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	<title>Healer - Revision history</title>
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		<title>self&gt;Soldier198: /* Professions */</title>
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		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Professions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A [[healer]] is a character who focuses on restoring [[health]] after a character has taken [[damage]]. Additionally, healers also have the role to restore the team members' status to normal after being affected by afflictions such as [[condition]]s and [[Hex spell|hexes]]. &lt;br /&gt;
&lt;br /&gt;
Healing (reactive [[health loss]] compensation) is to be differentiated from [[Protection|protecting]] (proactive health loss prevention). &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
=== Professions ===&lt;br /&gt;
All classes have access to self-healing abilities, but two of them in particular have a number of skills dedicated to healing and typically can play as dedicated healers:&lt;br /&gt;
* {{mo}} [[Monk]]s:  Mainly via [[Healing Prayers]], with some [[Protection Prayers]] and [[Divine Favor]] skills also healing. &lt;br /&gt;
* {{rt}} [[Ritualist]]s: Via [[Restoration Magic]] &lt;br /&gt;
&lt;br /&gt;
Select other professions are also able to function as healers, see the list at the end of the page for some examples.&lt;br /&gt;
&lt;br /&gt;
=== Techniques ===&lt;br /&gt;
Healing typically comes as single target spot-healing or party wide healing.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ ''Example skills''&lt;br /&gt;
|- style=&amp;quot;background:#ddd;&amp;quot;&lt;br /&gt;
! Single-target [[spot heal]]ing&lt;br /&gt;
! Multi-target [[party healing]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* {{skill icon|Word of Healing}}&lt;br /&gt;
* {{skill icon|Dwayna's Kiss}}&lt;br /&gt;
* {{skill icon|Patient Spirit}}&lt;br /&gt;
* {{skill icon|Spirit Light}}&lt;br /&gt;
|&lt;br /&gt;
* {{skill icon|Heal Party}}&lt;br /&gt;
* {{skill icon|Divine Healing}}&lt;br /&gt;
* {{skill icon|Life}}&lt;br /&gt;
* {{skill icon|Protective Was Kaolai}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hexes and Conditions ===&lt;br /&gt;
Just as a healer is expected to deal with incoming [[damage]], they also need to be capable of removing hexes and/or conditions.&lt;br /&gt;
&lt;br /&gt;
Martial professions, such as [[Warrior]]s or [[Paragon]]s, are significantly hindered by [[blind]] and [[weakness]], while caster professions are highly vulnerable to [[daze]], so all of them will expect their healer to remove those conditions as soon as possible. &lt;br /&gt;
&lt;br /&gt;
While there are only 10 conditions, there are many more hexes with unique effects that are rather specific in terms of how they impact an opponent. [[Empathy]] on any martial profession is very dangerous, while [[Backfire]] will be dangerous to caster classes.&lt;br /&gt;
&lt;br /&gt;
In such situations it is up to the healer to prioritize which conditions or hexes get removed and which do not.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ ''Example skills''&lt;br /&gt;
|- style=&amp;quot;background:#ddd;&amp;quot;&lt;br /&gt;
! [[Condition removal]]&lt;br /&gt;
! [[Hex removal]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* {{skill icon|Draw Conditions}}&lt;br /&gt;
* {{skill icon|Dismiss Condition}}&lt;br /&gt;
* {{skill icon|Mend Body and Soul}}&lt;br /&gt;
|&lt;br /&gt;
* {{skill icon|Cure Hex}}&lt;br /&gt;
* {{skill icon|Remove Hex}}&lt;br /&gt;
* {{skill icon|Holy Veil}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Resurrection ===&lt;br /&gt;
The profession bringing resurrection skills differ depending on the content being played.&lt;br /&gt;
&lt;br /&gt;
;PvP&lt;br /&gt;
&lt;br /&gt;
As a healer must constantly be scanning and reacting to changing conditions on the battlefield, they would endanger themselves and their allies if they spent valuable seconds using a resurrection skill. Resurrection skills, such as [[Resurrection Signet]], are almost always delegated to damage classes. For skills which have quicker casting times, they can have heavy drawbacks, such as health sacrifice in the case of Flesh of My Flesh.&lt;br /&gt;
&lt;br /&gt;
Some PvP modes have automatic resurrection available, such as [[Fort Aspenwood]] and the [[Jade Quarry]], which negates the need for a resurrection skill.&lt;br /&gt;
&lt;br /&gt;
;PvE&lt;br /&gt;
&lt;br /&gt;
Resurrection skills can be brought on any party member in PvE, and are most often brought on midline casters or backliners. In a [[pick up group]], players may expect their healers to carry resurrection skills.&lt;br /&gt;
&lt;br /&gt;
If the healer brings a resurrection skill, and a party member dies, the healer must make a choice between either: (A) quickly resurrect mid-combat and hope nobody else dies whilst casting, or (B) ignore the dead player, support the rest of the party to clear up the enemies, and wait until the fight is over to resurrect the fallen.&lt;br /&gt;
&lt;br /&gt;
If in doubt, confirm with your party who is bringing resurrection skills. Nothing is more annoying than finding half your team is dead and you are unable to revive them.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ ''Example skills''&lt;br /&gt;
|- style=&amp;quot;background:#ddd;&amp;quot;&lt;br /&gt;
! Resurrection skills&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* {{skill icon|Unyielding Aura}}&lt;br /&gt;
* {{skill icon|Flesh of My Flesh}}&lt;br /&gt;
* [[Scroll of Resurrection]]*&lt;br /&gt;
|}&lt;br /&gt;
:''* Technically an item, but a good alternative if unwilling to give up the skill slot.''&lt;br /&gt;
&lt;br /&gt;
== Alternative to active healing ==&lt;br /&gt;
Most fights come down to a contest between a team's ability to deal [[damage]] and their opponents' ability to [[heal]] or prevent it. In addition, sometimes it's more efficient to protect key targets, rather than simply heal them. [[Ally|Allies]] can also help mitigate damage against themselves with techniques such as [[kiting]] and the use of defensive [[stance]]s, and help to heal themselves via [[self heal]] skills.&lt;br /&gt;
&lt;br /&gt;
== Monks vs. Ritualists ==&lt;br /&gt;
Monks and Ritualists are generally interchangeable as healers. &lt;br /&gt;
&lt;br /&gt;
A Monk's [[Divine Favor]] grants a flat, consistent bonus heal that, when combined with the varying Healing Prayers spells, provides very good efficiency per unit of energy spent. Ritualists require party members to stay within the vicinity of a [[Spirit]] in order to heal up, but generally have cheaper healing skills. Unlike Monks, Ritualist spirits can additionally help with decoying and/or absorbing enemy attacks alongside your other combat units. &lt;br /&gt;
&lt;br /&gt;
In cases where a [[hybrid monk|hybrid]] healer is needed (one with also protection skills) as the sole backliner, Monks are generally preferred, as Ritualists are not as flexible for a team of low health/low armor professions as Monks are. [[Protection Prayers]] skills' effects cannot be matched by [[Weapon Spell]] alternatives.&lt;br /&gt;
&lt;br /&gt;
== List of staple healing skills ==&lt;br /&gt;
* {{Mo}} [[Monk]]&lt;br /&gt;
** {{skill icon|Dwayna's Kiss}}&lt;br /&gt;
** {{skill icon|Gift of Health}}&lt;br /&gt;
** {{skill icon|Healing Burst}}&lt;br /&gt;
** {{skill icon|Heal Party}}&lt;br /&gt;
** {{skill icon|Infuse Health}}&lt;br /&gt;
** {{skill icon|Patient Spirit}}&lt;br /&gt;
** {{skill icon|Seed of Life}}&lt;br /&gt;
** {{skill icon|Signet of Rejuvenation}}&lt;br /&gt;
** {{skill icon|Word of Healing}}&lt;br /&gt;
** {{skill icon|Heaven's Delight}}&lt;br /&gt;
&lt;br /&gt;
* {{Rt}} [[Ritualist]]&lt;br /&gt;
** {{skill icon|Mend Body and Soul}}&lt;br /&gt;
** {{skill icon|Protective Was Kaolai}}&lt;br /&gt;
** {{skill icon|Soothing Memories}}&lt;br /&gt;
** {{skill icon|Spirit Light Weapon}}&lt;br /&gt;
** {{skill icon|Spirit Light}}&lt;br /&gt;
** {{skill icon|Spirit Transfer}}&lt;br /&gt;
** {{skill icon|Wielder's Boon}}&lt;br /&gt;
** {{skill icon|Life}}&lt;br /&gt;
** {{skill icon|Feast of Souls}}&lt;br /&gt;
&lt;br /&gt;
As mentioned above briefly, there are other professions with useful healing skills.&lt;br /&gt;
&lt;br /&gt;
* {{E}} [[Elementalist]]&lt;br /&gt;
** {{skill icon|Mist Form}}&lt;br /&gt;
&lt;br /&gt;
* {{D}} [[Dervish]]&lt;br /&gt;
** {{skill icon|Avatar of Dwayna}}&lt;br /&gt;
** {{skill icon|Dwayna's Touch}}&lt;br /&gt;
** {{skill icon|Imbue Health}}&lt;br /&gt;
** {{skill icon|Mystic Healing}}&lt;br /&gt;
** {{skill icon|Signet of Pious Light}}&lt;br /&gt;
&lt;br /&gt;
* {{P}} [[Paragon]]&lt;br /&gt;
** {{skill icon|Signet of Synergy}} (also heals self conditionally)&lt;br /&gt;
** {{skill icon|Ballad of Restoration}}&lt;br /&gt;
** {{skill icon|Song of Restoration}}&lt;br /&gt;
** Note: The following Paragon skills require aspects of team building to be effective.&lt;br /&gt;
** {{skill icon|Aria of Restoration}}&lt;br /&gt;
** {{skill icon|Chorus of Restoration}}&lt;br /&gt;
** {{skill icon|Finale of Restoration}}&lt;br /&gt;
&lt;br /&gt;
* {{R}} [[Ranger]]&lt;br /&gt;
** {{skill icon|Healing Spring}}&lt;br /&gt;
&lt;br /&gt;
* {{N}} [[Necromancer]]&lt;br /&gt;
** {{skill icon|Well of Blood}}&lt;br /&gt;
** {{skill icon|Well of Power}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Health]]&lt;br /&gt;
* [[Heal]]&lt;br /&gt;
* [[Protection]]&lt;br /&gt;
* [[Pre-veil]]&lt;br /&gt;
&lt;br /&gt;
{{Team Roles nav}}&lt;br /&gt;
[[Category:Monk builds]]&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>self&gt;Soldier198</name></author>
	</entry>
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