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	<id>https://gw1wiki.ezgame.cc/index.php?action=history&amp;feed=atom&amp;title=Health_loss</id>
	<title>Health loss - Revision history</title>
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	<updated>2026-10-19T10:35:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://gw1wiki.ezgame.cc/index.php?title=Health_loss&amp;diff=77584&amp;oldid=prev</id>
		<title>self&gt;Falconeye: /* Related skills */</title>
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		<updated>2017-10-11T22:59:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Related skills&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{term-stub}}&lt;br /&gt;
[[Health loss]] is the decrease of [[health]]. Health loss can be caused by seven different mechanics:&lt;br /&gt;
*[[Damage]]&lt;br /&gt;
*[[Health degeneration]]&lt;br /&gt;
*[[Sacrifice]]&lt;br /&gt;
*[[Life stealing]] and [[Life Draining]]&lt;br /&gt;
*Health decrease due to a decrease in [[Health#Maximum Health|maximum Health]]&lt;br /&gt;
*The loss of all health due to an [[death#instant death|instant death]] effect&lt;br /&gt;
*Direct health loss which does not fit into any of the above categories&lt;br /&gt;
&lt;br /&gt;
==Related skills==&lt;br /&gt;
Often health loss is used to refer specifically to this final category of health loss. When a skill's description refers to health loss, this is the type of health loss it refers to. The following skills cause direct health loss.&lt;br /&gt;
===Skills that cause health loss on self===&lt;br /&gt;
*{{mo}} {{skill icon|Infuse Health}} - lose half your current health&lt;br /&gt;
*{{n}} {{skill icon|Dark Aura}} - whenever target [[ally]] sacrifices life&lt;br /&gt;
*{{n}} {{skill icon|Grenth's Balance}} ([[elite]]) - if you have more health than target foe&lt;br /&gt;
*{{n}} {{skill icon|Order of Apostasy}} (elite) - for each [[Monk]] enchantment removed&lt;br /&gt;
*{{n}} {{skill icon|Order of Undeath}} (elite) - lose 2% of your maximum health every time your [[minion]]s hit&lt;br /&gt;
*{{n}} {{skill icon|Rend Enchantments}} - for each Monk enchantment removed&lt;br /&gt;
*{{me}} {{skill icon|Illusion of Weakness}} - health loss is regained when damage drops your health below 25% of your maximum&lt;br /&gt;
*{{e}} {{skill icon|Ether Prodigy}} (elite) - for each point of [[energy]] you have, when it ends&lt;br /&gt;
*{{rt}} {{skill icon|Flesh of My Flesh}} - lose half your current health&lt;br /&gt;
*{{rt}} {{skill icon|Signet of Binding}} - when activated&lt;br /&gt;
&lt;br /&gt;
===Skills that cause health loss on foes===&lt;br /&gt;
*{{n}} {{skill icon|Enfeebling Touch}} - also inflicts [[weakness]]&lt;br /&gt;
*{{n}} {{skill icon|Grenth's Balance}} (elite) - if target foe has more health than you&lt;br /&gt;
*{{n}} {{skill icon|Pain of Disenchantment}} (elite) - upon enchantment removal; possesses adjacent range&lt;br /&gt;
*{{n}} {{skill icon|Spoil Victor}} (elite) - whenever target foe [[attack]]s or casts a spell on a creature with less health&lt;br /&gt;
*{{rt}} {{skill icon|Agony}} - affects all [[foe]]s within [[earshot]]&lt;br /&gt;
&lt;br /&gt;
===Binding rituals that create a spirit that causes health loss on itself===&lt;br /&gt;
*{{rt}} {{skill icon|Agony}}&lt;br /&gt;
*{{rt}} {{skill icon|Earthbind}}&lt;br /&gt;
*{{rt}} {{skill icon|Rejuvenation}}&lt;br /&gt;
*{{rt}} {{skill icon|Shelter}}&lt;br /&gt;
*{{rt}} {{skill icon|Wanderlust}} (elite)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{see|Order of damage modifiers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>self&gt;Falconeye</name></author>
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