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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Health</id>
	<title>Health - Revision history</title>
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	<updated>2026-10-19T05:52:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Health&amp;diff=77573&amp;oldid=prev</id>
		<title>self&gt;SabSparrow: /* Related skills */ Moved Word of Censure to &lt;50% health</title>
		<link rel="alternate" type="text/html" href="https://gw1wiki.ezgame.cc/index.php?title=Health&amp;diff=77573&amp;oldid=prev"/>
		<updated>2026-05-12T20:01:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Related skills: &lt;/span&gt; Moved Word of Censure to &amp;lt;50% health&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Health Bar.png|right]]&lt;br /&gt;
[[Health]] represents the amount of [[damage]] a [[creature]] can take before [[death]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
==Regeneration and degeneration==&lt;br /&gt;
{{main|Health regeneration|Health degeneration}}&lt;br /&gt;
Arrows to the right or left of the [[health bar]] will tell whether the health is currently degenerating or regenerating. Some types of degeneration cause the health bar to display a visual effect. Disease/poison coloration overrides bleeding coloration, and hex coloration overrides bleeding and disease/poison coloration. Deep Wound coloration is shown alongside other health bar coloration effects.&lt;br /&gt;
&lt;br /&gt;
Health regeneration/degeneration does not [[Effect stacking|stack]] more than +10 or -10.&lt;br /&gt;
&lt;br /&gt;
===Health bar===&lt;br /&gt;
{| style=&amp;quot;margin: 0.25em; border: 1px solid silver; text-align:center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #FC6;&amp;quot;&lt;br /&gt;
| Effect || Visual effect&lt;br /&gt;
|- style=&amp;quot;background: #FCA;&amp;quot;&lt;br /&gt;
| [[Hex]]ed&lt;br /&gt;
| style=&amp;quot;background:white&amp;quot; | [[Image:Health bar-hexed.png]]&lt;br /&gt;
|- style=&amp;quot;background: #FCA;&amp;quot;&lt;br /&gt;
| [[Poison]]/[[Disease]]&lt;br /&gt;
| style=&amp;quot;background:white&amp;quot; | [[Image:Health bar-poison.png]]&lt;br /&gt;
|- style=&amp;quot;background: #FCA;&amp;quot;&lt;br /&gt;
| [[Bleeding]] &lt;br /&gt;
| style=&amp;quot;background:white&amp;quot; | [[Image:Health bar-bleeding.png]]&lt;br /&gt;
|- style=&amp;quot;background: #FCA;&amp;quot;&lt;br /&gt;
| [[Deep Wound]] &lt;br /&gt;
| style=&amp;quot;background:white&amp;quot; | [[Image:Health bar-deep wound.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Natural regeneration===&lt;br /&gt;
If a character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regenerate slowly, at a rate that increases the longer the above conditions are met.&lt;br /&gt;
{| style=&amp;quot;margin: 0.25em; border: 1px solid silver; text-align:center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FCFCFC&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FC6&amp;quot; | Time (seconds)&lt;br /&gt;
| 5 || 7 || 9 || 11 || 13 || 15 || 17&lt;br /&gt;
|- style=&amp;quot;background:#FCFCFC&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #FC6&amp;quot; | Health regeneration&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maximum health==&lt;br /&gt;
{{see|Level}}&lt;br /&gt;
[[Roleplaying character]]s start at level 1 with 100 health. This increases at 20 health per level up to a maximum of 480 health at level 20. This total can be modified by [[equipment]], [[rune]]s, [[insignia]]s, [[consumable]]s, [[Morale Boost]]s, [[Death Penalty]], and [[#Skills|skills]]. With maximum runes and insignias an additional 130 health can be gained, making the maximum health for all [[profession]]s other than [[Dervish]] 610; Dervish [[basic armor]] includes a 25 health bonus, making the maximum 635. [[#Weapons|Weapons]] and skills can then increase the maximum health even further. In [[hard mode]], [[foe]]s have 20 additional maximum health for every level above 20.&lt;br /&gt;
&lt;br /&gt;
Any effects that increase or decrease maximum health temporarily also have an effect on that [[character]]'s current health. For instance, if a character has 400 of 500 health, and switches to shield with an [[of Fortitude]] suffix, then that character will have 430 of 530 health. Although it is possible to reduce health in this way, a character cannot decrease their maximum health below 1, and decreases in maximum health will never reduce current health below 1.&lt;br /&gt;
&lt;br /&gt;
When a character's health reaches zero, that character will die. Depending on the current [[mission]] or adventure, the character may be [[Resurrection|resurrected]] by a [[priest]] or [[party]] member, at a nearby [[Resurrection Shrine]], or returned to the nearest [[outpost]] or [[town]]. If resurrected, the character will usually incur a Death Penalty (there are certain situations where deaths do not incur a Death Penalty).&lt;br /&gt;
&lt;br /&gt;
The [[Rune of Vigor]], [[Rune of Vitae]] and [[Survivor Insignia]] [[armor]] [[upgrade component]]s increase maximum health. Some [[consumable]]s (i.e. [[Birthday Cupcake]], [[Candy Apple]], [[Grail of Might]], and [[Pahnai Salad]]) and [[blessing]]s (i.e. [[Blessing of the Kurzicks]]/[[Blessing of the Luxons|Luxons]], [[Holy Blessing]], and [[Strength of the Oak]]) increase maximum health. &lt;br /&gt;
&lt;br /&gt;
Major and superior attribute runes, and Deep Wound decrease maximum health.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| style=&amp;quot;margin: 0.25em; border: 1px solid silver; text-align:center;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #FC6;&amp;quot;&lt;br /&gt;
!rowspan=2| Item ||colspan=4| Effect&lt;br /&gt;
|- style=&amp;quot;background: #FC8;&amp;quot;&lt;br /&gt;
! [[Inherent]] || [[Prefix]] || [[Suffix]] || [[Inscription]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #CCD3FB&amp;quot;&lt;br /&gt;
| [[Martial weapon]] || - || - || [[Of Fortitude|+30]] || -&lt;br /&gt;
|- style=&amp;quot;background: #CEE88D&amp;quot;&lt;br /&gt;
| [[Staff]] || - || [[Hale|+30]] || [[Of Fortitude|+30]] || -&lt;br /&gt;
|- style=&amp;quot;background: #CEE88D&amp;quot;&lt;br /&gt;
| [[Wand]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || - || - || - || -&lt;br /&gt;
|- style=&amp;quot;background: #E3BEC9;&amp;quot;&lt;br /&gt;
| [[Focus item]] || - || - || [[Of Fortitude|+30]]&amp;lt;br&amp;gt;+45 (while [[Of Devotion|enchanted]] or in a [[Of Endurance|stance]])&amp;lt;br&amp;gt;+60 (while [[Of Valor|hexed]]) || [[Inscription#&amp;quot;Life is Pain&amp;quot;|-20]] (+5 [[Armor rating|armor]])&lt;br /&gt;
|- style=&amp;quot;background: #DDC092;&amp;quot;&lt;br /&gt;
| [[Shield]] || - || - || [[Of Fortitude|+30]]&amp;lt;br&amp;gt;+45 (while enchanted or in a stance)&amp;lt;br&amp;gt;+60 (while hexed) || -&lt;br /&gt;
|}&lt;br /&gt;
#There are no inscriptions that increase maximum health&lt;br /&gt;
#Wands have no upgrades that increase maximum health&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
A number of [[skill]]s can increase the maximum health of the character, some of them require certain conditions to be met, such as not attacking, maintaining an enchantment, holding an item, or being drunk. The following skills increase the maximum health of a character:&lt;br /&gt;
&lt;br /&gt;
{{skill table&lt;br /&gt;
 | category = Skills that cause Increased Maximum Health&lt;br /&gt;
 | show attribute = y&lt;br /&gt;
 | show campaign = y&lt;br /&gt;
 | show profession = y&lt;br /&gt;
 | extra cost header = [[File:Any-tango-icon-20.png|Other skill costs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
{{see|Death#Related skills}} ''(for skills with effects when target reaches 0 health)''&lt;br /&gt;
=== Skills that are affected by the user's health ===&lt;br /&gt;
*{{mo}} {{skill icon|Infuse Health}}&lt;br /&gt;
*{{mo}} {{skill icon|Resurrection Chant}}&lt;br /&gt;
*{{rt}} {{skill icon|Death Pact Signet}}&lt;br /&gt;
*{{rt}} {{skill icon|Flesh of My Flesh}}&lt;br /&gt;
*{{d}} {{skill icon|Imbue Health}}&lt;br /&gt;
&lt;br /&gt;
=== Skills with effects when... ===&lt;br /&gt;
;ally has 80% or less health&lt;br /&gt;
*{{e}} {{skill icon|Mist Form (PvP)}}&lt;br /&gt;
&lt;br /&gt;
;ally has less than 75% health&lt;br /&gt;
*{{p}} {{skill icon|&amp;quot;Never Give Up!&amp;quot;}}&lt;br /&gt;
*{{p}} {{skill icon|&amp;quot;Never Surrender!&amp;quot;}} - [[party]] members only&lt;br /&gt;
&lt;br /&gt;
;ally has less than 50% health&lt;br /&gt;
*{{mo}} {{skill icon|Word of Healing}}&lt;br /&gt;
*{{mo}} {{skill icon|Zealous Benediction}}&lt;br /&gt;
&lt;br /&gt;
;ally has less than 25% health&lt;br /&gt;
*{{d}} {{skill icon|Watchful Intervention}}&lt;br /&gt;
&lt;br /&gt;
;foe has more than 90% health&lt;br /&gt;
*{{a}} {{skill icon|Unsuspecting Strike}}&lt;br /&gt;
&lt;br /&gt;
;foe has more than 50% health&lt;br /&gt;
*{{n}} {{skill icon|Deathly Chill}}&lt;br /&gt;
*{{n}} {{skill icon|Gaze of Contempt}}&lt;br /&gt;
*{{n}} {{duplicate skill icon|Shadow Strike|Lifebane Strike}}&lt;br /&gt;
*{{p}} {{skill icon|Anthem of Envy}}&lt;br /&gt;
&lt;br /&gt;
;foe has less than 90% health&lt;br /&gt;
*{{w}} {{skill icon|&amp;quot;You Will Die!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;foe has less than 50% health&lt;br /&gt;
*{{w}} {{skill icon|Final Thrust}}&lt;br /&gt;
*{{r}} {{skill icon|Brutal Strike}}&lt;br /&gt;
*{{r}} {{skill icon|Needling Shot}}&lt;br /&gt;
*{{mo}} {{skill icon|Word of Censure}}&lt;br /&gt;
*{{n}} {{skill icon|Signet of Lost Souls}}&lt;br /&gt;
*{{n}} {{skill icon|Taste of Pain}}&lt;br /&gt;
*{{a}} {{skill icon|Augury of Death}}&lt;br /&gt;
*{{a}} {{skill icon|Moebius Strike}}&lt;br /&gt;
*{{p}} {{skill icon|Merciless Spear}}&lt;br /&gt;
*{{any}} {{skill icon|&amp;quot;Finish Him!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;non-spirit creature has less than 90% health&lt;br /&gt;
*{{r}} {{skill icon|Edge of Extinction}}&lt;br /&gt;
*{{r}} {{skill icon|Lacerate}}&lt;br /&gt;
&lt;br /&gt;
;user has more than 50% health &lt;br /&gt;
*{{r}} {{skill icon|Serpent's Quickness}}&lt;br /&gt;
*{{mo}} {{skill icon|Life Barrier}}&lt;br /&gt;
*{{n}} {{skill icon|Blood Drinker}}&lt;br /&gt;
&lt;br /&gt;
;user has less than 75% health &lt;br /&gt;
*{{r}} {{skill icon|Heal as One (PvP)}} - or the user's animal companion&lt;br /&gt;
&lt;br /&gt;
;user has less than 50% health&lt;br /&gt;
*{{a}} {{skill icon|Desperate Strike}} - at 0 Dagger Mastery&lt;br /&gt;
*{{d}} {{skill icon|Faithful Intervention}}&lt;br /&gt;
*{{a}} {{skill icon|Shroud of Distress}}&lt;br /&gt;
&lt;br /&gt;
;user has less than 25% health&lt;br /&gt;
*{{me}} {{skill icon|Illusion of Weakness}}&lt;br /&gt;
&lt;br /&gt;
=== Skills with effects when target has more health than you ===&lt;br /&gt;
;Ally targeting skills&lt;br /&gt;
*{{r}} {{skill icon|Companionship}} - your animal companion only&lt;br /&gt;
*{{a}} {{skill icon|Death's Retreat}}&lt;br /&gt;
&lt;br /&gt;
;Foe targeting skills&lt;br /&gt;
*{{n}} {{skill icon|Bitter Chill}}&lt;br /&gt;
*{{n}} {{skill icon|Grenth's Balance}}&lt;br /&gt;
*{{n}} {{skill icon|Spoil Victor}}&lt;br /&gt;
*{{a}} {{skill icon|Death's Charge}}&lt;br /&gt;
*{{p}} {{skill icon|Burning Refrain}}&lt;br /&gt;
*{{p}} {{skill icon|Slayer's Spear}}&lt;br /&gt;
&lt;br /&gt;
=== Skills with effects when foe has less health than you ===&lt;br /&gt;
*{{w}} {{skill icon|Thrill of Victory}}&lt;br /&gt;
*{{d}} {{skill icon|Chilling Victory}}&lt;br /&gt;
*{{d}} {{skill icon|Crippling Victory}}&lt;br /&gt;
*{{d}} {{skill icon|Intimidating Aura}}&lt;br /&gt;
*{{d}} {{skill icon|Victorious Sweep}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Heal]]&lt;br /&gt;
*[[Healer]]&lt;br /&gt;
*[[Health gain]]&lt;br /&gt;
*[[Health loss]]&lt;br /&gt;
*[[Creature#Health|Creature Health]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Skills that cause Increased Maximum Health| ]]&lt;/div&gt;</summary>
		<author><name>self&gt;SabSparrow</name></author>
	</entry>
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