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	<title>Hydra (Ascalon) - Revision history</title>
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	<updated>2026-10-19T12:45:09Z</updated>
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		<title>self&gt;Mist Y: /* Notes */</title>
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		<updated>2019-03-15T01:00:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notes&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NPC infobox &lt;br /&gt;
| name = Hydra&lt;br /&gt;
| type = Hydra&lt;br /&gt;
| affiliation = Ascalon wildlife&lt;br /&gt;
| profession = e&lt;br /&gt;
| level = 10 (24)&lt;br /&gt;
| campaign = Prophecies&lt;br /&gt;
}}__NOTOC__&lt;br /&gt;
[[Hydra (Ascalon)|Hydras]] are large three-headed lizards that use potent [[Fire Magic]]. The Hydras in Ascalon are found in small groups of two to four, throughout the northwest territories of [[Post-Searing]] Ascalon. These groups tend to mingle with other indigenous enemies in these areas; for example, with [[Stone Fury|Stone Furies]] and [[Boulder Elemental]]s in the Ascalon Foothills, and [[Charr]] hunting bands in the Flame Temple Corridor. In the northern region of Dragon's Gullet, Hydra groups flock together in herds, forming lethal mobs when attacked.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[Ascalon]]&lt;br /&gt;
**{{NPC location|Ascalon Foothills}}&lt;br /&gt;
**{{NPC location|Diessa Lowlands}}&lt;br /&gt;
**{{NPC location|Dragon's Gullet}}&lt;br /&gt;
**{{NPC location|Flame Temple Corridor}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
11 [[Fire Magic]]&lt;br /&gt;
*{{skill icon|Inferno}}&lt;br /&gt;
*{{skill icon|Meteor}}&lt;br /&gt;
*{{skill icon|Phoenix}} ([[Hard mode]] only)&lt;br /&gt;
*{{monster skill icon|Stun Immunity}}&lt;br /&gt;
&lt;br /&gt;
==Armor ratings==&lt;br /&gt;
{{NPC statistics&lt;br /&gt;
| prof = e&lt;br /&gt;
| blunt = 42&lt;br /&gt;
| piercing = 42&lt;br /&gt;
| slashing = 42&lt;br /&gt;
| cold = 56&lt;br /&gt;
| earth = 56&lt;br /&gt;
| fire = 56&lt;br /&gt;
| lightning = 56&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Items dropped==&lt;br /&gt;
*[[Leathery Claw]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Hydras tend to initiate combat with [[Area of Effect]] Fire Spells when players enter their [[aggro]] range. These spells can cause especially high damage to a party's [[henchmen]] or [[hero|heroes]], who tend to cluster around the lead player. Parties made up of grouped players may wish to spread apart to avoid presenting densely clumped targets to the beasts.&lt;br /&gt;
&lt;br /&gt;
* Hydras may also sprint through gaps in the battle line to attack rear-rank characters with both [[PBAoE]] spells and melee attacks.&lt;br /&gt;
&lt;br /&gt;
* Where possible, it is best to separate Hydras from the other groups in the area, and fight them under more controlled conditions.&lt;br /&gt;
&lt;br /&gt;
* Their auto attacks deal piercing damage.&lt;/div&gt;</summary>
		<author><name>self&gt;Mist Y</name></author>
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