lt;br /&gt;
*{{a}} {{skill icon|Mark of Death}}&lt;br /&gt;
*{{any}} {{skill icon|Deep Wound}} ([[condition]])&lt;br /&gt;
&lt;br /&gt;
== Skills that cause healing ==&lt;br /&gt;
{| class=&amp;quot;expandable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| This table shows the player-available healing skills (for [[health regeneration]] and [[life stealing]], see the specific articles).&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{skill table&lt;br /&gt;
 | category = Skills that cause Healing&lt;br /&gt;
 | show attribute = y&lt;br /&gt;
 | show campaign = y&lt;br /&gt;
 | show profession = y&lt;br /&gt;
 | notcategory = Monster skills&lt;br /&gt;
 | extra cost header = [[File:Any-tango-icon-20.png|Other skill costs]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills that punish healing ==&lt;br /&gt;
These skills are not triggered by all forms of healing. See [[#Which kinds of healing are affected by which modifiers?|below]] for details.&lt;br /&gt;
*{{mo}} {{skill icon|Scourge Healing}}&lt;br /&gt;
*{{n}} {{skill icon|Soul Bind}} (elite)&lt;br /&gt;
&lt;br /&gt;
== Which kinds of healing are affected by which modifiers? ==&lt;br /&gt;
&lt;br /&gt;
=== Affected by all modifiers ===&lt;br /&gt;
These skills' healing is modified by all modifiers, and they trigger both punishment hexes.&lt;br /&gt;
* All skills with a direct, immediate healing effect. This includes immediate conditional healing (e.g. [[Dismiss Condition]]) and healing of multiple targets (e.g. [[Heal Party]]).&lt;br /&gt;
* Some indirect healing from the following skills:&lt;br /&gt;
** {{mo}} [[Healing Hands]], [[Patient Spirit]]&lt;br /&gt;
** {{n}} [[Blood Bond]]'s healing when the foe dies.&lt;br /&gt;
** {{me}} [[Mantra of Signets]], [[Mantra of Signets (PvP)]]&lt;br /&gt;
** {{e}} [[Mist Form]], [[Mist Form (PvP)]]&lt;br /&gt;
** {{d}} [[Avatar of Dwayna]], [[Avatar of Dwayna (PvP)]], [[Faithful Intervention]]&lt;br /&gt;
** {{p}} [[&amp;quot;There's Nothing to Fear!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Only affected by modifiers on the healed ===&lt;br /&gt;
These sources of healing are only affected by modifiers on the healed. They do not trigger the punishment hexes.&lt;br /&gt;
* The [[Divine Favor]] bonus and [[Healing Burst]]'s AoE effect.&lt;br /&gt;
* All indirect healing dealt by [[effect]]s unless specifically mentioned above. This includes healing dealt by [[enchantment]]s, [[chant]]s, [[glyph]]s etc.&lt;br /&gt;
&lt;br /&gt;
== Healing vs. health gain ==&lt;br /&gt;
Healing is not the only source of [[health gain]]. [[Health regeneration]], [[life stealing]], [[life draining]] and most effects described as causing the [[target]] to &amp;quot;gain health&amp;quot; rather than be &amp;quot;healed&amp;quot; do not count as healing; these are not modified by healing modifiers, nor do they trigger the [[hex]]es mentioned above.&lt;br /&gt;
{{Anomaly|Several skill descriptions, such as those of [[Healing Burst]], [[Mantra of Signets]] and [[Mantra of Signets (PvP)]] use the wording &amp;quot;health gain&amp;quot;, but actually cause healing. The amount of health gained is therefore affected by modifiers.}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Healer]]&lt;br /&gt;
**[[Spot heal]]&lt;br /&gt;
**[[Party healing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>self&gt;Halogod35</name></author>
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